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CCP! Please clarify the future plans for WiS!

First post
Author
Azahni Vah'nos
Vah'nos Family
#941 - 2011-11-11 08:40:34 UTC
Astrid Stjerna wrote:
Azahni Vah'nos wrote:
Astrid Stjerna wrote:
Azahni Vah'nos wrote:

And you can correct me if I'm wrong but from the tone of what you have said it would appear that you want a different game entirely.


*Sighs*

No, we don't want 'a different game entirely'. We want a game that innovates. We want a game that isn't stuck in the same 'dungeon-expansion pack-dungeon-expansion pack' rut that other games have fallen into.

WiS-haters dislike us because we're intruding into their precious territory -- how dare us all for playing with their Matchbox starship collection and actually getting bored.

Seriously, though, it's quite surreal how something as mundane as putting a shirt on a digital 'person' can cause so much drah-mah.

Is that a royal we? Smile

The thing is do you really think the FiS lovers would have really cared one bit about WiS if development of FiS hadn't virtually ceased in favour of things like WiS, WoD, etc. I doubt it, if they had been getting new toys then they wouldn't have cared less what was going in the WiS toybox. CCP themselves have created this divide.


I dunno, I don't feel very royal these days Blink.

And I'm not disputing that CCP caused the WiS/FiS kerfluffle. What I'm really trying to point out is how incredibly ridiculous the entire argument is. All of this back-and-forth over starships vs. clothes. It's become nothing more than an extended battle of 'Captain Picard vs. the Laundry Hamper'.

Look, WiS-haters, a number of us Incarna supporters agree with you -- we don't want FiS to suffer any more than you do; at the same time, we want WiS to be done right, just like you want FiS done right. We understand you're choked -- we play the same game you do, and we were just as disappointed by Incarna's botched delivery.

Still, take a good look at what you're arguing about: whether or not digital laundry is better than internet spaceships.

Concider what is happening at the moment. If you have logged into Sisi then you will have seen that the avatar graphics have suddenly jumped in quality, so why is that you might ask. I believe it's because for now they don't need to render multiple toons in one area so they can afford to give the one avatar you see much greater detail.

This is just one of the problems I think that CCP were having with a full blown WiS where you not only have multiple players in one area but also NPC's as well and I don't think that Carbon could handle it just yet.

Concider also that if CCP released more of WiS and it turned out to have little in the way of gameplay, was boring after just a quick scoot around, etc, don't you think a number of people would look at that and then say 'you spent all that time, money and effort and that's it'. This would just be throwing fuel on the fire of discontent against WiS we have already seen.

CCP are currently better off flying under the radar with WiS for now.

And this is from someone who would like to see a meaningful, fun and interesting use of WiS rather than the featureless NEX Store infested garbage CCP was making it into. I would have been happy to see Ambulation released, but for some reason it seems CCP thought we would accept a watered down Aurum poluted version of it.

Even things like clothing, go and have a look at some of the old pictures and videos of what we would have had in Ambulation compared to what we have now. Those clothes fit the EVE lore, sad that they put someone clueless in charge of clothing design for Incarna.

Doing what they did with clothing would be like taking all the different factions ships and scrapping them in favour of some generic crap. It's the flavour and immersion that CCP killed with their choices.

I remember looking at the old protraits and knowing straight away, that's an arrogant Amarr or that's a very liberal thinking Gallante just from the visual cues. That immersion has been lost.

Nex (Cash Shop) / Aurum - removing sand from the sandbox since Incarna. Currently the only use for aurum is to buy virtual items in the in-game store, but Cockerill expects to expand its uses in the future.

Myfanwy Heimdal
Heimdal Freight and Manufacture Inc
#942 - 2011-11-11 11:16:10 UTC
Valkris Arkayne wrote:

Keep in mind that a majority of subscription-based game companies have been posting losses this year as the industry moves towards the free-to-play model, not just CCP (Blizzard/WOW has lost 1.7 million subscriptions in the last 9 months alone). .


