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Player Features and Ideas Discussion

 
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showing up on local has to be removed

First post
Author
Inokuma Yawara
University of Caille
Gallente Federation
#41 - 2013-08-13 00:19:39 UTC
I don't know enough to really say, but I kind of need local, to know when criminally flagged players enter the system I'm mining in, so that I can Get The Fu*k Out.

Watch this space.  New exciting signature in development.

Alaekessa
Matari Combat Research and Manufacture Inc.
#42 - 2013-08-13 00:20:45 UTC
Inokuma Yawara wrote:
I don't know enough to really say, but I kind of need local, to know when criminally flagged players enter the system I'm mining in, so that I can Get The Fu*k Out.

Dscan is your friend, get used to using it and mine fearlessly even in low-sec (yes, even in low-sec)
Seraph Essael
Air
The Initiative.
#43 - 2013-08-13 00:25:56 UTC
They use local as an intel channel etc etc etc... What exactly is stopping you from doing the same...?

The majority of the people crying "remove local from null" would be the exact same people spamming the forums with "not fair, I got killed in null because I didnt know they where in system".

They have intel channels that use local as a basis "x number of pilots, five neuts" or whatever. Set up your own intel channel, start your own corp/alliance that uses local.

Quit crying because you cannot use something they are using against you...

Quoted from Doc Fury: "Concerned citizens: Doc seldom plays EVE on the weekends during spring and summer, so you will always be on your own for a couple days a week. Doc spends that time collecting kittens for the on-going sacrifices, engaging in reckless outdoor activities, and speaking in the 3rd person."

Caviar Liberta
The Scope
Gallente Federation
#44 - 2013-08-13 00:30:15 UTC
Removing local won't remove the gate camp for starters and it seems that camp was missing a couple things. Bubbles and an instalock tackle.
Schalac
Apocalypse Reign
#45 - 2013-08-13 00:33:51 UTC
People are against the removal of local because then it would be hard. Noone in n̶u̶l̶l̶ EVE likes hard.

SCHALAC HAS SPOKEN!! http://eveboard.com/pilot/Schalac

Bizzaro Stormy MurphDog
B.L.U.E L.A.S.E.R.
#46 - 2013-08-13 00:53:43 UTC
samualvimes wrote:
Harry Forever wrote:
we heared NO a couple of times, however no argumets for it... interesting


without local you would die in a lot more gatecamps. Especially at those gates which did not have celestials within D-scan range.

They are bad enough as it is. Imagine not even knowing that there could be a gatecamp!


wut? I don't even . . .

I am not an alt of Chribba.

SmilingVagrant
Doomheim
#47 - 2013-08-13 01:27:33 UTC
Harry Forever wrote:
we heared NO a couple of times, however no argumets for it... interesting


Stop being bad?
Sylveria Relden
#48 - 2013-08-13 01:44:28 UTC
Will never happen.

Realistically, when you enter any system in space, you would have no clue who or what is in the system with you- let alone their exact position(s) and that's what probing/scanning is all about.

Imagine how much more challenging it would be if you actually had to find signatures for everyone in a system to investigate them. Imagine people actually having to pay attention to d-scan to see if someone's popping probes to scan down targets. You wouldn't know if it's a PVP or PVE target until you warped in to investigate it.

My opinion- but I really do believe it would make the game much more exciting for everyone rather than catering to just the few lazy people who don't want to bother with scanning if they don't have to. It might actually bolster the role for people who actually do train scanning skills to scout out systems, etc.

TL;DR If you didn't read the entire post perhaps you're probably ADHD. (seek help)

Iszi
Garoun Investment Bank
Gallente Federation
#49 - 2013-08-13 02:41:42 UTC  |  Edited by: Iszi
What I would like to see is;

Give sov holding entities the ability to hide their presence (in local) in the systems they control. Like a "cyno jammer"(? maybe, not sure of the mechanics of this), except it would be jamming the scanning systems of pilots not in the corp/alliance.

Would be "afk cloakers" could afk all they want, and if they wanted to camp a system and attack miners or mission runners - they would do it at risk, not knowing who may or may not be camping them.
Alaekessa
Matari Combat Research and Manufacture Inc.
#50 - 2013-08-13 03:30:13 UTC
Iszi wrote:
What I would like to see is;

Give sov holding entities the ability to hide their presence (in local) in the systems they control. Like a "cyno jammer"(? maybe, not sure of the mechanics of this), except it would be jamming the scanning systems of pilots not in the corp/alliance.

Would be "afk cloakers" could afk all they want, and if they wanted to camp a system and attack miners or mission runners - they would do it at risk, not knowing who may or may not be camping them.

