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Player Features and Ideas Discussion

 
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walk in stations

First post
Author
BearUkraine
Center for Advanced Studies
Gallente Federation
#201 - 2013-08-12 13:28:51 UTC  |  Edited by: BearUkraine
Alpheias wrote:
Belco Ssefeaba wrote:
Alpheias wrote:
I have yet to see compelling arguments why WiS should be implemented at all when WiS at its core is more pointless than missions and really just caters to specific groups of people who really ought to be sterilized.


"I'm incapable of reading the myriad of threads full of cogent points supporting the existence of WIS, and I want everyone who doesn't agree with me to go away and quit reminding me of how wrong and close-minded I am."

Lol


Since you are new around here, I have read similar threads like this one and the tune they play is the same. I have yet to see one that presents solid arguments why CCP should dedicate dev time (which means MONEY) into implementing WiS when the vast majority of players do not want WiS when there is more pressing issues at hand than to implement something that literally is just fluff.

Haha) I love such people. Lets look on your statement from opposite side.
1) have yet to see one that presents solid arguments why CCP should dedicate dev time (which means MONEY) into implementing WiS
Lets leave EVE at all right now and lets try to think about the next - lets imagine there is A game with its story, world etc-etc. Do you think that extention of this A game cant attract new players?
(My opinion - it can, which means MONEY). Bingo #1.

2) the vast majority of players do not want WiS.
As I proposed to look on your statement from opposite side, I can tell you the same - the vast majority of players DO want WiS. Bingo #2.
Mirime Nolwe
Mantra of Pain
#202 - 2013-08-12 13:36:20 UTC
Quote:
(..) when the vast majority of players do not want WiS (...)


You take that from where? Your black hole?
Ssoraszh Tzarszh
Mellivora Nulla Irrumabo
#203 - 2013-08-12 13:47:11 UTC
Oh lovely two threads, same people?

https://forums.eveonline.com/default.aspx?g=posts&m=3479335#post3479335

let's make the threats face each other Street Fighter IV style.
Fight!
BearUkraine
Center for Advanced Studies
Gallente Federation
#204 - 2013-08-12 14:02:23 UTC
Ssoraszh Tzarszh wrote:
Oh lovely two threads, same people?

https://forums.eveonline.com/default.aspx?g=posts&m=3479335#post3479335

let's make the threats face each other Street Fighter IV style.
Fight!

We have jump clones) We can be everywhere Big smile
Alaekessa
Matari Combat Research and Manufacture Inc.
#205 - 2013-08-12 17:21:58 UTC
Flamespar wrote:
Players want to be able to explore the interiors of the EVE universe with their avatars.

What they don't want is a showroom for their micro transaction purchases.


There is truth in this quote.

I think I know the real reason why so many are deadset against WiS.

They can't play FPS and they're afraid that WiS would turn into Dust in Stations, they wouldn't be able to HiS (Hide in Stations) if their cell door could be breached.

I'm not saying that is what I want (well, maybe for Winter Expansion 2017), but I do want interior, sci-fi, non-spaceships gameplay in New Eden. Even if it is sitting around a table gambling or co-op PvE exploring abandoned stations/drone hives/shipwrecks, it would be quantifiable progress towards the "Sci-Fi Simulation" that CCP wants to create rather than just more ways to die in space.
Zimmy Zeta
Perkone
Caldari State
#206 - 2013-08-12 17:41:58 UTC
Alpheias wrote:
I have yet to see compelling arguments why WiS should be implemented at all when WiS at its core is more pointless than missions and really just caters to specific groups of people who really ought to be sterilized.


Maybe my vision of WiS slightly differs from the stereotypical "Barbies in Space"- but I can give you a compelling reason in a single word:

Fear.


Nowhere should be safe in Eve, danger should be everywhere.
Fear makes people dock up in stations.
Fear makes CEOs tell their corp not to undock during war.

Now fear should drive these people out of the station again- since staying in a confined station full of enemies should be more dangerous than trying to undock and flee into open space or just fight your way out.

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Arduemont
Rotten Legion
#207 - 2013-08-12 18:15:45 UTC
I am also of the opinion that any Avatar content that is added should have an Eve-like level of brutality.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Bagrat Skalski
Koinuun Kotei
#208 - 2013-08-12 18:26:51 UTC
Arduemont wrote:
I am also of the opinion that any Avatar content that is added should have an Eve-like level of brutality.


But where exactly? And what projection of force? Personal security drones could make someone nearly as safe as now? And what about personal guns, and police forces?
Alaekessa
Matari Combat Research and Manufacture Inc.
#209 - 2013-08-12 18:32:55 UTC
Zimmy Zeta wrote:
Alpheias wrote:
I have yet to see compelling arguments why WiS should be implemented at all when WiS at its core is more pointless than missions and really just caters to specific groups of people who really ought to be sterilized.


Maybe my vision of WiS slightly differs from the stereotypical "Barbies in Space"- but I can give you a compelling reason in a single word:

Fear.


