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showing up on local has to be removed

First post
Author
Phaade
LowKey Ops
Snuffed Out
#201 - 2013-08-14 23:00:09 UTC
Commander Ted wrote:
Arthur Aihaken wrote:
Here's my KISS solution: just eliminate local in low and null.

Regardless of which side of the fence you fall on, here's the simple rationale: it will encourage droves of players to venture out of high-sec for parts unknown. Why? Because players will actually have a reasonable chance of slipping into a system undetected. And once there, it will require actual WORK to scan them down: D-scan, combat probes or methodically visiting locations. This applies equally to both predator and prey.


Definitely, the mechanics of Eve are such that once you become competent in the games core mechanics your are pretty much invulnerable be a predator or prey and the only people you find are people ballsy enough to risk there ship for no gain or noobs.


You don't have to lose anything ever if you are risk averse and pay enough attention.

+1 for non-consensual fights, and to change up the game!
Arthur Aihaken
CODE.d
#202 - 2013-08-15 03:00:13 UTC  |  Edited by: Arthur Aihaken
Orti Dian wrote:
Well thankfully CCP aren't short-sighted and know that while this would cause a small boost in people "venturing" out of high sec, it would become boring quick, all the flying around empty space, and destroy null sec mechanics, which is what get's their game in international news.


Yes, because low and null are *so* populated now. 40 jumps through null yesterday and I found all of 2 actual ships (almost everyone in local was docked up). There were only 2 occasions where the 'locals' were bold enough to undock, and in both instances they proceeded to warp bubble a gate. The very definition of complacency.

I am currently away, traveling through time and will be returning last week.

Pidgeon Saissore
Tyrant's
#203 - 2013-08-15 08:04:29 UTC
There's a couple things about wormholes that make it possible for there not to be a local. Since the only way through is to find a wormhole you simply can't travel through at high speed. Wormholes can't have a sustained number of sites, which limits the number of people that can live in one. Any given wormhole is completely inactive 3/4 of the time. No cynos. A wormhole might be inactive for a week at a time or more. Your whole fleet will have to stay in system cloaked to properly get the same effect as a single person with a cyno. The point is it is very little reason to camp a wormhole for long enough to get that one kill. The only thing removing local from a sov system will do is give more kills to afk cloakers, something agreed on that is already broken.

A primary rule of wormholes is to dscan every 5 seconds. A cloak takes about that time to disappear from it. If you see any ship or probe that isn't yours you assume they have 5-10 friends nearby. The difference in known space is that that one ship could have a cyno and have a thousand people on the other end of it that aren't anywhere nearby but can be there instantly. If someone is cloaked and there is no local there is no possible way to avoid that unstoppable fleet.
Orti Dian
Xybercon Laboratories
#204 - 2013-08-15 09:30:10 UTC
Harry Forever wrote:
Orti Dian wrote:
Harry Forever wrote:
all pros shoot some cynos while waiting for other targets, but how should you know, you only made one kill in your whole career

Yep, my high sec alt doesn't tend to get many kills.
And you my friend ar far far FAR from pro. You kills a few cynos and haulers and lose a whole load of bombers, and that makes you a pro?


just told you that all pros shoot cynos while waiting and that you know nothing about that

you do not even have the balls to post with your main... how convenient

Nah, you've just already blocked my main. and "pros" don;t shoot cynos unless they know it's going to be jumped to. A cyno that someone has already used, is just 10 minutes (or 2 minuts SD) for the cyno pilot to waste, so a pro would leave the pilot to wait out his self destruct timer. a cyno kill on a killboard is worth nothing.

I have to ask though seriously Harry, do you actually consider yourself a pro? Or are you saying it as a joke? If you really believe that is true,you might need to seek professional help.
Orti Dian
Xybercon Laboratories
#205 - 2013-08-15 09:32:55 UTC
Kallius Petrovich wrote:
Orti Dian wrote:

If local were removed, null will essentially be WH space right?
Except WH space can't have cynos lit. And WH space is restricted on ship size (so you can guaranteed no carriers if you want, or no battleships). WH space is also (generally) closer to high sec. WH space also has fewer choke points to check for intel.

