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If you keep buffing empire how will you get people into null?

Author
Morganta
The Greater Goon
#1 - 2011-11-11 22:43:26 UTC  |  Edited by: Morganta
I thought the idea was to make empire less profitable to make people move to more dangerous areas and give some life back to null.

I can fully understand making some stuff better to help pubbies not ragequit so much, but ffs guys, why not hand out free isk for staying docked up and be done with it, much easier to program into the client....

Aren't you going a bit overboard and borking your own future plans? or are the null buff plans and the min redistribution plans out the window with concarne?

and yes, I'm aware ships are getting buffs also like the DD (destroyer, not doomsday... learn naval abbreviations n00b), but I'm not talking about safety, I'm talking about pros and cons of leaving empire for the casual or even dedicated player?
Flenz
Rancorous Research
#2 - 2011-11-11 22:45:45 UTC
I give up. How?
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#3 - 2011-11-11 22:48:28 UTC
I assume this is about something that is being done or has been done recently, but I don't know what change or changes specifically you are referring to. Could you please specify?
Jaroslav Unwanted
Brutor Tribe
Minmatar Republic
#4 - 2011-11-11 22:49:09 UTC
Answer is simple.

People in empire are : nullsec alts /mission runners/incursion runners
market manipulator
some high sec research POS runners
People who just like kind of semi-afk playing

So who do you actually want in null/low sec... Most of the people who live in high sec got their mains over there ...

Its sad, but unless anomaly "nerf" is reversed nobody will be going anywhere.
Famble
Three's a Crowd
#5 - 2011-11-11 22:50:28 UTC
Until someone can come up with a way to make null accessible to the casual, probably non-corp'd player it can't ever happen.

Casual players play in highsec.

Players with more time to dedicate to Eve are more apt to play in nullsec.

Guess which camp outnumbers the other by a monstrous margin?

See the issue at hand?

If anyone ever looks at you and says,_ "Hold my beer, watch this,"_  you're probably going to want to pay attention.

Aaron Aardvark
Doomheim
#6 - 2011-11-11 22:51:39 UTC
The aim is to get more subs. Where they play is of little concern to the powers that be.
Dustin Roads
THE HEMORRHAGE
#7 - 2011-11-11 22:54:27 UTC
what would make this game truley great would be a huge expanse of continuous space , no gates or wormholes ect , full of all sorts of hidden treasures and aliens and other kinds of weird and wonderful ****, and of course other ppl. all this stuff is found with new style probes and also when u 1st enter its like the "fog" u get in some other games, as u probe out this space u kinda reveal it.

and of course new classes of ships, ie a real exploration vessels , totally customisable ,

make eve feel "big" again, add a new dimesion where huge alliances cant control jack ****,

Takseen
Federal Defense Union
Gallente Federation
#8 - 2011-11-11 22:54:53 UTC
http://www.eveonline.com/devblog.asp?a=blog&bid=946
goes into details on how nullsec will be buffed.

I don't think the plan was ever
"nerf highsec so people will be forced to go to low or null", because that's a terrible plan. More like
"make nullsec fun for the people that want to live in that environment".
Jaroslav Unwanted
Brutor Tribe
Minmatar Republic
#9 - 2011-11-11 22:56:22 UTC
Dustin Roads wrote:
what would make this game truley great would be a huge expanse of continuous space , no gates or wormholes ect , full of all sorts of hidden treasures and aliens and other kinds of weird and wonderful ****, and of course other ppl. all this stuff is found with new style probes and also when u 1st enter its like the "fog" u get in some other games, as u probe out this space u kinda reveal it.

and of course new classes of ships, ie a real exploration vessels , totally customisable ,

make eve feel "big" again, add a new dimesion where huge alliances cant control jack ****,



I read some interpretation of this already. Not an bad idea.

But responses if i remember were.. so you want WH?
Dirk Magnum
Spearhead Endeavors
#10 - 2011-11-11 22:56:45 UTC
Maybe the idea is to make high sec so safe and boring that the people who like the limited conflict opportunities it currently offers will leave and go to low/nullsec instead. Roll

                      "LIVE FAST DIE." - traditional Minmatar ethos [citation needed]

Morganta
The Greater Goon
#11 - 2011-11-11 22:58:01 UTC
Tyberius Franklin wrote:
I assume this is about something that is being done or has been done recently, but I don't know what change or changes specifically you are referring to. Could you please specify?


oh jeeze I can't keep track of all the little changes that all add up to a really big overall buff to empire, they come to my attention every day and i forget half of them

really theres nothing they are doing that most people can argue with, its all pretty good sounding stuff, but when you add it all together you start seeing the bigger picture and its leaning rather heavily in the favor of empire dwellers.

ok yes this is to save subs, but null dwellers sub too, I suppose being able to squash caps & supers with a BC will now keep us occupied and not complaining about a dearth of targets, at least for a little while.

but somehow super tears seem less fulfilling as indie tears
Herzog Wolfhammer
Sigma Special Tactics Group
#12 - 2011-11-11 23:00:30 UTC
Dustin Roads wrote:
what would make this game truley great would be a huge expanse of continuous space , no gates or wormholes ect , full of all sorts of hidden treasures and aliens and other kinds of weird and wonderful ****, and of course other ppl. all this stuff is found with new style probes and also when u 1st enter its like the "fog" u get in some other games, as u probe out this space u kinda reveal it.

and of course new classes of ships, ie a real exploration vessels , totally customisable ,

make eve feel "big" again, add a new dimesion where huge alliances cant control jack ****,






This is basically it.


