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Player Features and Ideas Discussion

 
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Wormhole Jump Bridges

Author
Apollo Cochrane
The Scope
Gallente Federation
#1 - 2013-08-14 17:50:51 UTC  |  Edited by: Apollo Cochrane
Hello All,

As you know, in null space a corp can operate a Jump Bridge to connect two stations. Wormhole Space dwellers should have the same option.

Wormhole Space is -1.0 so it meets the security criterion. Many corps hold more than one wormhole and it would be really convenient to be able to link 2 together sometimes.

The way it could work would be that the Wormhole Jump Bridge would consist of 2 separate bridge units which are each powered by quantum-entangled power cores fueled by the usual Liquid Ozone. Because the two power cores are quantum-entangled, they are automatically linked together, regardless of distance, like a lock and key and can only form a jump bridge between one another.

You place one jump bridge in one wormhole and the 2nd in the other wormhole. You quantum-entangle 2 power cores (you could generate a random code or whatever to link them) and each bridge gets a power core and fuel. Now your 2 wormholes are connected.

Apollo.
Luc Chastot
#2 - 2013-08-14 18:04:26 UTC
W-space navigation is fine as it is.

Make it idiot-proof and someone will make a better idiot.

Apelacja
Sad Najwyzszy
#3 - 2013-08-14 18:20:47 UTC
bad idea....W-space will become another null cake
Swiftstrike1
Swiftstrike Incorporated
#4 - 2013-08-14 18:23:29 UTC
If you don't like living in w-space you are free to leave. Don't try to turn it into sov-space.

Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.

Veldaran
The Scope
Gallente Federation
#5 - 2013-08-14 18:57:19 UTC  |  Edited by: Veldaran
I've considered of an idea like this, but some important restrictions should be placed on it:

1) Rather than being a jump bridge, either side of the connection can create a WH linking the two systems for a short period of time (45mins). Normal mass restrictions apply that scale based on the class of each WH.

2) Instead of two jumps before polarization, a single jump triggers global polarization (can't use normal WHs either!) with a longer than normal duration (15mins). This prevents the WH from becoming a significant advantage in PvP as using the WH guarantees you're committed for the duration of the fight. It also means you have to be aware of how recently the WH was created to avoid being trapped.

3) Creating said WH costs fuel and triggers a global CD for either side preventing a new WH from being created for a set period of time (I suggest 6hrs). This further commits players who use the WH as they must return with the 45min window or wait for the next WH.

4) No more than one such connection can be created between any two systems. This prevents shenanigans.

These restrictions provide a reasonable method for coordinating multi-WH groups while allowing hostiles the ability to turn it against them with proper planning. Attack one WH, bait reinforcements to WH in and prevent them from leaving before shifting your attention to the now largely undefended paired system.
Apollo Cochrane
The Scope
Gallente Federation
#6 - 2013-08-14 19:01:38 UTC
I know a lot of people would hate changing anything in wh space. That's fine, everyone has their opinion. This was just an idea, folks. I love wh space, and I am not going anywhere. I would never want to do anything to it that would ruin it. It's just that sometimes, you wish you didn't have to traverse 45 jumps to get from one to the next. Big smile
Apollo Cochrane
The Scope
Gallente Federation
#7 - 2013-08-14 19:29:02 UTC
Limiting it's abilities would be a good idea. No one wants wh space to become null. I would suggest it can only allow either capsules or shuttles through. This way, your toon is transported to where he/she needs to go, and yet the wormholes stay isolated enough to stop them becoming like null. Smile
Corun Deluse
Japanese Capacitor Company
#8 - 2013-08-14 20:01:52 UTC
Apollo Cochrane wrote:
I would suggest it can only allow either capsules or shuttles through. Smile


Easier solution: make cloning vat bays on Rorquals work in wormholes like they do everywhere else. You can clone in or out once a day. You cant bring anything in with you, it requires significant investment to set up. And it's gotta be set up in advance.
Veldaran
The Scope
Gallente Federation
#9 - 2013-08-14 20:31:21 UTC
Corun Deluse wrote:
Apollo Cochrane wrote:
I would suggest it can only allow either capsules or shuttles through. Smile


Easier solution: make cloning vat bays on Rorquals work in wormholes like they do everywhere else. You can clone in or out once a day. You cant bring anything in with you, it requires significant investment to set up. And it's gotta be set up in advance.

While I support swapping clones in a Rorqual WITHIN a WH, being able to use jump clones normally removes a significant strategic element of WH PvP: pod killing.

