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Player Features and Ideas Discussion

 
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Cloaking device with fuel

First post First post
Author
Nag'o
Sebiestor Tribe
Minmatar Republic
#101 - 2013-08-14 20:10:43 UTC
Maximus Aerelius wrote:
Also:

Nag'o wrote:
By being with a cloaked hostile in the system you risk being jumped anytime


You risk this by any hostile ship being in system, be they cloaked or otherwise. I'm not seeing your point.


You're not seeing a lot it seems. It's a matter of perspective. Try considering a different one.



Brain hackz0r. Execute schizophrenia virus. Hyper-phishing activated. Downloading reality.

Mag's
Azn Empire
#102 - 2013-08-14 20:12:49 UTC
@ Nag'o
You seem to be avoiding answering this question. It's not a trick question and I already know the answer. I just want you to answer it please.

Whilst they are cloaked and AFK, which mechanic do they use to influence you?

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Maximus Aerelius
PROPHET OF ENIGMA
#103 - 2013-08-14 20:14:06 UTC  |  Edited by: Maximus Aerelius
Nag'o wrote:
You're not seeing a lot it seems. It's a matter of perspective. Try considering a different one.


Ah and then you result to insults.

I've considered other perspectives and we even have a Null Miner in the thread (Nikk) who is posting from that perspective. Now I don't know Nikk IG or RL but I value his input from that perspective and respect it.

You still haven't answered a lot of the questions people have posted asking you to clarify or what your opinion is on something. Obviously you're not seeing a lot it would seem.
Nag'o
Sebiestor Tribe
Minmatar Republic
#104 - 2013-08-14 20:16:55 UTC
Mag's wrote:
@ Nag'o
You seem to be avoiding answering this question. It's not a trick question and I already know the answer. I just want you to answer it please.

Whilst they are cloaked and AFK, which mechanic do they use to influence you?


I already answered it in the last page.

Brain hackz0r. Execute schizophrenia virus. Hyper-phishing activated. Downloading reality.

Nag'o
Sebiestor Tribe
Minmatar Republic
#105 - 2013-08-14 20:18:34 UTC
Maximus Aerelius wrote:
Nag'o wrote:
You're not seeing a lot it seems. It's a matter of perspective. Try considering a different one.


Ah and then you result to insults.

I've considered other perspectives and we even have a Null Miner in the thread (Nikk) who is posting from that perspective. Now I don't know Nikk IG or RL but I value his input from that perspective and respect it.

You still haven't answered a lot of the questions people have posted asking you to clarify or what your opinion is on something. Obviously you're not seeing a lot it would seem.


It's not an insult, you're not considering both players perspectives when analysing risks. You're using an omnipresent point of view not available when we're playing.

Brain hackz0r. Execute schizophrenia virus. Hyper-phishing activated. Downloading reality.

RoAnnon
Republic University
Minmatar Republic
#106 - 2013-08-14 20:20:28 UTC
Nag'o wrote:
People AFK cloaking can dictate engagement more easily than people playing the game actively. You can go afk for 1 hour, 2 hours, a whole day, who knows when you will come back? The risk for any target in the system is permanent. The risk for the afk cloaker is zero, permanently.


Mag's, this is the closest post from the previous page I can find that might possibly be Nag'o's attempt to answer your question. If this is what he's referring to, he obviously doesn't understand your question, or is just so focused on the thought "AFK Cloaking = BAD" that he can't really fathom the point...

So, you're a bounty hunter. No, that ain't it at all. Then what are you? I'm a bounty hunter.

Broadcast4Reps

Eve Vegas 2015 Pub Crawl Group 9

Houston EVE Meet

Maximus Aerelius
PROPHET OF ENIGMA
#107 - 2013-08-14 20:20:33 UTC  |  Edited by: Maximus Aerelius
Nag'o wrote:
Mag's wrote:
@ Nag'o
You seem to be avoiding answering this question. It's not a trick question and I already know the answer. I just want you to answer it please.

Whilst they are cloaked and AFK, which mechanic do they use to influence you?


I already answered it in the last page.


Was this your answer:

Nag'o wrote:
By being with a cloaked hostile in the system you risk being jumped anytime. By being cloaked hunting in a system you risk losing time, but you're not, since you're afk doing something else.


And if so then here were my further questions:

You risk this by any hostile ship being in system, be they cloaked or otherwise. I'm not seeing your point. Then they aren't hunting, they're AFK and so 0 threat. And do you even know that they are a cloaked hostile in the first place? The only reason you know a hostile is in the system is because Local tells you so.