This may well be the case, but there is always going to be a market for the serious gamer who doesn't want a Pay To Win model.

A lot of people who play thse Pay To Win games are happy not to pay and, yes, one will get Eve players who want Pay To Win.

The pendulum may swing towards micro-transactions overall, but there will always be a strong core of players whowant something as involved, complex and deep as Eve and will be willing to pay for it each month.

Unless CCP lose their way then I expect to be here for many a year.

Pam:  I wonder what my name means in Welsh?Nessa: Why?

Myfanwy Heimdal
Heimdal Freight and Manufacture Inc
#943 - 2011-11-11 11:33:38 UTC  |  Edited by: Myfanwy Heimdal
Blastier wrote:
I might consider coming back if it were free to play... maybe.... my account is about to expire. Frankly, I signed up for this long ago because I imagined doing awesome FiS stuff coupled with being able to dock and sit down with friends in station and do 'whatever!'

CCP led me on a string, but thankfully they squandered my money

I feel insulted and I could never come back after that announcement. They ****** up and sorry.

Good luck



This is exactly what I have seen in other games. Or not seen.

In EverQuest, Asheron's Call 1/2, WoW and the rest there's no real interaction between the players out of the core of what the game is supposed to be doing.

In any of the MMOs that I have played I have never found a tavern/bar full of players just sitting and chatting the hours away. The only time when I have seen soemthing is when a guild decides to have a meeting for the heck of it. It's so rare that passing players actually comment and since everhing is done in Guild/Corp chat a passer-by sees, a group of players doing nothing.

And that is the rare exception of players interacting in these places.

I have been shot down for 'not having any imagination' about what players can do in stations. Well, it must be the whole of the MMO community which has the same problem because I have never seen anything done elsewhere.

One commentator suggested that we could run bets on PvP fights outside with walkers watching on. Hmm, has he considered how running a book is going to work; running a book is never easy - and would be impossible in game. Trust me, I've done bookkeeping many a time and it wouldn't work in Eve.

What would be different is that CCP ought to look at these structures. Would would it be like to run CONCORD from a base, to control a stargate or to run the docks on a station? Those who have played games such as En Garde will know what I mean. That could add no end of possibilities to he game. Just walking around like The Sims won't.

Yes, it will look good but it won't add anything to the game. In fact, it wil detract from the lore; we're supposed to be demi-gods, arrogant and aloof. We're supposed to be plugged into our starships and be part of the universe all around; our ships' sensors are our eyes and ears. We have power when we're plugged into our ships and this is when we're gods.

CCP should open the game universe even more but WiS really won't add anything. Consider instead the power of controlling the refineries, the data feeds to the markets and the rest. That is where the game should be going.

But, at the end of the day, I am not opposed to WiS if, and only if, it adds something to the game and CCP has to pull a rather large and special rabbit out a hat to do so.

Pam:  I wonder what my name means in Welsh?Nessa: Why?

WisdomLikeSilence
BurgerkingTM
#944 - 2011-11-11 13:16:10 UTC  |  Edited by: WisdomLikeSilence
Myfanwy Heimdal wrote:

CCP should open the game universe even more but WiS really won't add anything. Consider instead the power of controlling the refineries, the data feeds to the markets and the rest. That is where the game should be going.

But, at the end of the day, I am not opposed to WiS if, and only if, it adds something to the game and CCP has to pull a rather large and special rabbit out a hat to do so.


Wis can add something. Consider the market. You can buy Illegal items and faction ships on the legal open market. This is immersion breaking.

Much better to have illegal and faction items only available on a person to person contract basis. Meet the guy in the alley behind the bar and sell your drugs.

Get invited into the corp bar and deal with the faction ship seller face to face. Maybe he doesnt like your face. Maybe he charges you more. Maybe hes a **** and you dont buy.

