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Loot Drops , the way it should of happened.

Author
Dustin Roads
THE HEMORRHAGE
#1 - 2011-11-11 21:52:01 UTC
i remeber a while ago ccp talking of altering the loot tables to decrease the amount of mins coming from missions ect , i thought at the time this was a great idea.

however what ccp actually did was no-where near close to what they should of done, in all fairness the only thing they did do was screw up some meta 4 items drop rate to nearly kill off some t2 mods.

Anyway thats besides the point. im more interested in what ccp should of done

And imo what really needs to happen

1. remove all manufacterable items from rat drops ( ie , anything that can be made in game by the player base does not drop at all) now this does 2 very important things , 1 it give t1 manufactuers a bloody good and much needed boost. and 2 it removes a considerable amount of mins from missions ratting ect, giving miners a bloody good boost to boot.

2. the meta 1-4 items should come from corresponding rat drops, let me give you an example, im going to use bs size rats in a lvl 4 mssion , as most of you will know these bs's can come in various levels of toughness and value.

the easiest/least valuble have a chance to drop meta 1 items and obviously the toughest / most valuble have a chance to drop meta 4 items ( notice the word "chance") this should make meta 4 items as valuble as they used to be ( in some cases )

metal scraps should be moved to salvaging

overall this is going to give those t1 mod makers a nice boost , miners a nice boost , on the other hand it may take away some isk from missions (for those who loot anyway )

unless they get a nice meta 4 drop which should be worth more

Weaselior
GoonWaffe
Goonswarm Federation
#2 - 2011-11-11 21:54:20 UTC
the only loot drops that really matter for minerals are drone alloys

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Nova Fox
Novafox Shipyards
#3 - 2011-11-11 21:55:35 UTC
I think this was being screamed for a couple of years.

Also is there any real reason why CCP insists on having 20,000 different rats? I mean they should break them down by location, role/hull, and veternacy. This should reduce them to about 450 ships per hostile faction although my math could be wrong.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

bornaa
GRiD.
#4 - 2011-11-11 21:55:39 UTC
this is what i post in "no to drone minerals drop" thread:

Maybe something like this:
- No minerals from drones!
- No dropping meta 0 items.
- Change amount of minerals you get when reprocess meta 1/2/3/4 items to very low amounts!

This way we are giving industry CPR and its easy to do.
[Yes, I'm an Amateur](http://www.youtube.com/watch?v=hRa-69uBmIw&feature=relmfu)
Dustin Roads
THE HEMORRHAGE
#5 - 2011-11-11 22:01:19 UTC
when ccp talked of altering loot tables they mentioned removing alot of the t1 meta 0 items from drops ( i could be wrong but thats the impression i was left with)

but as we all know they only really removed a few large guns , most mission loot is t1 meta 0 crap that most mission runners reprocess. and yes drone regions had a huge effect on the mineral availabilty , but i personally think that witht the amount of highsec mission runners , their contribution to the availabilty of minerals isnt something to be sneezed at.

removing it would give a boost to mining even if its not as much as removing drone alloys.
Bloody Wench
#6 - 2011-11-11 22:14:22 UTC
Weaselior wrote:
the only loot drops that really matter for minerals are drone alloys



Not empty quoting Weaselior.

[u]**Shepard Wong Ogeko wrote: **[/u]  CCP should not only make local delayed in highsec, but they should also require one be undocked to use it. Then, even the local spammers have some skin in the game. Support a High Resolution Texture Pack

Avila Cracko
#7 - 2011-11-11 22:27:14 UTC
bornaa wrote:
this is what i post in "no to drone minerals drop" thread:

Maybe something like this:
- No minerals from drones!
- No dropping meta 0 items.
- Change amount of minerals you get when reprocess meta 1/2/3/4 items to very low amounts!

This way we are giving industry CPR and its easy to do.



THIS!

truth, the whole truth and nothing but the truth.

Dustin Roads
THE HEMORRHAGE
#8 - 2011-11-11 22:33:00 UTC  |  Edited by: Dustin Roads
if meta 1-4 became rarer alot of ppl wouldnt reprocess them anyway, which removes even more mins, and as it is most meta 1/2 is worth less than meta 0 because of invention.
Cunane Jeran
#9 - 2011-11-11 23:06:38 UTC
Yeah it'd be nice to see Meta 0's need building instead of being dropped, t1 manufacturing is all but dead beyond ships, ammo and the occasional cheeky module I won't mention here.

Maybe have the NPC's drop components instead that can be sold or used in the production of meta 1,2,3 and 4 items.

