These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

New dev blog: Death to the session change timer!

First post First post
Author
inexistin
Rubbish and Garbage Removal
#61 - 2011-11-11 21:44:09 UTC
Centra Spike wrote:
So now there is no chance to stop a capital ship from undocking and jumping out. Good change CCP.


Ah, my favorite way to troll reds and efficiently haul ship hulls at the same time... Those tears were so delicious...

Good times Lol
Iam Widdershins
Project Nemesis
#62 - 2011-11-11 21:56:38 UTC
Just posting to say that I got 93 clicks in 10 seconds with a touch pad.

Lobbying for your right to delete your signature

YarrMama
Republic Military School
Minmatar Republic
#63 - 2011-11-11 22:26:04 UTC
Grath Telkin wrote:
Did you seriously go to bed when all the people started pointing out the huge exploitable holes in this new change?


Also how is it that you, the game developers, can't see the obvious exploits this allows before you even present us with the change?

You make the game, how can you not see this stuff?

Why are low sec cap ships being made completely immune to any form of aggression now?


Camped in a station? No problem, undock your carrier and just jump out while the enemy stares at you and you're completely immune.

Jump your unscouted jump freighter into a camp? No problem, while you're still invisible just light that cyno and jump out, the only thing anybody else gets to see is a flash from your invisible jump freighter leaving system.

War dec'd by the privateers and stuck in Jita? No problem, undock your Jump freighter and jump straight to lowsec, once you arrive you have more than enough time and are COMPLETELY IMMUNE to any form of aggression while you just redock and repeat the process.


Who in CCP thought this was a good idea?



Oh the tears are strong in this one. Enough tears here to fuel a fleet of jump freighters and carriers for years. LOL - gotta find a better way to get your kills now guys.
Ranger 1
Ranger Corp
Vae. Victis.
#64 - 2011-11-11 22:29:01 UTC  |  Edited by: Ranger 1
Quote:
Camped in a station? No problem, undock your carrier and just jump out while the enemy stares at you and you're completely immune.


Unless you fall asleep you can do this now by spamming the "jump to" button as soon as your timer runs out... unless you are in a bubble and still nothing changes unless the cap ship is in a kick out station. Then they would have 10 seconds to spin on a dime and make it back into docking range.

Quote:
Jump your unscouted jump freighter into a camp? No problem, while you're still invisible just light that cyno and jump out, the only thing anybody else gets to see is a flash from your invisible jump freighter leaving system.


You can't jump out while invisible, you have to move.

Quote:
War dec'd by the privateers and stuck in Jita? No problem, undock your Jump freighter and jump straight to lowsec, once you arrive you have more than enough time and are COMPLETELY IMMUNE to any form of aggression while you just redock and repeat the process.


I was unaware that you have an invulnerabilty timer at the end of a cyno jump.

If the jump was accurate and you end up inside the docking ring anyway, nothing has changed.


Edit: All of the above aside, I personally feel it would be better to make both times 20sec for consistancy sake.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Gaia Ma'chello
Photosynth
#65 - 2011-11-11 22:30:26 UTC
Grath Telkin wrote:

War dec'd by the privateers and stuck in Jita? No problem, undock your Jump freighter and jump straight to lowsec, once you arrive you have more than enough time and are COMPLETELY IMMUNE to any form of aggression while you just redock and repeat the process.


Who in CCP thought this was a good idea?


It looks like the guy in CCP who thought of this (or at least lent his experience to the process) was:

CCP Atlas who plays the game
CCP Atlas who flies a jump freighter
CCP Atlas who has never gotten caught

CCP Atlas wrote:

From my experiences with jump-ships and undock/dock this does not make a difference. Today you just wait for the session-change timer to go away and spam that dock or jump button. Haven't been caught yet, even with a horde of ships waiting to tackle my lil' ol jump freighter. Smile


Grath Telkin
Amok.
Goonswarm Federation
#66 - 2011-11-11 22:32:03 UTC
YarrMama wrote:



Oh the tears are strong in this one. Enough tears here to fuel a fleet of jump freighters and carriers for years. LOL - gotta find a better way to get your kills now guys.