In other words WIS can be used to HUMANISE the world - and the best way is through transactions. Faction ships and items are cool and awesome, you SHOULD have to do a little more legwork to get your paws on a cormacs modified whatever.


One other thing. PVP in stations, it will be necessary eventually if this is to fly. Heres one way to do it: Bounties. Bounties are placed on the head of the character, not his ship. So kill in in station and get the reward. Difficulty: an orgy of violence. Solution: faction and security standings indicate whether station authorities will gank you for killing a person with bounty. IF they dont like him, you might get away with it. IF they really like you, you might get away with it. All implants get wasted of course. Race would come into it. Kill too many Gallente players and they will brand you a "racist" down on the farm in Osmeden, you wont be able to spit on the sidewalk without the heat putting you in stir. Kill someone with no bounty and its the gas chamber for you (and the authorities will garnish your wallet income for his implants).

In short: crime. Thats where WIS pvp should go.
Myfanwy Heimdal
Heimdal Freight and Manufacture Inc
#945 - 2011-11-11 15:19:51 UTC
Yes, crime. That is a whole area which has been overlooked.

But we don't need to have WiS to have bootlegging, sabotage and other stuff. We can do that in the ships.

Crime. That would be good if CCP explored that more.

Pam:  I wonder what my name means in Welsh?Nessa: Why?

Cpt Greagor
Liquid Relief
#946 - 2011-11-11 15:22:10 UTC
A lot of people might want WiS.

A lot more people definitely want FiS though.

 - Today's Goals -  Log Into Forums - [X] Make More Useless Posts - [X] Log Into EVE - [  ]

Alpheias
Tactical Farmers.
Pandemic Horde
#947 - 2011-11-11 15:32:59 UTC
WisdomLikeSilence wrote:

Wis can add something. Consider the market. You can buy Illegal items and faction ships on the legal open market. This is immersion breaking.


Maybe immersion breaking for you. But I, for one, prefer buying books online than going to my local bookstore.

Agent of Chaos, Sower of Discord.

Don't talk to me unless you are IQ verified and certified with three references from non-family members. Please have your certificate of authenticity on hand.

T-Jay Charante
Black Sun Industry and Research
#948 - 2011-11-11 15:47:05 UTC
Alpheias wrote:
WisdomLikeSilence wrote:

Wis can add something. Consider the market. You can buy Illegal items and faction ships on the legal open market. This is immersion breaking.


Maybe immersion breaking for you. But I, for one, prefer buying books online than going to my local bookstore.


Where do you live that books are illegal?! Shocked
Alpheias
Tactical Farmers.
Pandemic Horde
#949 - 2011-11-11 15:56:58 UTC
T-Jay Charante wrote:
Alpheias wrote:
WisdomLikeSilence wrote:

Wis can add something. Consider the market. You can buy Illegal items and faction ships on the legal open market. This is immersion breaking.


Maybe immersion breaking for you. But I, for one, prefer buying books online than going to my local bookstore.


Where do you live that books are illegal?! Shocked


Might as well be. Rational and independent thinking seems to be what scares people the most these days.Roll

Agent of Chaos, Sower of Discord.

Don't talk to me unless you are IQ verified and certified with three references from non-family members. Please have your certificate of authenticity on hand.

Cearain
Plus 10 NV
#950 - 2011-11-11 17:58:02 UTC
Myfanwy Heimdal wrote:
Blastier wrote:
I might consider coming back if it were free to play... maybe.... my account is about to expire. Frankly, I signed up for this long ago because I imagined doing awesome FiS stuff coupled with being able to dock and sit down with friends in station and do 'whatever!'

CCP led me on a string, but thankfully they squandered my money

I feel insulted and I could never come back after that announcement. They ****** up and sorry.

Good luck



This is exactly what I have seen in other games. Or not seen.

In EverQuest, Asheron's Call 1/2, WoW and the rest there's no real interaction between the players out of the core of what the game is supposed to be doing.

