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Player Features and Ideas Discussion

 
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Separate the four empires with low security space.

First post
Author
Erutpar Ambient
The Scope
Gallente Federation
#801 - 2013-08-06 01:47:59 UTC
Yes, if this and a handful of other changes got implemented we could have some amazing new game features. Maybe a bit more racial distinction. ;)
RubyPorto
RubysRhymes
#802 - 2013-08-06 04:18:50 UTC
Commander Ted wrote:
The borders between allied empires could be also insecure, since they may be frontier areas since this idea comes with adding new regions that disrupt gate travel, these areas would be a frontier, thus not very well secured.


Seems pretty safe to me.


Anyway, sure, why not.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Cross Barret
Republic Military School
Minmatar Republic
#803 - 2013-08-06 09:52:12 UTC
no time to read this entire threadnaught, but u get my +1
Yandros Soban
The Scope
Gallente Federation
#804 - 2013-08-15 11:09:04 UTC
Sounds to me like you just want to jump back in time to 2003 when the empires were divided by low sec. CCP didn't seem to like that system though, thus:


3 July 2003

New Superhighway system up and running!

03.07.2003 14:59|
By Svarthol
Under the leadership of CONCORD a new superhighway system has been constructed to link distant parts of the empires together. The hub of the new highway system is in the Yulai system, the location of the CONCORD Headquarters. From there space travelers are in easy reach of every empire region in just 2 or 3 jumps. All systems that are part of the highway network have a beefed-up security, so using the highway network offers a secure and comfortable way to travel. The superhighway network grid is still in its experimental stages, so people are advised to show caution while using them. Downtimes and operational failures are to be expected. To compensate, using the highway gates will be free of charge until all problems have been ironed out.

Welcome to the internet where men are men, women are men and children and the FBI.

Janna Sway
Imperial Shipment
Amarr Empire
#805 - 2013-08-15 13:51:10 UTC  |  Edited by: Janna Sway
Dear OP,

I cannot comprehend how the isolation of empires would fit into the lore and even if the lore was ignored overall, still would it be very unplausible and strange to isolate the empires and turn them into four islands surrounded by the lawless waters you call "lowsec" in your thread.

Whenever two empire's territories approach one another, a border forms naturally and border zones are the most guarded areas. Border zones are hot zones with pressure and tension between the nations.

The "purposes of CONCORD is to ease the fragile tension and create a foundation for the empires to work their differences out in a peaceful manner." (https://wiki.eveonline.com/en/wiki/CONCORD).
Therefore, CONCORD's core interest is to be the most active at the empire's borders and not to be absent, for that's what lowsec means - CONCORD's absence.

Your thread is literally an outcry to abolish CONCORD and its noble values and its replacement by detestable piracy, which is an abomination.

Chaos and disorder are not from God and the Empress opposes the proposed conditions in disgust.
ALL four empires oppose the proposed condition of isolation and the ulcer of piracy.
All four empires are and will keep supporting CONCORD's deeds and values with all force.
BOS Hydra
Uneven Structure
#806 - 2013-08-15 16:13:38 UTC
Commander Ted wrote:
Mara Rinn wrote:


If you want to be a pirate, what is stopping you being a pirate today?

There is nothing to shoot but other pirates. You don't make isk pirating, you make isk doing merc contracts or something completely unrelated to pvp.

The reason that nobody cross low sec in freighters except for the very rare extra stupid idiot is that you can do it afk with 0 risk through hi-sec. It does happen occasionally but it is a very rare occurrence to see someone enter low sec with a freighter. It isn't even a question worth asking really it is so obvious. Their is 0 advantage to using low sec for trade right now, what requires thought and actually being at the keyboard in lowsec is done in hisec without you even being there at the cost of only 5 extra jumps.

(some posts later)

You say that it would increase the price of all goods but how exactly would that happen?
You have to provide some justification, otherwise it is a completely baseless and irrelevant statement since this change would only increase the price of certain goods in certain areas.




There's plenty of people in FW space, though it may not always be the kinds of fights you are looking for. Also the only relevant means of low sec trade is Black Frog.

Your argument is flawed, that just because jump freighters are expensive and take a bit to get into means that no one will train them, or that the ones who have the skills for one won't consider hopping in one. If anything it will mean increased alts trained for them, the market is not going to simply stop just because the means got a little harder. That doesn't mean regular freighter pilots are going have an epiphany that they must take their freighter through low sec.