This would only work or be acceptable (at least IMHO) if Local were made a Strategic Upgrade in the first place.
Marlona Sky
State War Academy
Caldari State
#51 - 2013-08-13 04:04:55 UTC
A thread about local... interesting.
Ustrello
Sebiestor Tribe
Minmatar Republic
#52 - 2013-08-13 04:14:10 UTC
If harry were to join pizza. How long until he was trolled out of the alliance/game?
Nmad Harmzuay
Perkone
Caldari State
#53 - 2013-08-13 04:26:42 UTC
Harry Forever wrote:
yea old story, just another big alliances advantage

they all have their intel channels, spam their system with alts and see who is going back and forth

this awaited me after jumping into JU system just hours ago

https://twitter.com/geistreiches/status/366231500926091265/photo/1

they have seen me coming 5 jumps ahead and were able to prepare, they did mention it to me in chat

as an expert in passing gatecamps i was able to get through, however newbs would have been an easy target

if you want to have more people roaming around in null this local "intel" channel needs to be removed

if I dont talk in local, i should not show up, its that simple, people still have dscan to see things

everybody against this please start crying below ↓


Or you could you know, learn to play? If hostiles in local, don't go directly gate to gate. Check galaxy map for recent kills/pod kills, check active pilots in system. It's not hard to avoid getting killed.
Harry Forever
SpaceJunkys
#54 - 2013-08-13 07:09:53 UTC
Nmad Harmzuay wrote:
Harry Forever wrote:
yea old story, just another big alliances advantage

they all have their intel channels, spam their system with alts and see who is going back and forth

this awaited me after jumping into JU system just hours ago

https://twitter.com/geistreiches/status/366231500926091265/photo/1

they have seen me coming 5 jumps ahead and were able to prepare, they did mention it to me in chat

as an expert in passing gatecamps i was able to get through, however newbs would have been an easy target

if you want to have more people roaming around in null this local "intel" channel needs to be removed

if I dont talk in local, i should not show up, its that simple, people still have dscan to see things

everybody against this please start crying below ↓


Or you could you know, learn to play? If hostiles in local, don't go directly gate to gate. Check galaxy map for recent kills/pod kills, check active pilots in system. It's not hard to avoid getting killed.


blocked, it seems you did not even read the thread
Harry Forever
SpaceJunkys
#55 - 2013-08-13 07:12:14 UTC
Seraph Essael wrote:
They use local as an intel channel etc etc etc... What exactly is stopping you from doing the same...?

The majority of the people crying "remove local from null" would be the exact same people spamming the forums with "not fair, I got killed in null because I didnt know they where in system".

They have intel channels that use local as a basis "x number of pilots, five neuts" or whatever. Set up your own intel channel, start your own corp/alliance that uses local.

Quit crying because you cannot use something they are using against you...


the alliances have way bigger advantages because they see you 5 jumps ahead, just read the thread, I explained it in there

for a newb its useless because you can not see who is in the system ahead, but alliances can, they use local to spread the info on their internal intel channels
Harry Forever
SpaceJunkys
#56 - 2013-08-13 07:16:01 UTC
Caviar Liberta wrote:
Removing local won't remove the gate camp for starters and it seems that camp was missing a couple things. Bubbles and an instalock tackle.


this thread is not about removing gatecamps

blocked because of not reading the thread properly
Harry Forever
SpaceJunkys
#57 - 2013-08-13 07:17:43 UTC
jujumagumboo wrote:
Harry Forever wrote:
yea old story, just another big alliances advantage

they all have their intel channels, spam their system with alts and see who is going back and forth

this awaited me after jumping into JU system just hours ago

https://twitter.com/geistreiches/status/366231500926091265/photo/1

they have seen me coming 5 jumps ahead and were able to prepare, they did mention it to me in chat

as an expert in passing gatecamps i was able to get through, however newbs would have been an easy target

if you want to have more people roaming around in null this local "intel" channel needs to be removed

if I dont talk in local, i should not show up, its that simple, people still have dscan to see things

everybody against this please start crying below ↓


Stay out of space that doesn't belong to you. Problem solved.


b.
Archibald Thistlewaite III
The Royal Society for the Prevention of Miners
#58 - 2013-08-13 07:19:23 UTC
In all seriousness, if there was no local. How would I know if I was in the same system as Chribba?

User of 'Bumblefck's Luscious & Luminous Mustachio Wax'

Erotica 1
Krypteia Operations
#59 - 2013-08-13 07:21:57 UTC
Archibald Thistlewaite III wrote:
In all seriousness, if there was no local. How would I know if I was in the same system as Chribba?


I was wondering the same thing but you posted 1st Big smile

See Bio for isk doubling rules. If you didn't read bio, chances are you funded those who did.

Goddess Ishtar
Aliastra
Gallente Federation
#60 - 2013-08-13 07:33:48 UTC
Harry Forever wrote:
the alliances have way bigger advantages because they see you 5 jumps ahead


The alliance of people who share common cause and work together should always beat the high sec pubbies making bad posts about how they can't be a ~lone wulf~ elite PvPer in Eve Online.