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Cloaking device with fuel

First post First post
Author
suid0
Pandemic Horde Inc.
Pandemic Horde
#181 - 2013-08-15 14:00:01 UTC
Nag'o wrote:
TheGunslinger42 wrote:

Yes, it tells us there are a lot of people who are greedy and self entitled. They go to null - the most dangerous area of the game - for the rewards, but refuse to deal with the risks, demanding CCP remove it for them


You obvsiouly didn't took the trouble of reading not even the last page of this thread.

The idea is fueled cloaking device, balanced in away that it does not change actual mechanics other than for people that plans to go afk while cloaking. Discuss? No.


imo TheGunslinger42 nailed it.

Why shouldn't someone be allowed to go afk? people do it all the time in stations and towers. Why is it ok for them?

the entire enemy support fleet is dead except for one interdictor a titan could easily finish off with drones  - Commander Ted

Teckos Pech
Hogyoku
Goonswarm Federation
#182 - 2013-08-15 14:03:25 UTC  |  Edited by: Teckos Pech
Nag'o wrote:
This means either that CCP doesn't care about player input or that there is too many players not willing to take part with the way things work presently. Either way whoever is supporting a change to the cloak mechanic is in a bad position.
I enjoyed throwing some logic pies at the troll clown faces but I don't see a point in going any further with this.
It gets boring.

For reference : http://oldforums.eveonline.com/?a=topic&threadID=498000


You completely miss the significance of your reference (which is in my AFK Cloaking Collection thread, BTW) is that AFK cloaking is as old as cloaks. And in all that time CCP has not changed it. Could it be they don't see it as unbalanced? Despite dozens if not hundreds of threads on this over the course of 6+ years what has been done about AFK cloaking? Nothing. Precisely nothing.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#183 - 2013-08-15 14:07:19 UTC
Nag'o wrote:
TheGunslinger42 wrote:

Yes, it tells us there are a lot of people who are greedy and self entitled. They go to null - the most dangerous area of the game - for the rewards, but refuse to deal with the risks, demanding CCP remove it for them


You obvsiouly didn't took the trouble of reading not even the last page of this thread.

The idea is fueled cloaking device, balanced in away that it does not change actual mechanics other than for people that plans to go afk while cloaking. Discuss? No.


You keep insisting on treating the symptom not the cause. Why?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Nag'o
Sebiestor Tribe
Minmatar Republic
#184 - 2013-08-15 14:08:15 UTC
Maximus Aerelius wrote:

You're missing the point: A Cov-Ops ship was designed to not require fuel...it's in the design that it has special equipment and hull setup NOT to need fuel. It just doesn't need fuel or if it does then make every ship need fuel and in that you kill EVE Online.

It's like requiring a Logistics Class ship (Basilisk for example) to require "Shield Emission Charges" and when it runs out it can't rep shields...another Class Killer right there.


A lot of things are designed in a certain way and have this design changed later for adressing issues. If it was not for redesign you would not have any sort of upgrades. Not all redesigns are good, that does not mean all redesigns are bad.


Brain hackz0r. Execute schizophrenia virus. Hyper-phishing activated. Downloading reality.

Nag'o
Sebiestor Tribe
Minmatar Republic
#185 - 2013-08-15 14:10:54 UTC
suid0 wrote:
Nag'o wrote:
TheGunslinger42 wrote:

Yes, it tells us there are a lot of people who are greedy and self entitled. They go to null - the most dangerous area of the game - for the rewards, but refuse to deal with the risks, demanding CCP remove it for them


You obvsiouly didn't took the trouble of reading not even the last page of this thread.

The idea is fueled cloaking device, balanced in away that it does not change actual mechanics other than for people that plans to go afk while cloaking. Discuss? No.


imo TheGunslinger42 nailed it.

Why shouldn't someone be allowed to go afk? people do it all the time in stations and towers. Why is it ok for them?


Because they are in the station or at the towers.