I realize you have said before that you don't like jump drives, but jump freighters are a major reason why null sec entities can behave the way they do, and also why very few people fly freighters in low sec. If each empire was on an island there would be virtually no meaningful trade travel between regions; only those with jump freighters or the money to consistently use Black Frog would ever move anything of notice on a large scale between hubs. That's great for those already established and Black Frog because supply goes down and demand should stay about the same, prices rise, and thus makes it harder for newer players to play. How much would prices rise?

Based on some napkin math and looking at trade volumes in Amarr, the increased use of JFs to carry the same amount of goods in volume between hubs, assuming that regular freighters are around full, meaning 3 JF trips for each freighter trip, would increase the DEMAND of isotopes by __20-30%__.This is only counting what is hauled through _Red Frog_ since I don't know how much is hauled outside of it. This would put more pressure on null sec alliances to mine their own fuel AND export their ice to high sec (high sec ice, when mined perfectly from EVERY site spawn, provides 80% of EVE's _CURRENT_ fuel usage, the MINIMUM amount of increased isotpoe demand makes that to 67%.) This will encourage some indy corps to migrate out of high sec into null to mine ice. Most likely this will mean some trillionairs get 15 mackinaw alts and hell bubble some backwater systems. Due to the high opportunity cost of mining in null sec (which would almost certainly be increased because of the knowledge that fuel demand has gone up by a great margin, thus more possible hunting/harassing of mining ops), null alliances will charge more for their exported ice, increasing Black Frog costs, increasing trade costs between null<-->high and high<-->high all without seeing the presence of normal freighters traveling through low to be ganked.

Speculate all you want about the prices this will imply, but a minimum of 20% (let's be generous and say 15%) increased isotope usage is not something you can just brush off as a side effect.

This is more than just jump freighter fuel costs rising, this directly intertwines into BPO research, capital, T2, T3, and drug manufacturing costs. I'm sure there are plenty of other facets of EVE affected that aren't covered by my explanation of what would likely happen. This is also not counting what might happen with the shifting supply/demand of particular isotopes. Everything would become more expensive everywhere, thus quite possibly less PvP due to lack of funding or production ability due to fuel constraints.

The only way this change would cause growth in low sec is creating a few more Rancers for Black Frog routes and the occasional freighter lemmings who didn't get the memo, only the first week of this change would produce many freighter kills after witnessing Burn Jita 2.0. I imagine there would be more instalocking camps and low sec intel channels being marginally more useful.
X Gallentius
Black Eagle1
#807 - 2013-08-15 21:04:45 UTC
Yandros Soban wrote:
To compensate, using the highway gates will be free of charge until all problems have been ironed out.
I think they've been ironed out. Where's the toll booth??!!
Phaade
LowKey Ops
Shadow Cartel
#808 - 2013-08-15 22:10:20 UTC
+1

Make the game crazier! It's already been 10 years, let's do it.
Heather Tsukaya
Doomheim
#809 - 2013-08-15 23:14:20 UTC
I think this would be neat.
Dimaloun Vyreen
Viziam
Amarr Empire
#810 - 2013-08-16 01:47:54 UTC
I'd love this idea. The only thing is there should be some highsec routes, however very long or else just have one or two of them.

There are three things you say to the police. "Yes, sir", "No, sir" and "I want a lawyer". There is one thing you say to Concord, "Wait, it wasn-"

Commander Ted
Caldari Provisions
Caldari State
#811 - 2013-08-16 01:51:00 UTC
Dimaloun Vyreen wrote:
I'd love this idea. The only thing is there should be some highsec routes, however very long or else just have one or two of them.


For my purposes 1 route through hisec= 20 routes through hisec.

Also as long as autopilot exists anything shorter than 35 jumps would be fairly pointless for the purposes of trade, as anyone patient would still use the long way, which is most good traders.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

WilliamMays
Stuffs Inc.
#812 - 2013-08-16 02:32:04 UTC
I have liked this idea from the start of my time in eve. Also, giving the empires separate currency would create even more trade opportunities.

From a RP/storyline side of things, it could be spun as the empires having less ability to control pirates and capsuleers, resulting in more and more mistrust between the empires.
BOS Hydra
Uneven Structure
#813 - 2013-08-16 09:24:04 UTC
No big surprise, but obviously this is just a troll thread. The OP is active and only replies to supporters or straw man arguments. I believe my scenario is not unlikely and yet there was no acknowledgement of it. No counter argument, no "give me some time to think about that", just another reply to someone who agrees.

have fun o/
Erutpar Ambient
The Scope
Gallente Federation
#814 - 2013-08-17 07:09:28 UTC
Yandros Soban wrote:
Sounds to me like you just want to jump back in time to 2003 when the empires were divided by low sec. CCP didn't seem to like that system though, thus:


3 July 2003

New Superhighway system up and running!

