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[WAR] What is it good for? Everyone!!!

Author
Draco Zhuangli
Garoun Investment Bank
Gallente Federation
#1 - 2013-08-14 15:10:00 UTC  |  Edited by: Draco Zhuangli
War is pretty useless in most situations the way war is currently implemented. It is supposed to be a means by which opponents with grievances could temporarily lift the security restrictions of high security space, and therefore resolve their grievances by trial of combat. However, war has become exploited as a means to find easy kills.

This is a proposal that could change war so that all kinds of pilots could participate and benefit ranging from those looking for easy kills to those industrialists who usually hangar up and spin.

[Proposal]
Use the faction warfare mechanics for corporate warfare.

What this means is that when (A) corporation declares war on (B) corporation, the space around the home system of (B) corporation will spawn complexes and bunkers (after the initial 24 hr period). Those complexes and bunkers will operate exactly the same as faction warfare. The war report will be based on occupation and territory control rather than ship kills. The report could look similar to the color bar used to indicate occupation as in the faction warfare system.

Rewards
Warfare should also have some rewards and penalties based on wins and losses, as in Faction Warfare (FW). Basically, this proposal suggests to make a private faction warfare session between corporations rather than factions. So for reward in FW Loyalty Points (LP) can be gained for profit. In the same way an LP system could be used for corporate warfare, War LP. These new War LP could be converted at a to-be-determined rate for other LP which would then be spent for profit. There is one vital change in this corporate warfare LP system. The War LP is owned by the corporations and is a finite amount.

The amount of War LP a corporation/alliance has could be debated later. A preliminary suggestion would be to use a formula that includes number of pilot members, activity rates (based on tax, poco, etc. incomes), and captured War LP. The amount that any corporation/alliance has in a given period is finite and can be depleted. Once depleted, that corporation/alliance can not be declared war until the next period. That period of time also needs to be determined. Suggestion is per week, as a current war declaration lasts one week.

War LP can be gained by occupation and by ship kills. The ship kill LP gain would be similar to that used in FW which is:
[Total given LP value]: [Ship hull LP]x[Ship tech level LP]x[Pilot corporation rank]

War LP can also be lost by the declarer, as both sides have War LP based on the formula above. A small corporation will generate a smaller amount of LP by member numbers and activity, however they could have accrued larger amounts through previous warfare and capture. Corporation (A) loses War LP in several ways, ships losses, corp. (B) regains lost territory, corp. (B) defends and maintains control over to-be-determined percentage of territory in a day (down time to downtime).

War will last for a week or until the War LP for a corporation is depleted. The War LP is determined at the beginning of the war and if either side runs out of WLP before the week is over, the war ends. That corporation may not be declared on again until the end of that war week. If war is declared again a new LP level is determined as per the formula. It is predicted that this LP number will be less in value than the first time based on less activity rate.

There are probably still a few details here and there that need to be defined, but the essence of the proposal is there.
Use the FW mechanics for corporate warfare. Develop War LP system for rewards and penalties.


This new system will make war fun for everyone!!!
Even industrial corporations would have reasons to come out of their hangars and fly frigates around defending complexes and bunkers. The gate restrictions at complexes, just as in FW, provide a means for fair fights. The system based on occupancy and territory control would help get wars away from station games and boring gate camps. And those who want to profit from war and get good fights will possibly get more than they expected.
Danika Princip
GoonWaffe
Goonswarm Federation
#2 - 2013-08-14 15:51:02 UTC
How would this work for alliances, which have no defined home system?

How would this work for nullsec entities, who have their home system set somewhere completely unrelated to where they actually live? (For example, goonwaffe have theirs set to a station in Syndicate, where virtually none of them actually live)

How would this work for ANYONE who doesn't actually use their home system, or do they all just automatically lose every war?

How is this fun for anyone?

How can you not see how laughably easy this system would be to abuse?
Ix Method
Doomheim
#3 - 2013-08-14 16:00:07 UTC  |  Edited by: Ix Method
The LP idea might be quite interesting if it was based on ship kills.

Although the ISK faucet thing seems a little OP/prone to endless griefing (unless I read it wrong?), if a system like this was balanced in a way where larger, poorly organised corps/alliances were effectively farmable, especially by much smaller entities, while smaller/newer corps become less tempting targets it might fix a lot of the problems with wars atm.

Also gives your highsec indy/pve corp that would usually hide an incentive to undock and blob the crap out of their WTs with disposable ships, which is great.

Not sure what value having plexes offers though? Station games are terrible but people who hug stations/refuse to come out will do the same regardless. Encouraging people to dec these corps and just farm plexes while they hide doesn't improve anything.

Travelling at the speed of love.

Robbie Robot
Royal Amarr Institute
Amarr Empire
#4 - 2013-08-14 18:20:16 UTC
no.
Corp A wants easy LP. They use their alts to create corp B, then declare war, farm LP. However, if that LP weren't generic, and instead was LP for Corp A's non existent as of yet LP store, then it could work.

It would be cool to have a private corp LP store, with stuff in a hangar with LP prices attached, that you can withdraw stuff from if you have the LP.