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Player Features and Ideas Discussion

 
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Undocking - More Routes Out of Station

First post
Author
Arya Regnar
Darwins Right Hand
#21 - 2013-07-03 00:16:50 UTC
2 undock points on jita amarr rens and dodixie main stations, maybe throw in hek.

The rest are fine as is and don't need any additional.

EvE-Mail me if you need anything.

Maximus Aerelius
PROPHET OF ENIGMA
#22 - 2013-07-03 00:18:34 UTC
Arya Regnar wrote:
2 undock points on jita amarr rens and dodixie main stations, maybe throw in hek.

The rest are fine as is and don't need any additional.


But that wouldn't be immersion that would be a stealth "Fix Trading Hub Exits" idea Blink
BlakPhoenix
Load Up Blast Everything
DARKNESS.
#23 - 2013-07-03 07:46:47 UTC
I like this idea, it feels more realistic and gives more options to pilots. I am firstly a PVP'er, so I do care about how this would work in a PVP sense too, and I would suggest something of an animation for those in space for when a ship is undocking (flashing lights/doors opening/drones to tow the ship out), this along with with the time it takes to undock (5-10 seconds) would help assist people covering the station to know when there ship is coming out of next and get there to point it. Perhaps also a limit on how fast you can change your selected undock so you can just jump from one side of a station to the other instantly.
Cal Stantson
17eme Chasseurs a Cheval
#24 - 2013-07-03 10:48:25 UTC
This is a good idea as long as you have to pay in Aurum every time you use one of the non-traditional undocks.
Balthazar Lestrane
Dirt 'n' Glitter
Local Is Primary
#25 - 2013-07-03 12:08:05 UTC  |  Edited by: Balthazar Lestrane
Station camping is not nor will ever be considered an exploit. Your definition of exploit is half-assed by the way as well. To clarify for you I will refer to Wikipedia:

http://en.wikipedia.org/wiki/Exploit_%28video_gaming%29

TL:DR:

An exploit, in video games, is the use of a bug or glitches, rates, hit boxes, or speed, etc. ([game mechanics]) by a player to their advantage in a manner not intended by the game's designers.

Station camping is working as intended.

As for the multiple docking ports.. to increase immersion I can get on board with it but I think it should only really apply to highly trafficked systems where it will actually help to hinder congestion. I'd like to see a T2 rebalance sooner than this but a solid idea nevertheless.
Swiftstrike1
Swiftstrike Incorporated
#26 - 2013-07-03 12:33:42 UTC
Like the idea, needs refinement. Bump reply.

+1

Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.

Nikk Narrel
Moonlit Bonsai
#27 - 2013-07-03 14:26:06 UTC
Oversimplifying an aspect of the game, to make PvP easier for those unable or unwilling to make greater effort.

Not an exploit.

A crutch.
Maximus Aerelius
PROPHET OF ENIGMA
#28 - 2013-08-06 15:16:39 UTC  |  Edited by: Maximus Aerelius
Balthazar Lestrane wrote:
Station camping is not nor will ever be considered an exploit. Your definition of exploit is half-assed by the way as well. To clarify for you I will refer to Wikipedia:

http://en.wikipedia.org/wiki/Exploit_%28video_gaming%29

TL:DR:

An exploit, in video games, is the use of a bug or glitches, rates, hit boxes, or speed, etc. ([game mechanics]) by a player to their advantage in a manner not intended by the game's designers.

Station camping is working as intended.

As for the multiple docking ports.. to increase immersion I can get on board with it but I think it should only really apply to highly trafficked systems where it will actually help to hinder congestion. I'd like to see a T2 rebalance sooner than this but a solid idea nevertheless.


I appreciate your candid tone and please see a full retraction and apology along with what I was trying to say was a tactical advantage in an updated #1 post.

Why would this hinder congestion? I believe this would alleviate to a certain extent congestion as multiple exits could be used. Thank you for the "solid idea" compliment, I appreciate the balance in your reply.
Maximus Aerelius
PROPHET OF ENIGMA
#29 - 2013-08-06 15:20:18 UTC
Swiftstrike1 wrote:
Like the idea, needs refinement. Bump reply.

+1


Would you care to help refine the idea Mr Swiftstrike1? What were your thoughts or what along what lines were you thinking?
Mara Pahrdi
The Order of Anoyia
#30 - 2013-08-10 10:45:24 UTC
Maximus Aerelius wrote:
My idea is to enable multiple points of egress from a station to give greater flexibility to pilots when undocking. This would effectively:


  • Reduce the time to undock
  • Give a challenge to "Station Campers"
  • Provide a more immerse environment whereby not all ships leave via the same docking port.



