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If you keep buffing empire how will you get people into null?

Author
Takseen
Federal Defense Union
Gallente Federation
#21 - 2011-11-11 23:52:05 UTC
Gogela wrote:
Right now there is no incentive to go to null besides e-peen wars. Anyone wanting to make a big chunk of isk and buy that uber ship does better in empire because the monetary gains are the same as anywhere else in the game and the risk is zero. EvE space is a conformal grey goo... I still haven't read anything that will change that in any meaningful way.


http://www.eveonline.com/devblog.asp?a=blog&bid=946
Anything in there that would help? I know its all vague aspirational stuff, but there's so much of it there that *some* of it must be viable.
Captain Megadeath
Sebiestor Tribe
Minmatar Republic
#22 - 2011-11-11 23:55:35 UTC
So you think I should go to null and become a mindless RMT drone in some alliance with a leader like neckbeard Mittani and forever treat eve like work....... Roll


No thanks ... lol
Phor Um Panala
State War Academy
Caldari State
#23 - 2011-11-12 00:23:36 UTC
I don't understand why threads like this keep popping up...

I am a carebear, I run missions to pay for PLEX, with a little exploration on the side. I have been playing on-and-off since 2005, and I have never once been to Null space. I doubt I ever will, either. Why? It's simple, really...Lowsec and Null are full of arseholes. Now I'm not saying everyone out there is an *******, but this is generally the main reason. Even now, when I go into dead-end Lowsec systems to do some exploring I usually am interrupted by some **** and his 3 accounts trying to scan me down for a gank for "lolz & tearz". And it's *always* some ass with multiple accounts, and I refuse to pay for multiple accounts to play the game. This happens so often even in ******, dead-end, Lowsec systems that I don't even care to go any deeper. It really is that simple for probably 90% of the people you wish would leave Empire space.

I know people will respond with stuff like "but that's part of the game", and "QQ more, carebear" and "Go play WoW" but what I speak is the truth. If you have the urge to make one of those responses, you are probably one of the assholes I am talking about.
Morganta
The Greater Goon
#24 - 2011-11-12 00:26:17 UTC
Phor Um Panala wrote:
I don't understand why threads like this keep popping up...

I am a carebear, I run missions to pay for PLEX, with a little exploration on the side. I have been playing on-and-off since 2005, and I have never once been to Null space. I doubt I ever will, either. Why? It's simple, really...Lowsec and Null are full of arseholes. Now I'm not saying everyone out there is an *******, but this is generally the main reason. Even now, when I go into dead-end Lowsec systems to do some exploring I usually am interrupted by some **** and his 3 accounts trying to scan me down for a gank for "lolz & tearz". And it's *always* some ass with multiple accounts, and I refuse to pay for multiple accounts to play the game. This happens so often even in ******, dead-end, Lowsec systems that I don't even care to go any deeper. It really is that simple for probably 90% of the people you wish would leave Empire space.

I know people will respond with stuff like "but that's part of the game", and "QQ more, carebear" and "Go play WoW" but what I speak is the truth. If you have the urge to make one of those responses, you are probably one of the assholes I am talking about.


so then CCP should give you your own server where there is no pvp

but wait, then there would be no demand for your industry since pvp consumes the most resources ingame.

but no, you want pvp to make you rich but not spoil your fun

sound about right?
Gogela
Epic Ganking Time
CODE.
#25 - 2011-11-12 00:31:12 UTC
Takseen wrote:
Gogela wrote:
Right now there is no incentive to go to null besides e-peen wars. Anyone wanting to make a big chunk of isk and buy that uber ship does better in empire because the monetary gains are the same as anywhere else in the game and the risk is zero. EvE space is a conformal grey goo... I still haven't read anything that will change that in any meaningful way.


http://www.eveonline.com/devblog.asp?a=blog&bid=946
Anything in there that would help? I know its all vague aspirational stuff, but there's so much of it there that *some* of it must be viable.


This is EXACTLY what I was thinking about... and does make me hopeful. Spot on, Takseen...

Signatures should be used responsibly...

Phor Um Panala
State War Academy
Caldari State
#26 - 2011-11-12 00:41:40 UTC
Morganta wrote:


so then CCP should give you your own server where there is no pvp

but wait, then there would be no demand for your industry since pvp consumes the most resources ingame.

but no, you want pvp to make you rich but not spoil your fun

sound about right?