In any of the MMOs that I have played I have never found a tavern/bar full of players just sitting and chatting the hours away. The only time when I have seen soemthing is when a guild decides to have a meeting for the heck of it. It's so rare that passing players actually comment and since everhing is done in Guild/Corp chat a passer-by sees, a group of players doing nothing......


Good points.

Spending so much time on Walking in stations was such a bad idea for eve I'm really starting to think many of the people posting that they want ccp to return to wis are working for competitors.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Richard Hammond II
Doomheim
#951 - 2011-11-11 20:25:36 UTC  |  Edited by: Richard Hammond II
Kengutsi Akira wrote:
Avila Cracko wrote:
So... CCP... where is my WiS???


Quote:
World of Darkness will continue development with a significantly reduced team. This team will continue to iterate and expand on the gameplay and systems they have designed. We will also redeploy creative teams in Atlanta to support the launch of DUST 514.


WiS was a direct and obvious beta testing program for WoD.

Where is your WiS? See above.

Quote:
We were promised this 4 years ago


no

we were promised AMBULATION 4 years ago. WiS =/= Ambulation

12 * 3 (cause theyre gonna alt this up good) * 2 (cause you know theyre gonna run two accounts - most ppl do I hear) = 72 ppl. Its still 12 ppl base tho.



this

72 alts - thats why it looks like theres a lot of people FOR WiS

Goons; infiltration at its best - first bob... now ccp itself. They dont realize you guys dot take this as "just a game". Bring it down guys, we're rooting for you.

Soulpirate
Caldari Provisions
Caldari State
#952 - 2011-11-11 21:24:18 UTC  |  Edited by: Soulpirate
Cpt Greagor wrote:
A lot of people might want WiS.

A lot more people definitely want FiS though.

Show us your data.

Put me in the "wants WiS" catagory.
Myfanwy Heimdal
Heimdal Freight and Manufacture Inc
#953 - 2011-11-11 21:40:07 UTC  |  Edited by: Myfanwy Heimdal
Soulpirate wrote:
Cpt Greagor wrote:
A lot of people might want WiS.

A lot more people definitely want FiS though.

Show us you data.

Put me in the "wants WiS" catagory.


Flying In Space? Well, let's count the people in the specialist forums; Exploration, Combat, Markets, Industry, etc etc -- these are all people who want Eve in the current FiS state.

The Walking In Stations crowd. Again, which forum is that?


Walking around, scratching the back of one's head is not Eve. There are games such as EQ and WoW which require walking around. At the moment there is no game mechanic in place which fits into Eve and improves the game.

There can be lots of stuff which can be done in-station but little or none of it needs to be done outside of a pod. The whole point of Eve is that we're in that pod.

Look, don't get me wrong -- if there were a good reason to be outside of a pod, I'd be there. But there isn't and there has been a complete dearth of good reasons to get out other than "I want to". WiS was, or is, a diseased test environment for a game for sub-pubescent teens and that's it.

We're playing a game where we're immortals, demi-gods who roam amongst the stars - not fashionistas rummaging around clothes racks. We're supposed to be out there bringing down corporations and alliances; not trying on shoes!

Pam:  I wonder what my name means in Welsh?Nessa: Why?

Soulpirate
Caldari Provisions
Caldari State
#954 - 2011-11-11 21:50:21 UTC
Myfanwy Heimdal wrote:
Soulpirate wrote:
Cpt Greagor wrote:
A lot of people might want WiS.

A lot more people definitely want FiS though.

Show us you data.

Put me in the "wants WiS" catagory.


Flying In Space? Well, let's count the people in the specialist forums; Exploration, Combat, Markets, Industry, etc etc -- these are all people who want Eve in the current FiS state.

The Walking In Stations crowd. Again, which forum is that?


