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Player Features and Ideas Discussion

 
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walk in stations

First post
Author
Stitcher
School of Applied Knowledge
Caldari State
#181 - 2013-08-11 23:46:04 UTC
jujumagumboo wrote:
Stitcher wrote:
You're plainly ignorant of just how heavily EVE's backend and the spaceship game relies on Carbon.


How much WiS content has been added to the game since the final three CQs went live? (Hint: it's none)


Given that the entire point I was making is that Carbon has benefited the game in ways OTHER than WiS, you're not doing yourself any favours.

Incarna benefitted the game technologically even if it has left us with a half-finished appendix of a feature rather than an actual. Hell, no Incarna, no DUST. The Carbon framework which allows DUST to work on Tranquility alongside EVE only exists because of Walking In Stations.

And as I illustrated on the last page, there IS functionality which communal avatar spaces could give us that we're not now benefitting from precisely because parochial morons like you seem to think that just because the game is currently almost pure Internet Spaceships, that it should remain that way forever more and never grow in new directions.

How frakking DARE you respond with a "you're welcome" when you're called out on that?

AKA Hambone

Author of The Deathworlders

jujumagumboo
Goonswarm Protective Services
#182 - 2013-08-12 00:01:19 UTC  |  Edited by: jujumagumboo
Stitcher wrote:
Incarna benefitted the game technologically even if it has left us with a half-finished appendix of a feature rather than an actual. Hell, no Incarna, no DUST. The Carbon framework which allows DUST to work on Tranquility alongside EVE only exists because of Walking In Stations.

Well if you're using DUST as a reason that the Carbon engine was a success you've already lost the argument. DUST was an aborted fetus the day it was announced as a console-only title. Honestly the sooner it goes away the better off Eve players will be. CCP has a tendency to lose focus on what matters.


Stitcher wrote:
And as I illustrated on the last page, there IS functionality which communal avatar spaces could give us that we're not now benefitting from precisely because parochial morons like you seem to think that just because the game is currently almost pure Internet Spaceships, that it should remain that way forever more and never grow in new directions.

How frakking DARE you respond with a "you're welcome" when you're called out on that?

I wasn't even trolling. Once again Goons managed to save the playerbase from itself when we helped CCP refocus on core Eve gameplay.
Stitcher
School of Applied Knowledge
Caldari State
#183 - 2013-08-12 00:03:54 UTC
You really have zero imagination or enthusiasm for things other than kicking other people's sandcastles, don't you?

AKA Hambone

Author of The Deathworlders

Eraza
Fuzzyness Enterprizes
#184 - 2013-08-12 00:39:58 UTC
Xessej wrote:
TharOkha wrote:
jujumagumboo wrote:

If the population had continued to dwindle after Incarna that would have confirmed that cutting jobs and refocusing on real Eve content was a mistake. That's not what happened.


Dude, seriously. Are you a pigeon? Just how many times we have to explain to you that problem with incarna WAS NOT WiS but its greedy and forced implementation?

I hate incarna myself and was among those angry players. But not because of WiS

How many times do you need to be told WiS was a huge part of the problem with Incarna. People could have probably lived with the blank wall and the monocle but when we were told that CCP was going to spend a year and a half doing nothing but WiS that was when the player base unsubbed and rioted.


when incarna came, we got around 10% of the promised content, and a MICROPAYMENT system, it looked like no content was added that was not greed related

but no, i'm sure the riots had nothing to do with that, i'm sure it was everyone being afraid of the new small team(never all the developers, or even a majority) that was going to be doing non-spaceship things

and no chance this might have been blown out of proportion, no, never, we are ALWAYS mature and level headed here on the internet..
Dimaloun Vyreen
Viziam
Amarr Empire
#185 - 2013-08-12 01:19:19 UTC
This wiki article details what we could have if CCP had finished WiS.
http://wiki.eveonline.com/en/wiki/Walking_in_stations

There are three things you say to the police. "Yes, sir", "No, sir" and "I want a lawyer". There is one thing you say to Concord, "Wait, it wasn-"

jujumagumboo
Goonswarm Protective Services
#186 - 2013-08-12 03:01:51 UTC
Stitcher wrote:
You really have zero imagination or enthusiasm for things other than kicking other people's sandcastles, don't you?


Only the sandcastles of disgusting people like roleplayers and furries.
Alpheias
Tactical Farmers.
Pandemic Horde
#187 - 2013-08-12 03:15:28 UTC  |  Edited by: Alpheias
I have yet to see compelling arguments why WiS should be implemented at all when WiS at its core is more pointless than missions and really just caters to specific groups of people who really ought to be sterilized.

Agent of Chaos, Sower of Discord.

Don't talk to me unless you are IQ verified and certified with three references from non-family members. Please have your certificate of authenticity on hand.

Flamespar
WarRavens
#188 - 2013-08-12 04:35:55 UTC
Players want to be able to explore the interiors of the EVE universe with their avatars.