Demand for my industry? I don't mine, build, or otherwise create anything in this game...pvp increasing by 1000% or disappearing altogether would have no effect on how I make my ISK.

So no, you don't sound about right, you sound pretty wrong.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#27 - 2011-11-12 00:53:39 UTC
Morganta wrote:
Phor Um Panala wrote:
I don't understand why threads like this keep popping up...

I am a carebear, I run missions to pay for PLEX, with a little exploration on the side. I have been playing on-and-off since 2005, and I have never once been to Null space. I doubt I ever will, either. Why? It's simple, really...Lowsec and Null are full of arseholes. Now I'm not saying everyone out there is an *******, but this is generally the main reason. Even now, when I go into dead-end Lowsec systems to do some exploring I usually am interrupted by some **** and his 3 accounts trying to scan me down for a gank for "lolz & tearz". And it's *always* some ass with multiple accounts, and I refuse to pay for multiple accounts to play the game. This happens so often even in ******, dead-end, Lowsec systems that I don't even care to go any deeper. It really is that simple for probably 90% of the people you wish would leave Empire space.

I know people will respond with stuff like "but that's part of the game", and "QQ more, carebear" and "Go play WoW" but what I speak is the truth. If you have the urge to make one of those responses, you are probably one of the assholes I am talking about.


so then CCP should give you your own server where there is no pvp

but wait, then there would be no demand for your industry since pvp consumes the most resources ingame.

but no, you want pvp to make you rich but not spoil your fun

sound about right?

Why would he need a separate server? He plays as he pleases on this one. Are players who never/almost never shoot at other players not welcome?
MeestaPenni
Mercantile and Stuff
#28 - 2011-11-12 01:01:06 UTC
Morganta wrote:


so then CCP should give you your own server where there is no pvp

but wait, then there would be no demand for your industry since pvp consumes the most resources ingame.

but no, you want pvp to make you rich but not spoil your fun

sound about right?


If he's paying a subscription, why the hell can't he do whatever he wants to do? Just like you can do whatever you want to do. See how that works out?

I am not Prencleeve Grothsmore.

Large Collidable Object
morons.
#29 - 2011-11-12 01:06:08 UTC
I think there's a problem with CCP intra-corporate communication. Economic guys keep continuosly talking about the need to stop isk inflation, Soundwave adds Incursions and thinks about spilling more isk into the economy by changing drone mineral drops to bounty payouts.

Many - including devs - are discussing how to get people to 0.0, yet every single change or tweak caters towards making high-sec life more comforting, profitable, accessible and risk free.

Nerfing highsec or buffing nullsec wont bring people to 0.0. Risk vs. reward is borked because of 'divide by zero'. There are highsec ganks, but then, the individual risk for a pilot to get ganked in highsec is entirely insignificant compared to the amount of money one can make whilst being semi-afk.

And no - ratting/botting in 0.0 in a large sov-holding alliance in 0.0 isn't more risky either.


The problem is: Nullsec gameplay isn't fun for the most part - continuously mashing the directional scanner isn't fun after years of doing it, so is sitting on a titan for hours just to get blueballed/blueball, structure grind, timers and hitting F1 after ctrl+clicking the broadcast window.

Unfortunately, the fun part in this game - i.e. small gangs - is entirely pointless from a gameplay perspective and that, imo, is the real problem.
You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)
Flamewave
Crimson Moon Society
#30 - 2011-11-12 01:12:56 UTC
MeestaPenni wrote:
If he's paying a subscription, why the hell can't he do whatever he wants to do? Just like you can do whatever you want to do. See how that works out?

Very much this. The whole idea of a sandbox is we get to use the sand whichever way we want. Some people build castles. Some people knock castles down. And some people are actually cats and think it's a giant litter box. ShockedLol


Sadly though, no matter how bad you nerf highsec, you won't get more people into low and null. Most people would rather just leave the game than move. There's a lot of reasons the highsec folk avoid low and null. Some don't like ship losses, some don't care for the people there, and some, such as myself, find it boring, blobby and impersonal.

Some things ISK can't buy. For everything else, there's Jita.

