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why are railgun battleships the current "meta"

First post
Author
Jessica Saphire
The Scope
Gallente Federation
#1 - 2013-08-09 20:52:44 UTC  |  Edited by: Jessica Saphire
I dont get it?

I have amarr bs 5 trained, and im currently flying a nightmare for level 4s in amarr space, but i rarely hear anybody saying anything good about amarr ships these days. Im worried that i made a mistake in going through with amarr bs 5.
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#2 - 2013-08-09 20:56:09 UTC
Jessica Saphire wrote:
I dont get it?

I have amarr bs 5 trained, and im currently flying a nightmare for level 4s in amarr space, but i rarely hear anybody saying anything good about amarr ships these days. Im worried that i made a mistake in going through with amarr bs 5.


Thats for pvp mate.

You can do lvl four missions with a ******* shoe.

BYDI recruitment closed-ish

Jessica Saphire
The Scope
Gallente Federation
#3 - 2013-08-09 20:58:29 UTC  |  Edited by: Jessica Saphire
Garviel Tarrant wrote:
Jessica Saphire wrote:
I dont get it?

I have amarr bs 5 trained, and im currently flying a nightmare for level 4s in amarr space, but i rarely hear anybody saying anything good about amarr ships these days. Im worried that i made a mistake in going through with amarr bs 5.


Thats for pvp mate.

You can do lvl four missions with a ******* shoe.



What about them makes them especially suited for pvp but not pve?

Also while you are correct, completing level 4s is easy, doing them quickly for maximum isk/hour is challenging.
Level 4's are the main way i fund my pvp exploits.
Ginger Barbarella
#4 - 2013-08-09 21:31:35 UTC
Garviel Tarrant wrote:


You can do lvl four missions with a ******* shoe.


This made me LOL... Lol +1, sir!!

"Blow it all on Quafe and strippers." --- Sorlac

stoicfaux
#5 - 2013-08-09 21:40:16 UTC
Ginger Barbarella wrote:
Garviel Tarrant wrote:


You can do lvl four missions with a ******* shoe.


This made me LOL... Lol +1, sir!!

Why are you laughing? He was being serious: http://stuffpoint.com/eve-online/image/36732-eve-online-the-shoe.jpg

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Jessica Saphire
The Scope
Gallente Federation
#6 - 2013-08-09 22:01:53 UTC
This is a moot point, you can even pvp with an ibis and succeed, getting the job done doesnt mean its very quick or efficient.


What id like to know is why rails are so popular in pvp now?
Onictus
Federal Navy Academy
Gallente Federation
#7 - 2013-08-09 22:19:01 UTC
Jessica Saphire wrote:
This is a moot point, you can even pvp with an ibis and succeed, getting the job done doesnt mean its very quick or efficient.


What id like to know is why rails are so popular in pvp now?



Amarr ships require gaurdians because cap sucks, their "fast" battleship is now the apoc, the geddon is a support boat (which I love I may add) and the baddon is a big slow brick.

The meta changes from time to time. If your Nightmare is working for you, work that thing.

If you are following recent doctrines geddon is around a LOT now in fleet stuff, it sudden became the new anti-triage, sentry bombing hotness. The Mega is basically an armor Rokh, that goes a LOT faster. Rokhs are still a thing, Baddons suffer from the fact that they only really work with brick armor tanks + scortch, Rohks are faster because of ~shield tank~ and mega's run circles around them....oh and its a lot harder to bomb mega's into the ground because they don't have the sig bloom of a heavily tanked Rokh.

No one is really flying anything matari that I have seen, although I'm just waiting to see a cruise phoon fleet crop up, and the SFI is being used pretty heavily in the south as a line vessel.

Rails are just a happy medium at the moment, they don't have the cycle time issue that arties do, or the cap issues that lasers do (or fitting if you must beam) and cruise missiles take to long to land to take advantage of their range, and remember that in null everything happens under 150km, because past that you just get scanned and warped to at 0.

