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change the criminal and suspect flag

Author
Gustav Mannfred
Summer of Mumuit
Remember Mumuit
#1 - 2013-07-29 11:54:49 UTC
the new crimewatch got invented last winter, but there are a few things, that arent good.

the criminal flag prevents you from warping or docking, when you are not in a pod. i want to see players, that are fleeting from concord and dock up. i dont know, why this was an exploit, as it was indide of normal game mechanics. you should be able to kill
a hauler at a station and then warp away, fleet from concord and dock on station, as soon as your weapontimer ended.

so the criminal flag allows only other players and concord to attack, you can still warp and dock.

suspectflag:

the problem: you can play stationgames with it, looting a can, wait for someone that shoots you, and then just dock and undock, till the timer expiries. then you take out something bigger and kill the guys, that attacked you.

the solution:

add a new flag called limited suspectflag (or thiefflag)

the limited suspectflag is only for stealing loot from wrecks and containers. or remote assisting players in limited engagements. with the actual system, you can also use npc alts to protect wrecks from corpfights. without theyr own risk. this will not remove the stationgames, but makes them harder, as you will need to spend an utillity hi-slot for a remorerepair module. and you have to wait if someone makes a suicide gank. or you need an activaitable killright on you, that gets activated by an alt. but getting a suspectflag for stealing loot is too much.

the limited suspectflag allows all members of a corporation (that includes npc corps too) and his alliance to attack the thief for 15 minutes. goodbye canflipstationgames.

i'm REALY miss the old stuff. 

https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=24183

Mag's
Azn Empire
#2 - 2013-07-29 12:44:59 UTC
The criminal flag means you cannot dock and this is by design. You should never be allowed to escape Concords punishment, for obvious reasons.

The suspect flag is simply a lower level of flagging and as such docking is allowed. But if you decide to attack a pilot with a suspect flag on a station, then you have to expect the chance he'll dock and shoot you. You have options in those situations and if you chose badly, then you only have yourself to blame.

There is no need for a solution, as options are already available. But I shall talk about your request.

The fact you chose to include NPC alts in order to justify this new flag, means it's already off to a bad start. If your Corp needs to protect loot, then they need to get organised and do that as a Corp. Don't look to the game to hold your hand in this regard.

One thing almost all know, is that station games suck. If you wish to participate in station games, then you have to expect this and understand what could happen. Breaking the new flagging rules to accommodate station games, is not the answer.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Oliver Stoned
Republic Military School
Minmatar Republic
#3 - 2013-08-11 14:35:30 UTC
Gustav Mannfred wrote:
the new crimewatch got invented last winter, but there are a few things, that arent good.

the criminal flag prevents you from warping or docking, when you are not in a pod. i want to see players, that are fleeting from concord and dock up. i dont know, why this was an exploit, as it was indide of normal game mechanics. you should be able to kill a hauler at a station and then warp away, fleet from concord and dock on station, as soon as your weapontimer ended.

so the criminal flag allows only other players and concord to attack, you can still warp and dock.

suspectflag:

the problem: you can play stationgames with it, looting a can, wait for someone that shoots you, and then just dock and undock, till the timer expiries. then you take out something bigger and kill the guys, that attacked you.

the solution:

add a new flag called limited suspectflag (or thiefflag)

the limited suspectflag is only for stealing loot from wrecks and containers. or remote assisting players in limited engagements. with the actual system, you can also use npc alts to protect wrecks from corpfights. without theyr own risk. this will not remove the stationgames, but makes them harder, as you will need to spend an utillity hi-slot for a remorerepair module. and you have to wait if someone makes a suicide gank. or you need an activaitable killright on you, that gets activated by an alt. but getting a suspectflag for stealing loot is too much.

the limited suspectflag allows all members of a corporation (that includes npc corps too) and his alliance to attack the thief for 15 minutes. goodbye canflipstationgames.


You can move to Low Sec or Null Sec.
You don't have to worry about these things in Null Sec
Hesod Adee
Perkone
Caldari State
#4 - 2013-08-11 20:11:47 UTC
If people can prevent Concord blowing up their ship, then it means that they can gank anyone in high sec for free. Now you are profitable to gank if the value of your drop exceeds the cost of their ammo.

Which means that it's profitable to gank almost everyone.