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[Odyssey 1.1] Skill group name changes

First post First post First post
Author
Solhild
Doomheim
#541 - 2013-08-09 10:29:20 UTC
I'm very happy with the changes now.

I'm actually ok with Armor Layering as it suggests that unnecessary thickness is removed where it isn't needed.
Armor honeycombing also makes sense from the point of view that Armor would be voided internally to save weight - this term is probably less appropriate and confusing to some people.
Moneta Curran
Federal Defense Union
Gallente Federation
#542 - 2013-08-09 10:58:56 UTC

Because to layer stuff means taking a bit off of a stack, right.
When I put on an additional layer of clothing I am actually stripping.

Yes, very good.
Rowells
Blackwater USA Inc.
Pandemic Horde
#543 - 2013-08-09 12:00:43 UTC
Moneta Curran wrote:

When I put on an additional layer of clothing I am actually stripping.

Yes, very good.

*pulls out dollars
Solhild
Doomheim
#544 - 2013-08-09 12:37:23 UTC
Moneta Curran wrote:

Because to layer stuff means taking a bit off of a stack, right.
When I put on an additional layer of clothing I am actually stripping.

Yes, very good.


Presumably you know which layers to take off if you're too hot?
Tlat Ij
Hedion University
Amarr Empire
#545 - 2013-08-09 17:42:45 UTC
CCP Ytterbium wrote:
Electronic Warfare Systems: is the old “electronics” group. Now only contains offense EW related skills.

fixd.

If the group only has EW related skills the name should reflect that since you are trying to make the naming more obvious and whatnot.
Solhild
Doomheim
#546 - 2013-08-09 22:24:36 UTC  |  Edited by: Solhild
Edited.
Little Dragon Khamez
Guardians of the Underworld
#547 - 2013-08-10 08:06:04 UTC
Armour honeycombing is better though as it implies fitting armour with the plates interiors hollowed out to lighten it whilst retaining strength. Layering conveys the opposite.

Dumbing down of Eve Online will result in it's destruction...

Emiko P'eng
#548 - 2013-08-10 19:27:45 UTC
Overall:

Honeycomb Armour is an Internationally recognised term. That covers a whole multitude of composite armours that are both light weight and strong. While Armour Layering sounds like you are adding armour!

Also I agree withe the earlier comment that Electronic Warfare Systems is better than Electronic System.
B33R
Shadow State
Goonswarm Federation
#549 - 2013-08-12 02:09:24 UTC  |  Edited by: B33R
Is the Primary and Secondary attributes going to change (or matchup or whatever) when you change the names and locations? because if so i want some additional remaps...

edit: or just make remapping attributes allowed at 6 months instead of a yearly bases.
Jack Miton
School of Applied Knowledge
Caldari State
#550 - 2013-08-12 03:24:10 UTC
CCP, ALL of these name changes are 100% pointless and arbitrary.
Please spend time on things that are actually beneficial.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Creca
O.Z. Prizon
#551 - 2013-08-12 17:22:33 UTC
Put Salvaging in Scanning group please. Since is more connected to scanning/exploration thing than to industry.
Maximus Aerelius
PROPHET OF ENIGMA
#552 - 2013-08-12 17:57:29 UTC
Hull Upgrades and Remote Hull Repair Systems in Armor category?

Could they\would they not be better suited to a Structure\Hull category? What about standardising the name to Remote Structure Repair as Hull?

Just logged onto SiSi to test 1.1 and had this to feedback.
Abishai
#553 - 2013-08-12 18:22:23 UTC
"Capacitor Emission Systems"

Jettisoning capacitors will surely damage my ship’s computers. Can I emit the energy from them instead?
Maximus Aerelius
PROPHET OF ENIGMA
#554 - 2013-08-12 19:19:44 UTC  |  Edited by: Maximus Aerelius
Targeting Skill Group:

Gravimetric Sensor Compensation?
Ladar Sensor Compensation?

In targeting? Wouldn't these be better placed in Electronic Systems or in a New Group:

"Electronic Counter Systems" or
"Electronic Counter-Warfare (Systems)" or
"Electronic Counter-Warfare Systems"

Along with a group called:

"Electronic Warfare Systems"
Maximus Aerelius
PROPHET OF ENIGMA
#555 - 2013-08-12 19:29:49 UTC  |  Edited by: Maximus Aerelius
Can't you just "Sub-Group" all skills and make them into a more "Top Level"\logical ordering?