Brain hackz0r. Execute schizophrenia virus. Hyper-phishing activated. Downloading reality.

Nikk Narrel
Moonlit Bonsai
#186 - 2013-08-15 14:13:52 UTC
Janna Sway wrote:
...
Because the virus cannot be removed, the organe has to either
a) shut down until the virus decides to leave local, or
b) has to offer protection to the workers by reinforcing and covering the workers with soldiers, that are PvP ships.
This symbiotic cohabitation with a hostile virus is inconvenient and highly threatening and it is the virus that dictates the state of the situation and conducts how the organe has to function, which is the "true power" of the virus at this point, and this can cause high pressure within the system, when the system's inhabitants are not prepared for it.
....


Actually, there is a third answer to this, and I will get to that in a moment.

Nag'o wrote in another location about how he wondered why this happened mostly in null sec.
It is because null sec allows pilots to occasionally experience EVE play without ANY hostiles present.
Every ship in local is blue, and therefore friendly at least to the point they are not a combat threat.

No other section of space permits this, and local makes this presence obvious in what becomes a reassuring manner.
But, this is not the intended nature of the game, and certainly in null sec this is not meant to be safe.

The problem is players get used to this unrealistic safety, and freedom from threats. Oh, sure, they watch local just in case something passes through, but quite often the hostile soon leaves, and they can rely simply on "run to safety when hostile present" as the only needed defense.

This spoils many players to the reality of the game. They treat a hostile presence as an aberration, not meant to exist beyond a certain point. Some even run to the forums crying passionately about how this must be broken and wrong, because they really really liked being able to operate in the worry free version they had discovered.

But that is not EVE.

We are truly sorry you expect such lack of risk in this MMO, but your expectations simply make for bad gameplay, if we were to enforce them beyond player mechanics already in the game.

Stop expecting this. Be glad you can operate briefly free of threat, but never expect this is normal, or somehow earned when no pilot is there to enforce your safety.

So, what can you do?
Fly like you are playing a game with potential hostiles everywhere.
People sometimes refer to wormhole dwellers as crazy, the way they never know if a hostile is around them, or even about to attack. BUT, they are playing the game as intended, and you can too!

Here is that third answer I mentioned at the start.
Defensive posture: Immunity to the disease of hostile attack, by presuming attack always imminent.
Fit your ship as if the hostile could be watching you on grid.
If you have defensive PvP ships handy that can protect you, then you can fit accordingly. A simple guide is that if you would not fly it in high sec, expecting your PvP support to protect you when even Concord could not is not realistic.
Fit to survive, and not to min max income on the assumption noone will bother you.

The same rules apply to everyone.
Teckos Pech
Hogyoku
Goonswarm Federation
#187 - 2013-08-15 14:14:08 UTC
Nag'o wrote:
Maximus Aerelius wrote:

You're missing the point: A Cov-Ops ship was designed to not require fuel...it's in the design that it has special equipment and hull setup NOT to need fuel. It just doesn't need fuel or if it does then make every ship need fuel and in that you kill EVE Online.

It's like requiring a Logistics Class ship (Basilisk for example) to require "Shield Emission Charges" and when it runs out it can't rep shields...another Class Killer right there.


A lot of things are designed in a certain way and have this design changed later for adressing issues. If it was not for redesign you would not have any sort of upgrades. Not all redesigns are good, that does not mean all redesigns are bad.


Because it serves no useful purpose other than to make your game better while not addressing the real issue. The perfect intel of local.

Tell me this, who see's who first. The pilot jumping into a system (does he see the people already in system), or the pilot(s) already in system (do they see the new comer first)?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#188 - 2013-08-15 14:18:38 UTC
Nag'o wrote:
suid0 wrote:
Nag'o wrote:
TheGunslinger42 wrote:

Yes, it tells us there are a lot of people who are greedy and self entitled. They go to null - the most dangerous area of the game - for the rewards, but refuse to deal with the risks, demanding CCP remove it for them


You obvsiouly didn't took the trouble of reading not even the last page of this thread.