Now please tell me different or argue my above points.
Teckos Pech
Hogyoku
Goonswarm Federation
#108 - 2013-08-14 20:21:34 UTC
Nag'o wrote:
Teckos Pech wrote:

For God's sake, a whiney butt like you complaining that another person is a drama queen.

Fuel is a horrible idea as cloaks are not the real problem.


Why is it a horrible idea? Write something not mentioned in this thread already or GTFO.


It has been written doofus.

Here and here you referenced the problem here, but didn't know it.

There is even a reference in Nikk's sig and mine (which I blatantly copies from him).

Maybe if you actually paid attention.... Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Mag's
Azn Empire
#109 - 2013-08-14 20:23:02 UTC
Nag'o wrote:
Mag's wrote:
@ Nag'o
You seem to be avoiding answering this question. It's not a trick question and I already know the answer. I just want you to answer it please.

Whilst they are cloaked and AFK, which mechanic do they use to influence you?


I already answered it in the last page.

I did see your post regarding the influence and in response, already said we shall take it as red that they do in fact influence pilots. But you haven't answered that particular part of the first question. Which is why I asked it again.

So which mechanic are they using?

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

RoAnnon
Republic University
Minmatar Republic
#110 - 2013-08-14 20:23:48 UTC
Nag'o wrote:
It's not an insult, you're not considering both players perspectives when analysing risks. You're using an omnipresent point of view not available when we're playing.


Players' perspectives don't enter into this, it's a matter of game balance. Whether you wish to accept the facts or not, the game in regards to cloaking is balanced. The perspective of one pilot or another regarding the issue has no bearing whatsoever on that fact and it shouldn't enter into a discussion about it. What you're dealing with is your opinion that it's bad, which is neither here nor there in relation to if the game is balanced, and which point you refuse to see.

So, you're a bounty hunter. No, that ain't it at all. Then what are you? I'm a bounty hunter.

Broadcast4Reps

Eve Vegas 2015 Pub Crawl Group 9

Houston EVE Meet

Maximus Aerelius
PROPHET OF ENIGMA
#111 - 2013-08-14 20:23:56 UTC  |  Edited by: Maximus Aerelius
Nag'o wrote:
Maximus Aerelius wrote:
Nag'o wrote:
You're not seeing a lot it seems. It's a matter of perspective. Try considering a different one.


Ah and then you result to insults.

I've considered other perspectives and we even have a Null Miner in the thread (Nikk) who is posting from that perspective. Now I don't know Nikk IG or RL but I value his input from that perspective and respect it.

You still haven't answered a lot of the questions people have posted asking you to clarify or what your opinion is on something. Obviously you're not seeing a lot it would seem.


It's not an insult, you're not considering both players perspectives when analysing risks. You're using an omnipresent point of view not available when we're playing.


OK, all that being said, from a Null Bears perspective...man up, dock up or GTFO of system! lol. Seriously, Nikk's already said that even before a "potential hostile" has loaded grid he's in warp to a Safe, POS, or whatever...how is that not 100% safe compared to a cloaked vessel having to breach a potential gate camp when dropping Invul on session change? Now add that to when a Cloaked Vessel drops cloak he is nerfed to hell with the paper thin tank he will have and the offensive capability or a boomerang that was made in China.
Teckos Pech
Hogyoku
Goonswarm Federation
#112 - 2013-08-14 20:24:38 UTC  |  Edited by: Teckos Pech
Nag'o wrote:
Mag's wrote:
@ Nag'o
You seem to be avoiding answering this question. It's not a trick question and I already know the answer. I just want you to answer it please.

Whilst they are cloaked and AFK, which mechanic do they use to influence you?


I already answered it in the last page.



No, you did not. I looked at all your posts on the last page.

Here, I'll give you a hint, the mechanic starts with an "L".

Edit: It is also the reason AFK cloaking is so effective. Without this mechanic AFK cloaking would make almost no sense at all.

C'mon Nag'o...you can figure it out....oh and it is five letters....2 vowels....

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Mag's
Azn Empire
#113 - 2013-08-14 20:24:47 UTC
RoAnnon wrote:
Nag'o wrote:
People AFK cloaking can dictate engagement more easily than people playing the game actively. You can go afk for 1 hour, 2 hours, a whole day, who knows when you will come back? The risk for any target in the system is permanent. The risk for the afk cloaker is zero, permanently.