YouTube

Elson Tamar
Aliastra
Gallente Federation
#31 - 2011-11-12 01:23:31 UTC
You pay your money and should be allowed to choose you game style, however. Lowsec at a low skill level is dull unless you run into some awsome people to chat too (im looking at you bread) and null as an independent is suicidle. Im trying to love low sec as everyone says i should as thats the game, but the only thing it has going for it is the players in my opinion.
Russell Casey
Doomheim
#32 - 2011-11-12 01:45:34 UTC
Would it be too much to suggest that the players do something to fix the player-driven region?
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#33 - 2011-11-12 01:47:42 UTC
Aside from a large overhaul, there are a few smaller gameplay changes that can be made to incentivize high-seccers to go to low/null, and to incentivize null residents to go to low/other null.

1. Significantly increase the occurrence of class 7, 8, and 9 "connector" wormholes.

2. Make null-sec interdiction slightly less prevalent. As it is right now, bubbles et cetera put a large amount of fear into people who'd like to try out null, but see it as a guaranteed ship loss.

3. Create impromptu gates that take you to random low/null systems from high/low/null systems. These gates should appear in missions and deadspace escalations. If some high-sec level 4 mission bear wants to get the best and/or extra rewards for his level 4, force him to go somewhere dangerous.

For example,

Old system: level 4 mission gives X amount of "reward" upon completion
New system: level 4 mission gives .33X amount of "reward" upon completion of its immediate area, and 3X amount of "reward" for the completion of its secondary, optional, low/null area.

Have the same principle apply to 0.0 deadspace sites. Maybe combine it with a delayed local. At the very least, a person could jump into the new area, and wouldn't be immediately attacked, so he'd be able to decide whether the risk is worth it.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Gogela
Epic Ganking Time
CODE.
#34 - 2011-11-12 02:02:06 UTC
Flamewave wrote:
MeestaPenni wrote:
If he's paying a subscription, why the hell can't he do whatever he wants to do? Just like you can do whatever you want to do. See how that works out?

Very much this. The whole idea of a sandbox is we get to use the sand whichever way we want. Some people build castles. Some people knock castles down. And some people are actually cats and think it's a giant litter box. ShockedLol


Sadly though, no matter how bad you nerf highsec, you won't get more people into low and null. Most people would rather just leave the game than move. There's a lot of reasons the highsec folk avoid low and null. Some don't like ship losses, some don't care for the people there, and some, such as myself, find it boring, blobby and impersonal.


No.

Here's the thing... Empire is empire, and has no need for nullsec in comparitive terms. For the carebear in empire, whether or not nullsec exists is irrelevant... so if all you have ever done is empire and all you want to do is carebear around... that's fine.

However, nullsec is only nullsec RELATIVE to empire. Nullsec needs to be significantly more profitable and more dangerous than empire for it to even exist as a viable concept. The problem people are having and I think the reason so many people are so down on empire carebears isn't necessarily because they care how carebears play... they don't. The problem is that carebears make roughly as much money as nullsec'ers do despite the fact that nullsec'ers are risking vastly more... particularly the corps and alliances that invest in all that damn infrastructure and have to constantly fight to win their space or defend it... and yes that is a problem.

Signatures should be used responsibly...

Majora Veneris
Doomheim
#35 - 2011-11-12 02:08:58 UTC
Gogela wrote:

No.

Here's the thing... Empire is empire, and has no need for nullsec in comparitive terms. For the carebear in empire, whether or not nullsec exists is irrelevant... so if all you have ever done is empire and all you want to do is carebear around... that's fine.

However, nullsec is only nullsec RELATIVE to empire. Nullsec needs to be significantly more profitable and more dangerous than empire for it to even exist as a viable concept. The problem people are having and I think the reason so many people are so down on empire carebears isn't necessarily because they care how carebears play... they don't. The problem is that carebears make roughly as much money as nullsec'ers do despite the fact that nullsec'ers are risking vastly more... particularly the corps and alliances that invest in all that damn infrastructure and have to constantly fight to win their space or defend it... and yes that is a problem.



Well, buff null. Don't just nerf high sec into the ground. All that will accomplish is getting me (cant speak for anyone else but myself) to leave when it takes me 2314123412 hours to grind another BS.

If i want to go to null, I'll go. Everyone keeps talking about "incentive" to go to null. i thought the idea of seeing YOUR alliance name in that sov skybox instead of "Amarr empire/ect" WAS the incentive to go out to null.

[b]A Good Forum Post Is Like A Skirt.... Long Enough To Cover The Subject Matter, But Short Enough To Keep Things Interesting.[/b]

Gogela
Epic Ganking Time
CODE.
#36 - 2011-11-12 02:16:53 UTC  |  Edited by: Gogela
Majora Veneris wrote:

Well, buff null. Don't just nerf high sec into the ground. All that will accomplish is getting me (cant speak for anyone else but myself) to leave when it takes me 2314123412 hours to grind another BS.