"2003"

Now that we have people in the game this is no longer necessary.
Janna Sway wrote:
Dear OP,

I cannot comprehend how the isolation of empires would fit into the lore and even if the lore was ignored overall, still would it be very unplausible and strange to isolate the empires and turn them into four islands surrounded by the lawless waters you call "lowsec" in your thread.

During the event "The Battle for Caldari Prime" there was a conflict between Caldari and Concord resulting in the temporary cancellation of Concord services. The YULAI Convention is just an agreement enforced by the 4 empires on a voluntary basis. They have the ability to cancel it whenever they want. In fact currently with the high tension between Caldari > Gallente and Amarr> Minmatar and the most recent Gallente > Minmatar tension not only is this very plausible, but starting to look on the more than likely side.

If you're going to argue on the side of lore then please know your lore.
BOS Hydra wrote:
No big surprise, but obviously this is just a troll thread. The OP is active and only replies to supporters or straw man arguments. I believe my scenario is not unlikely and yet there was no acknowledgement of it. No counter argument, no "give me some time to think about that", just another reply to someone who agrees.

have fun o/

You're comment was probably TL;DR for the OP. Infact i saw it and thought to myself "i'll just come back and read it later." And it probably requires it's own entire reply to break down. So maybe i'll go read it when i get the chance.
Naomi Knight
Ministry of War
Amarr Empire
#815 - 2013-08-17 07:14:49 UTC
remove the 4 empires and make a goon online there too
Erutpar Ambient
The Scope
Gallente Federation
#816 - 2013-08-17 07:27:49 UTC
BOS Hydra wrote:
Jump freighters, market spikes, doomsaying? etc etc etc

So after reading your post, first of all the OP was talking about Freighters, NOT Jump Freighters. Flying Freighters through low sec is not very smart unless you got some major coverage. And we know that just because JFs are expensive doesn't mean people won't train for them.

As for your Market spikes and speculation, i really have to call Bullshit on you.

The idea you paint is that there will be absolutely no way to move things from empire to empire without using a Jump Freighter. That is just absolutely not true.

I've brought this point up a few times throughout this thread but i'll bring it up again to you.

When prices increase as much as you think they might, people will start using other means of Hauling to increase their profit. If prices do spike between the Empires then someone in an Iteron (or whatever they call them now) can actually make money by hauling. JFs will only be useful as long as fuel prices are low enough to make money on hauling and that trickles down to hiring JFs too. There will only be a handful of things that will have general rarity between empires constantly. The basics will be available in all space, such as minerals and PI stuff. Moving faction specific stuff is where all the money will be made.

If the price of Fuel jumps too high, people will just run their Transport ships back and forth from each Empire. Transport ships don't require any fuel to move. And with the right scouts and the right fit you'll be really hard to catch.

The speculations you made are really without a logical basis.

With that said there are still going to be people camping gates. There are still going to be people getting caught. There will also be a greater concentration of that stuff in the areas between the empires. This will cause an increase of Camp breaking and all around fighting. Who knows there might even be some "good fights" to be had too. But if you want to pvp, you'll know where to get it.
Mr Barbeque
Mayhem and Ruin
#817 - 2013-08-17 19:06:09 UTC
BOS Hydra wrote:

There's plenty of people in FW space, though it may not always be the kinds of fights you are looking for. Also the only relevant means of low sec trade is Black Frog.

Your argument is flawed, that just because jump freighters are expensive and take a bit to get into means that no one will train them, or that the ones who have the skills for one won't consider hopping in one. If anything it will mean increased alts trained for them, the market is not going to simply stop just because the means got a little harder. That doesn't mean regular freighter pilots are going have an epiphany that they must take their freighter through low sec.


FW space is active yes, however piracy and lowsec pvp are not synonymous. When was the last time you issued, were issued a ransom? The OP's argument is that there is no advantage to using lowsec routes because they have a disproportionate risk to reward ratio, a core element in the "lowsec is broken" concept. I agree with you that this will not stop traders from training their X amount of freighter accounts into jump freighters, and use them to bridge most of the gap. It does however add risk to the endeavor. Even jumping to a cyno inside the docking perimeter there is a session timer, which can be taken advantage of to bump the target out of range. Do not confuse challenging with impossible.