Leave minerals however to Miners and Rogue drones.
Dustin Roads
THE HEMORRHAGE
#10 - 2011-11-11 23:08:55 UTC
Cunane Jeran wrote:
Yeah it'd be nice to see Meta 0's need building instead of being dropped, t1 manufacturing is all but dead beyond ships, ammo and the occasional cheeky module I won't mention here.

Maybe have the NPC's drop components instead that can be sold or used in the production of meta 1,2,3 and 4 items.

Leave minerals however to Miners and Rogue drones.



Maybe have the NPC's drop components instead that can be sold or used in the production of meta 1,2,3 and 4 items.

thats a proper good idea
Fix Lag
The Scope
Gallente Federation
#11 - 2011-11-11 23:18:40 UTC
Weaselior wrote:
the only loot drops that really matter for minerals are drone alloys


72% of all minerals

CCP mostly sucks at their job, but Veritas is a pretty cool dude.

Alara IonStorm
#12 - 2011-11-11 23:30:17 UTC
Nova Fox wrote:

Also is there any real reason why CCP insists on having 20,000 different rats? I mean they should break them down by location, role/hull, and veternacy. This should reduce them to about 450 ships per hostile faction although my math could be wrong.

There are like 20 of each rat with slight variations in stats like % 1000hp or 5% chance more of a using a TD =/. It is a little nutz.

I would love if they lessened the number of Rats and bumped up there bounty. Watching 6 Massive Machariels and 10 Cruisers pound my Drake without making a dent looks just plain silly. 1-2 BS and Cruiser / Frig support would do. Throw in a little Incursions magic with RR Rats, Bomber Rats that fire Torps and stuff like that.

Oh and yeah agree with removing the Meta 0 Loot.
Slade Trillgon
Brutor Force Federated
#13 - 2011-11-12 00:31:36 UTC  |  Edited by: Slade Trillgon
Remove meta 0 as drops has been a good suggestion for long time.

Meta 1-4 refine for crap for the few that I have looked at refining. I could be wrong but with my small experience I will assume most if not all meta 1-4 refine for crap minerals.

Meta 1-4 items drop with similar rates as they do now and drop accordingly to the rat 'level' blown up in and only drop items that are being used by that rat, for example shield mods should not drop for armour tanking rats.

Dropping the refine rates of the drone alloys yet again is not wholly a good idea because it could make the drone region even less useful, but would help. But it may be required to change the 'rats' in these regions.

Mining and Tech 1 production needs a massive boost and these would go a long way of pushing that along.


Slade
Opertone
State War Academy
Caldari State
#14 - 2011-11-12 02:37:12 UTC
supported

Less loot from missions. No crappy loot. Give t1 a boost.

This post sums up why the 'best' work with DCM inc.

WARP DRIVE makes eve boring

really - add warping align time 300% on gun aggression and eve becomes great again

Jita Alt666
#15 - 2011-11-12 02:51:40 UTC
Fix Lag wrote:
Weaselior wrote:
the only loot drops that really matter for minerals are drone alloys


72% of all minerals


How much is IRC's rent these days?
DarkAegix
Center for Advanced Studies
Gallente Federation
#16 - 2011-11-12 02:55:28 UTC
In reference to this thread's subject: http://www.englishgrammarsecrets.com/shouldhave/menu.php
FluffyDice
Kronos Research
#17 - 2011-11-12 04:54:14 UTC
Where all the faction tower bpc's be at? Havn't heard of one dropping from a faction spawn in like a year. Was it ever confirmed that they were just removed from the loot tables?
Aqriue
Center for Advanced Studies
Gallente Federation
#18 - 2011-11-12 05:13:52 UTC
If you call 800 Cap booster, scrap metal, 800mm Plates, 1600mm Nanofiber plates, and ECM / ECCM mods valuable loot then your doing it wrong. Its pretty much all I see next to cruiser AB / MWD and frig guns with a sprinkle of cruiser guns, I don't see BS guns that often anymore but get plenty of Arbalest Cruise/Siedge launchers. Not even worthwile to loot most of the time.
Carceret Rinah
Federal Defense Union
Gallente Federation
#19 - 2011-11-12 05:19:15 UTC
I think rats should nothing but salvage. How the heck are we looting brand new autocannons and MWDs off of exploded spaceships? Make us work for the good stuff, as we already get bounties. BPCs for faction mods, not the items themselves. Drones should be the same, but instead of bounties you get a trade-in item similar to faction tags.
Poetic Stanziel
The Scope
Gallente Federation
#20 - 2011-11-12 06:16:51 UTC
Weaselior wrote:
the only loot drops that really matter for minerals are drone alloys

QFT!

And OP ... "should have" not "should of".
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