"Electronic Systems" >
-------------------------------Electronic Systems >
-------------------------------Electronic Warfare >
----------------------------------------------------------- Remote Sensor Dampeners
-------------------------------Electronic Reinforcement >
----------------------------------------------------------------------LADAR Compensation
----------------------------------------------------------------------Gravimetric Sensor Compensation

"Weapons Systems" >
-------------------------------Gunnery >
-------------------------------Missiles >
----------------------------------------------Cruise Missiles >
----------------------------------------------------------------------Cruise Missile Specialisation
--------------------------------------------- Heavy Missiles >
--------------------------------------------------------------------- Heavy Missile Specialisation
----------------------------------------------Proficiency >
----------------------------------------------------------------Missile Bombardment
----------------------------------------------------------------Missile Launcher Operation
----------------------------------------------------------------Missile Projection
----------------------------------------------------------------Missile Launcher Control AKA Rapid Launch (Suggested rename there)
-------------------------------Disruption >
------------------------------------------------Weapon Disruption
Maximus Aerelius
PROPHET OF ENIGMA
#556 - 2013-08-12 19:48:18 UTC  |  Edited by: Maximus Aerelius
What about adding an option to Character Sheet > Skills > Settings to "Hide Level 5 Skills" a bit like the "Show All Skills" options?

This would remove some of the scrolling required for those with lots of Level 5\Maxed Skills?
Rob Crowley
State War Academy
#557 - 2013-08-12 20:38:32 UTC  |  Edited by: Rob Crowley
CCP Ytterbium wrote:
Energy Management, Energy Emission Systems and Energy Systems Operation: have been renamed "Capacitor Management", "Capacitor Emission Systems" and "Capacitor Systems Operation".

I just noticed on SiSi that the Capital Energy Emission Systems skill is unchanged and not consistent with the new naming. Though I have to say I like Energy Emission better, cause energy is what you're actually emitting.
Mara Rinn
Cosmic Goo Convertor
#558 - 2013-08-13 02:39:16 UTC  |  Edited by: Mara Rinn
Time to decide on the colour of the bike shed!

Armor: the "armor layering" vs "armor honeycombing" skill discussion doesn't take into account hair dressing. As any hair dresser knows, you can reduce the bulk of hairdo by "layering" which means reducing the amount of hair present at lower or higher strata. Thus a hair dresser knows exactly what "armor layering" means: you chop away the bits that are too bulky and don't add to the value of the armor plating job. Outdoor sports people also know about layering: it means that you refine just how much you wear to suit the conditions.

Electronic System: Since this group is the Electronic Warfare set of skills, why not call it "Electronic Warfare"? Rename the "Electronic Warfare" skill to "Target Jamming" since that's the set of modules that it interacts with. I'd like to see "ECM" removed from the places where it is redundant: "ECM Target Jamming" should just be "Target Jamming" or "Electronic Counter Measures".

Engineering: Rename "Energy Grid Upgrades" to "Engineering Upgrades" - power diagnostic systems are energy grid upgrades, but they impact shields.

Production: Consider renaming "Industry" to "Material Efficiency".

Resource Processing: these are a mix of harvesting and processing skills. Perhaps "Resource Extraction" might help, since you do need a mixture of the harvesting and processing skills to operate T2 mining lasers and crystals. Ice Harvesting, Gas Cloud Harvesting, Mining and Astrogeology do not relate to "processing" but they do relate to "extraction".

Scanning: what about "Exploration" since that's the career path that these skills support? The hacking minigame is not scanning, neither is it related to scanning (Astrometrics and Survey skills have no impact on the outcome of a hacking mini-game, other than finding the game in the first place).

Overall, a well thought-out set of changes to the skill tree nomenclature.
Mara Rinn
Cosmic Goo Convertor
#559 - 2013-08-13 02:41:24 UTC
Rob Crowley wrote:
CCP Ytterbium wrote:
Energy Management, Energy Emission Systems and Energy Systems Operation: have been renamed "Capacitor Management", "Capacitor Emission Systems" and "Capacitor Systems Operation".

I just noticed on SiSi that the Capital Energy Emission Systems skill is unchanged and not consistent with the new naming. Though I have to say I like Energy Emission better, cause energy is what you're actually emitting.


I concur: better names would be "Energy Emission Systems" or "Capacitor Transfer Systems". Since CCP wants to have the name of the skill (and the equipment tree) reflect the attribute of the target that you are impacting, I'd prefer "Capacitor Transfer Systems".
Vassal Zeren
University of Caille
Gallente Federation
#560 - 2013-08-13 02:56:45 UTC
I vote for keeping the old "missile launcher operation" just like you are keeping spaceship command. Really, do I want missiles, or do I want to OPERATE (Hell Yes) Missile Launchers! The latter defiantly sounds cooler.

A bad analogy is like a leaky screwdriver.