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Player Features and Ideas Discussion

 
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Station Hacking

Author
Nikk Narrel
Moonlit Bonsai
#1 - 2013-08-09 18:26:40 UTC  |  Edited by: Nikk Narrel
Here is the concept.

Players docked in a station can attempt to hack the docking computer of that station.

The hack would be anonymous, so there would be no trail showing who was responsible.

This could have two possible results, chosen by the hacker:

1. The docking system allowed non blue pilots to be treated as if they were blue. This means they could dock, and use station services, for a brief period.
Any station manager would be notified of the change by eve mail immediately, so they could remove the changes.

2. Specific docked pilots could be ejected, in whatever ship they had set as active at that time.
(A warning could be flashed before this began, stating a docking control override was launching them due to a station emergency. They could abort this at any time the same way a normal undocking could be aborted)
(Probably only useful if they are AFK, or expecting it and playing along for some reason)

These could be temporary effects, in the case of number 1 perhaps expiring on its own after 15 minutes.
(Number 2 would be a one shot deal, obviously)

This would require a Data Analyzer, possibly a new skill such as "Espionage"

Detecting your hacker:
I recommend a method would be to suspect flag them for it, and others can demand they undock to see if they are flagged.
If they refuse to undock before the timer expires, then you know they might be the one. Being sure of it.... draw your own conclusions. ("But I was AFK, really!")
Having a corp member or other player eject them during the timer would give you your answer, but then would THEY trust YOU after, if it turned out they were innocent?
Tiberu Stundrif
Nifty Idustries
Pandemic Horde
#2 - 2013-08-09 18:55:59 UTC  |  Edited by: Tiberu Stundrif
If someone could do this to a player-owned station, we should be able to arm our stations with minimal station guns as a quasi-preventative measure. The hacking mechanic should then be considered a hostile action and would be responded too by the station guns.
Nikk Narrel
Moonlit Bonsai
#3 - 2013-08-09 19:02:04 UTC
Tiberu Stundrif wrote:
If someone could do this to a player-owned station, we should be able to arm our stations with minimal station guns as a quasi-preventative measure. The hacking mechanic should then be considered a hostile action and would be responded too by the station guns.

Absolutely.

But like a cyno alt, the hacker may often not be the one needed to be concerned over.

The character gaining access to either the station, or waiting to catch ejected pilots may be the real problem.
killin en Thrillin
Tribal Mist
#4 - 2013-08-15 02:09:02 UTC
this would make spys even more usefull, the only thing i disagree wih is number 2 you should be able to eject everyone form the station kinda like pulling a fire alarm

but i like the idea +1
Me ofcourse
KarmaFleet
Goonswarm Federation
#5 - 2013-08-15 03:25:51 UTC
+1 to the idea, and and to add on why not allow hacking of POS's while we're at it, allow the changing of the password by hacking it and such. would bring more uses for the hacking module instead of PVE use's
Luciel Abraxas
Native Freshfood
Minmatar Republic
#6 - 2013-08-15 07:41:35 UTC  |  Edited by: Luciel Abraxas
I should not give you any importance for an idea like this, but it is too funny to be ignored Lol You know...people in EVE pay and log in even for mine, for trade, for build, for research, for scam, for sleep, for watch porno, for talk in skype, for skilling, for chat, for have sex with own girl/boy friend, for eat at the pc, for ship spinning and for troll and whine in forum like you; but just remember that they do not pay just for combat because YOU want to. You want to combat ALWAYS whenever you want? Play draughts online Big smile
Ofc, i'm talking about the second option
Nikk Narrel
Moonlit Bonsai
#7 - 2013-08-15 14:21:20 UTC
Luciel Abraxas wrote:
I should not give you any importance for an idea like this, but it is too funny to be ignored Lol You know...people in EVE pay and log in even for mine, for trade, for build, for research, for scam, for sleep, for watch porno, for talk in skype, for skilling, for chat, for have sex with own girl/boy friend, for eat at the pc, for ship spinning and for troll and whine in forum like you; but just remember that they do not pay just for combat because YOU want to. You want to combat ALWAYS whenever you want? Play draughts online Big smile
Ofc, i'm talking about the second option

Of course not!

Combat when I want would always be on my terms.
I don't have that luxury, and I fully respect I am only safe to the degree that friendly force of arms secures this.

In high sec, Concord secures this. If you are threatened there, the game lets a player attack you, but has a timed NPC response depending on the security level of the system you are in.

This police force responds fastest in good neighborhoods, it seems.

In low and null space, your allies are the providers of this security shield. If you find them lacking, I would suggest you are not safe in these areas.