What they don't want is a showroom for their micro transaction purchases.
Belco Ssefeaba
Aliastra
Gallente Federation
#189 - 2013-08-12 04:43:24 UTC
Alpheias wrote:
I have yet to see compelling arguments why WiS should be implemented at all when WiS at its core is more pointless than missions and really just caters to specific groups of people who really ought to be sterilized.


"I'm incapable of reading the myriad of threads full of cogent points supporting the existence of WIS, and I want everyone who doesn't agree with me to go away and quit reminding me of how wrong and close-minded I am."

Lol
Caviar Liberta
The Scope
Gallente Federation
#190 - 2013-08-12 04:56:35 UTC  |  Edited by: Caviar Liberta
Personally I believe WIS (Walking In Station) should have been worked on with its own stand alone server like Dust 514 was. Then when CCP felt it was mature enough then they would have integrated with an EVE test server.
Inokuma Yawara
University of Caille
Gallente Federation
#191 - 2013-08-12 05:16:01 UTC  |  Edited by: Inokuma Yawara
Arduemont wrote:
jujumagumboo wrote:
prioritizes what the vast majority of its paying customers want instead of the tiny population of disgusting roleplayers?


You've done it again. You're not the vast majority, your just a sad alt of a dumb hick who has no killboard and is afraid to post with his main. Just from counting comments in these threads, the people who want WiS outweigh the opposition. And from my experience being in null corps, lowsec pirate corps, highsec corps, WH corps, the same can be said of people in game.

This vast majority you speak of is a figment of your limited imagination.


In the United States, the VAST MAJORITY want higher taxes for the working class, and lower taxes for the upper crust. I know this, because Congress, which represent the VAST MAJORITY work very hard to raise low to mid income earners' (the TINY MINORITY - always getting out voted) taxes, and lower taxes for the bazzillionaires (the VAST MAJORITY that Congress works so hard for). Oh! And corporate entities. Corporate entities have more rights than low to mid income earning people in our country because the VAST MAJORITY (the bazillionaires) want it that way.

So my point is that maybe there are at least two or three bazillionaires playing EVE. If that's the case, then they are indeed, the VAST MAJORITY. If they don't want WiS, then there shall be no WiS!

Watch this space.  New exciting signature in development.

Inokuma Yawara
University of Caille
Gallente Federation
#192 - 2013-08-12 05:26:10 UTC  |  Edited by: Inokuma Yawara
Belco Ssefeaba wrote:
Alpheias wrote:
I have yet to see compelling arguments why WiS should be implemented at all when WiS at its core is more pointless than missions and really just caters to specific groups of people who really ought to be sterilized.


"I'm incapable of reading the myriad of threads full of cogent points supporting the existence of WIS, and I want everyone who doesn't agree with me to go away and quit reminding me of how wrong and close-minded I am."

Lol


Group 1 made up of the VAST MAJORITY of 2 or 3 bazillionaires. Group 2 made up of 2 or 3 hundred thousand players. Clearly these 2 or 3 hundred thousand are the specific group of people (the tiny minority of players) of which Alpheias is speaking. He's got to be right.

Watch this space.  New exciting signature in development.

TharOkha
0asis Group
#193 - 2013-08-12 06:13:56 UTC  |  Edited by: TharOkha
Xessej wrote:
TharOkha wrote:
jujumagumboo wrote:

If the population had continued to dwindle after Incarna that would have confirmed that cutting jobs and refocusing on real Eve content was a mistake. That's not what happened.


Dude, seriously. Are you a pigeon? Just how many times do we have to explain to you that problem with incarna WAS NOT WiS but its greedy and forced implementation?

I hate incarna myself and was among those angry players. But not because of WiS

How many times do you need to be told WiS was a huge part of the problem with Incarna. People could have probably lived with the blank wall and the monocle but when we were told that CCP was going to spend a year and a half doing nothing but WiS that was when the player base unsubbed and rioted.


How many times do we have to repeat that Incarna WAS NOT THE WiS , THEY PROMISED?
Mycool Jahksn
Viziam
Amarr Empire
#194 - 2013-08-12 06:28:36 UTC
WE WANT WIS.

It would attract ALOT of people, just think about it CCP.

It would introduce a new level for people to interact on. A level that doesn't exist today.

More tasty features, more subscriptions. Like I said earlier, not everyone loves every feature in eve, thats why it's so great because you can choose what you want to do.

My interests include but are not limited to throwing rocks at bee hives.

There are more stars in the universe than all of the grains of sand on earth.

Alpheias
Tactical Farmers.
Pandemic Horde
#195 - 2013-08-12 07:23:11 UTC  |  Edited by: Alpheias
Belco Ssefeaba wrote:
Alpheias wrote:
I have yet to see compelling arguments why WiS should be implemented at all when WiS at its core is more pointless than missions and really just caters to specific groups of people who really ought to be sterilized.


"I'm incapable of reading the myriad of threads full of cogent points supporting the existence of WIS, and I want everyone who doesn't agree with me to go away and quit reminding me of how wrong and close-minded I am."