When you invade a WH, pod deaths on either side bring the added advantage of forcing that player out of the WH. They must then physically travel back which is usually sometime after the resolution of the engagement. Allowing players to jump to Rorquals in WHs would double the strength of any defensive force given they could immediately jump to a spare clone and reship for the fight.

Alternatively, an invading force with a Rorqual would have a hard time equalizing as they must risk their Rorqual bringing it into the WH or deal with mass restrictions when they bring new ships in. I don't feel the defending side needs this kind of advantage on top of everything else.

It makes more sense to allow physical travel (w/restrictions) between WH systems you already occupy instead of instantaneous travel regardless of situation.
Pidgeon Saissore
Tyrant's
#10 - 2013-08-15 08:17:06 UTC
I might remind you that wormhole systems are not in the same galaxy as each other. Good luck making that ridiculously long jump.
Nariya Kentaya
Ministry of War
Amarr Empire
#11 - 2013-08-15 20:27:09 UTC
Pidgeon Saissore wrote:
I might remind you that wormhole systems are not in the same galaxy as each other. Good luck making that ridiculously long jump.

I would like to inform you that not only are wormholes within the same galaxy as the New Eden star cluster, they ae in fact in constellations, and can/have been mapped out by some intrepid explorers with nothing to do.

All of EVE is within one galaxy, the only other galaxy is the milky way that for all we know decided to nuke itself after the EVE gate collapse.

i dont understand all the people who think EVE is the whole galaxy, its just a couple stars out of a luster that people through gates in because they were capable of sustaining the gates, there is still a whole galaxy around New Eden, as well as stars within that cannot be traveled to due to anomalies and just plain not ebing investigated yet.

(if i recall in lore, there were still some thousand or so hibernation ships slowboating to distant stars in the cluster in the hopes of building gates)
Veldaran
The Scope
Gallente Federation
#12 - 2013-08-19 20:25:45 UTC
Nariya Kentaya wrote:
Pidgeon Saissore wrote:
I might remind you that wormhole systems are not in the same galaxy as each other. Good luck making that ridiculously long jump.

I would like to inform you that not only are wormholes within the same galaxy as the New Eden star cluster, they ae in fact in constellations, and can/have been mapped out by some intrepid explorers with nothing to do.

All of EVE is within one galaxy, the only other galaxy is the milky way that for all we know decided to nuke itself after the EVE gate collapse.

i dont understand all the people who think EVE is the whole galaxy, its just a couple stars out of a luster that people through gates in because they were capable of sustaining the gates, there is still a whole galaxy around New Eden, as well as stars within that cannot be traveled to due to anomalies and just plain not ebing investigated yet.

(if i recall in lore, there were still some thousand or so hibernation ships slowboating to distant stars in the cluster in the hopes of building gates)

My understanding was that they picked a particular direction away from where K-Space is located and began their migratory travel lifestyle in that relative direction. Almost like a trail of breadcrumbs leading away into whatever happened to them.

That aside, I'd love some more thoughts on how a more restricted form of the OP's suggestion sounds.
Varg Euronymous
Wonderland Death Squad
#13 - 2013-08-20 17:10:55 UTC
Apollo Cochrane wrote:
Hello All,

As you know, in null space a corp can operate a Jump Bridge to connect two stations. Wormhole Space dwellers should have the same option.

Wormhole Space is -1.0 so it meets the security criterion. Many corps hold more than one wormhole and it would be really convenient to be able to link 2 together sometimes.

The way it could work would be that the Wormhole Jump Bridge would consist of 2 separate bridge units which are each powered by quantum-entangled power cores fueled by the usual Liquid Ozone. Because the two power cores are quantum-entangled, they are automatically linked together, regardless of distance, like a lock and key and can only form a jump bridge between one another.

You place one jump bridge in one wormhole and the 2nd in the other wormhole. You quantum-entangle 2 power cores (you could generate a random code or whatever to link them) and each bridge gets a power core and fuel. Now your 2 wormholes are connected.

Apollo.



If you want that then go into nullsec. Wspace is not supposed to be like that.
Veldaran
The Scope
Gallente Federation
#14 - 2013-08-20 18:09:14 UTC
Varg Euronymous wrote:
If you want that then go into nullsec. Wspace is not supposed to be like that.

WHs are already a lot of things they "weren't supposed to be." I'd rather we talk about how various changes would affect the existing mechanics than whether or not they fit into a box that has been discarded.