Hi stupid, I don't hunt jump freighters at all, but anything that makes a fight less likely in a game that already requires you to move heaven and earth to get a fight is a bad change.

Any change that allows you to circumvent combat is a bad change.


Instead of adding more small gang things they've done something to take another out of the game. As it is a small group can set up in a probable JF route and cause havoc, with this change they're basically just spinning their wheels doing nothing since CCP has decided that anything near a station should be virtually untouchable.

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

Grath Telkin
Amok.
Goonswarm Federation
#67 - 2011-11-11 22:35:49 UTC
And to the above posters, yes, I am sure that the CCP guy is an elite jump freighter pilot, and I am sure that tons of people escape from station camps on their own everyday.

Thats only part of the issue, the main issue is that EVERYBODY IN EVE has asked that station docking games be done away with, they are the worst thing in the game.

And yet, instead of fulfilling this one request, they make it worse, but hey, we have a counter that counts the number of spins in station so it should be alright right?

No, no its not, making station games worse is the dumbest thing they could have done.

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

Ranger 1
Ranger Corp
Vae. Victis.
#68 - 2011-11-11 22:45:00 UTC
Grath Telkin wrote:
And to the above posters, yes, I am sure that the CCP guy is an elite jump freighter pilot, and I am sure that tons of people escape from station camps on their own everyday.

Thats only part of the issue, the main issue is that EVERYBODY IN EVE has asked that station docking games be done away with, they are the worst thing in the game.

And yet, instead of fulfilling this one request, they make it worse, but hey, we have a counter that counts the number of spins in station so it should be alright right?

No, no its not, making station games worse is the dumbest thing they could have done.


Well, not to be snarky, but if we go by your view of how things work then they HAVE done away with station games. If it's blatantly obvious that camping that station is not going to achieve anything (unless you have it bubbled) then the station games stop and combat focuses on other area's and tactics.

Just sayin'.

For the record, I have no issue with station games.

Just making an observation that if your definition of "doing away with docking games" is to make it impossible to undock without getting snagged and killed then when they get tired of spamming local they will simply log off anyway.... completely removing the option of catching them at another location.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Darius III
Interstellar eXodus
The Initiative.
#69 - 2011-11-11 22:47:19 UTC
Not bothering to read everything in the comments, but it seems to me that this is bad news.

You can currently switch ships as fast as you can click "Board Ship" Are you now ADDING a timer to switching ships in stations?

It means a 33% reduction in the time it takes to reship in station (meaning reinforcements within system can get on the field quicker) OR since the current time to reship is ZERO SECONDS-can you get in a ship in under 0 seconds?

Maybe I am confused. Or maybe CCP's left hand doesnt know what the right is doing, and if so I am troubled that Dev's don't know enough about the current build to know WTH is happening. I sure hope they arent adding 20 second timer to ship switching.

Hmmm

Ranger 1
Ranger Corp
Vae. Victis.
#70 - 2011-11-11 23:00:15 UTC
Darius III wrote:
Not bothering to read everything in the comments, but it seems to me that this is bad news.

You can currently switch ships as fast as you can click "Board Ship" Are you now ADDING a timer to switching ships in stations?

It means a 33% reduction in the time it takes to reship in station (meaning reinforcements within system can get on the field quicker) OR since the current time to reship is ZERO SECONDS-can you get in a ship in under 0 seconds?

Maybe I am confused. Or maybe CCP's left hand doesnt know what the right is doing, and if so I am troubled that Dev's don't know enough about the current build to know WTH is happening. I sure hope they arent adding 20 second timer to ship switching.



No, they are not adding a 20 second timer to switching ships.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Grath Telkin
Amok.
Goonswarm Federation
#71 - 2011-11-11 23:00:48 UTC  |  Edited by: Grath Telkin
Ranger 1 wrote:


Well, not to be snarky, but if we go by your view of how things work then they HAVE done away with station games. If it's blatantly obvious that camping that station is not going to achieve anything (unless you have it bubbled) then the station games stop and combat focuses on other area's and tactics.

