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Player Features and Ideas Discussion

 
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Cloaking device with fuel

First post First post
Author
Meditril
Hoplite Brigade
Ushra'Khan
#21 - 2013-08-13 15:02:38 UTC
Where is the DISLIKE button?
Teckos Pech
Hogyoku
Goonswarm Federation
#22 - 2013-08-13 15:56:57 UTC
Mag's wrote:
Gummi Worm wrote:
Everywhere we have afk cloacked people that stay all days until dt, especialy in 0.0

My Idea for reduce this problem is add fuel consumption (heavy water?) for cloaking device.
Something like you can stay with a covert ops for max 1 hour (you can also add a new skill that reduce fuel consumption).
Why do you wish to nerf cloaks and what problem does it solve?


I would like one of the whiners to answer this question. Mag's always asks this and I don't think I have ever seen an answer.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

RoAnnon
Republic University
Minmatar Republic
#23 - 2013-08-13 16:00:22 UTC
Teckos Pech wrote:
Jesus, my work is never done....


He knows...

So, you're a bounty hunter. No, that ain't it at all. Then what are you? I'm a bounty hunter.

Broadcast4Reps

Eve Vegas 2015 Pub Crawl Group 9

Houston EVE Meet

Maximus Aerelius
PROPHET OF ENIGMA
#24 - 2013-08-13 16:10:00 UTC
Teckos Pech wrote:
Mag's wrote:
Gummi Worm wrote:
Everywhere we have afk cloacked people that stay all days until dt, especialy in 0.0

My Idea for reduce this problem is add fuel consumption (heavy water?) for cloaking device.
Something like you can stay with a covert ops for max 1 hour (you can also add a new skill that reduce fuel consumption).
Why do you wish to nerf cloaks and what problem does it solve?


I would like one of the whiners to answer this question. Mag's always asks this and I don't think I have ever seen an answer.


Also notice the distinct lack of replies from the OP's on these kind of posts. A person with a genuine idea that they want to work out and revise will feedback and reply but not these little "Hot Drop a Troll" types. I doubt we'll ever see the OP post up in this thread again and so we should just let it slip into the infinite space (anywhere from Page 3 backwards) until the Gods of sanity lock it for inactivity.
Callic Veratar
#25 - 2013-08-13 17:34:28 UTC
The only even remotely acceptable thing I can think of would be that if you cloak, your capacitor stops charging as it's feeding the cloak exclusively. That doesn't really resolve your problem, though, does it. Since if you don't bounce around constantly, you can still AFK cloak forever.
Barbara Nichole
Royal Amarr Institute
Amarr Empire
#26 - 2013-08-13 18:06:44 UTC  |  Edited by: Barbara Nichole
Gummi Worm wrote:
Everywhere we have afk cloacked people that stay all days until dt, especialy in 0.0

My Idea for reduce this problem is add fuel consumption (heavy water?) for cloaking device.
Something like you can stay with a covert ops for max 1 hour (you can also add a new skill that reduce fuel consumption).


Everywhere? You aren't even trying now. We have the giant list o' cloak nerf suggestions right on the top of the forum and you didn't check to see that "your idea" was actually suggested repeatedly starting years ago?

Fuel is a monumentally bad idea. Covert ships have smaller bays and making fuel a cloaking requirement would require fuel bays be added to every ship that may fit a cloak... even adding a fuel bay will not solve the problem though. Look what has been done to black ops and fuel in the past; it's very often just too small.

As I have stated many times stealthing into position for a recon mission sometimes requires an excess of 26 jumps through null sec. Doing this will use your "one hour" fuel supply before you are in place. I choose 26 because that was the actually number of jumps through low and null I need to make one way the last time I reconned a target. If I had had to depend on fuel this would have been impossible (which I argue is the purpose of these nerf posts) even not concidering the return trip the mission would not have been possible.

If you are trapped in a WH when the exit colapses it means you are dead... because your fuel will not last to get you out even if it would have even lasted long enough to do what you needed to do in the WH in the first place.

Fuel for jumping past gate camps could also mean sudden death if you run out before you are safe. These cat and mouse efforts to sneak in and out past gates can take hours.

And requiring fuel would be one more thing WH resident would then have to lug with them in mass quantities into their home...

fuel for cloaking is just one more thing that can go wrong in a dev readjustment...they've made mistakes in the past.

Finally, I do not accept your premise that afk cloaking is a big problem. If someone is cloaked they cannot hurt you. The best way to deal with your fear is to remove these supposedly "afk" cloaked from local; after which you never have to worry about them again because you won't know the afk are there. Unless the real reason you are suggesting this is to deal with the non-afk cloakers (which is what I'm thinking), there really is no reason to add fuel to cloaking. Falling asleep at your keyboard is not against the EULA.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Janna Sway
Ember Inc.
Curatores Veritatis Alliance
#27 - 2013-08-13 18:42:29 UTC  |  Edited by: Janna Sway
Callic Veratar wrote:
The only even remotely acceptable thing I can think of would be that if you cloak, your capacitor stops charging as it's feeding the cloak exclusively. That doesn't really resolve your problem, though, does it. Since if you don't bounce around constantly, you can still AFK cloak forever.