Lol


Since you are new around here, I have read similar threads like this one and the tune they play is the same. I have yet to see one that presents solid arguments why CCP should dedicate dev time (which means MONEY) into implementing WiS when the vast majority of players do not want WiS when there is more pressing issues at hand than to implement something that literally is just fluff.

Agent of Chaos, Sower of Discord.

Don't talk to me unless you are IQ verified and certified with three references from non-family members. Please have your certificate of authenticity on hand.

Taiwanistan
#196 - 2013-08-12 07:37:50 UTC
the problem with wis is that most of its supporters are not seeking meaningful gameplay and should be quarantined in freakshows like second life.

TA on wis: "when we have a feature that is its own functional ecosystem of gameplay then hooks into the greater ecosystem of EVE as a whole, and it provides good replayability."

Steveir
Hagukure
#197 - 2013-08-12 07:44:42 UTC
It's nice to see those in favour of WiS actually fighting for this.
Eve can only grow and draw in new players if its universe improves and expands. Take theme parks, they keep add new rides, for example. MMOs that remain static, even those that keep improving gameplay, balance, and fix bugs, loose subscriptions and eventually become a pale shadow of their former glory.
As for the players who have a hissy fit every time this come up; we like space ship game, that why we play, adding Avatar play does not stop either development of the spaceship element (any more than Planetary Interaction did) it adds another sub game/element which only increases Eve appeal.
As one poster said, Eve is a science fiction game, and many players want full immersion into the game, space ship are only one part of Eve (a major part to be sure, and always should be the focus).
Hopefully CCP are listen to the reason arguments here, and not just the squealing troll ranting on about not having Barbie dolls in space (which frankly is both a crap argument and an insult to players that want Eve to develop and grow).
Grimpak
Aliastra
Gallente Federation
#198 - 2013-08-12 07:56:55 UTC  |  Edited by: Grimpak
Steveir wrote:
It's nice to see those in favour of WiS actually fighting for this.
Eve can only grow and draw in new players if its universe improves and expands. Take theme parks, they keep add new rides, for example. MMOs that remain static, even those that keep improving gameplay, balance, and fix bugs, loose subscriptions and eventually become a pale shadow of their former glory.
As for the players who have a hissy fit every time this come up; we like space ship game, that why we play, adding Avatar play does not stop either development of the spaceship element (any more than Planetary Interaction did) it adds another sub game/element which only increases Eve appeal.
As one poster said, Eve is a science fiction game, and many players want full immersion into the game, space ship are only one part of Eve (a major part to be sure, and always should be the focus).
Hopefully CCP are listen to the reason arguments here, and not just the squealing troll ranting on about not having Barbie dolls in space (which frankly is both a crap argument and an insult to players that want Eve to develop and grow).


a) too soon. no really, too soon. I wouldn't touch on this issue for more 2 years at least, specially when you were in the middle of it back in Incarnafail. People want content. Incarna as it was planned in the preliminary phases, is anything but. IF, and only IF CCP reeaaaaaly wants to add WiS to the game, then make it worthwhile, content-wise, with stuff that would make us, spacheship-flying capsuleers, of something that would make us worthwhile of getting off our ships, not just showing off their new clothes.

b) considering how structured EVE is, balance is pretty much "new" "content". It's thanks to balance that we now go in what would we call of not EVE II, but pretty much EVE XX.

c) don't compare EVE to themeparks. we, the players are the ones that provide content, and CCP provides the tools only. Themeparks provides the content all themselves.

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

Stitcher
School of Applied Knowledge
Caldari State
#199 - 2013-08-12 12:56:17 UTC  |  Edited by: Stitcher
I illustrated one idea for how avatar-space could be uniquely used in a way that would benefit the spaceships game on a previous page. (interactive multi-user star maps, industrial tools, fitting tools and so on)

I'm a roleplayer, and while I would like to see more roleplay-centered content in the game, I don't have any unrealistic belief that it would be worth the investment of time and money on its own. These need to be spaces which can add functionality and life to EVE for non-roleplayers too.

That means new gameplay, new means to make ISK and acquire items. Boosters, implants, module blueprints, whatever. The point is that in order for a station interior to be worth making, it has to be useful to a broad swathe of the players. It doesn't need universal appeal, though, and it doesn't want to do stupid stuff like add a needless time sink to agent missions by making you walk down a corridor to meet your agent.

Between gambling, shared planning resources, a black market, and maybe adding games like Splinterz and Mind Clash to the game, you're adding stuff for people to do, to enjoy, and to profit off of, and are not expecting it to be purely a playground for the RP crowd.

None of us want it to be exclusively for us anyway. We're into immersion, and an infinity of echoing empty stations devoid of pilots walking around and doing stuff save for a tiny clique of who just go stand in a room and emote at one another wouldn't fly well with the roleplayers either. We're EVE players, remember - we want stuff to do, things to acquire, schemes to plot.

AKA Hambone

Author of The Deathworlders

Flamespar
WarRavens
#200 - 2013-08-12 13:11:58 UTC
All I want is to be able to meet Dust mercenaries, shake their hand, smile, and then bombard the crap out of them.

Is that too much to ask?