BOS Hydra wrote:

I realize you have said before that you don't like jump drives, but jump freighters are a major reason why null sec entities can behave the way they do, and also why very few people fly freighters in low sec. If each empire was on an island there would be virtually no meaningful trade travel between regions; only those with jump freighters or the money to consistently use Black Frog would ever move anything of notice on a large scale between hubs. That's great for those already established and Black Frog because supply goes down and demand should stay about the same, prices rise, and thus makes it harder for newer players to play. How much would prices rise?

...

This is more than just jump freighter fuel costs rising, this directly intertwines into BPO research, capital, T2, T3, and drug manufacturing costs. I'm sure there are plenty of other facets of EVE affected that aren't covered by my explanation of what would likely happen. This is also not counting what might happen with the shifting supply/demand of particular isotopes. Everything would become more expensive everywhere, thus quite possibly less PvP due to lack of funding or production ability due to fuel constraints.


Previously you argued that people effected by this change would adapt with ways of minimizing the risk and maximizing their profits. Following that line of reasoning, and including your argument regarding the increase of fuel demand, people would logically determine that it would be more profitable to produce goods within their local market area. Material, module, and small ship trade all still possible, and arguably more profitable, with transport ships. Larger entities with the capability to contract or jump their goods would have to move enough volume to offset the price of doing so, which would increase the ability to compete on a smaller scale. Chaos is profitable, with decentralized markets prices would fluctuate, creating more trade opportunities between markets, and promoting player traffic to get the best deal. The reward of the best deal on either the side of the consumer, or the side of seller, is offset by the increased risk of travel. The initial turmoil of the change would likely cause a unilateral rise in prices, but once the fear subsides patters of stability would establish themselves. Prices would shift with the local trends and the cost of trading, but comparing the lowest price from any hub in said scenario to the current price would not be a prohibitive difference. People would still be able to afford pvp ships on small and large scale alike, especially if they shop around.

BOS Hydra wrote:

The only way this change would cause growth in low sec is creating a few more Rancers for Black Frog routes and the occasional freighter lemmings who didn't get the memo, only the first week of this change would produce many freighter kills after witnessing Burn Jita 2.0. I imagine there would be more instalocking camps and low sec intel channels being marginally more useful.


he OP has clearly demonstrated that the cartography of this change be designed to apply the “needle in a haystack” defense. Some balancing would be in order to make pipes having less lowsec jumps fewer, yet many 'backwater' entrances of longer routes. The number of which should be plentiful enough to give the necessity security from 'hell camps' like Rancer and Amamake. However the precise system layout is a discussion of its own.

It is important to note that since the normal highsec routes that have the attention of suicide groups would be gone, their attention would then be drawn to the local hubs and the popular routes. Those that choose operate in lowsec would face the added risk of the drawing the eye of bigger fish. Since highsec gankers face little unpredictable risk, I believe this to be an improvement.

Burn Jita ad Hulkageddon are prime examples of the playerbase rebelling against current mechanics, and manipulating them to impose risk in a relatively riskless area. Its effectively slapping devs in the face and further shows that ideas like this deserve dev attention. Its simmilar to how coalitions were player formed 'alliances' before the alliance mechanic. This idea is a step in the right direction in fixing the risk verse reward ratio issue in Eve.

BOS Hydra wrote:

No big surprise, but obviously this is just a troll thread...ect


There you go. Your argument has been acknowledged and challenged. Do you feel better? Sheesh you didn't even wait 24hrs.
Trinkets friend
Sudden Buggery
Sending Thots And Players
#818 - 2013-08-18 11:56:40 UTC
Vaihto Ehto wrote:
M1k3y Koontz wrote:
Yes. Yes, yes yes. Yes.

More regions like Solitude would be awesome!


Why would anyone live in Solitude? All the cons of deep lowsec and none of the benefits, basically.


I use Solitude for refuge from wardecs. No one EVER bothers chasing you. if the 4 Empires were separated by lowsec, wardecs would be a trice to avoid, and wardec griefing corps would have to nut up or shut up in their attempt to interdict their targets.
Keldor Eternia
Imperial Academy
Amarr Empire
#819 - 2013-08-20 09:13:59 UTC
Adds meaning to having four empires. I approve
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#820 - 2013-08-20 11:20:40 UTC
I definitely approve of this change. local scarcity is what creates trade opportunities.

+1

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".