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FW plex cloaking frigate killer

Author
Sofia Brulec
Aliastra
Gallente Federation
#1 - 2013-08-14 19:11:52 UTC
Greetings,

Disclaimer: I am new to pvp, and have never participated in FW before. With that in mind, constructive feedback is desired.

I am planning on joining FW soon with my brother, and was trying to come up with some successful setups for the two of us to run with. I read the following thread: about cloaking frigates farming plexes for easy LP and it gave me an idea for the following ship / fit.

[Nemesis, Nemesis Tackle]

-LOW-
Damage Control II
Signal Amplifier II

-MED-
Stasis Webifier II
Faint Epsilon Warp Scrambler I
Faint Epsilon Warp Scrambler I
Sensor Booster II, Scan Resolution Script

-HI-
Covert Ops Cloaking Device II
Expanded Probe Launcher I, Core Scanner Probe I
250mm Light Artillery Cannon II, EMP S
250mm Light Artillery Cannon II, EMP S
[empty high slot]

-RIG-
Small Processor Overclocking Unit I
Small Processor Overclocking Unit I

Scan res is 960mm with sebo running.

I would basically function as the scout, if the coast is clear, enter plex and tackle any LP farming frigates. I fit double scrams because I read that it is common for such ships to fit a couple warp core stabs. I also tried to fit it for quick targeting for faster tackling.

Does this build / strategy seem feasible?

Feedback is appreciated.

Thanks.
Logical Chaos
Very Italian People
The Initiative.
#2 - 2013-08-14 20:02:36 UTC
The thing is that you will be visible when activating the gate to the plex. But you will probably be able to catch all those unaware of Dscan (most ppl who are of the stabbed faggotry type think they are safe anyway).
Kahega Amielden
Rifterlings
#3 - 2013-08-14 20:35:59 UTC  |  Edited by: Kahega Amielden
OP: Why the probe launcher?

Logical Chaos wrote:
The thing is that you will be visible when activating the gate to the plex. But you will probably be able to catch all those unaware of Dscan (most ppl who are of the stabbed faggotry type think they are safe anyway).



This is not necessarily true. You can activate the acceleration gate without being within decloak range of it (2500m activation range, 2000m decloak range).

However, you need to be very careful to pull it off. You need to first make sure your ship is in that magical zone between 2000 and 2500m from the acceleration gate. Additionally, you need to make sure that the process of aligning into the plex isn't going to decloak you...So it's best to position yourself towards the inside of the plex.
Tetsuo Tsukaya
Perkone
Caldari State
#4 - 2013-08-14 20:55:25 UTC
Except that even a T1 fit frigate is going to kill you even with the targeting delay from fitting a cloak
Sofia Brulec
Aliastra
Gallente Federation
#5 - 2013-08-14 21:03:01 UTC
Tetsuo Tsukaya wrote:
Except that even a T1 fit frigate is going to kill you even with the targeting delay from fitting a cloak



The idea, at least in theory, is that I can catch / tackle them and my brother can come in and kill them. This is not intended to be a solo fit. I wonder if I will survive long enough for that to happen. That is why I put the DCU on there.
Tetsuo Tsukaya
Perkone
Caldari State
#6 - 2013-08-14 21:12:23 UTC
I doubt it will last. What's your EHP with that fit?
Kahega Amielden
Rifterlings
#7 - 2013-08-14 21:19:46 UTC
Sofia Brulec wrote:
Tetsuo Tsukaya wrote:
Except that even a T1 fit frigate is going to kill you even with the targeting delay from fitting a cloak



The idea, at least in theory, is that I can catch / tackle them and my brother can come in and kill them. This is not intended to be a solo fit. I wonder if I will survive long enough for that to happen. That is why I put the DCU on there.


Can you get away with a propulsion mod replacing the sensor booster and an AAR replacing the signal amplifier? Neither I think are needed. Farmers aren't going to be aligned with their finger on the button; they rely on stabs to save them. Stealth bombers have no retargeting delay, so no worries there.
Sofia Brulec
Aliastra
Gallente Federation
#8 - 2013-08-14 21:35:26 UTC
Tetsuo Tsukaya wrote:
I doubt it will last. What's your EHP with that fit?



EHP: 2,669
Sofia Brulec
Aliastra
Gallente Federation
#9 - 2013-08-14 21:44:12 UTC
Kahega Amielden wrote:
Sofia Brulec wrote:
Tetsuo Tsukaya wrote:
Except that even a T1 fit frigate is going to kill you even with the targeting delay from fitting a cloak



The idea, at least in theory, is that I can catch / tackle them and my brother can come in and kill them. This is not intended to be a solo fit. I wonder if I will survive long enough for that to happen. That is why I put the DCU on there.


Can you get away with a propulsion mod replacing the sensor booster and an AAR replacing the signal amplifier? Neither I think are needed. Farmers aren't going to be aligned with their finger on the button; they rely on stabs to save them. Stealth bombers have no retargeting delay, so no worries there.



Yep, those changes indeed both fit. I will try it both ways this weekend, and see if the survivability is required.

I have no idea how well fit these farmers frigates are, but I sure am looking forward to blowing some of them up. I haven't done a whole lot of pvp in a while so I am hoping this will help me build some confidence :P
Machiavelli's Nemesis
Angry Mustellid
#10 - 2013-08-14 21:44:27 UTC
It's a solid concept, but tackle helios probably does it better.
Alticus C Bear
University of Caille
Gallente Federation
#11 - 2013-08-14 22:22:19 UTC
Machiavelli's Nemesis wrote:
It's a solid concept, but tackle helios probably does it better.


Stealth bomber has no targeting delay after decloaking.

I would probably go for two rocket launchers and two 150mm auto cannons in the highs. You can probably get close to 90dps which is not bad.