If i want to go to null, I'll go. Everyone keeps talking about "incentive" to go to null. i thought the idea of seeing YOUR alliance name in that sov skybox instead of "Amarr empire/ect" WAS the incentive to go out to null.


I guess I don't see the difference between buffing null or nerfing empire. It's the same thing. The problem with buffing null is just in player perceptions... in that a significant portion of the EvE population as a whole will start crying about PLEX being at 800mil ea, tritium prices crash, and carebears can't afford their highsec Orcas when the economy inflates as a result of said buff.

...and no "prestige" or some little label is not enough. At all. I'm not even in an alliance anymore or even nullsec because it's so broken, but I bet you a bunch of the alliance heads in this game would say it's more about staggering isk income and enormous and insanely complex wars... not much of which is happening atm...

hell, even if they did buff null wouldn't that explicitly be a nerf to highsec, since in relative terms the value of your carebear "work" is inherently less valuable?

Signatures should be used responsibly...

Nova Fox
Novafox Shipyards
#37 - 2011-11-12 02:21:25 UTC
Last time I checked. Most of the null players didnt want high seccies to be out there becuase they have to train them up and all sorts of trouble not worth it.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Chopper Rollins
Republic Military School
Minmatar Republic
#38 - 2011-11-12 02:24:24 UTC
Morganta wrote:


ok yes this is to save subs, but null dwellers sub too


Wait, what? I've heard so many dullsec dwellers despising empire players for paying actual money to play eve. So many pilots claiming to bear or rat or scam or anom up the isk for plex. Now don't start explaining to me how plex is real money too, i get it, but the attitude remains. You pay RL munniez for eve? Loser!

Not to mention the whole "Null is a stable napfest" whine, which points to the answer that will always be rejected out of hand: Change the way you play in null, change the traffic and population. This is basically the same whine thread we've seen forever about lowsec.

TL:DR; Who cares about null? It's owned by RMT parasites and jobless folks.



Goggles. Making me look good. Making you look good.

Tanya Powers
Doomheim
#39 - 2011-11-12 02:33:37 UTC
Morganta wrote:
I thought the idea was to make empire less profitable to make people move to more dangerous areas and give some life back to null.

I can fully understand making some stuff better to help pubbies not ragequit so much, but ffs guys, why not hand out free isk for staying docked up and be done with it, much easier to program into the client....

Aren't you going a bit overboard and borking your own future plans? or are the null buff plans and the min redistribution plans out the window with concarne?

and yes, I'm aware ships are getting buffs also like the DD (destroyer, not doomsday... learn naval abbreviations n00b), but I'm not talking about safety, I'm talking about pros and cons of leaving empire for the casual or even dedicated player?



You should see this problem from another point of view.

Let's start by admiting each and every guy doing "pvp" there, whatever else than production missioning exploring, are there just because they like being safe from low sec and null sec pvp, now I'd like to see those null sec alliances, go get them in high sec and spank their ass untill they have no sp left or isk to buy a shuttle.

You want to pvp? - come play with plenty of friends in low sec/null sec. Lol

Once this is donne and High sec becomes really high sec, the uber pvp boys will go there where they should be for this intense, exciting and so epeen activity: low sec and null sec., hell reduce high sec sytems by 50% and make them null sec.

Why is it so hard to admit, scum is scum and why give those easy excuses?
If CCP really wanted more ships to be destroyed then all those grieffers should be in null/low doing what they do best: pvp with ubber ships killing everything on their path...ho w8 there's no concord there to protect them...

Ouch, half of high sec population would disapear with this kind of solution. Too hard I know.
Jita Alt666
#40 - 2011-11-12 02:39:40 UTC
Chopper Rollins wrote:


TL:DR; Who cares about null? It's owned by RMT parasites and jobless folks.





Paraphrased: Those people are different. They are not as good as us. Who cares what happens to them. Actually they worthless.

That is a terrible argument. I mean really terrible, the logic behind that is the logic behind:
The international community failing to intervene for the aid of the Jews in the 1940s
The failure of the general US populace to intervene in the aid of African Americans in the south in the 1950s-60s

Actually just any major atrocity/injustice that has occurred in the last century.