These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Skills and wallet

Author
Wedgie Nelson
Dogs of Capitalism Stellar Trade Clearinghouse
#1 - 2013-08-13 01:08:05 UTC
2 thing I'd like to see in the game. First and mostly, shared wallet and Inventory on characters on the same account, you can make it a feature you can turn on or off, it would save so much time from doing contracts between characters and logging in and out again, very annoying.

2nd thing is and I can see reasons why you wouldn't want to do this, purchasing skill points or making skill points some kind of tradable drop, very annoying wanting to peruse a skill and having to wait a month. and yea I know, but it can be done right where it wouldn't hurt the game
Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
#2 - 2013-08-13 01:16:12 UTC
Wedgie Nelson wrote:
2 thing I'd like to see in the game. First and mostly, shared wallet and Inventory on characters on the same account, you can make it a feature you can turn on or off, it would save so much time from doing contracts between characters and logging in and out again, very annoying.

2nd thing is and I can see reasons why you wouldn't want to do this, purchasing skill points or making skill points some kind of tradable drop, very annoying wanting to peruse a skill and having to wait a month. and yea I know, but it can be done right where it wouldn't hurt the game

1. Create your own corp and use corp wallet.

2. There no way to do it and not hurt the game.

Opinions are like assholes. Everybody got one and everyone thinks everyone else's stinks.

ShahFluffers
Ice Fire Warriors
#3 - 2013-08-13 01:20:17 UTC
Wedgie Nelson wrote:
First and mostly, shared wallet and Inventory on characters on the same account, you can make it a feature you can turn on or off, it would save so much time from doing contracts between characters and logging in and out again, very annoying.

Would it be nice? Yes.
Would it be immersion breaking? Yes.
Would it make logistics and trading insanely easy (have one character in a trade hub and the other at your HQ or another trade hub)? Yes, again.

Characters are kept "separate" for good reasons.

Wedgie Nelson wrote:
2nd thing is and I can see reasons why you wouldn't want to do this, purchasing skill points or making skill points some kind of tradable drop, very annoying wanting to peruse a skill and having to wait a month. and yea I know, but it can be done right where it wouldn't hurt the game

You will receive a bounty from me when I log in tonight. Evil

This idea encourages grinding and farming. I... HATE... grinding and farming with a fiery passion of a thousand burning suns. It takes away from the game by effectively introducing a "you need to catch up" mentality and forcing people to grind and farm unless they are willing to "fall behind."


Also... you don't need max skill to do anything. Having level 4 in a skill gives you about 80% of the effectiveness for 17% of the total time cost... and having all the skills in a specialty up to level 4 makes you, again, about 80 to 90% as effective as someone who has that specialty's skills to level 5... which is nothing an Ewar module or counter-tactic can't fix.
Wedgie Nelson
Dogs of Capitalism Stellar Trade Clearinghouse
#4 - 2013-08-13 01:21:24 UTC
Kirimeena D'Zbrkesbris wrote:
Wedgie Nelson wrote:
2 thing I'd like to see in the game. First and mostly, shared wallet and Inventory on characters on the same account, you can make it a feature you can turn on or off, it would save so much time from doing contracts between characters and logging in and out again, very annoying.

2nd thing is and I can see reasons why you wouldn't want to do this, purchasing skill points or making skill points some kind of tradable drop, very annoying wanting to peruse a skill and having to wait a month. and yea I know, but it can be done right where it wouldn't hurt the game

1. Create your own corp and use corp wallet.

2. There no way to do it and not hurt the game.






1. shouldn't have to do that, there is no reason, but there are reason not to create your own dummy corp, it stops you from joining a real corp

2. No it wouldn't ruin the game,
Wedgie Nelson
Dogs of Capitalism Stellar Trade Clearinghouse
#5 - 2013-08-13 01:27:50 UTC  |  Edited by: Wedgie Nelson
ShahFluffers wrote:
Wedgie Nelson wrote:
First and mostly, shared wallet and Inventory on characters on the same account, you can make it a feature you can turn on or off, it would save so much time from doing contracts between characters and logging in and out again, very annoying.

