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Player Features and Ideas Discussion

 
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walk in stations

First post
Author
Eraza
Fuzzyness Enterprizes
#141 - 2013-08-10 23:44:38 UTC  |  Edited by: Eraza
it's never easy to admit mistake, but all the corner cutting after incarna, i just cant see why that was needed
of course i dont have access to the ccp budget reports,
but i cant see any reason to fire or relocate departments that were doing good work, especially not with so much
almost-finished content like clothing, on display, but not actually for sale

seriously, we have access to about 20% of the clothing the market has listed, and on display as 3d models
was THIS the best logical place to stop?

i dont know what happened inside ccp, but from where i'm standing, this looks very much like a panic decision

edit: before someone calls me... whatever you call people who play will dolls, the unavailable clothing bit is mostly an easy to demonstrate example of a VERY rushed decision
jujumagumboo
Goonswarm Protective Services
#142 - 2013-08-11 00:04:19 UTC
BearUkraine wrote:
If CCP starts to do anything with WIS in the near future, then they will confirm automaticly that cutting of jobs was a mistake.


If the population had continued to dwindle after Incarna that would have confirmed that cutting jobs and refocusing on real Eve content was a mistake. That's not what happened.
BearUkraine
Center for Advanced Studies
Gallente Federation
#143 - 2013-08-11 09:37:05 UTC  |  Edited by: BearUkraine
Eraza wrote:
it's never easy to admit mistake, but all the corner cutting after incarna, i just cant see why that was needed
of course i dont have access to the ccp budget reports,
but i cant see any reason to fire or relocate departments that were doing good work, especially not with so much
almost-finished content like clothing, on display, but not actually for sale

seriously, we have access to about 20% of the clothing the market has listed, and on display as 3d models
was THIS the best logical place to stop?

i dont know what happened inside ccp, but from where i'm standing, this looks very much like a panic decision

edit: before someone calls me... whatever you call people who play will dolls, the unavailable clothing bit is mostly an easy to demonstrate example of a VERY rushed decision

Fully agree. I have the same vision.

jujumagumboo wrote:
BearUkraine wrote:
If CCP starts to do anything with WIS in the near future, then they will confirm automaticly that cutting of jobs was a mistake.


If the population had continued to dwindle after Incarna that would have confirmed that cutting jobs and refocusing on real Eve content was a mistake. That's not what happened.

You again dont see the point. You are realy difficult man - there is still SHIPS. I still like to fly. What is difficult to understand this???

edited:
Regarding this
Arduemont wrote:

They had to make cuts on jobs because they didn't meet their predictions, as a result of Incarna being a terrible expansion.

I think everybody has a right for a mistake. From my opinion, the community started to criticise CCP because of lack of WIS content. Head Quarters? Nothing else?
If CCP would release Incarna as a winter expansion, they would have 6 more month to make expansion together with HQ and Opened doors, with some features, like play some games, etc etc, then nobody needed to be fired.

Uh, forget, lets continue - I think everybody has a right for a mistake. We all are human. It does mean that even CCP has a right for mistake. WE, as a EVE community, instead of criticise CCP (what is always easy) would be better to support them. I hate ppl who love blabla, especialy when after blabla someone makes difficult and bad dicision which leads to cutting jobs.
The world realy becomes crazy. We are a virtual communy push the company to fire people, who earn real money for food, dress, for wife, children in time of crysis, because we dont want barbie in space? Are you realy so idiots guys?
Davon Mandra'thin
Das Collective
#144 - 2013-08-11 09:58:35 UTC
I for one am looking forward to any Walking in Station content CCP brings out. Just wish we didn't have to wait so long. It would be nice to finally hear them say "Okay, we're going to do this", even if it was just a small project here and there.

Fingers crossed for the summer expansion. That said, the stuff we were shown and told/hinted about at fanfest was really boring. We can only hope I suppose.
BearUkraine
Center for Advanced Studies
Gallente Federation
#145 - 2013-08-11 10:02:18 UTC
Davon Mandra'thin wrote:
I for one am looking forward to any Walking in Station content CCP brings out. Just wish we didn't have to wait so long. It would be nice to finally hear them say "Okay, we're going to do this", even if it was just a small project here and there.

Fingers crossed for the summer expansion. That said, the stuff we were shown and told/hinted about at fanfest was really boring. We can only hope I suppose.

Could you tell me pls what did they show\say at fanfest about WIS?
Maybe you remember the name of the video on youtube where they mention WIS?
Vaju Enki
Secular Wisdom
#146 - 2013-08-11 10:09:12 UTC
Their was already a thread for second life in space freaks, why make a new one?

The Tears Must Flow

Vaju Enki
Secular Wisdom
#147 - 2013-08-11 10:12:57 UTC
Unsuccessful At Everything wrote:
Maybe one day, if WoD is popular, maybe, MAYBE, they'll consider thinking about possibly making a note to revisit an attempt at almost reviving WiS.


