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Petition: Free us from these gates, CCP. Freeeeedommmmm!!!!!1!!!

First post
Author
Herzog Wolfhammer
Sigma Special Tactics Group
#1 - 2011-11-12 00:15:25 UTC
Yet more threads about 0.0, lowsec, the "Great wall of Carebear"...


now is the time!!



It's time to be able to dial in a point-to-point warp or system-to-system warp just like they do in Star Trek and Star Wars. I don't care how far, whether it's a ship rig, hull, module, or skill.

The ultimate answer to all this "highsec too populated/0.0 not populated!!! Nerf highsec buff lowsec!!! Marsha Marsha Marsha!!!!" crap is to get rid of this dependency on gates, get rid of these gank pipelines, bring about the end of the Reign of the Bubble and herald in the Reign of the Combat Probe. Blobs and cap drops fall aside to combat patrols and small engagements that can become large ones.

A good time will be had by all!

(get rid of local too in 0.0 and it will be the ends of the reign of the bots).


Anyone who does not like it: don't hide behind any facade of caring for the game. I know that this game would benefit from ending this reliance on gates for ALL.


Set us free!!

Bring back DEEEEP Space!

Morganta
The Greater Goon
#2 - 2011-11-12 00:23:47 UTC
might as well let everyone cyno where ever they want and let all ships have JDs...

what about the pipes and dead end systems, you kill half the strategy of eve with on demand port to where ever the hell...

oh the huge manatee...
T' Elk
Strategically Bad
Goonswarm Federation
#3 - 2011-11-12 00:23:57 UTC
This idea, while created with good intentions, is terrible.

~Badposter since FOOOOREEEEEVAAAAAR~ I come back after 2 years to THIS? ~Now 4 years apparently

Ranger 1
Ranger Corp
Vae. Victis.
#4 - 2011-11-12 00:28:46 UTC
I'm sorry Herzog, I know your intentions are good, but any game that involves combat also deals with the concept of "points of conflict".

Gates serve the same function as terrain does in surface based games. Eliminating that aspect makes EVE a very safe, and very boring, place for all of it's citizens.

Mining, hauling, any form of travel, is only exciting if there is an element of danger. Remove that and you give EVE a very short life expectancy.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Gogela
Epic Ganking Time
CODE.
#5 - 2011-11-12 00:29:20 UTC  |  Edited by: Gogela
Transportation is definitely a problem. It sounds like CCP is aware of the problem though...

That said, if nothing else changes I don't see a problem with just adding "teleport" to any ship. Might as well enable any ship to teleport to any connected system, given the current status quo

I hope and believe that another jump nerf is in the works though...

Takseen wrote:
http://www.eveonline.com/devblog.asp?a=blog&bid=946
Anything in there that would help? I know its all vague aspirational stuff, but there's so much of it there that *some* of it must be viable.

Signatures should be used responsibly...

Ranger 1
Ranger Corp
Vae. Victis.
#6 - 2011-11-12 00:41:51 UTC  |  Edited by: Ranger 1
I'll take this a small step further, and forgive me if it derails your thread slightly.

Instead of making travel easier what EVE could really use is for travel to be made more challenging.

I know it seems counter intuitive to you, but travel is far too easy and far too boring as it stands now.

The highway systems in place now were put there originally to ease server load in certain area's, and were great when introduced, but we are now at a point where it would be beneficial to the entire player base for the different regions of EVE to be more isolated from each other.

Wouldn't it be nice to NOT have to run to Jita all the time, if the trade hub a few jumps away developed into a much more competitive entity because most of the trade in your area was done there instead?

Different area's would have their own quirks, what is cheaply available in one area may be highly valuable in another. The trick to cashing in on that would be to have the skills to get from one area to another safely on a regular basis, and if it were easy to do that (as it is now) the potential profits evaporate because "anyone can do it"... and does.

Lower skill pilots make coin keeping the local market stocked. More highly skilled pilots make a bit better coin by making the dangerous inter regional treks. The economy as a whole thrives.

In Null, huge fleets cannot move freely to engage each other. Smaller, faster ships become preferred and larger vessels reserved for what would need to be well thought out strategic needs.