Just sayin'.

For the record, I have no issue with station games.

Just making an observation that if your definition of "doing away with docking games" is to make it impossible to undock without getting snagged and killed then when they get tired of spamming local they will simply log off anyway.... completely removing the option of catching them at another location.



I can see your point of view, but currently there are 2 ways to generate a fight in EVE.

1) Camp a station until they get tired of it and undock a fleet to fight.


2) Shoot inanimate objects and generate a timer that causes a massive blob to form and then you get an epic fleet fight, maybe, assuming the enemy won't stand down.


This change basically eliminates number one, as you won't kill anything on the undock anymore, so camping somebody in station is basically just a waste of everybodies time, you can't generate a fight because you aren't bothering the station residents because, you can't kill any of them.

So that leaves us with the inanimate objects, and Im not sure if you've noticed, but 0.0 as a whole is pretty sick of shooting structures, its in large part the cause of the stagnation.

NOBODY likes it, its boring, it sucks up hours of time and it has little to no effect since its so incredibly slanted towards the defender (one slip and the attacker is reset to 0, where as the defender has a full week and 3 shots to get it right).

Structure shooting sucks, and its dumb, its a shining example of why the dominion expansion was bad, and why supercarrier exploded across EVE (if you dont use them get used to fleet participation tanking as you force your guys to show up for boring structure grinds night after night).

Station games are dumb, using a station to generate a fight so you don't have to endure structure shooting to get it done isn't.

And your reply wasn't snarky at all.

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

ThisIsntMyMain
Doomheim
#72 - 2011-11-11 23:01:27 UTC  |  Edited by: ThisIsntMyMain
Darius III wrote:

Maybe I am confused.


Yes, yes you are.

Grath Telkin wrote:

Its al f....ing f...ed


Take a deep breath and eat a chill pill dude. How about you get on SiSi and actually TEST what you're complaining about Because as has been pointed out already several of your points are wrong.
CCP Explorer
C C P
C C P Alliance
#73 - 2011-11-11 23:02:56 UTC  |  Edited by: CCP Explorer
Darius III wrote:
Not bothering to read everything in the comments, but it seems to me that this is bad news.

You can currently switch ships as fast as you can click "Board Ship" Are you now ADDING a timer to switching ships in stations?

It means a 33% reduction in the time it takes to reship in station (meaning reinforcements within system can get on the field quicker) OR since the current time to reship is ZERO SECONDS-can you get in a ship in under 0 seconds?

Maybe I am confused. Or maybe CCP's left hand doesnt know what the right is doing, and if so I am troubled that Dev's don't know enough about the current build to know WTH is happening. I sure hope they arent adding 20 second timer to ship switching.
You would be confused...

It says in the dev blog that "The most bothersome place where the session-change timer kicked in was in stations when changing ships. The timer for changing ships in station was removed completely in the Incarna expansion by fundamentally changing the way changing ships is done." We are not adding it back in that particular place, rather we are reducing it from 30 seconds to 20 seconds in those other places it still exists.

Erlendur S. Thorsteinsson | Senior Development Director | EVE Online // CCP Games | @CCP_Explorer

VonKolroth
Anarchist's Anonymous
#74 - 2011-11-11 23:03:25 UTC
Darius III wrote:
Not bothering to read everything in the comments, but it seems to me that this is bad news.

You can currently switch ships as fast as you can click "Board Ship" Are you now ADDING a timer to switching ships in stations?

It means a 33% reduction in the time it takes to reship in station (meaning reinforcements within system can get on the field quicker) OR since the current time to reship is ZERO SECONDS-can you get in a ship in under 0 seconds?

Maybe I am confused. Or maybe CCP's left hand doesnt know what the right is doing, and if so I am troubled that Dev's don't know enough about the current build to know WTH is happening. I sure hope they arent adding 20 second timer to ship switching.