The idea is fueled cloaking device, balanced in away that it does not change actual mechanics other than for people that plans to go afk while cloaking. Discuss? No.


imo TheGunslinger42 nailed it.

Why shouldn't someone be allowed to go afk? people do it all the time in stations and towers. Why is it ok for them?


Because they are in the station or at the towers.



So, they aren't playing the game. They are influencing others. They could undock at any moment and attack any hostile in system and they dictate when that engagement happens. I'm sorry you'll have to do better than this explanation.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Nag'o
Sebiestor Tribe
Minmatar Republic
#189 - 2013-08-15 14:20:14 UTC
Nikk Narrel wrote:
Janna Sway wrote:
...
Because the virus cannot be removed, the organe has to either
a) shut down until the virus decides to leave local, or
b) has to offer protection to the workers by reinforcing and covering the workers with soldiers, that are PvP ships.
This symbiotic cohabitation with a hostile virus is inconvenient and highly threatening and it is the virus that dictates the state of the situation and conducts how the organe has to function, which is the "true power" of the virus at this point, and this can cause high pressure within the system, when the system's inhabitants are not prepared for it.
....


Actually, there is a third answer to this, and I will get to that in a moment.

Nag'o wrote in another location about how he wondered why this happened mostly in null sec.
It is because null sec allows pilots to occasionally experience EVE play without ANY hostiles present.
Every ship in local is blue, and therefore friendly at least to the point they are not a combat threat.

No other section of space permits this, and local makes this presence obvious in what becomes a reassuring manner.
But, this is not the intended nature of the game, and certainly in null sec this is not meant to be safe.

The problem is players get used to this unrealistic safety, and freedom from threats. Oh, sure, they watch local just in case something passes through, but quite often the hostile soon leaves, and they can rely simply on "run to safety when hostile present" as the only needed defense.

This spoils many players to the reality of the game. They treat a hostile presence as an aberration, not meant to exist beyond a certain point. Some even run to the forums crying passionately about how this must be broken and wrong, because they really really liked being able to operate in the worry free version they had discovered.

But that is not EVE.

We are truly sorry you expect such lack of risk in this MMO, but your expectations simply make for bad gameplay, if we were to enforce them beyond player mechanics already in the game.

Stop expecting this. Be glad you can operate briefly free of threat, but never expect this is normal, or somehow earned when no pilot is there to enforce your safety.

So, what can you do?
Fly like you are playing a game with potential hostiles everywhere.
People sometimes refer to wormhole dwellers as crazy, the way they never know if a hostile is around them, or even about to attack. BUT, they are playing the game as intended, and you can too!

Here is that third answer I mentioned at the start.
Defensive posture: Immunity to the disease of hostile attack, by presuming attack always imminent.
Fit your ship as if the hostile could be watching you on grid.
If you have defensive PvP ships handy that can protect you, then you can fit accordingly. A simple guide is that if you would not fly it in high sec, expecting your PvP support to protect you when even Concord could not is not realistic.
Fit to survive, and not to min max income on the assumption noone will bother you.

The same rules apply to everyone.


It's not about removing the threat, it's about making people active in the game. The threat will not be removed if the player is not allowed to go afk while cloaked.

Brain hackz0r. Execute schizophrenia virus. Hyper-phishing activated. Downloading reality.

Nag'o
Sebiestor Tribe
Minmatar Republic
#190 - 2013-08-15 14:32:10 UTC
Teckos Pech wrote:
Nag'o wrote:
suid0 wrote:
Nag'o wrote:
TheGunslinger42 wrote:

Yes, it tells us there are a lot of people who are greedy and self entitled. They go to null - the most dangerous area of the game - for the rewards, but refuse to deal with the risks, demanding CCP remove it for them


You obvsiouly didn't took the trouble of reading not even the last page of this thread.

The idea is fueled cloaking device, balanced in away that it does not change actual mechanics other than for people that plans to go afk while cloaking. Discuss? No.


imo TheGunslinger42 nailed it.