Just something to think about.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

KamikazeBrAzIl
Federal Navy Academy
Gallente Federation
#7 - 2011-11-12 01:27:51 UTC
Close gates, KILLL PVP
Nova Fox
Novafox Shipyards
#8 - 2011-11-12 01:40:34 UTC
Eve space is too empty right now, it be a... ill fated idea. Populate the space with stuff and then you can talk about removing gates.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Elson Tamar
Aliastra
Gallente Federation
#9 - 2011-11-12 01:41:50 UTC
oooh i like the idea of more local hubs and a death to jitas stranglehold on the economy.
Morganta
The Greater Goon
#10 - 2011-11-12 01:47:23 UTC  |  Edited by: Morganta
Elson Tamar wrote:
oooh i like the idea of more local hubs and a death to jitas stranglehold on the economy.


what stranglehold?

the fact that people flock there to pay higher prices than in smaller hubs?
of course people also flock there for the better selling prices, but that's only because people pay them

I think its because jita is a PLEX hub, so people dumping plex have access to quick cash and are less likely to pass on something because its a bit more expensive and that helps to keep median prices for moving items fairly high
non judgement
Without Fear
Flying Burning Ships Alliance
#11 - 2011-11-12 01:58:45 UTC  |  Edited by: non judgement
Are they talking about cynos? Removing gates would be a really strange idea and I doubt CCP will do such a large change to the game.
Opertone
State War Academy
Caldari State
#12 - 2011-11-12 02:02:44 UTC
please, disallow WARP off after engaging in player combat.

if you shoot you have 60 seconds WARP recalibration time. It will give the much needed PvP long range and maneuvers.

This post sums up why the 'best' work with DCM inc.

WARP DRIVE makes eve boring

really - add warping align time 300% on gun aggression and eve becomes great again

Zleon Leigh
#13 - 2011-11-12 03:44:32 UTC  |  Edited by: Zleon Leigh
OP: This could only happen if the big computer working on the "42: What does it mean" question actually completes the job in our lifetime. Gates are a computing crutch that keeps the whole server from imploding.

You wanna do the Star Trek thing - get back to invention!

Incarna - Newest business example of mismanaged capital. CCP - Continuing to gank independent PI producers every day

PvP's latest  incentive program ** Unified Inventory **  'Cause you gotta kill something after trying to use it

shellree
Black Star Shipworks
#14 - 2011-11-12 05:53:00 UTC
this is already in effect. its called a jump clone
shellree
Black Star Shipworks
#15 - 2011-11-12 05:54:02 UTC
Opertone wrote:
please, disallow WARP off after engaging in player combat.

if you shoot you have 60 seconds WARP recalibration time. It will give the much needed PvP long range and maneuvers.


^^this
Nariya Kentaya
Ministry of War
Amarr Empire
#16 - 2011-11-12 05:54:09 UTC
Ranger 1 wrote:
I'll take this a small step further, and forgive me if it derails your thread slightly.

Instead of making travel easier what EVE could really use is for travel to be made more challenging.

I know it seems counter intuitive to you, but travel is far too easy and far too boring as it stands now.

The highway systems in place now were put there originally to ease server load in certain area's, and were great when introduced, but we are now at a point where it would be beneficial to the entire player base for the different regions of EVE to be more isolated from each other.

Wouldn't it be nice to NOT have to run to Jita all the time, if the trade hub a few jumps away developed into a much more competitive entity because most of the trade in your area was done there instead?

Different area's would have their own quirks, what is cheaply available in one area may be highly valuable in another. The trick to cashing in on that would be to have the skills to get from one area to another safely on a regular basis, and if it were easy to do that (as it is now) the potential profits evaporate because "anyone can do it"... and does.

Lower skill pilots make coin keeping the local market stocked. More highly skilled pilots make a bit better coin by making the dangerous inter regional treks. The economy as a whole thrives.

In Null, huge fleets cannot move freely to engage each other. Smaller, faster ships become preferred and larger vessels reserved for what would need to be well thought out strategic needs.

Just something to think about.

agreed, development of economies on a smaller scale would help the pvp pilots aswell, whether giving them pew pew as they keep high-value freighters moving goods between regions, or ambushing freighters to grab some goods they otherwise are too lazy to pay for.

in expansion to this, between regions there shoudl eb rings of low-sec, since these regional gates would have so much traffic it would be hard to keep control (lore wise)... this owuld make sense REALISTICALLY since, hey, look at any big city in the world, they inevitably have more crime and unsolved crimes in generral because there are so many people it is impossible for a police force to patrol them all.
Herzog Wolfhammer
Sigma Special Tactics Group
#17 - 2011-11-12 07:55:15 UTC
shellree wrote:
Opertone wrote:
please, disallow WARP off after engaging in player combat.

if you shoot you have 60 seconds WARP recalibration time. It will give the much needed PvP long range and maneuvers.