Pretty much this, anyway CCP is not going to waste precious developers time on irrelevant things like WiS again, last time it almost killed EvE Online.

The Tears Must Flow

Bagrat Skalski
Koinuun Kotei
#148 - 2013-08-11 10:18:14 UTC  |  Edited by: Bagrat Skalski
WIS could be a library of assets and modules in editor, like evelopedia in game. Player created. There is nice place in second life, made by star trek community, that is called star trek museum, i like it. Maybe players could make thing like that in eve. Player created places. We would need only build in editor, like in second life, but with modest graphic assets...
Work with finishing WIS could then be handled by players.
TharOkha
0asis Group
#149 - 2013-08-11 10:18:41 UTC  |  Edited by: TharOkha
jujumagumboo wrote:

If the population had continued to dwindle after Incarna that would have confirmed that cutting jobs and refocusing on real Eve content was a mistake. That's not what happened.


Dude, seriously. Are you a pigeon? Just how many times we have to explain to you that problem with incarna WAS NOT WiS but its greedy and forced implementation?

I hate incarna myself and was among those angry players. But not because of WiS
Vaju Enki
Secular Wisdom
#150 - 2013-08-11 10:29:38 UTC
TharOkha wrote:
jujumagumboo wrote:

If the population had continued to dwindle after Incarna that would have confirmed that cutting jobs and refocusing on real Eve content was a mistake. That's not what happened.


Dude, seriously. Are you a pigeon? Just how many times we have to explain to you that problem with incarna WAS NOT WiS but its greedy and forced implementation?

I hate incarna myself and was among those angry players. But not because of WiS


The problem was the developer time CCP wasted on WiS, 2 lost years.

After CCP refocus their priority on actual EvE Online, they delivered 4 amayzing expansions on a row, and the game is on better shape than ever.

The Tears Must Flow

Archibald Thistlewaite III
The Royal Society for the Prevention of Miners
#151 - 2013-08-11 10:31:43 UTC
When WIS is finally here. The first thing I'll do is walk up to Chribba and shake my booty in front of him.

User of 'Bumblefck's Luscious & Luminous Mustachio Wax'

Davon Mandra'thin
Das Collective
#152 - 2013-08-11 10:51:04 UTC
Vaju Enki wrote:

The problem was the developer time CCP wasted on WiS, 2 lost years.

After CCP refocus their priority on actual EvE Online, they delivered 4 amayzing expansions on a row, and the game is on better shape than ever.


They didn't spent 2 years on the CQ. They spent two years on the Carbon engine, which we have been reaping the benefits of ever since. Those amazing expansions you talk about have only been possible because of those two years working on Carbon. The hard work is done now, the engine is finished and they've been using it for years, they just need to make more WiS content.
Isaac Collins
Science and Trade Institute
Caldari State
#153 - 2013-08-11 11:12:06 UTC
If they don't add WIS, they should allow you to invite up to X people to your CQ's. That way you get a small bit of interaction out of the norm.
Davon Mandra'thin
Das Collective
#154 - 2013-08-11 11:18:18 UTC
Isaac Collins wrote:
If they don't add WIS, they should allow you to invite up to X people to your CQ's. That way you get a small bit of interaction out of the norm.


Apparently, at least so they have said, bringing more than one person into the same environment is the hard part. Once they've done that making extra rooms for it would be a relative piece of cake. I watched their demo of how they use the Carbon engine to create environments in WoD. He put a room together on the demo, and it took him like 5 minutes to make a basic room because they already had presets. Which is something they have said about the CQs and future rooms for WiS.
Dalmont Delantee
Gecko Corp
#155 - 2013-08-11 11:19:54 UTC
Ivy greene wrote:
I'd be nice if we could interact with other people's avatars in a bar or something.

Is this still be worked on or was it dropped? Straight


Hi, thank you for bringing this subject up the 10000000000 time please now go self destruct your pod with your best implants in as I cba to do it myself.
Eraza
Fuzzyness Enterprizes
#156 - 2013-08-11 11:31:19 UTC
Isaac Collins wrote:
If they don't add WIS, they should allow you to invite up to X people to your CQ's. That way you get a small bit of interaction out of the norm.


ok, this i am very curious about, inviting other people into your CQ,
how much programming work would that take?
nothing else, just the option to invite some friends over so we can actually be in the same place?
Davon Mandra'thin
Das Collective
#157 - 2013-08-11 11:37:43 UTC
Dalmont Delantee wrote:

Hi, thank you for bringing this subject up the 10000000000 time please now go self destruct your pod with your best implants in as I cba to do it myself.


It gets brought up so often because people actually want CCP to do it.