Nowhere should be safe in Eve, danger should be everywhere.
Fear makes people dock up in stations.
Fear makes CEOs tell their corp not to undock during war.

Now fear should drive these people out of the station again- since staying in a confined station full of enemies should be more dangerous than trying to undock and flee into open space or just fight your way out.

I have to say that I don't think that there is really anyone here who seriously wants "Barbies in Space" (really, I don't even know WTF that means and I assume it was just a slur created by the spaceship elitists).

Spite also makes CEOs tell their corp to not undock during a war.
Ranger 1
Ranger Corp
Vae. Victis.
#210 - 2013-08-12 18:43:04 UTC  |  Edited by: Ranger 1
Bagrat Skalski wrote:
Arduemont wrote:
I am also of the opinion that any Avatar content that is added should have an Eve-like level of brutality.


But where exactly? And what projection of force? Personal security drones could make someone nearly as safe as now? And what about personal guns, and police forces?

Well, in a perfect world, we'd have.

High Security: No weapons allowed. If you have a grudge you settle it with your fists.
(Opening the prospect of designing everything from basic fisticuffs to racial/cultural martial arts styles.)

Low Security: Only melee weapons and/or concealable side arms allowed, depending on who owns the station.
(Allowing you to indeed bring a knife to a gun fight, and possibly even win. Also making it advantageous to know the law in whatever station you happen to be docking in.)

Null Security: Anything goes. Outposts restrictions would be according to the owners wishes.
(Same as above, however it opens up things like long arms, heavy weapons, combat armor. Again, it pays to know what the local laws are. Also opens the door up for forcibly breaching a station with the intent to take control. Could also be a way for a group to wrest control of caps/super caps from their rightful owners.)

The options are, quite literally, without limit.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Zimmy Zeta
Perkone
Caldari State
#211 - 2013-08-12 18:45:23 UTC
Alaekessa wrote:

I have to say that I don't think that there is really anyone here who seriously wants "Barbies in Space" (really, I don't even know WTF that means and I assume it was just a slur created by the spaceship elitists).



Originally, the concept of "Walking in Station" explicitly excluded all forms of combat and was conceived as a pure social platform with meeting rooms, bars and casinos- not even bar fights intended. (I am too lazy to find the old devblog now)

Glad they abandoned that concept, since it wouldn't have fitted into EVE at all.
Either make WiS as brutal as the rest of the game (and risk EVE getting an adult rating) or don't bother with it at all.
my 2 cents.

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Elizabeth Brown
Federal Navy Academy
Gallente Federation
#212 - 2013-08-12 18:47:48 UTC
Shocked So many WiS threads!

It's nice to see. Hopefully CCP will get the idea. Also, +1 for dangerous Avatar environments.
Bagrat Skalski
Koinuun Kotei
#213 - 2013-08-12 19:01:45 UTC
But what about game assets like those: http://games.chruker.dk/eve_online/item.php?type_id=2676
This is my protection in the station. They also guard the monolith. Cool
Ranger 1
Ranger Corp
Vae. Victis.
#214 - 2013-08-12 19:02:02 UTC  |  Edited by: Ranger 1
Zimmy Zeta wrote:
Alaekessa wrote:

I have to say that I don't think that there is really anyone here who seriously wants "Barbies in Space" (really, I don't even know WTF that means and I assume it was just a slur created by the spaceship elitists).



Originally, the concept of "Walking in Station" explicitly excluded all forms of combat and was conceived as a pure social platform with meeting rooms, bars and casinos- not even bar fights intended. (I am too lazy to find the old devblog now)

Glad they abandoned that concept, since it wouldn't have fitted into EVE at all.
Either make WiS as brutal as the rest of the game (and risk EVE getting an adult rating) or don't bother with it at all.
my 2 cents.

The rating issue is a valid one.

Perhaps when you kill a clone it could simply pop like a soap bubble and instantly transform into a pile of belongings and empty clothing. Sort of like how our spaceships in the brutal space part of the game already do. Big smile

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Alaekessa
Matari Combat Research and Manufacture Inc.
#215 - 2013-08-12 19:04:21 UTC
Bagrat Skalski wrote:
But what about game assets like those: http://games.chruker.dk/eve_online/item.php?type_id=2676
This is my protection in the station. They also guard the monolith. Cool


Biomass for the biomass god.
Stitcher
School of Applied Knowledge
Caldari State
#216 - 2013-08-12 19:05:05 UTC  |  Edited by: Stitcher
I agree, all of EVE needs risk and danger to it, and stations should cease to be the havens of impenetrable safety they are right now. But at the same time, I don't agree that the social platform with meeting rooms, bars and casinos was incompatible with EVE.

Player hangouts, gambling, a place to call your own or do stuff in while it's too dangerous to go outside or whatever, that's all perfectly fine. Surely a friendly low-stakes poker game with your mates during time you'd otherwise spend ship-spinning isn't incompatible with the setting? I don't see how EVE could possible be damaged by providing more opportunities for player interaction, both friendly and otherwise.

