These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

New dev blog: Death to the session change timer!

First post First post
Author
Centra Spike
Lonetrek Consulting Group
#81 - 2011-11-11 23:52:07 UTC
Raid'En wrote:
Centra Spike wrote:
Raid'En wrote:
Centra Spike wrote:
So now there is no chance to stop a capital ship from undocking and jumping out. Good change CCP.

as has said there were already no chance if the pilot wasn't lagging. won't change anything.


Just because something is hard doesn't mean it's impossible. This change would make it impossible.

There is a pretty huge difference between hard and impossible. And a Dev using his singular experience is not justification enough for such a sweeping change.

well, then explain me what you can do currently, and what you can't anymore after this change ? cause i really don't see what you mean here.


Right now you have 30 seconds of invulnerability and 30 seconds of session change when you undock.

30 seconds = 30 seconds, right? So, it turns out, these two timers expire at the exact same time, meaning you have to be on the ball to jump out before someone can lock you.

But with 10 seconds of difference, this means you can hamfist your way through the right click menu and jump out with time to spare.

P.S This change also means cap fit capitals can jump in and out of a system before their invuln timer is up ~just saying~.

Follow us @PLIRC!

Louis deGuerre
The Dark Tribe
#82 - 2011-11-11 23:59:25 UTC
Melissa Blick wrote:
Can we get different icons showing the session change timer and the invulnerability timer? Or maybe the same icon as now, but different colors. Perhaps yellow for session change, which turns blue when still invulnerable, and disappears completely when it runs out.


This is a great idea.
Ardamalis
State War Academy
Caldari State
#83 - 2011-11-12 00:11:34 UTC  |  Edited by: Ardamalis
While I like the reduced timers, please CCP reconsider the station part. Docking games are terrible as is and this change will make them worse.

If anything, try to keep the session timer at 30 seconds for certain actions such as undocking and make other actions such as joining fleets start a 20 second session timer.

OR

Redraw the station radii to be a bit tighter so that ships have to travel backwards a bit. Faster ships could make it in time whereas slower ships might get caught in the open.
Kassasis Dakkstromri
State War Academy
Caldari State
#84 - 2011-11-12 00:20:04 UTC  |  Edited by: Kassasis Dakkstromri
Best I could get was 83...

Anyone get 100?

Oh yeah and great feature... mhmmm - back to clicking Blink

CCP you are bad at EVE... Stop potential silliness ~ Solo Wulf

Jamaican Herbsman
I Love You Mary Jane
#85 - 2011-11-12 00:39:23 UTC
Hya Bam wrote:
Prince aikka wrote:
Andski wrote:
i got 102 clicks, beat me~

108, without using a macro :P
Dang, only 107.Sad


Alx Warlord wrote:
NIce CCP!!!

(127 clicks in 10 seconds without macro... and yes it hurts....)


wtf, I got only 89 and I consider myself a fast clicker. I'll try again tomorrow.
Mersia
Seattle Lonestar
#86 - 2011-11-12 01:07:57 UTC
117 clicks here, no macro, but i will never be like the clicking god Alx Warlord.

Nice changes though CCP, Cant wait for 2 to 5 sec session timer.
Raid'En
#87 - 2011-11-12 01:36:32 UTC  |  Edited by: Raid'En
PL guys you're catching people who make mistakes, and the session timer duration won't change anything at that.
you catch them because they move too soon, that won't change.

the guy that you catch on undock, because he didn't docked back, he was either trying to warp, getting rid of his invulnerability (and so session timer change nothing), or he forgot to redock in time, cause he forgot / didn't saw you. in this case, with 20sec he will also forgot / don't see you. if you were able to lock him and kill him, it must have took a few seconds. if he didn't docked during these few seconds, it's not because of session timer, but because he was not paying attention.

and for the cloaky on a gate, he got 60sec of invulnerability, so if he got catched while trying a warp, the session timer change nothing. if he try to get back to gate too soon, while timer is still here, that it's 20 or 30 won't change much things.

you're seeing wolves where there aren't any.

you will still be able to catch people who makes mistakes, and you won't be able to catch the other, like currently.

you're not angry at this change, you're angry that invlnerability exist, and hell i know it 's iirritating these people who warp while they should not, but that's the game.
and elite pvp-ers like you should kill people on good fight, not poor guys undocking on a camp. not much honor on that.
Infinion
Awesome Corp
#88 - 2011-11-12 01:43:09 UTC
90 clicks with 1 mouse
120 clicks with 2 mice

Wtf my motor functioning has a 75% stacking penalty?
Grath Telkin
Amok.
Goonswarm Federation
#89 - 2011-11-12 01:46:58 UTC
Raid'En wrote:


you're not angry at this change, you're angry that invlnerability exist, and hell i know it irritating these people who warp while they should not, but that's the game.
and elite pvp-ers like you should kill people on good fight, not poor guys undocking on a camp. not much honor on that.


1) Good fights are fine, but there aren't enough ways to induce a fight without having to grind through structures.