Why shouldn't someone be allowed to go afk? people do it all the time in stations and towers. Why is it ok for them?


Because they are in the station or at the towers.



So, they aren't playing the game. They are influencing others. They could undock at any moment and attack any hostile in system and they dictate when that engagement happens. I'm sorry you'll have to do better than this explanation.


They are not influencing others the same way the afk pilot is because being docked or at the towers gives them the tactical disadvantage of having their location exposed.

Brain hackz0r. Execute schizophrenia virus. Hyper-phishing activated. Downloading reality.

Nikk Narrel
Moonlit Bonsai
#191 - 2013-08-15 14:46:06 UTC
Nag'o wrote:
It's not about removing the threat, it's about making people active in the game. The threat will not be removed if the player is not allowed to go afk while cloaked.

Typo?

Your use of double negatives, when balanced, reads as:
The threat will be removed if the player is allowed to go afk while cloaked.

Now, as humorous as this sounds, the irony is it is perfectly correct.

What you want, is to know with certainty that the player is either active or cloaked. You want to classify them as either a real threat, or fake one to be ignored.

Since you know you can't trust AFK detecting, having them need to either leave or log off fills the need.

You want to remove uncertainty, as that is all your idea genuinely accomplishes.
Nikk Narrel
Moonlit Bonsai
#192 - 2013-08-15 14:48:07 UTC
Nag'o wrote:
They are not influencing others the same way the afk pilot is because being docked or at the towers gives them the tactical disadvantage of having their location exposed.

Their location is not exposed if they are docked.

The hostile player knows from local they are present, but since they cannot dock to directly confirm this location, it is an assumption.

So, you have both sides, listed in local, for hours on end, never knowing exactly where the other is.

How is this not balanced?
Nag'o
Sebiestor Tribe
Minmatar Republic
#193 - 2013-08-15 14:50:32 UTC
Nikk Narrel wrote:
Nag'o wrote:
It's not about removing the threat, it's about making people active in the game. The threat will not be removed if the player is not allowed to go afk while cloaked.

Typo?

Your use of double negatives, when balanced, reads as:
The threat will be removed if the player is allowed to go afk while cloaked.

Now, as humorous as this sounds, the irony is it is perfectly correct.

What you want, is to know with certainty that the player is either active or cloaked. You want to classify them as either a real threat, or fake one to be ignored.

Since you know you can't trust AFK detecting, having them need to either leave or log off fills the need.

You want to remove uncertainty, as that is all your idea genuinely accomplishes.


No, what I want is to know with certainty if the cloaked player is active or inactive. The uncertainty of what the player is doing is not going to change. Yes, he is not a threat while he is AFK, I never denied that. But the threat he's posing while active is not going to change should be allowed to go AFK or not. That's what I meant, it was not a typo. The threat stays, I don't want the threat to be removed. I like to play cov-ops too, ok?





Brain hackz0r. Execute schizophrenia virus. Hyper-phishing activated. Downloading reality.

Nag'o
Sebiestor Tribe
Minmatar Republic
#194 - 2013-08-15 14:51:57 UTC
Nikk Narrel wrote:
Nag'o wrote:
They are not influencing others the same way the afk pilot is because being docked or at the towers gives them the tactical disadvantage of having their location exposed.

Their location is not exposed if they are docked.

The hostile player knows from local they are present, but since they cannot dock to directly confirm this location, it is an assumption.

So, you have both sides, listed in local, for hours on end, never knowing exactly where the other is.

How is this not balanced?


They cannot dock only in nullsec, and only if he does not have access to the station. I'm trying to broaden the perspective here.



Brain hackz0r. Execute schizophrenia virus. Hyper-phishing activated. Downloading reality.

Nikk Narrel
Moonlit Bonsai
#195 - 2013-08-15 14:57:24 UTC
Nag'o wrote:
Nikk Narrel wrote:
Nag'o wrote:
They are not influencing others the same way the afk pilot is because being docked or at the towers gives them the tactical disadvantage of having their location exposed.