Remember, co-operative, friendly gameplay is part of the game too. That's why you need a friend to help grab the scattercans in hacking sites, and why you need fleet members and corpmates and stuff.

AKA Hambone

Author of The Deathworlders

Alaekessa
Matari Combat Research and Manufacture Inc.
#217 - 2013-08-12 19:06:22 UTC  |  Edited by: Alaekessa
Ranger 1 wrote:
Zimmy Zeta wrote:
Alaekessa wrote:

I have to say that I don't think that there is really anyone here who seriously wants "Barbies in Space" (really, I don't even know WTF that means and I assume it was just a slur created by the spaceship elitists).



Originally, the concept of "Walking in Station" explicitly excluded all forms of combat and was conceived as a pure social platform with meeting rooms, bars and casinos- not even bar fights intended. (I am too lazy to find the old devblog now)

Glad they abandoned that concept, since it wouldn't have fitted into EVE at all.
Either make WiS as brutal as the rest of the game (and risk EVE getting an adult rating) or don't bother with it at all.
my 2 cents.

The rating issue is a valid one.

Perhaps when you kill a clone it could simply pop like a soap bubble and instantly transform into a pile of belongings and empty clothing. Sort of like how our spaceships already do. Big smile


Maybe a player selectable option would dictate what happens and what you see upon the termination of capsuleers and mercs.

Stitcher wrote:
I agree, all of EVE needs risk and danger to it, and stations should cease to be the havens of impenetrable safety they are right now. But at the same time, I don't agree that the social platform with meeting rooms, bars and casinos was incompatible with EVE.

Player hangouts, gambling, a place to call your own or do stuff in while it's too dangerous to go outside or whatever, that's all perfectly fine. Surely a friendly low-stakes poker game with your mates during time you'd otherwise spend ship-spinning isn't incompatible with the setting? I don't see how EVE could possible be damaged by providing more opportunities for player interaction, both friendly and otherwise.

Remember, co-operative, friendly gameplay is part of the game too. That's why you need a friend to help grab the scattercans in hacking sites, and why you need fleet members and corpmates and stuff.


I wouldn't disagree with gambling, but if I think you're cheating, I should be able to stick a Scrambler Pistol in your neck and introduce your lying throat to the wall behind you.
Zimmy Zeta
Perkone
Caldari State
#218 - 2013-08-12 19:16:53 UTC
Stitcher wrote:
I agree, all of EVE needs risk and danger to it, and stations should cease to be the havens of impenetrable safety they are right now. But at the same time, I don't agree that the social platform with meeting rooms, bars and casinos was incompatible with EVE.

Player hangouts, gambling, a place to call your own or do stuff in while it's too dangerous to go outside or whatever, that's all perfectly fine. Surely a friendly low-stakes poker game with your mates during time you'd otherwise spend ship-spinning isn't incompatible with the setting? I don't see how EVE could possible be damaged by providing more opportunities for player interaction, both friendly and otherwise.

Remember, co-operative, friendly gameplay is part of the game too. That's why you need a friend to help grab the scattercans in hacking sites, and why you need fleet members and corpmates and stuff.


I am not saying that social interaction is a bad thing or that there should be no meeting rooms or cantinas.
But Eve is a sandbox, and limiting WiS to peaceful interactions only would completely defy the core concept of the game.

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Little Dragon Khamez
Guardians of the Underworld
#219 - 2013-08-12 19:16:57 UTC
jujumagumboo wrote:
Stitcher wrote:
Incarna benefitted the game technologically even if it has left us with a half-finished appendix of a feature rather than an actual. Hell, no Incarna, no DUST. The Carbon framework which allows DUST to work on Tranquility alongside EVE only exists because of Walking In Stations.

Well if you're using DUST as a reason that the Carbon engine was a success you've already lost the argument. DUST was an aborted fetus the day it was announced as a console-only title. Honestly the sooner it goes away the better off Eve players will be. CCP has a tendency to lose focus on what matters.


Stitcher wrote:
And as I illustrated on the last page, there IS functionality which communal avatar spaces could give us that we're not now benefitting from precisely because parochial morons like you seem to think that just because the game is currently almost pure Internet Spaceships, that it should remain that way forever more and never grow in new directions.

How frakking DARE you respond with a "you're welcome" when you're called out on that?

I wasn't even trolling. Once again Goons managed to save the playerbase from itself when we helped CCP refocus on core Eve gameplay.


Cos let's face it without the Goons, CCP would have folded years ago and nobody would ever play eve.... Like ****!

Dumbing down of Eve Online will result in it's destruction...

Bagrat Skalski
Koinuun Kotei
#220 - 2013-08-12 19:31:40 UTC  |  Edited by: Bagrat Skalski
Sorry guys, WIS would not start off preprogrammed like the universe in EVE. Everyone have some kind of WIS in mind. And there is no two identical. Only sandbox and player created WIS can be somehow worth working on now by CCP. Place entity, make rules, execute. Seeing how POS system rework was done, thats impossible too.