It's the gates and hence the gank piplelines that form a "great wall of carebear". It only takes a certain desire for a esoteric playstyle to get out of high sec now. Like exploring in a manner of wormhole hopping, not using gates hardly and sneaking about in remote 0.0 systems.

Let us at least be able to dial in a system to system warp, "Star Trek style" without having to be a large corp or alliance - make it a module or a new kind of ship whatever - and the reign of the warp bubble will be replaced by the Combat Probe. We go from "leaving high sec to feed a ship to the gankers" to "having something of a chance".

Bring back DEEEEP Space!

Apollo Gabriel
Kill'em all. Let Bob sort'em out.
Ushra'Khan
#13 - 2011-11-11 23:02:14 UTC  |  Edited by: Apollo Gabriel
Morganta wrote:
Tyberius Franklin wrote:
I assume this is about something that is being done or has been done recently, but I don't know what change or changes specifically you are referring to. Could you please specify?


oh jeeze I can't keep track of all the little changes that all add up to a really big overall buff to empire, they come to my attention every day and i forget half of them

really theres nothing they are doing that most people can argue with, its all pretty good sounding stuff, but when you add it all together you start seeing the bigger picture and its leaning rather heavily in the favor of empire dwellers.

ok yes this is to save subs, but null dwellers sub too, I suppose being able to squash caps & supers with a BC will now keep us occupied and not complaining about a dearth of targets, at least for a little while.

but somehow super tears seem less fulfilling as indie tears


You can't keep track because there is nothing. Your argument is crap, period. But I'll make the stupid thing for you and you'll see it is dumb,

CCP made it so you can't use an "official" channel to Scam

CCP made it so that when you suicide gank you don't get insurance ...

CCP made it so that when your RR turned off and you didn't realize why that reclicking it gave a warning, just like every other aggressive act in the game ... oops wrong argument

CCP bufffed anomalies in null ... oops wrong argument

CCP made it so Super caps arent the ONLY option ... oops wrong argument

CCP made the Dramiel no longer king of frigs ... oops wrong argument

CCP buffed hybrids making it so that 1/4 more ships can engage in pvp ... oops wrong argument

CCP added MORE exploration sites including in LOW and NULL

CCP added player run customs houses which will hurt high sec PI ... oops wrong argument

So EDUCATE us instead of crying about straw men ok?

What you're really missing is carebears are like women, they gotta be warm and comfy if you want to get to the freaky ****.
Always ... Never ... Forget to check your references.   Peace out Zulu! Hope you land well!
Dustin Roads
THE HEMORRHAGE
#14 - 2011-11-11 23:03:39 UTC
Jaroslav Unwanted wrote:
Dustin Roads wrote:
what would make this game truley great would be a huge expanse of continuous space , no gates or wormholes ect , full of all sorts of hidden treasures and aliens and other kinds of weird and wonderful ****, and of course other ppl. all this stuff is found with new style probes and also when u 1st enter its like the "fog" u get in some other games, as u probe out this space u kinda reveal it.

and of course new classes of ships, ie a real exploration vessels , totally customisable ,

make eve feel "big" again, add a new dimesion where huge alliances cant control jack ****,



I read some interpretation of this already. Not an bad idea.

But responses if i remember were.. so you want WH?



yeah i put this idea out ( on another char)not long b4 ccp anounced wormholes.

wormholes are a great addition to eve , ive been part of a fantastic wh corp (aquila) and its has some awesome qualities.

but for alot of ppl its a bit of a ball-ache. and with having to scan out new exits blahblabla it just feels very "systemy" again if u know what i mean.

eve just doesnt have and real "space" shame considering its a space mmo
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#15 - 2011-11-11 23:14:53 UTC
Morganta wrote:
Tyberius Franklin wrote:
I assume this is about something that is being done or has been done recently, but I don't know what change or changes specifically you are referring to. Could you please specify?


oh jeeze I can't keep track of all the little changes that all add up to a really big overall buff to empire, they come to my attention every day and i forget half of them

really theres nothing they are doing that most people can argue with, its all pretty good sounding stuff, but when you add it all together you start seeing the bigger picture and its leaning rather heavily in the favor of empire dwellers.

ok yes this is to save subs, but null dwellers sub too, I suppose being able to squash caps & supers with a BC will now keep us occupied and not complaining about a dearth of targets, at least for a little while.

but somehow super tears seem less fulfilling as indie tears

I guess the way you word it confuses me, as yes, some of the changes do make things safer, though not more or less profitable. I still believe that the best way to get people out to low/null is to make something entirely different instead of more of the same. I'm terrible at living in null. My losses always matched my earnings and those few times it seemed worth while were outmatched by structure grinds and fights that never were. In the end, if the only true difference is the PvP or iskflow for doing the same things, I'm personally not interested.
Montevius Williams
The Scope
Gallente Federation
#16 - 2011-11-11 23:17:41 UTC
This time last year people were saying null sec was overpopulated.

"The American Government indoctrination system known as public education has been relentlessly churning out socialists for over 20 years". - TravisWB

Morganta
The Greater Goon
#17 - 2011-11-11 23:19:18 UTC  |  Edited by: Morganta
Apollo Gabriel wrote:
Morganta wrote:
Tyberius Franklin wrote:
I assume this is about something that is being done or has been done recently, but I don't know what change or changes specifically you are referring to. Could you please specify?


oh jeeze I can't keep track of all the little changes that all add up to a really big overall buff to empire, they come to my attention every day and i forget half of them

really theres nothing they are doing that most people can argue with, its all pretty good sounding stuff, but when you add it all together you start seeing the bigger picture and its leaning rather heavily in the favor of empire dwellers.

ok yes this is to save subs, but null dwellers sub too, I suppose being able to squash caps & supers with a BC will now keep us occupied and not complaining about a dearth of targets, at least for a little while.

but somehow super tears seem less fulfilling as indie tears


You can't keep track because there is nothing. Your argument is crap, period. But I'll make the stupid thing for you and you'll see it is dumb,

CCP made it so you can't use an "official" channel to Scam

CCP made it so that when you suicide gank you don't get insurance ...

CCP made it so that when your RR turned off and you didn't realize why that reclicking it gave a warning, just like every other aggressive act in the game ... oops wrong argument

CCP bufffed anomalies in null ... oops wrong argument

CCP made it so Super caps arent the ONLY option ... oops wrong argument

CCP made the Dramiel no longer king of frigs ... oops wrong argument

CCP buffed hybrids making it so that 1/4 more ships can engage in pvp ... oops wrong argument

CCP added MORE exploration sites including in LOW and NULL

CCP added player run customs houses which will hurt high sec PI ... oops wrong argument

So EDUCATE us instead of crying about straw men ok?

What you're really missing is carebears are like women, they gotta be warm and comfy if you want to get to the freaky ****.


you need to keep abrest of the continual additions

anyhow this is more of a question about the future of the "null buff" as written before CCP failcascaded
Jack All'Trade
Doomheim
#18 - 2011-11-11 23:32:00 UTC
Morganta wrote:
I thought the idea was to make empire less profitable to make people move to more dangerous areas and give some life back to null.

I can fully understand making some stuff better to help pubbies not ragequit so much, but ffs guys, why not hand out free isk for staying docked up and be done with it, much easier to program into the client....

Aren't you going a bit overboard and borking your own future plans? or are the null buff plans and the min redistribution plans out the window with concarne?

and yes, I'm aware ships are getting buffs also like the DD (destroyer, not doomsday... learn naval abbreviations n00b), but I'm not talking about safety, I'm talking about pros and cons of leaving empire for the casual or even dedicated player?

i herd they was tears in this thread. came in and you did not dissappoint. thank you.
Morganta
The Greater Goon
#19 - 2011-11-11 23:35:16 UTC
Jack All'Trade wrote:
Morganta wrote:
I thought the idea was to make empire less profitable to make people move to more dangerous areas and give some life back to null.

I can fully understand making some stuff better to help pubbies not ragequit so much, but ffs guys, why not hand out free isk for staying docked up and be done with it, much easier to program into the client....

Aren't you going a bit overboard and borking your own future plans? or are the null buff plans and the min redistribution plans out the window with concarne?

and yes, I'm aware ships are getting buffs also like the DD (destroyer, not doomsday... learn naval abbreviations n00b), but I'm not talking about safety, I'm talking about pros and cons of leaving empire for the casual or even dedicated player?

i herd they was tears in this thread. came in and you did not dissappoint. thank you.


not sure how you came to that conclusion, you must have low standards
Gogela
Epic Ganking Time
CODE.
#20 - 2011-11-11 23:47:08 UTC
Right now there is no incentive to go to null besides e-peen wars. Anyone wanting to make a big chunk of isk and buy that uber ship does better in empire because the monetary gains are the same as anywhere else in the game and the risk is zero. EvE space is a conformal grey goo... I still haven't read anything that will change that in any meaningful way.

Signatures should be used responsibly...

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