Would it be nice? Yes.
Would it be immersion breaking? Yes.
Would it make logistics and trading insanely easy (have one character in a trade hub and the other at your HQ or another trade hub)? Yes, again.

Characters are kept "separate" for good reasons.

Wedgie Nelson wrote:
2nd thing is and I can see reasons why you wouldn't want to do this, purchasing skill points or making skill points some kind of tradable drop, very annoying wanting to peruse a skill and having to wait a month. and yea I know, but it can be done right where it wouldn't hurt the game

You will receive a bounty from me when I log in tonight. Evil

This idea encourages grinding and farming. I... HATE... grinding and farming with a fiery passion of a thousand burning suns. It takes away from the game by effectively introducing a "you need to catch up" mentality and forcing people to grind and farm unless they are willing to "fall behind."


Also... you don't need max skill to do anything. Having level 4 in a skill gives you about 80% of the effectiveness for 17% of the total time cost... and having all the skills in a specialty up to level 4 makes you, again, about 80 to 90% as effective as someone who has that specialty's skills to level 5... which is nothing an Ewar module or counter-tactic can't fix.




Yes of course, how silly of me, I forgot this game has more game snobs than any other mmo out there, I'm surprised they just don't delete this section of the board, I'm sure when they introduce a player reward you go into hysterics, LOL. you cannot possibly believe that sharing wallet and Inventory would ruin the game? loosen up your world will not end. heaven forbid we save players 5 min of useleess switching between accounts
brinelan
#6 - 2013-08-13 01:30:46 UTC
Wedgie Nelson wrote:
ShahFluffers wrote:
Wedgie Nelson wrote:
First and mostly, shared wallet and Inventory on characters on the same account, you can make it a feature you can turn on or off, it would save so much time from doing contracts between characters and logging in and out again, very annoying.

Would it be nice? Yes.
Would it be immersion breaking? Yes.
Would it make logistics and trading insanely easy (have one character in a trade hub and the other at your HQ or another trade hub)? Yes, again.

Characters are kept "separate" for good reasons.

Wedgie Nelson wrote:
2nd thing is and I can see reasons why you wouldn't want to do this, purchasing skill points or making skill points some kind of tradable drop, very annoying wanting to peruse a skill and having to wait a month. and yea I know, but it can be done right where it wouldn't hurt the game

You will receive a bounty from me when I log in tonight. Evil

This idea encourages grinding and farming. I... HATE... grinding and farming with a fiery passion of a thousand burning suns. It takes away from the game by effectively introducing a "you need to catch up" mentality and forcing people to grind and farm unless they are willing to "fall behind."


Also... you don't need max skill to do anything. Having level 4 in a skill gives you about 80% of the effectiveness for 17% of the total time cost... and having all the skills in a specialty up to level 4 makes you, again, about 80 to 90% as effective as someone who has that specialty's skills to level 5... which is nothing an Ewar module or counter-tactic can't fix.




Yes of course, how silly of me, I forgot this game has more game snobs than any other mmo out there, I'm surprised they just don't delete this section of the board, I'm sure when they introduce a player reward you go into hysterics, LOL. you cannot possibly believe that sharing wallet and Inventory would ruin the game? loosen up your world will not end


Shared wallet and inventory, like a corp wallet and office?

and yes, buying skillpoints.. you must be from wow or some pay to win game before here. The day this becomes pay 2 win is the day enough people leave that eve will actually die.
Wedgie Nelson
Dogs of Capitalism Stellar Trade Clearinghouse
#7 - 2013-08-13 01:34:20 UTC
thats stupid why should I have to setup a dummy corp to do this? this is like talking to a bunch of old ladies, just shout them down and not listen to anything. LMAO
Wedgie Nelson
Dogs of Capitalism Stellar Trade Clearinghouse
#8 - 2013-08-13 01:41:37 UTC
ShahFluffers wrote:
Wedgie Nelson wrote:
First and mostly, shared wallet and Inventory on characters on the same account, you can make it a feature you can turn on or off, it would save so much time from doing contracts between characters and logging in and out again, very annoying.