Walking around, scratching the back of one's head is not Eve. There are games such as EQ and WoW which require walking around. At the moment there is no game mechanic in place which fits into Eve and improves the game.

There can be lots of stuff which can be done in-station but little or none of it needs to be done outside of a pod. The whole point of Eve is that we're in that pod.

Look, don't get me wrong -- if there were a good reason to be outside of a pod, I'd be there. But there isn't and there has been a complete dearth of good reasons to get out other than "I want to". WiS was, or is, a diseased test environment for a game for sub-pubescent teens and that's it.

We're playing a game where we're immortals, demi-gods who roam amongst the stars - not fashionistas rummaging around clothes racks. We're supposed to be out there bringing down corporations and alliances; not trying on shoes!

Have you always been scared of change?

Let me guess, in rl you have a government and/or union job.
Cearain
Plus 10 NV
#955 - 2011-11-11 22:52:18 UTC
Soulpirate wrote:
Myfanwy Heimdal wrote:
Soulpirate wrote:
Cpt Greagor wrote:
A lot of people might want WiS.

A lot more people definitely want FiS though.

Show us you data.

Put me in the "wants WiS" catagory.


Flying In Space? Well, let's count the people in the specialist forums; Exploration, Combat, Markets, Industry, etc etc -- these are all people who want Eve in the current FiS state.

The Walking In Stations crowd. Again, which forum is that?


Walking around, scratching the back of one's head is not Eve. There are games such as EQ and WoW which require walking around. At the moment there is no game mechanic in place which fits into Eve and improves the game.

There can be lots of stuff which can be done in-station but little or none of it needs to be done outside of a pod. The whole point of Eve is that we're in that pod.

Look, don't get me wrong -- if there were a good reason to be outside of a pod, I'd be there. But there isn't and there has been a complete dearth of good reasons to get out other than "I want to". WiS was, or is, a diseased test environment for a game for sub-pubescent teens and that's it.

We're playing a game where we're immortals, demi-gods who roam amongst the stars - not fashionistas rummaging around clothes racks. We're supposed to be out there bringing down corporations and alliances; not trying on shoes!

Have you always been scared of change?

Let me guess, in rl you have a government and/or union job.



Nothing in his post even remotely suggests "walking in stations" will make him scared. He is pointing out "walking in stations" will make him, and most people bored.

If you don't think it will be boring please tell me the games where you mostly walk around and "interact with others". Really lets hear about all the great "walking in ____" games that have been such big hits.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Mekela
Vinyl Roid
#956 - 2011-11-12 01:23:17 UTC  |  Edited by: Mekela
Richard Hammond II wrote:


we were promised AMBULATION 4 years ago. WiS =/= Ambulation

12 * 3 (cause theyre gonna alt this up good) * 2 (cause you know theyre gonna run two accounts - most ppl do I hear) = 72 ppl. Its still 12 ppl base tho.


this

72 alts - thats why it looks like theres a lot of people FOR WiS


Hum I think you have it backwards for I asume all those alts are those that are anti WiS. Its foolish to assume who is using alts and who isn't and anyone who isn't CCP that trys to say it is so is desperation in hopes that others might believe you aren't loosing the arguement.

Also: To ambulate is to walk about or move from place to place. Thus in the context of Eve WiS is walking about so - WiS == Ambulation
Valkris Arkayne
Perkone
Caldari State
#957 - 2011-11-12 02:41:20 UTC  |  Edited by: Valkris Arkayne
Cearain wrote:
...If you don't think it will be boring please tell me the games where you mostly walk around and "interact with others". Really lets hear about all the great "walking in ____" games that have been such big hits...