So should they make this change, what would encourage an alliance to pay billions a month in sov to hold a null sec system, when they can just go find a few wormholes?


So the mechanics of nullsec are such that this would be too much of a burden to defend space if local were removed. Which is the same as saying that it would be too hard without local. I'm sorry that you don't like thinking about it that way, but that's what you've said.

Moving on, this means we have one group that finds a mechanic advantageous and another than finds that same mechanic burdensome. So the question is: was this actually intended to be a game mechanic? I feel like perhaps not. The whole local thing feels like metagaming to me.

Being too costly, and being too hard are different things. It would be defendable, but the cost would outweigh the benefit.
All I see here though, is that Null is already empty, and you want a way to make it more empty. How is that not a stupid idea?
Orti Dian
Xybercon Laboratories
#206 - 2013-08-15 09:35:24 UTC
Arthur Aihaken wrote:
Orti Dian wrote:
Well thankfully CCP aren't short-sighted and know that while this would cause a small boost in people "venturing" out of high sec, it would become boring quick, all the flying around empty space, and destroy null sec mechanics, which is what get's their game in international news.


Yes, because low and null are *so* populated now. 40 jumps through null yesterday and I found all of 2 actual ships (almost everyone in local was docked up). There were only 2 occasions where the 'locals' were bold enough to undock, and in both instances they proceeded to warp bubble a gate. The very definition of complacency.

That's my point though. Null is empty because the only thing worth a damn down there is moon goo, and that's getting less and less. See my above post. How is making null harder to live in, and thus MORE EMPTY a good idea? I'd be in a WH in a heartbeat if they made this change to null, as it would be a **** load easier to defend.
CCP Eterne
C C P
C C P Alliance
#207 - 2013-08-15 11:18:26 UTC
I have removed a trolling post from this thread.

EVE Online/DUST 514 Community Representative ※ EVE Illuminati ※ Fiction Adept

@CCP_Eterne ※ @EVE_LiveEvents

Harry Forever
Pandemic Horde Inc.
Pandemic Horde
#208 - 2013-08-15 12:18:38 UTC  |  Edited by: Harry Forever
Orti Dian wrote:
Harry Forever wrote:
Orti Dian wrote:
Harry Forever wrote:
all pros shoot some cynos while waiting for other targets, but how should you know, you only made one kill in your whole career

Yep, my high sec alt doesn't tend to get many kills.
And you my friend ar far far FAR from pro. You kills a few cynos and haulers and lose a whole load of bombers, and that makes you a pro?


just told you that all pros shoot cynos while waiting and that you know nothing about that

you do not even have the balls to post with your main... how convenient

Nah, you've just already blocked my main. and "pros" don;t shoot cynos unless they know it's going to be jumped to. A cyno that someone has already used, is just 10 minutes (or 2 minuts SD) for the cyno pilot to waste, so a pro would leave the pilot to wait out his self destruct timer. a cyno kill on a killboard is worth nothing.

I have to ask though seriously Harry, do you actually consider yourself a pro? Or are you saying it as a joke? If you really believe that is true,you might need to seek professional help.


you never have been in null like it seems, 90% of the time there is waiting because you guys are station hugging when i come... so i shoot your ******* cynos because I'm bored, every cyno i kill is a memorial to the pure boredome you alliances bring to this game

blocking your alt now as well, I'm tired explaining you stuff
Shira Dian
Xybercon Laboratories
#209 - 2013-08-15 12:29:09 UTC
Harry Forever wrote:
Orti Dian wrote:
Harry Forever wrote:
Orti Dian wrote:
Harry Forever wrote:
all pros shoot some cynos while waiting for other targets, but how should you know, you only made one kill in your whole career