Would it be nice? Yes.
Would it be immersion breaking? Yes.
Would it make logistics and trading insanely easy (have one character in a trade hub and the other at your HQ or another trade hub)? Yes, again.

Characters are kept "separate" for good reasons.

Wedgie Nelson wrote:
2nd thing is and I can see reasons why you wouldn't want to do this, purchasing skill points or making skill points some kind of tradable drop, very annoying wanting to peruse a skill and having to wait a month. and yea I know, but it can be done right where it wouldn't hurt the game

You will receive a bounty from me when I log in tonight. Evil

This idea encourages grinding and farming. I... HATE... grinding and farming with a fiery passion of a thousand burning suns. It takes away from the game by effectively introducing a "you need to catch up" mentality and forcing people to grind and farm unless they are willing to "fall behind."


Also... you don't need max skill to do anything. Having level 4 in a skill gives you about 80% of the effectiveness for 17% of the total time cost... and having all the skills in a specialty up to level 4 makes you, again, about 80 to 90% as effective as someone who has that specialty's skills to level 5... which is nothing an Ewar module or counter-tactic can't fix.



and yes please bounty me, thats like writing me a check with multi-accounts. but nooooo we wouldn't want to talk about that little loophole would we eh? it'd destroy the purity and beauty of the game huh, lol you guys crack me up.


ShahFluffers
Ice Fire Warriors
#9 - 2013-08-13 01:45:56 UTC  |  Edited by: ShahFluffers
Wedgie Nelson wrote:
Yes of course, how silly of me, I forgot this game has more game snobs than any other mmo out there, I'm surprised they just don't delete this section of the board, I'm sure when they introduce a player reward you go into hysterics, LOL. you cannot possibly believe that sharing wallet and Inventory would ruin the game? loosen up your world will not end. heaven forbid we save players 5 min of useleess switching between accounts

Obviously you don't understand how powerful the ability to move billions in assets across the entire map nearly instantaneously is.

I wouldn't need to use Freighters anymore. Or haulers of any kind. I could simply use an alt to buy stuff at a market hub, share it with my main character out in the backwoods of 0.0, switch characters, and then use those items without ever having put in any effort or risk.
It also allows traders to move between and trade between different hubs with ridiculous ease.

What does all this mean?
- logistics and hauling professions become obsolete (because it's easier and safer to use an alt and "share" stuff with it)...
- prices in different places will become homogenized (because it's equally easy to go to shop at a trade hub as it is to shop in your current station)...
- it effectively ends the profession of supplying "small" or "niche" markets in the far corners of the game.
- it promotes more centralized market hubs (why buy anywhere else when the alt doesn't need to leave the station and can just transfer assets?)

It isn't about "having my panties in a bunch" (though they usually are). It's about respecting overall "balance" and understanding that some inconvenience is actually good for long term gameplay (and can even open up new professions for those players willing to do it).

edit:
Wedgie Nelson wrote:
and yes please bounty me, thats like writing me a check with multi-accounts. but nooooo we wouldn't want to talk about that little loophole would we eh?

What loophole? It'll cost you more in ships to get the bounty off of your alt (remember, the "killer" only gets ~20% of the value of the ship each time it blows up).
Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
#10 - 2013-08-13 02:46:28 UTC
ShahFluffers wrote:

Wedgie Nelson wrote:
and yes please bounty me, thats like writing me a check with multi-accounts. but nooooo we wouldn't want to talk about that little loophole would we eh?

What loophole? It'll cost you more in ships to get the bounty off of your alt (remember, the "killer" only gets ~20% of the value of the ship each time it blows up).

you shouldnt have told him that. Sad

Opinions are like assholes. Everybody got one and everyone thinks everyone else's stinks.