These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Science & Industry

 
  • Topic is locked indefinitely.
 

POS building - what bonuses?

Author
Carrol Flynn
Pheonix Biotech
#1 - 2013-08-12 18:38:30 UTC
Hey

Id like some help to gather some information on how much i would profit by setting up a POS to run my production.

I use one char with max building skills. So i have 11 slots running 24/7.
I have done this for a year, from a station in empire.

I am now thinking about putting up a Empire POS to run my production from.
But what do i need and what will i gain?


What modules are needed for a POS to build materials, ship items, ships?
What bonuses will i gain by having the POS setup?


Many thanks in advance!

Krixtal Icefluxor
INLAND EMPIRE Galactic
#2 - 2013-08-12 18:51:29 UTC
Do a little reading first:

http://wiki.eveonline.com/en/wiki/Starbase

http://wiki.eveuniversity.org/POS_and_YOU


....then come to us with some specific questions.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Carrol Flynn
Pheonix Biotech
#3 - 2013-08-12 18:53:07 UTC
Did the post -> went for reading.

Got some questions.

The multiplier, dont understand how to think.
Base time multiplier: 0.75
Base material multiplier: 1.1

What does it mean?
Increased or lowered time?
To me it looks like it will take longer and cost more to build at a POS?
Is that right?
Krixtal Icefluxor
INLAND EMPIRE Galactic
#4 - 2013-08-12 19:00:49 UTC  |  Edited by: Krixtal Icefluxor
Carrol Flynn wrote:
Did the post -> went for reading.

Got some questions.

The multiplier, dont understand how to think.
Base time multiplier: 0.75
Base material multiplier: 1.1

What does it mean?
Increased or lowered time?
To me it looks like it will take longer and cost more to build at a POS?
Is that right?


Multiplying by .75 can only mean a reduction in time.

Multiplying by 1.1 can only mean a 10% increase.

And it's a lot cheaper as you are not paying the hourly fees to the NPC corp.

Your cost really is only the fuel for the tower.


A small tower uses 7200 Fuel Blocks in 30 days. Prices will indeed vary over time. But that's your cost for this process.

That's about 115,000,000 per month unless you make the blocks yourself.

Plus you can do Research and Invention without the almost obligatory 30-40 day waiting period for it at an NPC station.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Elena Thiesant
The Scope
Gallente Federation
#5 - 2013-08-12 19:05:44 UTC  |  Edited by: Elena Thiesant
The only arrays that have a 1.1 material modifier are the advanced ship arrays (for T2 ships) and the rapid assembly array (which has a 1.2 modifier). Normal equipment doesn't, drones doesn't, ammo doesn't, component doesn't.

Edit: forgot one
Carrol Flynn
Pheonix Biotech
#6 - 2013-08-12 19:15:40 UTC
Great thanks

So for the advance ships it will be a increased material usage by 10%.
But 25% faster building time (right?)

And other costs are that i dont need to pay the station fee for each slot.
Currently station fee is: 1000isk to start and 333isk per hour. That should be about 8992isk per day/slot. So i pay a total of 251776isk per slot per month? and that times 11 slots is 2769536isk per month.

If i calculated right, it does not sound like a POS that cost fuel for about 100mil per month will be worth having. Or what am i missing?
Krixtal Icefluxor
INLAND EMPIRE Galactic
#7 - 2013-08-12 19:28:59 UTC
Carrol Flynn wrote:
Great thanks

So for the advance ships it will be a increased material usage by 10%.
But 25% faster building time (right?)

And other costs are that i dont need to pay the station fee for each slot.
Currently station fee is: 1000isk to start and 333isk per hour. That should be about 8992isk per day/slot. So i pay a total of 251776isk per slot per month? and that times 11 slots is 2769536isk per month.

If i calculated right, it does not sound like a POS that cost fuel for about 100mil per month will be worth having. Or what am i missing?



It depends on a lot of different factors and situations and will be different for everyone.

I use my POS almost exclusively to make about 250,000 Fuel Blocks per month which net me more than 4 Bill a month in income just from them, much less everything else I do in the game.

I hardly use the POS at all except for that, but it's worth it as I don't have to lug raw materials around to wherever the nearest station is with empty slots. And I make my own fuel anyway, so the cost is practically nothing.

Everyone's experience and needs will be different. Only you can decide what's best for you.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Carrol Flynn
Pheonix Biotech
#8 - 2013-08-12 19:36:29 UTC
Well let me tell you how my situation is.

I am located in an empty empire system. The station i sit in have always free building slots for me to use, they never run out.

I was bored, i wanted to increase my workload by moving my production to a POS in the same system in the hopes it would generate a bit more ISK.

But in my case, it seems like i will not make more isk by moving from the empire station to a POS. All ill gain is a 25% faster building time. Sure that alone can be enough to pay for the fuel (not done the calculation on that).

But generally, for me. It does not seem like it is worth investing in a POS. Or am I wrong?



I have tho a specific question. Please give an answer if you can.
My skills allows me to run 11 jobs. Is there any way to increase that on one char? Will the jobs i run at my own POS be counted on those 11?
Elena Thiesant
The Scope
Gallente Federation
#9 - 2013-08-12 19:40:42 UTC
11 per character is the max. Want more than that, train up an alt.

As for POSs, imho the main reason you'd get one is for research and invention, with manufacturing a secondary usage.
Krixtal Icefluxor
INLAND EMPIRE Galactic
#10 - 2013-08-12 19:44:02 UTC
Carrol Flynn wrote:



My skills allows me to run 11 jobs. Is there any way to increase that on one char? Will the jobs i run at my own POS be counted on those 11?



I do believe 11 is the maximum on that and yes, any job you initiate no matter where will be counted in that.

It sounds like you will be fine unless you do Research or Invention or Copying. Right click a BPO for one of those options and look at the available station slots, and I promise you there will be a horrific wait in queue before your job will even begin. It's pretty bad.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#11 - 2013-08-12 22:10:51 UTC  |  Edited by: Steve Ronuken
One thing:

0.75 modifier on time, is actually 33% faster.

You make 100 units, in 100 time units.

In the pos module, you'd make 100 units in 75 time units. Or 400 units in 300 time units, compared to 300 in station. 33% more.





If you can make 100,000 isk per hour in station, you'd make 133k isk/hr in a POS.


I'm upping the numbers to make it easy:

120 million a month = 4 million per day = 166,666 isk per hour = 17k per hour, per slot (Call it 10. most don't train to 11)

That's an increase of 16k per hour, per slot. Or around 120 million per month. And that's if all you're making is 100k per hour, per slot.


Of course, a single small tower can support more than a single character. If you had an alt with another 10 slots, it could quite happily accommodate them.

1,875 tf, 687,500 MW.

Equipment assembly array: 150 tf, 90,000 MW

That's 7 arrays, with 6 slots each. So 42 slots. Or around 4k per slot, per hour. (If you're making components, that'd be even higher, as you can fit more, and they have 10 slots each. But they're less commonly used. You could fit more Ammo arrays with one less slot each. 65 )

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

RubyPorto
RubysRhymes
#12 - 2013-08-13 00:25:30 UTC
Generally speaking, the speed bonus for using POS arrays does not compare favorably with simply running another alt.


A POS provides a 33% increase in production for 100m/200m/400m a month (depending on the size of your operation).
An account of alts provides a 30 slot increase in production for 550m a month (3 alts, 1 plex per month).

Depending on what you're building (thus how many slots a POS can support), switching to a POS may be economical after your first additional account of manufacturers.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon