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Warfare & Tactics

 
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New to the war aspect of the game need help

Author
freedy mercury
Khanid - Industries
#1 - 2013-08-11 17:35:33 UTC
Hey guys spent my first month or so setting up a miner and now that I am making decent isk I want to start a second account to have a fighter pilot.

What skill progression should I follow?

What ship progression should I follow? I currently fly a frigate

Which weapons are preferred?

How can I make money as a fighter? Are the missions the only option?

Lastly is there a guide posted anywhere?

Thanks in advance I appreciate any and all help
Job Valador
Professional Amateurs
#2 - 2013-08-11 17:48:03 UTC
In the end when it comes too ships and weapon systems it is all preference. They all have situations were they shine and they all are play style oriented. We cant tell you which one too use, experiment.

As for making isk as a fighter killing npc in missions anoms and belts are the "steady" way too make isk. you can make isk off the mods of other players you fight but that's not all that lucrative unless they splerge on faction stuff or the goddess of drop chance doesn't shat all over you.

Once you get your miner skilled in what indi stuff you want it would be wise too teach it boosting or possibly other useful things that could help your fighter on the field besides just building and mining.

"The stone exhibited a profound lack of movement."

freedy mercury
Khanid - Industries
#3 - 2013-08-11 19:04:52 UTC
Thank you for the words I am just very new and totally stabbing in the dark a little more detailed guidance would be helpful.
Job Valador
Professional Amateurs
#4 - 2013-08-11 19:22:35 UTC
freedy mercury wrote:
Thank you for the words I am just very new and totally stabbing in the dark a little more detailed guidance would be helpful.


Go ahead and send me an eve mail with specific questions and ill answer to the best of my knowledge and if i don't know an answer I know someone i can pester for an answer Lol

"The stone exhibited a profound lack of movement."

Liam Inkuras
Furnace
#5 - 2013-08-11 20:02:15 UTC
Hi there!

Welcome to the best that EvE has to offer, pvp. I'll try to answer your questions in the order you asked, then I'll give my input and advice.

In pvp the ship and skill progression is very blurred in the sense it doesn't operate like a PVE progression, where you go from frigate > destroyer > cruiser > Battlecruiser > battleship. In the beginning, most pvpers pick something they would like to specialize in and sink a significant chunk of time into. This can be specializing in a certain race throughout their entire T1 and T2 ship lineups, or specializing in a single ship class/role, such as EWAR cruisers or Recon Ships. By specializing, you can catch up to and match a veteran's ability in that part of EvE.

Your ship progression should follow what you specialize in. You may enjoy flying frigates more than cruisers, or vice versa, and nothing is stopping you from flying one over the other all the time. I personally flew frigates for my first few months of EvE, learned how to effectively use them, got "good" using them, and am now moving into cruiser/Battlecruiser pvp. Remember, don't fly what you can't afford to lose, so if you like flying Battlecruisers but can't afford to replace them, you need to find a better income source.

There is no "preferred" weapon in EvE. Everyone has their own tastes and opinions, and the meta changes. Currently fast cruisers and kiting at >20km is very popular, as such medium pulse lasers are very commonly used, along with Rapid Light Missile Launchers. Brawling up close is also very healthy at the moment too, and for that autocannons and blasters really shine. I suggest training all of the small turret systems to T2, then decide which you like most, and run with those for a while. If you find none to be your fancy, train for T2 rockets and light missiles. EvE is all about what YOU like the most, where YOU make your own choices. Here is a guide to weapon systems, I highly recommend you read it: http://www.evealtruist.com/2012/07/weapon-systems-in-pvp.html?m=1

Yes you can make money by pvping, but it can be hard, depending on which method you choose. I am currently enlisted in Faction Warfare, and make more than enough ISK to cover my cruiser losses. If you are interested in Faction Warfare, search this forum for an up to date guide (I don't have one on hand at the moment). Some people make money by pure pirating, looting, and selling said loot, but that requires a lot of skill (both in game and real life) to do.

I hope this helped, feel free to eve mail me with any other questions or things that you would like clarified. Good luck!

I wear my goggles at night.

Any spelling/grammatical errors come complimentary with my typing on a phone

Paul Otichoda
Perkone
Caldari State
#6 - 2013-08-12 08:17:06 UTC
get your lowest training time weapon systems (blasters/rockets) up to 5 to get tech 2 weapons as soon as possible.

Without them you will not stand a chance.

And prepare to waste 10's of millions of ISK.
Seraph Castillon
In Control
#7 - 2013-08-12 08:50:04 UTC
Paul Otichoda wrote:
get your lowest training time weapon systems (blasters/rockets) up to 5 to get tech 2 weapons as soon as possible.

Without them you will not stand a chance.

And prepare to waste 10's of millions of ISK.


I'm going to give you some advice mister negativity:

1) Get your fit right. Don't complain about not winning fights when you're not properly fitting your ships.