AB, web dual scram in the mids.

As suggested a SAR or 200mm plate in the other low.

You could use the rigs to boost your scan res or tank, you should not need the CPU rigs.

You could use your other combat ship to initially chase them out, you will be able to tell whether the are a runner or fighter. If they run you could set up cloaked in the plex while your other ship warps out of dscan range as a farmer is likely to come back.

The other problem is that you will not be able to use the bomber in novices, perhaps you could try something similar with a T1 frig (maybe exploration for the mids high cpu and drones) and the rigs that help after decloaking.
Slade Antonius
Quantum Cats Syndicate
Of Essence
#12 - 2013-08-15 00:37:06 UTC
Admirable goal but I have found that specific fits for the stabbed farmers are generally not worth it. In this case you are fitting a 30 million isk ship to kill crappy <1million isk frigs and the first time you warp into a plex with a competent combat pilot you will die horribly. Plus you are not really learning anything about "proper" pvp.

You are better off fitting 3 or 4 proper combat frigs for the same price and going roaming and plexing with your brother. You will still catch the farmers occasionally and will be able to take real fights too when you want.
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#13 - 2013-08-15 00:48:48 UTC
Use that except go camp exploration plexes rather than fw.. Killing stabbed rifters is about as much as that can do in a FW plex.

BYDI recruitment closed-ish

Seraph Castillon
In Control
#14 - 2013-08-15 08:00:36 UTC
-You will have a hard time actually catching the plexers. Mostly they will be at range inside them plex. ONLY if you have the luck to sneak inside while they are not looking at their screen will you be able to get close.

-This won't kill very many plexers if they have the sense to put their guns on you.
Zappity
New Eden Tank Testing Services
#15 - 2013-08-15 11:22:08 UTC
Kahega Amielden wrote:
OP: Why the probe launcher?

Logical Chaos wrote:
The thing is that you will be visible when activating the gate to the plex. But you will probably be able to catch all those unaware of Dscan (most ppl who are of the stabbed faggotry type think they are safe anyway).



This is not necessarily true. You can activate the acceleration gate without being within decloak range of it (2500m activation range, 2000m decloak range).

However, you need to be very careful to pull it off. You need to first make sure your ship is in that magical zone between 2000 and 2500m from the acceleration gate. Additionally, you need to make sure that the process of aligning into the plex isn't going to decloak you...So it's best to position yourself towards the inside of the plex.


Wow, I didn't know that. Will be useful thanks... ,

Zappity's Adventures for a taste of lowsec and nullsec.

Seraph Castillon
In Control
#16 - 2013-08-15 11:33:28 UTC
Zappity wrote:
Kahega Amielden wrote:
OP: Why the probe launcher?

Logical Chaos wrote:
The thing is that you will be visible when activating the gate to the plex. But you will probably be able to catch all those unaware of Dscan (most ppl who are of the stabbed faggotry type think they are safe anyway).



This is not necessarily true. You can activate the acceleration gate without being within decloak range of it (2500m activation range, 2000m decloak range).

However, you need to be very careful to pull it off. You need to first make sure your ship is in that magical zone between 2000 and 2500m from the acceleration gate. Additionally, you need to make sure that the process of aligning into the plex isn't going to decloak you...So it's best to position yourself towards the inside of the plex.


Wow, I didn't know that. Will be useful thanks... ,


Either way you will decloak on the inside beacon.
Kahega Amielden
Rifterlings
#17 - 2013-08-15 13:49:28 UTC
You don't necessarily land within 2000m of the beacon. If you were away from the acceleration gate, you'll probably land away from the beacon.
Ctzn Snips
The Scope
Gallente Federation
#18 - 2013-08-15 14:21:44 UTC
I experimented a bit with a nemesis killing farmers. It's really more work than it's worth.

They often orbit the beacon at 20km with their MWD on, so that makes catching them nearly impossible.

The ones that sit still are easy to get onto, but then you got to worry about if they actually shoot at you. I've had a few close fights with condors that got me into structure with ****** t1 fits.

Also, you can activate the gate without decloaking and land away from the beacon inside without decloaking. Takes some practice and luck, but it's possible.
Zen Guerrilla
CTRL-Q
#19 - 2013-08-15 15:08:39 UTC
Drop the cloak. Seriously, it's making you look terrible in pvp, it will cost you kills, it will get you killed.

Fit up one of the T1 inties for proper tackle (Atron, Condor, Slasher, Executioner). Your chances in fast ship with a long point and high scan res are much better than having mediocre scan res and 2 scrams with ****** range.

And if you plan on holding point for DPS to arrive, do not understimate the time it takes to warp to a plex (most likely from more than 15 AU away to be off scan), hit the gate and get into a plex. I regularly split and kill people who think they can survive long enough for the rest of their gang to come in and finish me off. Fit a tank. Be it damps, buffer, reps, anything that can keep you alive long enough.

pew pew

Kahega Amielden
Rifterlings
#20 - 2013-08-15 15:46:26 UTC
Zen Guerrilla wrote:
Drop the cloak. Seriously, it's making you look terrible in pvp, it will cost you kills, it will get you killed.

Fit up one of the T1 inties for proper tackle (Atron, Condor, Slasher, Executioner). Your chances in fast ship with a long point and high scan res are much better than having mediocre scan res and 2 scrams with ****** range.

And if you plan on holding point for DPS to arrive, do not understimate the time it takes to warp to a plex (most likely from more than 15 AU away to be off scan), hit the gate and get into a plex. I regularly split and kill people who think they can survive long enough for the rest of their gang to come in and finish me off. Fit a tank. Be it damps, buffer, reps, anything that can keep you alive long enough.



I think you're overestimating the combat ability of a ship with a cloak and multiple stabs.
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