If you can choose which undock to use, ok. If not, you would actually be in a worse position than with the single undock we have right now.

Remove standings and insurance.

Whitehound
#31 - 2013-08-10 12:11:17 UTC  |  Edited by: Whitehound
I like it. Every idea, which aims to make undocking more interesting, should be pursued, because it will lead to more fights.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Harvey James
The Sengoku Legacy
#32 - 2013-08-10 12:19:49 UTC
it would be useful at jita undock since there are hundreds of ships getting in each others way so its kind of mandatory to have an insta warp spot or you can get stuck or bumped every where

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Kitty Bear
Deep Core Mining Inc.
Caldari State
#33 - 2013-08-10 12:53:08 UTC
Danika Princip wrote:
Why should it be easier to avoid PVP?


Why should station campers get a 'free lunch'
Why shouldn't they have to work for their kill-mails



Danika Princip wrote:


What? Camping people into a nullsec station is an exploit?

Biomass yourself. Now.


nice deliberate misinterpretation of the OP's statement




@ OP.

I like the idea

of course there are feckless dimwits that just wont get the concept and see it as the improvement It is
Maximus Aerelius
PROPHET OF ENIGMA
#34 - 2013-08-12 15:59:11 UTC  |  Edited by: Maximus Aerelius
A little note to "Like but No Comment" Forum Goers:

Please, if you like this idea add a little +1 in a reply as well and keep it alive. Hell, even if you don't like it let me know why and I'll reply\refine my idea.

Thanks for reading and for all your comments, + or -, they all help to add to an amazing universe.
Solutio Letum
The Scope
Gallente Federation
#35 - 2013-08-12 17:37:00 UTC  |  Edited by: Solutio Letum
Talking about undocks why are minmitar tunnels so small, each time i look back in my dominix i wonder, how the hell!? did i get out of there.

I guess minmitar docking service work like this:
> Request/Accept Docking
> Toe boat comes out
> uncrews a couple bolts on your ship
> your ship is now in a few pieces being towed back in
> Rebuilt in your hangar

Thats gotta be why minmitar ships can be undone so easily, helps for the docking.

+1 btw
Arduemont
Rotten Legion
#36 - 2013-08-12 21:13:03 UTC
Although I am of the strong opinion that station camping is not an exploit I fully endorse this idea. If someone needs to get out of a station, they will do it with alts and instaundocks. It would be nice not to need to use alts, or have to prebook mark spots. The main reason for this though would be that is pisses me off seeing ships half inside each other at undock.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Maximus Aerelius
PROPHET OF ENIGMA
#37 - 2013-08-12 22:05:58 UTC  |  Edited by: Maximus Aerelius
Arduemont wrote:
Although I am of the strong opinion that station camping is not an exploit I fully endorse this idea. If someone needs to get out of a station, they will do it with alts and instaundocks. It would be nice not to need to use alts, or have to prebook mark spots. The main reason for this though would be that is pisses me off seeing ships half inside each other at undock.


I appreciate the comment and frankness but please see a full retraction and a better description of what I was trying to get at in the EDIT for Post #1 copied below:

Quote:
from Post #1
EDIT: To get this Idea back on track I've scored out the parts of this being an exploit as it seems to have distracted from my main idea of this thread that this was based on immersion and reducing the "bumpty-bump" of undocking. To all those who were angered or offended I apologise, it was not my intent to imply that you were exploiting mechanics\things in the game and was poorly worded but that you have been using a tactical advantage to engage in what are affectionately know as "Station Games" I believe.

This Idea is NOT designed to remove that tactical advantage but addresses both undocking immersion and how it could affect the above mentioned "Station Games".
gawrshmapooo
Imperial Academy
Amarr Empire
#38 - 2013-08-13 00:16:25 UTC
+1 Immersion is always awesome.

I sell combat boosters of every strength and type. Message me to get your edge.

Nolak Ataru
Hedion University
Amarr Empire
#39 - 2013-08-13 07:23:11 UTC
We need either 2 exits from a station or a darn camera that shows us what's going on outside.
Engineer Squiffy
Deep Core Mining Inc.
Caldari State
#40 - 2013-08-13 08:21:57 UTC  |  Edited by: Engineer Squiffy
Nolak Ataru wrote:
We need either 2 exits from a station or a darn camera that shows us what's going on outside.


-1 for outside camera

too easy ;-)