Kestrels use medium shield extenders, NOT small ones. Consider fitting a damage control on your Kestrel instead of the second BCU, this is optional though.

2) Pick fights based on your fits strengths. What a Kestrel does best is kite other frigates. That means start engaging things that can't project their damage to the same range you can and stay away from Tristans and faction frigates until you know how to deal with them.

3) Pick the right damage type. Unlike the Condor the Kestrel is NOT STUCK WITH KINETIC damage. Use explosive, em, ... depending on the resists of your target.


Yes, SP can make a huge difference in PvP, but the largest factor is still pilot skill. Learn your limits, learn what to do in fights.
Paul Otichoda
Perkone
Caldari State
#8 - 2013-08-12 12:18:14 UTC
Seraph Castillon wrote:
Paul Otichoda wrote:
get your lowest training time weapon systems (blasters/rockets) up to 5 to get tech 2 weapons as soon as possible.

Without them you will not stand a chance.

And prepare to waste 10's of millions of ISK.


I'm going to give you some advice mister negativity:

1) Get your fit right. Don't complain about not winning fights when you're not properly fitting your ships.

Kestrels use medium shield extenders, NOT small ones. Consider fitting a damage control on your Kestrel instead of the second BCU, this is optional though.

2) Pick fights based on your fits strengths. What a Kestrel does best is kite other frigates. That means start engaging things that can't project their damage to the same range you can and stay away from Tristans and faction frigates until you know how to deal with them.

3) Pick the right damage type. Unlike the Condor the Kestrel is NOT STUCK WITH KINETIC damage. Use explosive, em, ... depending on the resists of your target.


Yes, SP can make a huge difference in PvP, but the largest factor is still pilot skill. Learn your limits, learn what to do in fights.


1. I know that. The problem is I can't fit both a medium extender and a afterburner with my present skills so I try to pack in as much damage as possible with the 2 BCU in hopes of killing the enemy before they kill me.

2. The problem is I go to FW space and there the main issue is blaster/scrambler ships that knock out my MWD so I can't burn away from them and I get shot. So I'm going for a high damage close range ship in the attempt to deal with this kind of ship
Seraph Castillon
In Control
#9 - 2013-08-12 13:00:00 UTC  |  Edited by: Seraph Castillon
Paul Otichoda wrote:
1. I know that. The problem is I can't fit both a medium extender and a afterburner with my present skills so I try to pack in as much damage as possible with the 2 BCU in hopes of killing the enemy before they kill me.


Then don't fly that fit. Small shield extender Kestrels suck. Medium shield extender Kestrels are great. Prioritize the skills that will let you fit at least a meta 3 MSE and stop flying AB Kestrels until you have them.

The logic about the 2 BCU's works. But it's unrelated to the problem of not having an MSE.

Paul Otichoda wrote:
2. The problem is I go to FW space and there the main issue is blaster/scrambler ships that knock out my MWD so I can't burn away from them and I get shot. So I'm going for a high damage close range ship in the attempt to deal with this kind of ship


If you come into a plex with an AB Kestrel and there is a blaster ship inside you can still pull range. Overheat your AB before you enter (Shift+click). When inside turn it on immediately at set you ship to keep at range at 8500km. If you fit a long point you can kite at even longer ranges with a rocket Kestrel.
It's not because you're fitting an AB that you shouldn't be kiting. Never fight on the enemies terms.

The only thing that can go wrong here is that you are simply slower than the blaster ship. This could be because of your fit and/or skills. If that is the case, consider dropping a BCU and fitting an overdrive.

About the MWD fits and scrams:

It is possible to warp into a plex with a scram fit sitting on the beacon, waiting to tackle you and still pull range. You shouldn't try it until you have the basics down. Instead, be the first to go into a plex and wait for someone to come for you and only warp into plexes with someone in them when you have a good reason to believe they won't scram you on the warpin. This, again, is playing to the strengths of your ship.
Paul Otichoda
Perkone
Caldari State
#10 - 2013-08-12 13:34:35 UTC
Seraph Castillon wrote:
Paul Otichoda wrote:
1. I know that. The problem is I can't fit both a medium extender and a afterburner with my present skills so I try to pack in as much damage as possible with the 2 BCU in hopes of killing the enemy before they kill me.


Then don't fly that fit. Small shield extender Kestrels suck. Medium shield extender Kestrels are great. Prioritize the skills that will let you fit at least a meta 3 MSE and stop flying AB Kestrels until you have them.

The logic about the 2 BCU's works. But it's unrelated to the problem of not having an MSE.