Yep, my high sec alt doesn't tend to get many kills.
And you my friend ar far far FAR from pro. You kills a few cynos and haulers and lose a whole load of bombers, and that makes you a pro?


just told you that all pros shoot cynos while waiting and that you know nothing about that

you do not even have the balls to post with your main... how convenient

Nah, you've just already blocked my main. and "pros" don;t shoot cynos unless they know it's going to be jumped to. A cyno that someone has already used, is just 10 minutes (or 2 minuts SD) for the cyno pilot to waste, so a pro would leave the pilot to wait out his self destruct timer. a cyno kill on a killboard is worth nothing.

I have to ask though seriously Harry, do you actually consider yourself a pro? Or are you saying it as a joke? If you really believe that is true,you might need to seek professional help.


you never have been in null like it seems, 90% of the time there is waiting because you guys are station hugging when i come... so i shoot your ******* cynos because I'm bored, every cyno i kill is a memorial to the pure boredome you alliances bring to this game

blocking your alt now as well, I'm tired explaining you stuff

Every cyno you kills is 2 minutes saved for the pilot you shot. You are helping them, not hurting them. The fact that's all you can do is a testament to the fact that you are terrible at EVE.
Guarantee you will run out of block list space before I run out of alts.

Wholesale Trading - The all new, free replacement for the defunct Bulk Tade mailing list.

Harry Forever
Pandemic Horde Inc.
Pandemic Horde
#210 - 2013-08-15 12:38:57 UTC  |  Edited by: Harry Forever
Shira Dian wrote:

Every cyno you kills is 2 minutes saved for the pilot you shot. You are helping them, not hurting them. The fact that's all you can do is a testament to the fact that you are terrible at EVE.
Guarantee you will run out of block list space before I run out of alts.


it was simple still you don't understand... i don't care if it helps them, I'm bored because nothing is happening out there, so i shoot a cyno, and when there is no cyno I may get shotdown because i try something silly, as well just because of pure boredome... you are not winning because of skill, you are winning because you bore the **** out of me... two thumbs up

and you know what, I even post on the forum because of all this boredome
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#211 - 2013-08-15 13:10:28 UTC
Harry Forever wrote:
yea old story, just another big alliances advantage

they all have their intel channels, spam their system with alts and see who is going back and forth

this awaited me after jumping into JU system just hours ago

https://twitter.com/geistreiches/status/366231500926091265/photo/1

they have seen me coming 5 jumps ahead and were able to prepare, they did mention it to me in chat

as an expert in passing gatecamps i was able to get through, however newbs would have been an easy target

if you want to have more people roaming around in null this local "intel" channel needs to be removed

if I dont talk in local, i should not show up, its that simple, people still have dscan to see things

everybody against this please start crying below ↓




All players refusing to show up in local should get a check box at login:

NO: immediately warp/teleport in to WH's or Doomenheim

Yes: log at previous log off.

Problem solved

removed inappropriate ASCII art signature - CCP Eterne

Nikk Narrel
Moonlit Bonsai
#212 - 2013-08-15 13:43:33 UTC
Pidgeon Saissore wrote:
There's a couple things about wormholes that make it possible for there not to be a local. Since the only way through is to find a wormhole you simply can't travel through at high speed. Wormholes can't have a sustained number of sites, which limits the number of people that can live in one. Any given wormhole is completely inactive 3/4 of the time. No cynos. A wormhole might be inactive for a week at a time or more. Your whole fleet will have to stay in system cloaked to properly get the same effect as a single person with a cyno. The point is it is very little reason to camp a wormhole for long enough to get that one kill. The only thing removing local from a sov system will do is give more kills to afk cloakers, something agreed on that is already broken.