Consider that all systems shut down while you are cloaked, except your impulse drive with great penalty. A ship with a non-CovOps cloaking device is vastly inferior to a noncloaky. The targeting is so vastly crippled, the yellow-boxing takes like ages, and that will get you killed in an engagement. You will die even before you get a lock on your target.

The CovOps frigate is like an advanced shuttle with a lot of electronical systems for exploration, and not combat.
CovOps frigate pilots are literally as timid as a fawn. A cloaked ships cannot use any modules, which means, you cannot get targeted. Without targeting nothing can be done to you, so no attacks or passive cargo- and ship scanning, etc.

Last point, the CovOps cruiser, T2 or T3, can be compared with submarines. The only difference is that in Eve, the submarines are terribly nerfed and on "planet earth" they have no nerfs whatsoever.
Submarines remain unseen under water, possess immense destructive force, run a nuclear reactor for endless power supply, and destroy battleships singlehandedly, without ever being targeted.
Now, let this sink for a moment...

The last considerable change to the cloaking mechanics and cloaked ships can't be a nerf, for they are already tremendously nerfed into oblivion. Seriously, the only change to cloaking and cloaked ships can only be a buff, by that I don't call for a buff. Just let everything the way it is.
Nag'o
Sebiestor Tribe
Minmatar Republic
#28 - 2013-08-13 19:24:29 UTC
Janna Sway wrote:
Callic Veratar wrote:
The only even remotely acceptable thing I can think of would be that if you cloak, your capacitor stops charging as it's feeding the cloak exclusively. That doesn't really resolve your problem, though, does it. Since if you don't bounce around constantly, you can still AFK cloak forever.


Consider that all systems shut down while you are cloaked, except your impulse drive with great penalty. A ship with a non-CovOps cloaking device is vastly inferior to a noncloaky. The targeting is so vastly crippled, the yellow-boxing takes like ages, and that will get you killed in an engagement. You will die even before you get a lock on your target.

The CovOps frigate is like an advanced shuttle with a lot of electronical systems for exploration, and not combat.
CovOps frigate pilots are literally as timid as a fawn. A cloaked ships cannot use any modules, which means, you cannot get targeted. Without targeting nothing can be done to you, so no attacks or passive cargo- and ship scanning, etc.

Last point, the CovOps cruiser, T2 or T3, can be compared with submarines. The only difference is that in Eve, the submarines are terribly nerfed and on "planet earth" they have no nerfs whatsoever.
Submarines remain unseen under water, possess immense destructive force, run a nuclear reactor for endless power supply, and destroy battleships singlehandedly, without ever being targeted.
Now, let this sink for a moment...

The last considerable change to the cloaking mechanics and cloaked ships can't be a nerf, for they are already tremendously nerfed into oblivion. Seriously, the only change to cloaking and cloaked ships can only be a buff, by that I don't call for a buff. Just let everything the way it is.


EVE is so full of horseshit dramaqueens that you can't possibly even BEGIN to consider what COULD be a good idea because it fiddles with a 10 year old bad game mechanic that you exploit.
The fuel idea is good. The idea of a somewhat powered cloaking device is the only thing that can prevent it from being active 24/7. Being cloaked 24/7 is just not a good thing when you want player interaction. Let's say the fuel last for 2 hours. How can this be a bad thing? You can facepalm the funny clown in my pants if that's all you have for an answer.

Brain hackz0r. Execute schizophrenia virus. Hyper-phishing activated. Downloading reality.

rothmal
Vengance Inc.
#29 - 2013-08-13 19:30:06 UTC
gawrshmapooo wrote:
I want to add to the OP:

I think all cloaked ships should be warp-able to, like a cyno, with an icon in the overview [BIG SCARY CLOAKED SHIP I]
Also that cloaked ships are given a giant red outline if they are on grid with you so that you know where to go to decloak them.
Being cloaked should increase your scan res by 5,000,000,000% and lower all of your damage resists by 90%.
I think that cloaked ships should be automatically targeted and shot by your computer.
Cloaks should also cost eleven billion trillion isk so that no one buys them.



i think you should also add that they use 1 plex per hour to stay active
Nikk Narrel
Moonlit Bonsai
#30 - 2013-08-13 19:54:43 UTC
Nag'o wrote:
EVE is so full of horseshit dramaqueens that you can't possibly even BEGIN to consider what COULD be a good idea because it fiddles with a 10 year old bad game mechanic that you exploit.
The fuel idea is good. The idea of a somewhat powered cloaking device is the only thing that can prevent it from being active 24/7. Being cloaked 24/7 is just not a good thing when you want player interaction. Let's say the fuel last for 2 hours. How can this be a bad thing? You can facepalm the funny clown in my pants if that's all you have for an answer.