Mag's, this is the closest post from the previous page I can find that might possibly be Nag'o's attempt to answer your question. If this is what he's referring to, he obviously doesn't understand your question, or is just so focused on the thought "AFK Cloaking = BAD" that he can't really fathom the point...
Yea I saw that mate, but it fails to name the mechanic they are using. Which is why I asked.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

RoAnnon
Republic University
Minmatar Republic
#114 - 2013-08-14 20:29:01 UTC
Mag's wrote:
Yea I saw that mate, but it fails to name the mechanic they are using. Which is why I asked.


Which is why I think he doesn't understand the question. Either that or he's just refusing to answer it.

So, you're a bounty hunter. No, that ain't it at all. Then what are you? I'm a bounty hunter.

Broadcast4Reps

Eve Vegas 2015 Pub Crawl Group 9

Houston EVE Meet

Nag'o
Sebiestor Tribe
Minmatar Republic
#115 - 2013-08-14 20:29:39 UTC
Maximus Aerelius wrote:
Nag'o wrote:
Mag's wrote:
@ Nag'o
You seem to be avoiding answering this question. It's not a trick question and I already know the answer. I just want you to answer it please.

Whilst they are cloaked and AFK, which mechanic do they use to influence you?


I already answered it in the last page.


Was this your answer:

Nag'o wrote:
By being with a cloaked hostile in the system you risk being jumped anytime. By being cloaked hunting in a system you risk losing time, but you're not, since you're afk doing something else.


And if so then here were my further questions:

You risk this by any hostile ship being in system, be they cloaked or otherwise. I'm not seeing your point. Then they aren't hunting, they're AFK and so 0 threat. And do you even know that they are a cloaked hostile in the first place? The only reason you know a hostile is in the system is because Local tells you so.

Now please tell me different or argue my above points.


Stop it. Obvisiouly the risk an uncloaked hostile ship poses is way different from the one from a cloaked ship since the uncloaked ship can be engaged. Please don't post empty arguments just for the sake of rebating a single point.

Brain hackz0r. Execute schizophrenia virus. Hyper-phishing activated. Downloading reality.

Teckos Pech
Hogyoku
Goonswarm Federation
#116 - 2013-08-14 20:32:05 UTC
Nag'o wrote:
Maximus Aerelius wrote:
Nag'o wrote:
Mag's wrote:
@ Nag'o
You seem to be avoiding answering this question. It's not a trick question and I already know the answer. I just want you to answer it please.

Whilst they are cloaked and AFK, which mechanic do they use to influence you?


I already answered it in the last page.


Was this your answer:

Nag'o wrote:
By being with a cloaked hostile in the system you risk being jumped anytime. By being cloaked hunting in a system you risk losing time, but you're not, since you're afk doing something else.


And if so then here were my further questions:

You risk this by any hostile ship being in system, be they cloaked or otherwise. I'm not seeing your point. Then they aren't hunting, they're AFK and so 0 threat. And do you even know that they are a cloaked hostile in the first place? The only reason you know a hostile is in the system is because Local tells you so.

Now please tell me different or argue my above points.


Stop it. Obvisiouly the risk an uncloaked hostile ship poses is way different from the one from a cloaked ship since the uncloaked ship can be engaged. Please don't post empty arguments just for the sake of rebating a single point.



What is the mechanic and AFK cloaker uses to interact with other pilots in a system?

Why the obstinate refusal to answer?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Nag'o
Sebiestor Tribe
Minmatar Republic
#117 - 2013-08-14 20:32:06 UTC
Mag's wrote:
Nag'o wrote:
Mag's wrote:
@ Nag'o
You seem to be avoiding answering this question. It's not a trick question and I already know the answer. I just want you to answer it please.

Whilst they are cloaked and AFK, which mechanic do they use to influence you?


I already answered it in the last page.

I did see your post regarding the influence and in response, already said we shall take it as red that they do in fact influence pilots. But you haven't answered that particular part of the first question. Which is why I asked it again.

So which mechanic are they using?


Cloaking indefinitely while going afk is the mechanic.
It gives them an advantage.
Now please don't reply with something other person already said.




Brain hackz0r. Execute schizophrenia virus. Hyper-phishing activated. Downloading reality.

Maximus Aerelius
PROPHET OF ENIGMA
#118 - 2013-08-14 20:33:47 UTC
Nag'o wrote:
Maximus Aerelius wrote:
Nag'o wrote:
Mag's wrote:
@ Nag'o
You seem to be avoiding answering this question. It's not a trick question and I already know the answer. I just want you to answer it please.