Have you been drinking?

Sent from my Gallente Erabus Titan on -FA- SRP

Zagdul
Federal Navy Academy
Gallente Federation
#75 - 2011-11-11 23:27:05 UTC
What if you go through more than 3 docking procedures in under 1m30s your paperwork for docking begins to get delayed while your session timer runs out.

Dual Pane idea: Click!

CCP Please Implement

Neo Agricola
Gallente Federation
#76 - 2011-11-11 23:33:15 UTC
Zagdul wrote:
What if you go through more than 3 docking procedures in under 1m30s your paperwork for docking begins to get delayed while your session timer runs out.

LOL

DISSONANCE is recruiting Members: https://forums.eveonline.com/default.aspx?g=posts&m=706442#post706442 Black-Mark Alliance Recruitment: https://forums.eveonline.com/default.aspx?g=posts&t=6710

Raid'En
#77 - 2011-11-11 23:34:37 UTC  |  Edited by: Raid'En
Zagdul wrote:
What if you go through more than 3 docking procedures in under 1m30s your paperwork for docking begins to get delayed while your session timer runs out.

yeah, something not allowing you to undock / redock immediatly after 2-3-4 times would be nice, to nerf a bit docking games.

i would say the same method as for wormhole would be very nice.

for those who don't know, jumping though wormholes is easier than gate, cause you are not 12km away, but in range to rejump immeatly after session timer, so you can rejump without anywa risk with the jumping cloak.
BUT you can only do that once. if you try to jump twice on the same wormhole, you get à 4 minutes timer, which forbid you to jump again here.

you can easily apply this system to docking.
Centra Spike
Lonetrek Consulting Group
#78 - 2011-11-11 23:35:01 UTC
Raid'En wrote:
Centra Spike wrote:
So now there is no chance to stop a capital ship from undocking and jumping out. Good change CCP.

as has said there were already no chance if the pilot wasn't lagging. won't change anything.


Just because something is hard doesn't mean it's impossible. This change would make it impossible.

There is a pretty huge difference between hard and impossible. And a Dev using his singular experience is not justification enough for such a sweeping change.

Follow us @PLIRC!

Raid'En
#79 - 2011-11-11 23:37:33 UTC
Centra Spike wrote:
Raid'En wrote:
Centra Spike wrote:
So now there is no chance to stop a capital ship from undocking and jumping out. Good change CCP.

as has said there were already no chance if the pilot wasn't lagging. won't change anything.


Just because something is hard doesn't mean it's impossible. This change would make it impossible.

There is a pretty huge difference between hard and impossible. And a Dev using his singular experience is not justification enough for such a sweeping change.

well, then explain me what you can do currently, and what you can't anymore after this change ? cause i really don't see what you mean here.
Grath Telkin
Amok.
Goonswarm Federation
#80 - 2011-11-11 23:41:55 UTC  |  Edited by: Grath Telkin
Raid'En wrote:
Centra Spike wrote:
Raid'En wrote:
Centra Spike wrote:
So now there is no chance to stop a capital ship from undocking and jumping out. Good change CCP.

as has said there were already no chance if the pilot wasn't lagging. won't change anything.


Just because something is hard doesn't mean it's impossible. This change would make it impossible.

There is a pretty huge difference between hard and impossible. And a Dev using his singular experience is not justification enough for such a sweeping change.

well, then explain me what you can do currently, and what you can't anymore after this change ? cause i really don't see what you mean here.


Right now there is a chance, however brief, that you catch the target pilot asleep at the wheel, and you can grab him.

Its not much of one but its actually there, and people get caught.

If they make this change there is absolutely ZERO chance.

EDIT: to put it in another light, right now, as a cov ops crosses a gate, there is a chance he can get caught, when he moves off the gate, but this change is akin to him never decloaking after jump in. Its just impossible to catch him.

Malcanis - Without drone assign, the slowcat doctrine will wither and die.