•The Sims – 17,000,000 (2010)
•Second Life - 8,000,000 (mid 2010)
•World of Warcraft – 11,000,000 (2011)
•Aion - 3,400,000 (mid 2010)
•Runescape – 1,300,000 (2009)
•Lineage – 750,000 (2009)
•Lineage II – 750,000 (2009)
•Dofus – 520,000 (mid 2010)
•Final Fantasy XI – 350,000 (mid 2010)
•Eve Online – 325,000 (2011)
•Lord of the Rings Online – 210,000 (mid 2010)
•City of Heroes/Villains - 125,000 (2009)
•Age of Conan – 120,000 (mid 2010)
•Ultima Online - 100,000 (2009)
•Everquest - 100,000 (mid 2010)
•Warhammer Online – 80,000 (2010)

The two biggest 'hits' (like them or not) are entirely 'interact with others' games. After 8 years, EVE is still sitting at under 400,000. There *is* a market for social gameplay. Applying this to EVE, it would need to be REVELANT and MEANGFUL (as witnessed by the recent flop of Incarna's single-cell room and monocle fiasco).
DeMichael Crimson
Republic University
Minmatar Republic
#958 - 2011-11-12 04:21:14 UTC
Myfanwy Heimdal wrote:
Soulpirate wrote:
Cpt Greagor wrote:
A lot of people might want WiS.

A lot more people definitely want FiS though.

Show us you data.

Put me in the "wants WiS" catagory.


Flying In Space? Well, let's count the people in the specialist forums; Exploration, Combat, Markets, Industry, etc etc -- these are all people who want Eve in the current FiS state.

The Walking In Stations crowd. Again, which forum is that?



Walking around, scratching the back of one's head is not Eve. There are games such as EQ and WoW which require walking around. At the moment there is no game mechanic in place which fits into Eve and improves the game.

There can be lots of stuff which can be done in-station but little or none of it needs to be done outside of a pod. The whole point of Eve is that we're in that pod.

Look, don't get me wrong -- if there were a good reason to be outside of a pod, I'd be there. But there isn't and there has been a complete dearth of good reasons to get out other than "I want to". WiS was, or is, a diseased test environment for a game for sub-pubescent teens and that's it.

We're playing a game where we're immortals, demi-gods who roam amongst the stars - not fashionistas rummaging around clothes racks. We're supposed to be out there bringing down corporations and alliances; not trying on shoes!


Not this old song and dance again, come on and change the record already, that tune has gotten old. Since you insist on singing it, I'll address the bolded parts since the rest of your posted reply is just hogwash.

First of all, speak for yourself. You're not the voice of the eve community.

Those sub forum channels pertain to specific careers and are 'specialized'. You won't see threads about ship fitting being posted in 'Market Discussions' or threads about combat tactics being posted in 'Skills Discussions'. So that leaves a few sub forum channels open to post threads about WiS which would be 'Features and Ideas Discussions', 'Assembly Hall' and oh wait, 'General Discussion'.

Unfortunately, the other sub forum channels basically regard 'General Discussion' as 'Troll Heaven'.

Now about "Eve in the current FiS state", maybe if you had bothered to check those various different 'specialized' sub forum channels, you would have noticed over the years that there's been a lot of disappointment threads being posted. Mainly about various bugs and half finished content pertaining to each specific channel..



As for the second bolded part, using the word - dearth - was a nice touch but still incorrect. Dearth means lack, shortage or scarcity. I as well as others have posted in this thread various different ideas for WiS game play content. Again you rant and rave that you haven't seen any when examples have been placed right in front of you. You've played that card a few times now and have been called on it each time. Also the idea of WiS and Ambulation that was presented a few years ago is completely different compared to the Captains Quarters that we now have.

Basically all of your posts have been nothing more than an elaborate charade, attempting to cover-up an intentional troll while trying to fan a forum flame war..

Taiwanistan
#959 - 2011-11-12 08:26:58 UTC
Valkris Arkayne wrote:
Cearain wrote:
...If you don't think it will be boring please tell me the games where you mostly walk around and "interact with others". Really lets hear about all the great "walking in ____" games that have been such big hits...