A primary rule of wormholes is to dscan every 5 seconds. A cloak takes about that time to disappear from it. If you see any ship or probe that isn't yours you assume they have 5-10 friends nearby. The difference in known space is that that one ship could have a cyno and have a thousand people on the other end of it that aren't anywhere nearby but can be there instantly. If someone is cloaked and there is no local there is no possible way to avoid that unstoppable fleet.

I underlined the point I am specifically responding to. My comments effectively address the remaining items to the point of rendering them meaningless details.

I get that worm holes do not have local.
The argument that those wanting to remove local should move into a wh, falls flat due to the other differences between the two play areas.

I also acknowledge these differences make wormholes unique. This does not, however, mean that the delayed local mechanic can only work in this environment. It just means wormholes have multiple mechanics designed to isolate them and limit them to what can happen inside.

This is why I advocate a partial change to local in the first link in my sig below.
The second link defines a balanced method to hunt cloaked ships, but it is ONLY balanced by local no longer exposing them freely.
Shira Dian
Xybercon Laboratories
#213 - 2013-08-15 13:52:42 UTC
Harry Forever wrote:
Shira Dian wrote:

Every cyno you kills is 2 minutes saved for the pilot you shot. You are helping them, not hurting them. The fact that's all you can do is a testament to the fact that you are terrible at EVE.
Guarantee you will run out of block list space before I run out of alts.


it was simple still you don't understand... i don't care if it helps them, I'm bored because nothing is happening out there, so i shoot a cyno, and when there is no cyno I may get shotdown because i try something silly, as well just because of pure boredome... you are not winning because of skill, you are winning because you bore the **** out of me... two thumbs up

and you know what, I even post on the forum because of all this boredome

Yes, believe it or not, I understand, and always have. You shoot them out of boredom, and that's fine. The part that's stupid is how you think you are a pro. An actual pro would be too busy killing fools to get bored and need to shoot cynos.
Learn to play before mouthing off about being the best kiddo.

Wholesale Trading - The all new, free replacement for the defunct Bulk Tade mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#214 - 2013-08-15 14:00:38 UTC
Nikk Narrel wrote:
I underlined the point I am specifically responding to. My comments effectively address the remaining items to the point of rendering them meaningless details.

I get that worm holes do not have local.
The argument that those wanting to remove local should move into a wh, falls flat due to the other differences between the two play areas.

I also acknowledge these differences make wormholes unique. This does not, however, mean that the delayed local mechanic can only work in this environment. It just means wormholes have multiple mechanics designed to isolate them and limit them to what can happen inside.

This is why I advocate a partial change to local in the first link in my sig below.
The second link defines a balanced method to hunt cloaked ships, but it is ONLY balanced by local no longer exposing them freely.

I think the bit you keep missing though is the problem with no local wouldn't be restricted to cloaked ships. No local in null leaves any null sec space with more than a couple of gates as a huge security risk. Think about WH players, and how they collapse wormholes to reduce points of entry. This is not possible in null. Also there's cynos, not possible in WHs, possible in null, another point of entry. There's also jump bridges, which would give the sov holder another point of entry.

The part you seem to gloss over is that wormholes are specifically designed around the idea of having no local. In order for null to have no local, null would need to be modified to allow gates to be shut off, or restricted in ship size, and to block cynos more easily.

Personally I have no issue with the idea of no local anywhere, but I can see how it would negatively affect the majority of the population. It would also affect people streaming fights. No more "Oh look, 2000 in local!" it would just be "there may or may not be more people here than a minute ago".