Rails are in the middle of all of that.
Jessica Saphire
The Scope
Gallente Federation
#8 - 2013-08-10 00:07:09 UTC
Thankyou for finally clearing those things up for me, and yeah i really am liking the new geddon as well
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#9 - 2013-08-10 02:13:30 UTC
But yea FYI the Nightmare is just about the fastest mission runner you can use.

BYDI recruitment closed-ish

Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#10 - 2013-08-10 02:14:25 UTC
But yea FYI the Nightmare is just about the fastest mission runner you can use.

BYDI recruitment closed-ish

Fronkfurter McSheebleton
Horse Feathers
CAStabouts
#11 - 2013-08-10 22:29:39 UTC  |  Edited by: Fronkfurter McSheebleton
Onictus wrote:

No one is really flying anything matari that I have seen, although I'm just waiting to see a cruise phoon fleet crop up, and the SFI is being used pretty heavily in the south as a line vessel.


Actually the CFC's maelstrom alpha fleet is still on the burner...it hasn't been dropped. They do still go out on occasion. Haven't sold yours already, have you? >_>

Also I've seen either black legion or retirement club (maybe both?) running around in a cruise phoon/raven fleet...seemed to work well enough.


Overall, rails are common in large fleets atm because they work as a counter to a lot of the other common doctrines, and because both caldari and gallente's fleet-oriented gunships use rails. Also because megathrons look freaking sweet.

thhief ghabmoef

BadAssMcKill
Aliastra
#12 - 2013-08-11 02:33:23 UTC
BL doesn't have a cruise comp yet sadly

Also still has alphafleet
Onictus
Federal Navy Academy
Gallente Federation
#13 - 2013-08-11 05:30:45 UTC
Fronkfurter McSheebleton wrote:
Onictus wrote:

No one is really flying anything matari that I have seen, although I'm just waiting to see a cruise phoon fleet crop up, and the SFI is being used pretty heavily in the south as a line vessel.


Actually the CFC's maelstrom alpha fleet is still on the burner...it hasn't been dropped. They do still go out on occasion. Haven't sold yours already, have you? >_>

Also I've seen either black legion or retirement club (maybe both?) running around in a cruise phoon/raven fleet...seemed to work well enough.


Overall, rails are common in large fleets atm because they work as a counter to a lot of the other common doctrines, and because both caldari and gallente's fleet-oriented gunships use rails. Also because megathrons look freaking sweet.


Actually I never had one. The Corp joined FA and I had real life till fountain started.

All of my alpha ships were left in the south, and have since been sold, and try as I may I didn't mange to lose my TFI before they said no SRF so now I'm stuck hauling that thing around to
Julius Priscus
#14 - 2013-08-12 06:20:45 UTC
Jessica Saphire wrote:
I dont get it?

I have amarr bs 5 trained, and im currently flying a nightmare for level 4s in amarr space, but i rarely hear anybody saying anything good about amarr ships these days. Im worried that i made a mistake in going through with amarr bs 5.



just skill it... my al is a near perfect nm pilot and I don't regret it.
Darling Hassasin
Parental Control
Didn't want that Sov anyway.
#15 - 2013-08-12 10:27:14 UTC  |  Edited by: Darling Hassasin
Onictus wrote:
Jessica Saphire wrote:
This is a moot point, you can even pvp with an ibis and succeed, getting the job done doesnt mean its very quick or efficient.


What id like to know is why rails are so popular in pvp now?



Amarr ships require gaurdians because cap sucks, their "fast" battleship is now the apoc, the geddon is a support boat (which I love I may add) and the baddon is a big slow brick.

The meta changes from time to time. If your Nightmare is working for you, work that thing.

If you are following recent doctrines geddon is around a LOT now in fleet stuff, it sudden became the new anti-triage, sentry bombing hotness. The Mega is basically an armor Rokh, that goes a LOT faster. Rokhs are still a thing, Baddons suffer from the fact that they only really work with brick armor tanks + scortch, Rohks are faster because of ~shield tank~ and mega's run circles around them....oh and its a lot harder to bomb mega's into the ground because they don't have the sig bloom of a heavily tanked Rokh.