•The Sims – 17,000,000 (2010)
•Second Life - 8,000,000 (mid 2010)
•World of Warcraft – 11,000,000 (2011)
•Aion - 3,400,000 (mid 2010)
•Runescape – 1,300,000 (2009)
•Lineage – 750,000 (2009)
•Lineage II – 750,000 (2009)
•Dofus – 520,000 (mid 2010)
•Final Fantasy XI – 350,000 (mid 2010)
•Eve Online – 325,000 (2011)
•Lord of the Rings Online – 210,000 (mid 2010)
•City of Heroes/Villains - 125,000 (2009)
•Age of Conan – 120,000 (mid 2010)
•Ultima Online - 100,000 (2009)
•Everquest - 100,000 (mid 2010)
•Warhammer Online – 80,000 (2010)

The two biggest 'hits' (like them or not) are entirely 'interact with others' games. After 8 years, EVE is still sitting at under 400,000. There *is* a market for social gameplay. Applying this to EVE, it would need to be REVELANT and MEANGFUL (as witnessed by the recent flop of Incarna's single-cell room and monocle fiasco).


all those games suck balls especially the korean ones, that's why i play eve, don't bring that crap here please
the tldr of my wall of text reply is that you are stupid for making such a comparison

TA on wis: "when we have a feature that is its own functional ecosystem of gameplay then hooks into the greater ecosystem of EVE as a whole, and it provides good replayability."

Taiwanistan
#960 - 2011-11-12 08:33:49 UTC  |  Edited by: Taiwanistan
WisdomLikeSilence wrote:
Myfanwy Heimdal wrote:

CCP should open the game universe even more but WiS really won't add anything. Consider instead the power of controlling the refineries, the data feeds to the markets and the rest. That is where the game should be going.

But, at the end of the day, I am not opposed to WiS if, and only if, it adds something to the game and CCP has to pull a rather large and special rabbit out a hat to do so.


Wis can add something. Consider the market. You can buy Illegal items and faction ships on the legal open market. This is immersion breaking.

Much better to have illegal and faction items only available on a person to person contract basis. Meet the guy in the alley behind the bar and sell your drugs.

Get invited into the corp bar and deal with the faction ship seller face to face. Maybe he doesnt like your face. Maybe he charges you more. Maybe hes a **** and you dont buy.

In other words WIS can be used to HUMANISE the world - and the best way is through transactions. Faction ships and items are cool and awesome, you SHOULD have to do a little more legwork to get your paws on a cormacs modified whatever.


One other thing. PVP in stations, it will be necessary eventually if this is to fly. Heres one way to do it: Bounties. Bounties are placed on the head of the character, not his ship. So kill in in station and get the reward. Difficulty: an orgy of violence. Solution: faction and security standings indicate whether station authorities will gank you for killing a person with bounty. IF they dont like him, you might get away with it. IF they really like you, you might get away with it. All implants get wasted of course. Race would come into it. Kill too many Gallente players and they will brand you a "racist" down on the farm in Osmeden, you wont be able to spit on the sidewalk without the heat putting you in stir. Kill someone with no bounty and its the gas chamber for you (and the authorities will garnish your wallet income for his implants).

In short: crime. Thats where WIS pvp should go.


describe to me combat in stations oh you mean like dust a brand new game?
no really how would it work? squad up with your buddies stack up on the door of my cq and voice coms breech 321 and i logoffski?
think about it

also you have a nightmare to sell, you log on waiting for customers to show up, nobody shows up for 15 minutes, you alt tab check your email and then a customer came flew 20 jumps to your station walked all the way over to your store o/ yous 5 times no response the customers alt tabs out while you alt tab back o/ to customer and so on
you call it humanizing when it is just busting every players balls.

stop posting your half ass horrible ideas look i have a butt hole too who doesn't

TA on wis: "when we have a feature that is its own functional ecosystem of gameplay then hooks into the greater ecosystem of EVE as a whole, and it provides good replayability."