Overall, it's just too big a change to put in place and balance without pissing a lot of people off, so CCP will leave it as it is, because as it is currently, it works, and there's not waves of people rage-quitting over it.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Harry Forever
Pandemic Horde Inc.
Pandemic Horde
#215 - 2013-08-15 14:04:44 UTC
Shira Dian wrote:
Harry Forever wrote:
Shira Dian wrote:

Every cyno you kills is 2 minutes saved for the pilot you shot. You are helping them, not hurting them. The fact that's all you can do is a testament to the fact that you are terrible at EVE.
Guarantee you will run out of block list space before I run out of alts.


it was simple still you don't understand... i don't care if it helps them, I'm bored because nothing is happening out there, so i shoot a cyno, and when there is no cyno I may get shotdown because i try something silly, as well just because of pure boredome... you are not winning because of skill, you are winning because you bore the **** out of me... two thumbs up

and you know what, I even post on the forum because of all this boredome

Yes, believe it or not, I understand, and always have. You shoot them out of boredom, and that's fine. The part that's stupid is how you think you are a pro. An actual pro would be too busy killing fools to get bored and need to shoot cynos.
Learn to play before mouthing off about being the best kiddo.


everybody who is bored must be a pro, its a matter of fact because of the missing challanges

blocking you now, please bring the next alt
Nikk Narrel
Moonlit Bonsai
#216 - 2013-08-15 14:38:41 UTC
Lucas Kell wrote:
Nikk Narrel wrote:
I underlined the point I am specifically responding to. My comments effectively address the remaining items to the point of rendering them meaningless details.

I get that worm holes do not have local.
The argument that those wanting to remove local should move into a wh, falls flat due to the other differences between the two play areas.

I also acknowledge these differences make wormholes unique. This does not, however, mean that the delayed local mechanic can only work in this environment. It just means wormholes have multiple mechanics designed to isolate them and limit them to what can happen inside.

This is why I advocate a partial change to local in the first link in my sig below.
The second link defines a balanced method to hunt cloaked ships, but it is ONLY balanced by local no longer exposing them freely.

I think the bit you keep missing though is the problem with no local wouldn't be restricted to cloaked ships. No local in null leaves any null sec space with more than a couple of gates as a huge security risk. Think about WH players, and how they collapse wormholes to reduce points of entry. This is not possible in null. Also there's cynos, not possible in WHs, possible in null, another point of entry. There's also jump bridges, which would give the sov holder another point of entry.

The part you seem to gloss over is that wormholes are specifically designed around the idea of having no local. In order for null to have no local, null would need to be modified to allow gates to be shut off, or restricted in ship size, and to block cynos more easily.

Personally I have no issue with the idea of no local anywhere, but I can see how it would negatively affect the majority of the population. It would also affect people streaming fights. No more "Oh look, 2000 in local!" it would just be "there may or may not be more people here than a minute ago".

Overall, it's just too big a change to put in place and balance without pissing a lot of people off, so CCP will leave it as it is, because as it is currently, it works, and there's not waves of people rage-quitting over it.

You really should read that link below. It may come as a shock, but I anticipated your concerns.

The idea I suggested is more akin to a rehab for players to wean off of local.

As to being a huge security risk: NO.

If they cannot defend their space, it falls.
No massive fleet is going to be blocked by a gate camp, or ever need to use a bridge to bypass one. Gate camps are effective only up to a point, and bridging is meant to bypass these.

Cyno use is intended as a means to speed up movement, and does so.

Wormholes are special little rainbows, with rules that very nearly make them into a different game entirely. They do not, nor have they ever, been the only place where delayed local can work successfully.

The flawed perception by those assuming this, can be easily corrected by testing it, should they ever choose to do so.
Zack Dian
Zap Zap Industrial
Patchwork Industrial Research And Trade Endeavors
#217 - 2013-08-15 14:38:54 UTC  |  Edited by: Zack Dian
So bored=pro. Thanks for clearing that up. I always though to be pro you had to be good at the game.
Lucas Kell
Solitude Trading
S.N.O.T.
#218 - 2013-08-15 14:52:35 UTC
Nikk Narrel wrote:
You really should read that link below. It may come as a shock, but I anticipated your concerns.

The idea I suggested is more akin to a rehab for players to wean off of local.

As to being a huge security risk: NO.