Their location is not exposed if they are docked.

The hostile player knows from local they are present, but since they cannot dock to directly confirm this location, it is an assumption.

So, you have both sides, listed in local, for hours on end, never knowing exactly where the other is.

How is this not balanced?


They cannot dock only in nullsec, and only if he does not have access to the station. I'm trying to broaden the perspective here.

You cannot broaden the perspective by ignoring fundamental details about the situation.

That is narrowing the perspective, since you are filtering out these details from being considered.

If the advantage of sov is to build structures for use by allied forces, and local is given to all, and cloaking is available to all, what exactly are you trying to balance?

Should you demonstrate the lack of need for cloaking by friendly forces in sov space, it simply won't be used.
BUT IT IS being used.
Do you think your scouts watching gate traffic were sitting on grid to these, while flying mining ships?

Stop trying to create a narrow set of limits that only benefit one side, as by definition that is exactly what unbalanced means.
Janna Sway
Ember Inc.
Curatores Veritatis Alliance
#196 - 2013-08-15 15:15:27 UTC  |  Edited by: Janna Sway
Quote:
It's not about removing the threat, it's about making people active in the game. The threat will not be removed if the player is not allowed to go afk while cloaked.


In EVE you are never supposed to even assume that any pilot in local is even afk at any time and you have to play accordingly, even in highsec.
If a pilot in a system irritates you through his cloaking or his inactivity, then you can simply use the stargate to the neighboring system.

Are you even bothered when someone is AFK-cloaking in highsec? - Of course not.
Cloaking is almost absolutely irrelevant in highsec, except your corporation is at war with another corporation or in factional warfare.
Cloaking only matters in places where CONCORD is not present, and CONCORD is only active in highsec.
Cloaking is a form of self-defence and if someone decides to be cloaked in a system for the next 10 years, every day, 24/7, then this is his own good right.
Nobody is permitted to dictate anybody else how to shape his time in EVE and especially, nobody is permitted to force someone to fight if he does not want to.
If someone decides to cloak up and be untargetable, then so be it, and you have to respect his decision.

Never assume that anyone is AFK in EVE, ever. And if you do, then change your attitude.
There is no "safe" in EVE and all people ARE active at all times, as long as they are listed in "L-O-C-A-L".

With all respect, please close the thread and dump it into the year long list of nonsense, sorry.
TheGunslinger42
All Web Investigations
#197 - 2013-08-15 15:20:38 UTC
Nag'o wrote:
TheGunslinger42 wrote:

Yes, it tells us there are a lot of people who are greedy and self entitled. They go to null - the most dangerous area of the game - for the rewards, but refuse to deal with the risks, demanding CCP remove it for them


You obvsiouly didn't took the trouble of reading not even the last page of this thread.

The idea is fueled cloaking device, balanced in away that it does not change actual mechanics other than for people that plans to go afk while cloaking. Discuss? No.





Except for the part where the fuel idea changes the mechanics for everyone to ever use a cloak. Reconnaissance is affected. Bombing runs are affected. Day to day life in wormholes is affected. Hunting targets is affected. Setting up strategic warp ins for fleet is affected. Everything is affected. Everything.

This isn't about people who are afk, and never has been. This is about the fact that a cloaked player is a big uncertainty, and you want the uncertainty removed. You want to know if they're active or not. That's why it's unbalanced and inherently wrong.
Nag'o
Sebiestor Tribe
Minmatar Republic
#198 - 2013-08-15 15:22:50 UTC
Nikk Narrel wrote:
Nag'o wrote:
Nikk Narrel wrote:
Nag'o wrote:
They are not influencing others the same way the afk pilot is because being docked or at the towers gives them the tactical disadvantage of having their location exposed.

Their location is not exposed if they are docked.

The hostile player knows from local they are present, but since they cannot dock to directly confirm this location, it is an assumption.