^^this



I would imagine that hyperwarp would not be possible if being targeted, like a cloak, but I am leaving out the mechanics of it all - if ever implemented, how would they do it?

Let me point out something.

I have a BC with a large rig in it.

It's a gravity cap rig, for scanning.

Even worse, it's an exploration fit, because CCP ignores those great designs by Nova Fox and while gankers, miners, haulers, and even now the salvagers have their own ships, there is nothing for explorers except a SB or Covops which means that you are hunted wherever you go - though what does a system defender known when they see one?

I have had this ship in service since the spring of 2009, but have been to very dark places. Wormholes of all classes, sometimes passing through, and low enough I could actually solo them with a nearly impossible gimp fit.
I use the wormholes to go to 0.0 where, regardless of it being NPC space or someone's "turf", I hit exploration sites.

Then I use a WH to get back to high sec to stash, use, or sell the booty.

All of the tools afforded to me, maps, scanners, etc, I use to keep from being caught. I have been caught, but a BS sized AB, ecm drones, nuet - they help get uncaught (and thankfully I never got caught by a Lachesis).

I have never seen a bubble camp, and was only caught in one abandoned bubble or I think whoever was watching it was not sure of what they were against.

There is one strict rule followed: no gates unless it's a short jump in a closely watched system. You see I am behind the legions of renter fodder and right under the noses of those interior places where few expect trespassers. No scout to make a call.

Using worm holes to get around is what kept my ship in service for a almost 3 years.

As for killing PVP, how? That I don't get caught in someone's bubble camp or gank pipeline is killing PVP? Those are not elements of PVP. It's more like PVV (player versus victim). Perhaps a suitable war target does come through once in a while, but nobody bothers to ask.

Now with POCOs (player owned customs stations) and the possibility of raidable moon arrays, the ability to get past the renter fodder, the bot runners, and gank pipelines could make for more interesting situations. Are not people tired of this camping business? Are not those in the outlying regions of the larger alliances working the security for their bosses while they suck moon goo and rat in the interiors in relative safety?

Point to point warp - though a teleport reminds me of the "Probability Drive" - would open up a new realm of possibility and promote PVP because an access to most if not all systems (disregarding mechanics, rules, etc) freely means patrols and smaller engagements.

I see that getting asked for a lot.

My perception is that I see people wanting more targets, and people wanting more opportunities, and believe it or not people do want to leave highsec but there is virtually a wall around it. The wall is not Concord keeping baddies out. It does more to keep people in. The wall is well described.

What players want, I think could be better delivered by a point-to-point warp feature. How it's delivered, I won't address, because that can take a long long time and most of it will be reaching into our butts for a feature that does not, if ever, exist.

The game would certainly be jazzed up, and I care little for the existing power structure of 0.0 who has made it the way it is. They are the one claiming Leet PVP status, they should welcome the targets.



Bring back DEEEEP Space!

Andski
Science and Trade Institute
Caldari State
#18 - 2011-11-12 08:07:23 UTC
Herzog Wolfhammer wrote:
(get rid of local too in 0.0 and it will be the ends of the reign of the bots).


That is not a solution to bots.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Herzog Wolfhammer
Sigma Special Tactics Group
#19 - 2011-11-12 08:08:39 UTC
Andski wrote:
Herzog Wolfhammer wrote:
(get rid of local too in 0.0 and it will be the ends of the reign of the bots).


That is not a solution to bots.



Tell me then. What would be the solution? I know that goons don't bot, so you can be more constructive.

Bring back DEEEEP Space!

Andski
Science and Trade Institute
Caldari State
#20 - 2011-11-12 08:19:54 UTC
Herzog Wolfhammer wrote:
Andski wrote:
Herzog Wolfhammer wrote:
(get rid of local too in 0.0 and it will be the ends of the reign of the bots).


That is not a solution to bots.



Tell me then. What would be the solution? I know that goons don't bot, so you can be more constructive.



PvE content that isn't entirely predictable and cannot be easily automated, for one. Incursions were a good start.

Changing local channels in 0.0 isn't a solution to botting, and only idiots say it is.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

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