But the moment you logged into the game, you agreed to play in the sandbox. Feel free to play your way, and chat. be happy.
But don't assume others want to play the same way you do, or that the rules limit them to your play style.
Lucas Kell
Solitude Trading
S.N.O.T.
#8 - 2013-08-15 15:10:11 UTC  |  Edited by: Lucas Kell
Don't like it, not even remotely.
If it were to go ahead though, I'd make one change. The pilot doing the hacking should be named when doing it. Nothing in EVE should be without consequence. This would basically give any spy or disgruntled member a free pass to harass people with absolutely no repercussions. And you know it would just end up with AFK rorqs and mining ships being ejected "for the lulz"

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Nikk Narrel
Moonlit Bonsai
#9 - 2013-08-15 15:17:42 UTC
Lucas Kell wrote:
Don't like it, not even remotely.
If it were to go ahead though, I'd make one change. The pilot doing the hacking should be named when doing it. Nothing in EVE should be without consequence. This would basically give any spy or disgruntled member a free pass to harass people with absolutely no repercussions. And you know it would just end up with AFK rorqs and mining ships being ejected "for the lulz"

Two points to consider

One, people will simply not go AFK in risky areas. Go to a POS, or get into a ship that can take the risk.

(Sitting in a ship that would be an easy target is silly, if that were to become a threat)

Two: don't sit AFK in a loot pinata. Swap ships to a worthless noob vehicle.

Simple prevention.

As to naming the target, sure, you can do that too. But how hard would it be to narrow down an awoxxer, if you have a list of names present at the time of an incident?

You can be handed the information, or you can work for it. Either way could be balanced, really.
Unsuccessful At Everything
The Troll Bridge
#10 - 2013-08-15 15:28:05 UTC
+1 to this idea.

AFK docking is breaking Eve blah blah blah insert AFK cloaky reasons here.

I would also approve of any of the other Anti-AFK docking ideas that some gentleman has graciously put in the "AFK Cloaking collection" thread.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Lucas Kell
Solitude Trading
S.N.O.T.
#11 - 2013-08-15 16:02:10 UTC
Nikk Narrel wrote:
Two points to consider

One, people will simply not go AFK in risky areas. Go to a POS, or get into a ship that can take the risk.

(Sitting in a ship that would be an easy target is silly, if that were to become a threat)

Two: don't sit AFK in a loot pinata. Swap ships to a worthless noob vehicle.

Simple prevention.

As to naming the target, sure, you can do that too. But how hard would it be to narrow down an awoxxer, if you have a list of names present at the time of an incident?

You can be handed the information, or you can work for it. Either way could be balanced, really.

One: A POS is not safe, as someone with the password can still bump you out. In null a station is the only reasonable place to go afk safely. Taking that way means you are forced to log out every time you need to pop away for 5 minutes, especially if the person undocking you is likely to know you are going afk ("brb guys")

Two: No ship would be safe, and this would mean you have to make sure you are always in a junk clone as well.

Naming the target might be easy in an empty station but market hubs would be near impossible to determine. But to stay in line with EVE there would have to be a consequence from an active choice.

The whole idea really seems like it's geared to grant easy kills from afk players though to be honest. I'm not really sure that's what EVE needs overall. Sure it would help you get your KB stats up, but it wouldn't really be a fun feature.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Nikk Narrel
Moonlit Bonsai
#12 - 2013-08-15 16:40:04 UTC
Lucas Kell wrote:
Nikk Narrel wrote:
Two points to consider

One, people will simply not go AFK in risky areas. Go to a POS, or get into a ship that can take the risk.

(Sitting in a ship that would be an easy target is silly, if that were to become a threat)

Two: don't sit AFK in a loot pinata. Swap ships to a worthless noob vehicle.

Simple prevention.

As to naming the target, sure, you can do that too. But how hard would it be to narrow down an awoxxer, if you have a list of names present at the time of an incident?

You can be handed the information, or you can work for it. Either way could be balanced, really.

One: A POS is not safe, as someone with the password can still bump you out. In null a station is the only reasonable place to go afk safely. Taking that way means you are forced to log out every time you need to pop away for 5 minutes, especially if the person undocking you is likely to know you are going afk ("brb guys")

Two: No ship would be safe, and this would mean you have to make sure you are always in a junk clone as well.

Naming the target might be easy in an empty station but market hubs would be near impossible to determine. But to stay in line with EVE there would have to be a consequence from an active choice.

The whole idea really seems like it's geared to grant easy kills from afk players though to be honest. I'm not really sure that's what EVE needs overall. Sure it would help you get your KB stats up, but it wouldn't really be a fun feature.

Don't AFK in password POS stations, just the corp only / alliance only.

Like I said, Identifying the culprit simply means the pilot will become known, and not trusted in places where they could be expected to do this. It could be balanced either way, really.
Another method would be to suspect flag them for it, and demand they undock to see if they are flagged.
If they refuse to undock before the timer expires, then you know they might be the one. Being sure of it.... draw your own conclusions. ("But I was AFK, really!")
Having a corp member eject them during the timer would give you your answer, but then would THEY trust YOU after, if it turned out they were innocent?

Come to think of it, that's a good method.... I'll add it to the OP.