If they cannot defend their space, it falls.
No massive fleet is going to be blocked by a gate camp, or ever need to use a bridge to bypass one. Gate camps are effective only up to a point, and bridging is meant to bypass these.

Cyno use is intended as a means to speed up movement, and does so.

Wormholes are special little rainbows, with rules that very nearly make them into a different game entirely. They do not, nor have they ever, been the only place where delayed local can work successfully.

The flawed perception by those assuming this, can be easily corrected by testing it, should they ever choose to do so.

It's way too long to read it all, but it all seems to be heavily based around cloakers. Single pilots and cloakers aren't the only risk to null sec though. A 1000 man alliance fleet could easily bridge their way into the heart of your sov space and timer stuff before you even had a chance to form up. Intel would be EVEN MORE reliant on spies and meta gaming that currently. currently they would be spotted en route and you would have the ability to form up.

Also blops fleets would become a lot more common, as they could scout out a mining party, blops in a fleet, then bomb the mining fleet with relative ease. Sure, this could be countered by aligning out all the time and hoping you are in warp before the bombs hit, but at some point the amount of effort you put in to just stay alive outweighs how much you can make, and it's when that balance tips that people will decide to move out of null.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Harry Forever
Pandemic Horde Inc.
Pandemic Horde
#219 - 2013-08-15 14:56:53 UTC
Zack Dian wrote:
Harry Forever wrote:
Shira Dian wrote:
Harry Forever wrote:
Shira Dian wrote:

Every cyno you kills is 2 minutes saved for the pilot you shot. You are helping them, not hurting them. The fact that's all you can do is a testament to the fact that you are terrible at EVE.
Guarantee you will run out of block list space before I run out of alts.


it was simple still you don't understand... i don't care if it helps them, I'm bored because nothing is happening out there, so i shoot a cyno, and when there is no cyno I may get shotdown because i try something silly, as well just because of pure boredome... you are not winning because of skill, you are winning because you bore the **** out of me... two thumbs up

and you know what, I even post on the forum because of all this boredome

Yes, believe it or not, I understand, and always have. You shoot them out of boredom, and that's fine. The part that's stupid is how you think you are a pro. An actual pro would be too busy killing fools to get bored and need to shoot cynos.
Learn to play before mouthing off about being the best kiddo.


everybody who is bored must be a pro, its a matter of fact because of the missing challanges

blocking you now, please bring the next alt

So bored=pro. Thanks for clearing that up. I always though to be pro you had to be good at the game.


actually bored is even better as a pro, you can call it overpro if you want
Nikk Narrel
Moonlit Bonsai
#220 - 2013-08-15 15:04:32 UTC
Lucas Kell wrote:
It's way too long to read it all, but it all seems to be heavily based around cloakers. Single pilots and cloakers aren't the only risk to null sec though. A 1000 man alliance fleet could easily bridge their way into the heart of your sov space and timer stuff before you even had a chance to form up. Intel would be EVEN MORE reliant on spies and meta gaming that currently. currently they would be spotted en route and you would have the ability to form up.

Also blops fleets would become a lot more common, as they could scout out a mining party, blops in a fleet, then bomb the mining fleet with relative ease. Sure, this could be countered by aligning out all the time and hoping you are in warp before the bombs hit, but at some point the amount of effort you put in to just stay alive outweighs how much you can make, and it's when that balance tips that people will decide to move out of null.

If your space is too spread out for you to protect it except at the borders, why should the game design help you?

Why, exactly, should the forces interested in challenging you be prevented from taking the time and effort to do so?

You are not being stopped from defense, and being spread too thin, as you described it, is noone's problem but yours.

As to blops fleets being a threat, they don't have a great range either. Anything limiting local to the point of not showing cloaked ships, also opens up the balance for detecting cloaked ships.

Would you say that self protection is someone else's responsibility here, but not your own?
Scan for the cloaked vessels, do patrols.

It's your space, that makes it your responsibility to defend too.