Paul Otichoda wrote:
2. The problem is I go to FW space and there the main issue is blaster/scrambler ships that knock out my MWD so I can't burn away from them and I get shot. So I'm going for a high damage close range ship in the attempt to deal with this kind of ship


If you come into a plex with an AB Kestrel and there is a blaster ship inside you can still pull range. Overheat your AB before you enter (Shift+click). When inside turn it on immediately at set you ship to keep at range at 8500km. If you fit a long point you can kite at even longer ranges with a rocket Kestrel.
It's not because you're fitting an AB that you shouldn't be kiting. Never fight on the enemies terms.

The only thing that can go wrong here is that you are simply slower than the blaster ship. This could be because of your fit and/or skills. If that is the case, consider dropping a BCU and fitting an overdrive.

About the MWD fits and scrams:

It is possible to warp into a plex with a scram fit sitting on the beacon, waiting to tackle you and still pull range. You shouldn't try it until you have the basics down. Instead, be the first to go into a plex and wait for someone to come for you and only warp into plexes with someone in them when you have a good reason to believe they won't scram you on the warpin. This, again, is playing to the strengths of your ship.


I can use tech 2 medium shield extenders the problem is my power grid falls short by about 5 points or so so I can't run both the AB and MSE.

I can't overheat
Trudeaux Margaret
University of Caille
#11 - 2013-08-12 13:38:17 UTC
Paul Otichoda wrote:


I can use tech 2 medium shield extenders the problem is my power grid falls short by about 5 points or so so I can't run both the AB and MSE.

I can't overheat



Get Engineering to V, train Thermodynamics so you can overheat your modules and stop hijacking other people's threads.

> anyone willing to give me like a 5 min politics crash course?

> grr goons, lowsec is full of elitist sh*s, all roads lead to the bittervet pl

Seraph Castillon
In Control
#12 - 2013-08-12 13:42:23 UTC
Paul Otichoda wrote:
I can use tech 2 medium shield extenders the problem is my power grid falls short by about 5 points or so so I can't run both the AB and MSE.


I was talking about the "Shield Upgrades" skill. It's a really important fitting skill for any ship using shield extenders and reduces their powergrid needs. If you cannot fit a T2 medium, a meta 3-4 is still way better than a T2 small.

Paul Otichoda wrote:
I can't overheat


Fix that, it's really important. Train thermodynamics to at least III, strongly consider IV and put V on the long-term plan.
Rain6638
GoonWaffe
Goonswarm Federation
#13 - 2013-08-12 14:06:31 UTC
whatever you do, always have tackle.

just running around doing this and that, in the last 30 days i've caught a noctis, a gnosis, and a drake all going suspect for no apparent reason. and below is a link to the providence kill from last month, that had an orca in cargo.

you'll get the hang of tackle mechanics. frigate kills are peanuts, imo, so i'm ok with my scan res only being effective for cruisers and higher (on my assault frig).

you could camp gates but that's a crappy existence. find other things to do, but just be ready for things that don't plan on you being there. in july/aug i've killed 2.5B while doing missions and explo and just random stuff.

[ 2013.06.21 09:52:05 ] (notify) For initiating combat your security status has been adjusted by -0.1337

El Geo
Warcrows
#14 - 2013-08-29 10:37:21 UTC
Freddy, specialize into one races frigate to start with and maybe train the destroyer skill, preferably non drone based ships - this lowers your SP requirements for pvp (making you able to compete more effectively) and keeps your overheads down.
Lots of youtube tutorials and videos you can watch while you are mining away and your alts skills are training.
Silvetica Dian
Imperial Shipment
Amarr Empire
#15 - 2013-08-29 12:06:43 UTC
Paul Otichoda wrote:
get your lowest training time weapon systems (blasters/rockets) up to 5 to get tech 2 weapons as soon as possible.

Without them you will not stand a chance.

And prepare to invest 10's of millions of ISK in actually playing EVE.



Fixed your post for you.
YW

Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85

Veskrashen
Deep Core Mining Inc.
Caldari State
#16 - 2013-08-29 15:33:36 UTC
Echo everything that Liam and Seraph said.

Also, go read everything at http://www.evealtruist.com/ - it will give you a great rundown of EVE PvP theory and what the various ships can accomplish. In particular, this article is a great description of how two simple frigates can be fit and flown in very different ways.

You can do very well with basic T1 fit frigates, if you choose your fights well. Be prepared to lose ships by the bucket while you're still learning - a supportive corporation and a source of income are critical to being able to PvP well and often. Red vs Blue, Brave Newbies, EVE Uni and various faction warfare corps are all great places to start.

FW deserves a special mention here, as the complexes in FW only allow certain size ships in. This makes it a lot easier to get fights with frigates / T2 frigates / destroyers. Still a lot of cruiser+ action in the Gal/Cal warzone too.

We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."

Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#17 - 2013-08-29 17:34:03 UTC
If you stick with frigates and pick up all your loot its really easy to break even. Then you can do the occasional pve to fund using the occasional bigger blingier ship.

BYDI recruitment closed-ish