Underlined key point for clarity.

If you are keen on player interaction, perhaps someone should remove local.

Quite honestly, it is the number one reason why players are able to AVOID interaction in null.

And isn't that kind of interaction, one ship shooting another joyfully, exactly what you are asking for?

I can quite assure you, noone will be complaining of AFK Cloaking after that.
Domanique Altares
Rifterlings
#31 - 2013-08-13 20:06:11 UTC
Nag'o wrote:
Being docked 24/7 is just not a good thing when you want player interaction. Let's say the docking permission lasts for 2 hours. How can this be a bad thing?


FTFY.
Nag'o
Sebiestor Tribe
Minmatar Republic
#32 - 2013-08-13 20:11:44 UTC
Nikk Narrel wrote:
Nag'o wrote:
EVE is so full of horseshit dramaqueens that you can't possibly even BEGIN to consider what COULD be a good idea because it fiddles with a 10 year old bad game mechanic that you exploit.
The fuel idea is good. The idea of a somewhat powered cloaking device is the only thing that can prevent it from being active 24/7. Being cloaked 24/7 is just not a good thing when you want player interaction. Let's say the fuel last for 2 hours. How can this be a bad thing? You can facepalm the funny clown in my pants if that's all you have for an answer.

Underlined key point for clarity.

If you are keen on player interaction, perhaps someone should remove local.

Quite honestly, it is the number one reason why players are able to AVOID interaction in null.

And isn't that kind of interaction, one ship shooting another joyfully, exactly what you are asking for?

I can quite assure you, noone will be complaining of AFK Cloaking after that.


My bad, I meant player activity. Interaction with the game, not necessarily with other players.

Brain hackz0r. Execute schizophrenia virus. Hyper-phishing activated. Downloading reality.

Nikk Narrel
Moonlit Bonsai
#33 - 2013-08-13 20:14:26 UTC
Nag'o wrote:
Nikk Narrel wrote:
Nag'o wrote:
EVE is so full of horseshit dramaqueens that you can't possibly even BEGIN to consider what COULD be a good idea because it fiddles with a 10 year old bad game mechanic that you exploit.
The fuel idea is good. The idea of a somewhat powered cloaking device is the only thing that can prevent it from being active 24/7. Being cloaked 24/7 is just not a good thing when you want player interaction. Let's say the fuel last for 2 hours. How can this be a bad thing? You can facepalm the funny clown in my pants if that's all you have for an answer.

Underlined key point for clarity.

If you are keen on player interaction, perhaps someone should remove local.

Quite honestly, it is the number one reason why players are able to AVOID interaction in null.

And isn't that kind of interaction, one ship shooting another joyfully, exactly what you are asking for?

I can quite assure you, noone will be complaining of AFK Cloaking after that.


My bad, I meant player activity. Interaction with the game, not necessarily with other players.

I salute your honesty in correcting that, sir.

o7
Nag'o
Sebiestor Tribe
Minmatar Republic
#34 - 2013-08-13 20:18:36 UTC
Domanique Altares wrote:
Nag'o wrote:
Being docked 24/7 is just not a good thing when you want player interaction. Let's say the docking permission lasts for 2 hours. How can this be a bad thing?


FTFY.


When someone is docked, by docking too you know exactly where he is. Do you know a lot of systems in the game don't have any stations at all? Do you know there a whole regions out there with just a couple of them? It's a big digital universe that one from EVE Online.
AND I bet that has been discussed before, but meme based communication is, you know, herpa derpa you're wrong, f a i l.

Brain hackz0r. Execute schizophrenia virus. Hyper-phishing activated. Downloading reality.

Nikk Narrel
Moonlit Bonsai
#35 - 2013-08-13 20:25:34 UTC
Nag'o wrote:
Domanique Altares wrote:
Nag'o wrote:
Being docked 24/7 is just not a good thing when you want player interaction. Let's say the docking permission lasts for 2 hours. How can this be a bad thing?


FTFY.


When someone is docked, by docking too you know exactly where he is. Do you know a lot of systems in the game don't have any stations at all? Do you know there a whole regions out there with just a couple of them? It's a big digital universe that one from EVE Online.
AND I bet that has been discussed before, but meme based communication is, you know, herpa derpa you're wrong, f a i l.

Not to descend into meme exchanges, but I would point out a detail.

You only know who is docked, when you yourself can dock.
Otherwise there exists an uncertainty that cannot be avoided.

