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[Odyssey 1.1] Skill group name changes

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Author
jeproghnem
Sacred Skies
#561 - 2013-08-13 05:34:44 UTC
I like it, it all sounds good, except for one thing, which is kinda bothering me, namely:

energy emission systems should be left alone (don't change it to capacitor emission systems), as you do not emit your energy storage, your superconducting battery does not get thrown into the other guy's ship, you send the capacitor's charge into the other ship.
Nova Fox
Novafox Shipyards
#562 - 2013-08-13 07:58:37 UTC
Please Use the Electronic Warfare Systems as a skill group or Electronic Warfare,

Its how the US Navy separates things that things that involve sensory deprivation have little to do with the rest of the craft's electronics outside of feeding it power.

Electronics themselves are more into the control of the craft via electrical signals. Ie Push Joystick go forward is electronics at work. Where as Radio dish counter matches beamed frequency is a electronic warfare art.

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Graygor
Federal Navy Academy
Gallente Federation
#563 - 2013-08-13 11:52:57 UTC
All good but I share Nova Fox's feelings about the EWS skill group.

As others have mentioned, Armour Honeycombing is a more practical name than layering. To me layering suggests adding weight rather than removing it which is what honeycombing would do.

Still, it looks good on sisi and makes a lot of sense. After 7 years of EVE it took all of 2 minutes to get used to it... so hopefully there will not be screams of rage and much gnashing of teeth.

"I think you should buy a new Mayan calendar. Mine has muscle cars on it." - Kenneth O'Hara

"I dont think that can happen, you can see Gray has his invuln field on in his portrait." - Commissar "Cake" Kate

Soporo
#564 - 2013-08-13 12:50:13 UTC
Quote:
Another thumbs down on Spaceship command new name.

Every normal man must be tempted, at times, to spit on his hands, hoist the black flag, and begin slitting throats. - H.L. Mencken

Rich Uncle PennyBags
EVE Online Monopoly
#565 - 2013-08-13 15:23:28 UTC
Soporo wrote:
Quote:
Another thumbs down on Spaceship command new name.



Adding my support.

Keep Spaceship Command.
Solhild
Doomheim
#566 - 2013-08-13 16:33:13 UTC  |  Edited by: Solhild
Agree that it should be Electronic Warfare Systems.

(Electronic Systems confusingly suggests that we're referring to the hardware installed in the ship to help it function)
Solhild
Doomheim
#567 - 2013-08-13 16:42:19 UTC
Rich Uncle PennyBags wrote:
Soporo wrote:
Quote:
Another thumbs down on Spaceship command new name.



Adding my support.

Keep Spaceship Command.


It is Spaceship Command for 'now' rather than Spaceship Piloting.

I agree (with Fox & others) that is should stay as spaceship command as the skills affect much more than, 'how to pilot a particular type of spaceship'.
These skills have bonuses for weapon damage & rof, agility & velocity, cargo capacity, tank hitpoints, etc. etc. In fact the bonuses that kick in from these skills truly make a capsuleer a commander of their starship rather than merely the driver!
Karl Stranne
Hollow and Naught But Ash
#568 - 2013-08-13 16:53:16 UTC
Keep Spaceship Command and Armor Honeycombing.
They make sense and sound cool (which is what it's all about).

Other than that, good stuff.
Yaturi
The Scope
Gallente Federation
#569 - 2013-08-13 19:11:08 UTC
CCP Ytterbium wrote:
Rigging: has all the skills related to rigs that previously were in the “Mechanics” skill group.

Contains the Armor Rigging, Astronautics Rigging, Drone Rigging, Electronic Superiority Rigging, Energy Weapon Rigging,Gallente Defensive Systems, Hybrid Weapon Rigging, Jury Rigging, Launcher Rigging, Projectile Weapon Rigging and Shield Rigging skills.


( ・へ・ )
DetKhord Saisio
Seniors Clan
#570 - 2013-08-13 21:19:52 UTC
Edward Olmops wrote:
A few comments.

CCP should really make an effort to make EVE more beginner-friendly, no doubt.
Some skills like Multitasking and Nanite Control ought to be renamed, because the name is utterly misleading. But.

You are going way to far with this concept.

As many before me have already stated, many of the proposed name changes are uninspiring.
Space Ship Command should really be spaceship command. Really, what's the point?

Also: Every name change that you do also has a NEGATIVE impact on the playability. Simply because all ressources on the web will be outdated.
I have experienced that over and over again with previous renamings (e.g. Auto-Targeting Missiles).
Maybe a newbie didn't get what a F.O.F. missile was.
But a newbie with some minimum cleverness managed to throw that expression into Google and whoa - here we go.
But try to find something if the name has changed during the last two years...
I am really sad about what happened (not) to Evelopedia. I used that A LOT, that was one of my primary ressources when I was a noob. But now it's utterly useless, because each and every single ship and item has been rebalanced.
That should of course not imply that you stop rebalancing because of Evelopedia - God forbid!
But it shows the effect.
There should be only things renamed when it'S REALLY necessary.
And maybe it would also be noob-friendly to update Evelopedia.

That said, I for example always thought it was good that some skills (Electronics, Engineering, Social...) had the same name as their category. That way I would always know which one was the "basic" skill in the category which I needed to train first.
The one that has the most impact on what I was doing.
Compare Electronics (+5% CPU) to Target Breaker Amplification (+?% weird nonsense).
Anything that makes it more likely that new players put their energy into the important skills to let them get into the game faster is a good thing.