So, you have both sides, listed in local, for hours on end, never knowing exactly where the other is.

How is this not balanced?


They cannot dock only in nullsec, and only if he does not have access to the station. I'm trying to broaden the perspective here.

You cannot broaden the perspective by ignoring fundamental details about the situation.

That is narrowing the perspective, since you are filtering out these details from being considered.

If the advantage of sov is to build structures for use by allied forces, and local is given to all, and cloaking is available to all, what exactly are you trying to balance?

Should you demonstrate the lack of need for cloaking by friendly forces in sov space, it simply won't be used.
BUT IT IS being used.
Do you think your scouts watching gate traffic were sitting on grid to these, while flying mining ships?

Stop trying to create a narrow set of limits that only benefit one side, as by definition that is exactly what unbalanced means.


No. I'm trying to BROADEN the issue by adding the use of cloaking in all aspects, not only nullsec afk camping, wich is what you're doing. I already addressed this matter of the owned station by saying that, in the big picutre, it's a justified privilege for having control of the system.


Brain hackz0r. Execute schizophrenia virus. Hyper-phishing activated. Downloading reality.

Nag'o
Sebiestor Tribe
Minmatar Republic
#199 - 2013-08-15 15:25:28 UTC
Janna Sway wrote:
Quote:
It's not about removing the threat, it's about making people active in the game. The threat will not be removed if the player is not allowed to go afk while cloaked.


In EVE you are never supposed to even assume that any pilot in local is even afk at any time and you have to play accordingly, even in highsec.
If a pilot in a system irritates you through his cloaking or his inactivity, then you can simply use the stargate to the neighboring system.

Are you even bothered when someone is AFK-cloaking in highsec? - Of course not.
Cloaking is almost absolutely irrelevant in highsec, except your corporation is at war with another corporation or in factional warfare.
Cloaking only matters in places where CONCORD is not present, and CONCORD is only active in highsec.
Cloaking is a form of self-defence and if someone decides to be cloaked in a system for the next 10 years, every day, 24/7, then this is his own good right.
Nobody is permitted to dictate anybody else how to shape his time in EVE and especially, nobody is permitted to force someone to fight if he does not want to.
If someone decides to cloak up and be untargetable, then so be it, and you have to respect his decision.

Never assume that anyone is AFK in EVE, ever. And if you do, then change your attitude.
There is no "safe" in EVE and all "people ARE active at all times, as long as they are listed in "L-O-C-A-L".

With all respect, please close the thread and dump it into the year long list of nonsense, sorry.


Why does it seems that all you 'change local' people are avoiding speaking of the troublesome middle child, the lowsec.

Brain hackz0r. Execute schizophrenia virus. Hyper-phishing activated. Downloading reality.

Nag'o
Sebiestor Tribe
Minmatar Republic
#200 - 2013-08-15 15:27:35 UTC
TheGunslinger42 wrote:
Nag'o wrote:
TheGunslinger42 wrote:

Yes, it tells us there are a lot of people who are greedy and self entitled. They go to null - the most dangerous area of the game - for the rewards, but refuse to deal with the risks, demanding CCP remove it for them


You obvsiouly didn't took the trouble of reading not even the last page of this thread.

The idea is fueled cloaking device, balanced in away that it does not change actual mechanics other than for people that plans to go afk while cloaking. Discuss? No.





Except for the part where the fuel idea changes the mechanics for everyone to ever use a cloak. Reconnaissance is affected. Bombing runs are affected. Day to day life in wormholes is affected. Hunting targets is affected. Setting up strategic warp ins for fleet is affected. Everything is affected. Everything.

This isn't about people who are afk, and never has been. This is about the fact that a cloaked player is a big uncertainty, and you want the uncertainty removed. You want to know if they're active or not. That's why it's unbalanced and inherently wrong.


The only uncertainty cloaked players should give is about their location. Because cloaking is just about hiding.


Brain hackz0r. Execute schizophrenia virus. Hyper-phishing activated. Downloading reality.