No one is really flying anything matari that I have seen, although I'm just waiting to see a cruise phoon fleet crop up, and the SFI is being used pretty heavily in the south as a line vessel.

Rails are just a happy medium at the moment, they don't have the cycle time issue that arties do, or the cap issues that lasers do (or fitting if you must beam) and cruise missiles take to long to land to take advantage of their range, and remember that in null everything happens under 150km, because past that you just get scanned and warped to at 0.

Rails are in the middle of all of that.


I read this repeated everywhere at nauseum but I dont really get it...

I mean if something is 100kms from you you can still have your cov op go 60 kms behind it and you warp your fleet to the cov op at 60 and lo you are on top of it....

Is the only difference the time it would take for the cov op to position as opposed to simply warpin straight to the 100% hit? It seems to me to be at best iffy as a reason to ingore > 150kms sniping ability...


EDIT: @OP: Eagles will pretty much be an opitmal ahac ship with the next patch ... an improved version of the ahac zealot/legion... I have three chars fully specced aiting for the fun to start!
Onictus
Federal Navy Academy
Gallente Federation
#16 - 2013-08-12 13:11:29 UTC
Darling Hassasin wrote:
Onictus wrote:
Jessica Saphire wrote:
This is a moot point, you can even pvp with an ibis and succeed, getting the job done doesnt mean its very quick or efficient.


What id like to know is why rails are so popular in pvp now?



Amarr ships require gaurdians because cap sucks, their "fast" battleship is now the apoc, the geddon is a support boat (which I love I may add) and the baddon is a big slow brick.

The meta changes from time to time. If your Nightmare is working for you, work that thing.

If you are following recent doctrines geddon is around a LOT now in fleet stuff, it sudden became the new anti-triage, sentry bombing hotness. The Mega is basically an armor Rokh, that goes a LOT faster. Rokhs are still a thing, Baddons suffer from the fact that they only really work with brick armor tanks + scortch, Rohks are faster because of ~shield tank~ and mega's run circles around them....oh and its a lot harder to bomb mega's into the ground because they don't have the sig bloom of a heavily tanked Rokh.

No one is really flying anything matari that I have seen, although I'm just waiting to see a cruise phoon fleet crop up, and the SFI is being used pretty heavily in the south as a line vessel.

Rails are just a happy medium at the moment, they don't have the cycle time issue that arties do, or the cap issues that lasers do (or fitting if you must beam) and cruise missiles take to long to land to take advantage of their range, and remember that in null everything happens under 150km, because past that you just get scanned and warped to at 0.

Rails are in the middle of all of that.


I read this repeated everywhere at nauseum but I dont really get it...

I mean if something is 100kms from you you can still have your cov op go 60 kms behind it and you warp your fleet to the cov op at 60 and lo you are on top of it....

Is the only difference the time it would take for the cov op to position as opposed to simply warpin straight to the 100% hit? It seems to me to be at best iffy as a reason to ingore > 150kms sniping ability...




Beause slowboat a cov-ops (or worse a recon) inline between two fleets that are running around with MWDs lit and changing direction. While you may get in the ballpark you are rarely going to get that good of a warp in, and unless you have dictors there already, you aren't going to be able to stop the enemy force from just warping. Longer range gangs usually keep an inty of some sort out ahead of the flock for that reason. The enemy warp you bail before they can land and relock.

plus battleships take forever to align, so when you see the align all of a sudden change you know they are coming. If greater than 150km sniping where a thing people would still be doing it. The fact is that you spend more time dodging than shooting.
Darling Hassasin
Parental Control
Didn't want that Sov anyway.
#17 - 2013-08-12 14:07:47 UTC  |  Edited by: Darling Hassasin
Onictus wrote:
Darling Hassasin wrote:
Onictus wrote:
Jessica Saphire wrote:
This is a moot point, you can even pvp with an ibis and succeed, getting the job done doesnt mean its very quick or efficient.