Either keep Spaceship Command as is... or rename it Piloting. Listen to the logic.

IMHO, a majority of this game is the learning curve. With that in mind, I suggest you build an Odyssey 1.1 Evelopedia prior to 1.1 going live. Test it. I mean actual testing. You guys do know what that entails, right?
Amateratsu
The Pegasus Project
#571 - 2013-08-14 20:47:19 UTC  |  Edited by: Amateratsu
I think " Electronic System " ( Singular ) should be " Electronic Systems " ( Plural ) since the group has skills that effect more than 1 electronic system.

The same goes for the group " Mechanic " which should be " Mechanics "

Poor Chribba is gonna have his work cut out updating Eveboard after these changesShocked
Garth Pollard
Automelian Syndicate
#572 - 2013-08-15 02:07:38 UTC
Amateratsu wrote:
Poor Chribba is gonna have his work cut out updating Eveboard after these changesShocked


Naah, Chribba strikes me as a halfway decent programmer, so I doubt he did something so foolish as to hardcode names on everything.

....right?
Chribba
Otherworld Enterprises
Otherworld Empire
#573 - 2013-08-15 06:21:22 UTC
Garth Pollard wrote:
Amateratsu wrote:
Poor Chribba is gonna have his work cut out updating Eveboard after these changesShocked


Naah, Chribba strikes me as a halfway decent programmer, so I doubt he did something so foolish as to hardcode names on everything.

....right?

Most is indeed import the dump, run a few scripts and it's pretty much up to date Smile

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Visit my in-game channel 'Holy Veldspar'

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Treborr MintingtonJr
S.N.O.T
S.N.O.T.
#574 - 2013-08-15 14:30:38 UTC
I need a 'Project Management' skill please
Frenjo Borkstar
Doomheim
#575 - 2013-08-15 17:36:13 UTC  |  Edited by: Frenjo Borkstar
In response to the last CCP post, it's not that we're "stuck to an old andoutdated interface" it's that the current interface is fine, and the playerbase doesn't want It changed.

Viriel,

Borkstar Laboratories,

The Borkstar Initiative.

Randey Miromme
My Wormhole Hurts
#576 - 2013-08-16 12:08:36 UTC
I have not read all the posts in this thread but I really hope this is some kind of lame joke. To me it sounds like you are dumbing down.... Next thing you know you will have the ability to use animals from the south pole as your avatar.

Please reconsider....
Thexx Littlechurch
Black Whole Industries
#577 - 2013-08-16 21:54:39 UTC
Change the groupings. Move Thermodynamics and Weapon Upgrades to Engineering etc. Thats a good idea.

DO NOT chage the names of the skills! Thats a bad idea. Stop dumbing this game down. We play this game because its the only complicated MMO left out there. It's really starting to worry me CCP.

Please?

FFS anyone who would come to EVE and stay because the skills are easy to remember is just going to quit when they get owned/scammed repeatedly anyway. These are the people that try the game and ragequit because its "too hard" or my favorite "it's boring". When they say "it's boring" that's poseur-gamer speak for "I don't understand".

MAKE OUR GAME HARDER NOT EASIER.

Maybe I should just go back to tabletop gaming.... Straight
Barzhad
Hoplite Brigade
Ushra'Khan
#578 - 2013-08-17 10:28:02 UTC
Can we pretty please have Neurotoxin Recovery and Nanite Control skills properly explain what they do AND how much percent of the effect they give? why can't descriptions be like nowaday's T1 frigs and cruisers: concrete traits and only then flavor text?!?
Barzhad
Hoplite Brigade
Ushra'Khan
#579 - 2013-08-17 10:31:56 UTC  |  Edited by: Barzhad
Thexx Littlechurch wrote:
Change the groupings. Move Thermodynamics and Weapon Upgrades to Engineering etc. Thats a good idea.

DO NOT chage the names of the skills! Thats a bad idea. Stop dumbing this game down. We play this game because its the only complicated MMO left out there. It's really starting to worry me CCP.

Please?

FFS anyone who would come to EVE and stay because the skills are easy to remember is just going to quit when they get owned/scammed repeatedly anyway. These are the people that try the game and ragequit because its "too hard" or my favorite "it's boring". When they say "it's boring" that's poseur-gamer speak for "I don't understand".

MAKE OUR GAME HARDER NOT EASIER.

Maybe I should just go back to tabletop gaming.... Straight

That's one stupid argument.
so people wouldn't have to google the recommended list of skills is gonna make them sob when they make mistakes? sure..

all the changes looks perfectly good to me. finally Science won't be the dumping ground for every new uncategorized skill.
Ben Fenix
Deep Core Mining Inc.
#580 - 2013-08-19 18:11:37 UTC
Looking at the current build on SISI "Target Navigation Prediction" and "Guided Missile Precision" are also still not fixed. POST

Besides that - with all the issues the players bring up in this thread it seems that the whole skill renaming was just barely being looked at with the necessary sense for detail. I'd really like to see this whole thing being done completely and not just half-baked. So that it is done once and for all instead of the player always to be remembered that this whole renaming thing will come up again and again because the details where skipped in the first place.

#Soup