For a hostile entering a system, with a dozen people in local, two things come to mind.

1. Are they in space, or docked up in that Outpost(s)
2. How the heck does he even know who is in the system when he can't even dock where they are located?
Domanique Altares
Rifterlings
#36 - 2013-08-13 20:40:44 UTC  |  Edited by: Domanique Altares
Nag'o wrote:

When someone is docked, by docking too you know exactly where he is. Do you know a lot of systems in the game don't have any stations at all? Do you know there a whole regions out there with just a couple of them? It's a big digital universe that one from EVE Online.


Yeah, it has nothing to do with memes. More to do with naivete.

I know a lot of systems that have no stations.

I also know entire swaths of nullsec where I do not have docking permissions.

I also know that when I am enrolled in Minmatar FW, I cannot dock in Amarr controlled systems.

So there are plenty of times when I can't dock to see who is there. Therefore I have no idea who is cloaked and who is docked.

What's more is that I fail to give a ****. If they're cloaked or docked, they can't do **** to me. Same as I can't do **** to them if I am cloaked or docked.

If you support putting a timer on the ability to cloak and monitor traffic for a few hours, then I support kicking people out of stations on the same timer. AFK or not is, of course, irrelevant.
Jureth22
EVE-RO
Goonswarm Federation
#37 - 2013-08-13 20:41:41 UTC
triple foot face palm.these people are getting paid to start threads whining about cloacking in the hope it will get nerf.
Nag'o
Sebiestor Tribe
Minmatar Republic
#38 - 2013-08-13 20:43:17 UTC
Nikk Narrel wrote:

Not to descend into meme exchanges, but I would point out a detail.

You only know who is docked, when you yourself can dock.
Otherwise there exists an uncertainty that cannot be avoided.

For a hostile entering a system, with a dozen people in local, two things come to mind.

1. Are they in space, or docked up in that Outpost(s)
2. How the heck does he even know who is in the system when he can't even dock where they are located?


You're talking about Outposts not regular stations. In this case the defenders are already favored for their position. Having an Outpost in the systems grants them the privilege.

Brain hackz0r. Execute schizophrenia virus. Hyper-phishing activated. Downloading reality.

Nikk Narrel
Moonlit Bonsai
#39 - 2013-08-13 20:49:24 UTC
Nag'o wrote:
Nikk Narrel wrote:

Not to descend into meme exchanges, but I would point out a detail.

You only know who is docked, when you yourself can dock.
Otherwise there exists an uncertainty that cannot be avoided.

For a hostile entering a system, with a dozen people in local, two things come to mind.

1. Are they in space, or docked up in that Outpost(s)
2. How the heck does he even know who is in the system when he can't even dock where they are located?


You're talking about Outposts not regular stations. In this case the defenders are already favored for their position. Having an Outpost in the systems grants them the privilege.

Which does not begin to address how a hostile pilot, who is unable to dock at all in described outpost, can know who is in the system this way.

Why are we spoonfeeding this intel to hostile pilots?

With intel channels already available for sov holders, Local is currently a far greater liability than advantage.
Nag'o
Sebiestor Tribe
Minmatar Republic
#40 - 2013-08-14 00:43:51 UTC
Nikk Narrel wrote:
Nag'o wrote:
Nikk Narrel wrote:

Not to descend into meme exchanges, but I would point out a detail.

You only know who is docked, when you yourself can dock.
Otherwise there exists an uncertainty that cannot be avoided.

For a hostile entering a system, with a dozen people in local, two things come to mind.

1. Are they in space, or docked up in that Outpost(s)
2. How the heck does he even know who is in the system when he can't even dock where they are located?


You're talking about Outposts not regular stations. In this case the defenders are already favored for their position. Having an Outpost in the systems grants them the privilege.

Which does not begin to address how a hostile pilot, who is unable to dock at all in described outpost, can know who is in the system this way.

Why are we spoonfeeding this intel to hostile pilots?

With intel channels already available for sov holders, Local is currently a far greater liability than advantage.


Yes, but let's say the hostile ship is using a cloak itself, wich is most probably the case.
Consider the cloak uses some material as fuel like the OP sugested. How much intel will the hostile pilot be able to provide before himself needs to resuply. That depends on the cloaking mechanic but no matter what it is, he will be less time cloaked than the people in the system, because that being their system they should have easier access to resources.

This does add more strategy to scouting than just leaving an afk alt in a system for coming back at random times.

It's just a matter of cloaking not being 100% safe. It should be either an emergency or an strategy resort. If you want safety you should enter a POS shield or dock in a station.
No matter how autonomous they are, even submarines have to resuply sometime if they want their crew to survive.


Brain hackz0r. Execute schizophrenia virus. Hyper-phishing activated. Downloading reality.