The Sov system in EVE sucks now, there is no other way of describing it and we absolutely hate shooting structures, because 9 out of 10 times the people just don't fight, they don't have to, theres nothing to lose they can just go start over from scratch somewhere else.

If you know a way to induce fights that we haven't thought of yet please let us know, but Dominion sov is literally worse than masturbating with a cheese grater.

2) Making supercaps totally unkillable in lowsec is the worst possible change they could have made to help nerf supers.

If this change stays, you need a massive overhaul of every single cap and supercap ships cap recharge, figuring that a fully cap fit super is now totally immune to anything, its just going to go in and out of systems and nobody will be able to do a damn thing about it.

I could keep going but its getting tiresome to predict all the problems a year before CCP gets around to doing anything about them, if they'd just listen before hand we can tell them all the things that they need to change to avoid having to go back and do it later (Just like this current patch where we've specifically told them what they're doing is a waste of time and that its not actually changing anything).

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

Tanya Powers
Doomheim
#90 - 2011-11-12 01:56:05 UTC
Tuxford rocks Lol

Yey !! Excellent
Centra Spike
Lonetrek Consulting Group
#91 - 2011-11-12 02:30:52 UTC  |  Edited by: Centra Spike
I'm going to go on a parade around in my Avatar through lowsec capping up and jumping out under invulnerability after this patch change. I'll even post my route to see if anyone can kill me.

You are right, we were catching people who made mistakes. But the margin for someone to make that error is a lot slimmer now than it will be after the change. You go from lock time to 10 seconds + lock time, that is a huge difference.

Follow us @PLIRC!

Anela Cistine
Royal Amarr Institute
Amarr Empire
#92 - 2011-11-12 02:33:40 UTC
I just wanted to thank you guys for removing the session timer for switching ships in station. Our team of newbie helpers fits hundreds of frigates a week to give away to newbies, and getting rid of the session timer on that made our lives so much easier.

Now if you could just add ammo and other things in the cargo hold to the Fitting Manager that would be perfect.
Trebor Daehdoow
The Scope
Gallente Federation
#93 - 2011-11-12 02:46:58 UTC
What, page 5 and no "le petit mort" jokes?

Seriously, though, things like this add up. More please, sir!

Private Citizen • CSM in recovery

The Offerer
Doomheim
#94 - 2011-11-12 02:59:23 UTC
Quote:
The timer for changing ships in station was removed completely...

...This might have gone largely unnoticed but is one of the largest usability improvements that we have had to the game in recent months for a specific play style.


Unnoticed? Are you serious? Big smileCool

Everything in this devblog is full of win. Thank you.


P.S.
My record is 92 Blink

Byteflux
Stimulus
Rote Kapelle
#95 - 2011-11-12 03:07:52 UTC
Good stuff.

Can we also get an invulnerability indicator that can be displayed next to the session change indicator?
The Offerer
Doomheim
#96 - 2011-11-12 03:31:02 UTC
Oh, just remembered...

PI session change when building new stuff or exporting materials exists, but it's not visible. I don't mind 5-6 seconds session change, but an indicator would be nice. It's not a must-have feature, but it would be cool if it's not too much to ask.
Justin Cody
War Firm
#97 - 2011-11-12 04:18:05 UTC
From a technical stand point this is a good thing.

From a game play perspective it very much gives an advantage to any defender/potential victim. I can see this being abused by station defenders in high sec.

solution?

make constant docking and undocking treated the same as wormholes. You can undock....redock...undock again but are then stuck for a period of say 2 minutes.

yes that is my fix. I see no problem with poking your head out to see what is there. But just think of this a bit rationally. You are flying a ship roughly the size of a nuclear aircraft carrier. The station traffic control is not going to like having to clear you constantly for docking and undocking. You are just being abusive.

/Ivanova does not like you very much.
Dirty Weegie
Pator Tech School
Minmatar Republic
#98 - 2011-11-12 05:34:08 UTC
Well everyone asked for an end to docking games... and now you have it

Maybe just not the way you hoped for lol


Great change CCP, keep up the good work

If you can't win fair... Cheat

TDR is Recruiting

Rip Minner
ARMITAGE Logistics Salvage and Industries
#99 - 2011-11-12 06:44:08 UTC
Again great job guys thx uBig smile

Is it a rock point a lazer at it and profit. Is it a ship point a lazer at it and profit. I dont see any problems here.

Utremi Fasolasi
La Dolce Vita
#100 - 2011-11-12 07:20:16 UTC
CCP Atlas wrote:
Absent Sentry wrote:

One thing I would really like is the actual time remaining for session change being shown without having to mouse over it. There is a ton of extra space to the right of the timer with the new information layout, and "scaring" new players with timers shouldn't be an issue since you have to enable it manually in the first place. As it stands now, you basically have no mouse if you're checking the actual seconds remaining.


That one is getting changed for this coming release. The session change timer will be a progress-bar thing rather than a spinning thing.


Change ALL the things! Shocked