What id like to know is why rails are so popular in pvp now?



Amarr ships require gaurdians because cap sucks, their "fast" battleship is now the apoc, the geddon is a support boat (which I love I may add) and the baddon is a big slow brick.

The meta changes from time to time. If your Nightmare is working for you, work that thing.

If you are following recent doctrines geddon is around a LOT now in fleet stuff, it sudden became the new anti-triage, sentry bombing hotness. The Mega is basically an armor Rokh, that goes a LOT faster. Rokhs are still a thing, Baddons suffer from the fact that they only really work with brick armor tanks + scortch, Rohks are faster because of ~shield tank~ and mega's run circles around them....oh and its a lot harder to bomb mega's into the ground because they don't have the sig bloom of a heavily tanked Rokh.

No one is really flying anything matari that I have seen, although I'm just waiting to see a cruise phoon fleet crop up, and the SFI is being used pretty heavily in the south as a line vessel.

Rails are just a happy medium at the moment, they don't have the cycle time issue that arties do, or the cap issues that lasers do (or fitting if you must beam) and cruise missiles take to long to land to take advantage of their range, and remember that in null everything happens under 150km, because past that you just get scanned and warped to at 0.

Rails are in the middle of all of that.


I read this repeated everywhere at nauseum but I dont really get it...

I mean if something is 100kms from you you can still have your cov op go 60 kms behind it and you warp your fleet to the cov op at 60 and lo you are on top of it....

Is the only difference the time it would take for the cov op to position as opposed to simply warpin straight to the 100% hit? It seems to me to be at best iffy as a reason to ingore > 150kms sniping ability...




Beause slowboat a cov-ops (or worse a recon) inline between two fleets that are running around with MWDs lit and changing direction. While you may get in the ballpark you are rarely going to get that good of a warp in, and unless you have dictors there already, you aren't going to be able to stop the enemy force from just warping. Longer range gangs usually keep an inty of some sort out ahead of the flock for that reason. The enemy warp you bail before they can land and relock.

plus battleships take forever to align, so when you see the align all of a sudden change you know they are coming. If greater than 150km sniping where a thing people would still be doing it. The fact is that you spend more time dodging than shooting.


Thanks for the clarification... though in practice I think it just needs a bit more skill to catch the under 150km snipers (easyiest way have your dictor off grid so he can warp to the cov op directly and then the main fleet will have time to follow)...

I have to admit that with the sheer numbers of people fleet fighting these days average fleet has to be lower and sheepherding your own fleet is a meaner task. I d settle for "the average generic fleet finds it harder to catch under 150km sniper fleets than outside 150km sniper fleets"... or some much qualified statement liek the above.

If you have the enemy main fleet squarely bubbled I see no reason not to come in at 200 kms and take advantage of the "you can not hit me" tank...

Medium skilled - sluggish "hold the field ", semi-sniper fleets are probably better off staying under 150kms as you say...
Malcanis
Vanishing Point.
The Initiative.
#18 - 2013-08-12 15:03:11 UTC
Remember that MJDs exist.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Onictus
Federal Navy Academy
Gallente Federation
#19 - 2013-08-12 15:53:28 UTC  |  Edited by: Onictus
Darling Hassasin wrote:


If you have the enemy main fleet squarely bubbled I see no reason not to come in at 200 kms and take advantage of the "you can not hit me" tank...


Issue being that only works till you run out of dictors.

Even then people tried that with Nagas and Tornadoes when they first came out, it works somewhat, but even with the increased (even since nerfed) agility over the standard battleship fleet, one screw up or one lucky bubble and your fleet is trashed.


...and I'll tell you now, if any competent recon is on the field you have about 6 second to land shoot and be aligned for something else because the wrath lands on your head, and if you fit the "you can't hit me tank" you can't fit a tank that will give logi very much time to save you when primaried.
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#20 - 2013-08-13 10:14:49 UTC
"You cannot hit me tanks" are often rather silly

What you want is a "I'm a ******* Rokh" tank.

BYDI recruitment closed-ish

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