Whilst they are cloaked and AFK, which mechanic do they use to influence you?


I already answered it in the last page.


Was this your answer:

Nag'o wrote:
By being with a cloaked hostile in the system you risk being jumped anytime. By being cloaked hunting in a system you risk losing time, but you're not, since you're afk doing something else.


And if so then here were my further questions:

You risk this by any hostile ship being in system, be they cloaked or otherwise. I'm not seeing your point. Then they aren't hunting, they're AFK and so 0 threat. And do you even know that they are a cloaked hostile in the first place? The only reason you know a hostile is in the system is because Local tells you so.

Now please tell me different or argue my above points.


Stop it. Obvisiouly the risk an uncloaked hostile ship poses is way different from the one from a cloaked ship since the uncloaked ship can be engaged. Please don't post empty arguments just for the sake of rebating a single point.


And a cloaked ship can be engaged if the Cov-Ops pilot makes a mistake, gets too close to an asteroid, gate, object, YOU (within 2km) or you bait him into thinking he can take you or hot-drop you. Cov-Ops are so fragile for that very reason...you can kill them easily.
Teckos Pech
Hogyoku
Goonswarm Federation
#119 - 2013-08-14 20:35:10 UTC  |  Edited by: Teckos Pech
Nag'o wrote:
Mag's wrote:
Nag'o wrote:
Mag's wrote:
@ Nag'o
You seem to be avoiding answering this question. It's not a trick question and I already know the answer. I just want you to answer it please.

Whilst they are cloaked and AFK, which mechanic do they use to influence you?


I already answered it in the last page.

I did see your post regarding the influence and in response, already said we shall take it as red that they do in fact influence pilots. But you haven't answered that particular part of the first question. Which is why I asked it again.

So which mechanic are they using?


Cloaking indefinitely while going afk is the mechanic.
It gives them an advantage.
Now please don't reply with something other person already said.


Wrong...again it is five letters...starts with an L, ends with an L....

Edit: look at my sig...it will help you....

Edit 2: The first one...look at the title...ponder it for a bit....

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Nikk Narrel
Moonlit Bonsai
#120 - 2013-08-14 20:36:42 UTC
Nag'o wrote:
RoAnnon wrote:
Nag'o wrote:
People AFK cloaking can dictate engagement more easily than people playing the game actively. You can go afk for 1 hour, 2 hours, a whole day, who knows when you will come back? The risk for any target in the system is permanent. The risk for the afk cloaker is zero, permanently.


The risk posed to any target in the system by an AFK Cloaked ship is ZERO. Permanently. The only risk is erroneously perceived and rests in the mind of the residents of that system. Anyone that doesn't cower in station at the slightest gust of the solar wind on their hull plating knows that an AFK pilot can do NOTHING.

Your arguments are wearing thin as you repeat them over and over again, as so many have done before you. What's showing through is fear and a desire to remove any possibility of the hint of a suggestion of any risk whatsoever.


By being with a cloaked hostile in the system you risk being jumped anytime. By being cloaked hunting in a system you risk losing time, but you're not, since you're afk doing something else.

You may not grasp this concept, as you have pointed out you do not operate in null.

Hostiles are always expected.

At no point should you assume that hostile pilots are going to ignore you, or leave you alone.

There are two defensive postures currently being considered:

Prior to entry in system, the PvE player is operating aligned, or in a ship capable of reaching warp before possible interdiction. When local indicates a non blue presence, hit warp, and reach safety. This procedure eliminates any chance of the hostile catching you, as they simply have no opportunity to act before you are out of their reach.
This is the profile of most players, including the null bear type of player who refuses to risk more than is absolutely needed.
As this posture risks nothing, they accept it.

After entry to system, the PvE player must operate with the constant expectation that a hostile can decloak on grid, or suddenly warp onto grid from a distance. Players who fail to properly plan at this stage are the source of what limited kills do occur.
This is normally attributable to poor planning, including but not limited to:
Assuming a cloaked pilot is truly AFK, and therefore no threat
Undocking or otherwise entering space in a ship poorly prepared to resist combat

Genuine non-combat player interests, along with risk averse types, make up those who either make bad choices, or simply refuse to exit safety into any type of risk they do not control.

They also tend to be really frustrated, and may have expectations that this level of play must be a mistake.
This logic is based on the assumption that they are not expected to play with unresolved risks present.
This, despite the pop up warning when they left high sec space, too.