Eraza wrote:

ok, this i am very curious about, inviting other people into your CQ,
how much programming work would that take?
nothing else, just the option to invite some friends over so we can actually be in the same place?


See my previous post.
Dirk Decibel
Pator Tech School
Minmatar Republic
#158 - 2013-08-11 12:28:29 UTC
Scheduled for 2035 last I heard Cool

Don't think it's going to happen without writing an entire new engine for it and that's not going to happen anytime soon. When CCP devs says stuff like "maybe next year" they mean "It's not even on our long range radar".
Herbinator d'Arcadie
Arkadian Knight
#159 - 2013-08-11 12:47:00 UTC
Ivy greene wrote:
I'd appreciate more constructive criticism on how WiS could be more appealing to the general masses please ...

WIS -- good.
Though personally, I have zero interest in WIS arcade games (including poker).

Rooms with proximal chat would be good:
- alliance room, corp room, (have a personal room already);
- personal weapons locker for WIS side arms and possible Dust interface;
- data center (personal) for looking outside and running spreadsheet programs;
- a stock market;
- "race" rooms (ex Gallente), common room;
- "people" recruitment (mortals) stalls;
- DUST rooms of some sort.

These huge space stations could have CONCORD areas (-1 thru +1). FPSy for the DUSTrs and not-so-muchy for the EVErs.
Could pick up stuff from "friends" lockers.

Yeah, I'd play.

"Block" pigs. Refuse to fly with them.

Stitcher
School of Applied Knowledge
Caldari State
#160 - 2013-08-11 13:36:18 UTC  |  Edited by: Stitcher
the trick is to find functionality that complements the spaceships game. Sure, a private board room is nice and dramatic-looking, but what functionality can it add that merely being on voice or in a private invitation-only chat doesn't have?

Well, how about an interactive star chart, with versatile tools allowing it to be used for briefing? How about turning the same holographic emitter thing toward allowing multiple people to work on an industrial project. "Okay, we want to build tech 3 subsystems. Okay, I'll handle this, that and those.... you guys handle these... and newbie, you're hauling with this..."

If you picture a combination of the Minority Report bit where he pulls up and plays with information on a screen, and a military briefing. That's functionality you can have in an avatar-space that you can't get out of a text channel or voice comms.

The important features would be:

military view wrote:

zoom in from full New Eden map scale down to individual system scale, via region and constellation.

Data available at each level:

world map:
sov data, including "Under attack by..."
corp and alliance jump bridges
Number of corp and alliance towers in each system.
number of corp and alliance members in each system, if any (little green number)
Number of blues, reds, neutrals and war targets in systems containg a corp or alliance member.
cynos (bright blue if owned by corp or alliance) - delayed 1 minute if no alliance members in system, real-time if there are.

region map
Presence, number and ownership of SBUs, iHubs, POSes and suchlike provided that they have appeared on the overview of an alliance member's fleet member within the last 12 hours.
Tracks movement of reds and blues that are similarly scouted with a red arrow indivating (X many moved to this system) - fades after a couple of minutes.
Tracks number and location of alliance members who are destroyed

constellation map
scouted data such as presence of bubbles on gates (appears as the stargate jump line appearing either red or blue with the label "Blockade")
Tracks number and location of alliance members who acquire a PvP flag.

system map
Location of any alliance or corp bookmarks
physical location of any scouted towers, POSes, SBUs, iHubs etc and their reinforcement timers
Physical location of any cynos in the system
bubbles, clashes, etc. This is the next best thing to being in the system yourself except that you can't look at the grid, lock anything

All levels
context-sensitive radial menu controls giving people the ability to highlight, draw lines and arrows, etc.
Contains a jump range indicator.

The point being, this is a strategic tool that can be used to organise reinforcements, retreats, plan campaigns and brief people ahead of roams.


Industrial View wrote:

Able to be loaded with any blueprint and will display what materials and skills are needed to finish that blueprint, and whether there is enough of that item available in the designated hangar.

You can "tree" down into each one, pulling each component apart into its own components.

you can create and name boxes, and link each one to a corp hangar.

you can drag items around and into the boxes - they retain the line linking them to their higher and lower tiers

Each box displays information like necessary quantity of the lowest currently-open tier, and the estimated total value of all the items within it.

again, highlighter, line and arrow pointer tools

Big button to send the whole thing to a manufacturing slot if all of the prerequisite materials and skills are available.


shared fitting tool wrote:
Basically an EFT-like system - call up any ship, fit it with any module, see all the same information we get from the standard fitting window, save corp fits. Ideal for theorycrafting - anyone can modify the fitting being shown at any time, or maybe only if they have the appropriate skill


There would need to be a means to, say, summon security drones to escort troublemakers from the room, or something like that.

Those are rough ideas, but I hope I've demonstrated that there's potential there for an avatar-space environment to provide access to powerful communal tools.

AKA Hambone

Author of The Deathworlders