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R0NIN AAR

Author
Sairait
CHON
THE R0NIN
#1 - 2013-08-06 17:23:20 UTC
First of all - congratulations to Pandemic Legion and Hydra Reloaded, well deserved win, you guys were step ahead of everyone this year. I also salute to all of our opponents, we haven't had a single easy fight this time around, much respect.

Some random facts about R0NIN team:
- we have literally 12 pilots plus one theory crafter who refuses to fly in the arena any more
- the team consists of guys in their twenties to fourties, mix of white and blue-collars; family-guys generally speaking
- most of us play EvE because of the tournaments and mostly only when there are tournaments; it's where the good fights are
- the R0NIN alliance today is more or less a front for the tournament team; we had several generations of pilots flying in the tournament under the R0NIN flag over past 7 or so years
- we started theorycrafting and testing all the different stuff the day the rules were published
- we had two regular training sessions, 4 matches in total (against our #CENSORED buddies)
- our ATXI tournament forum has as of now ~50 topics and ~800 posts
- we had ~10 different tactics prepared before the first weekend, and added 6 more during the tournament
- we had a ~20 bil. ISK budget for the whole tournament, out of which nearly half came from our nice sponsors at Eve Online Hold'em Poker / EOH brawl site - which we didn't have any real chance to promote, sorry about it guys :(

Before the first weekend of the tournament, we have considered the damps to be the end-game meta of ATXI (the logic being - everyone will be adopting the BS heavy setups of ATX or creating new ones due to BS buff, and damps are a near-perfect counter to it in many different ways). So we were perfecting our damping protocols, and kept adding more and more damps to all the different tactics we had. Some of our setups had more than 30 damps across the team (though we never flew it, the most damping one we actually put to field had around 20). We even had an anti-damping damping tactic ..

We have been on and off testing the sentries during the whole two months - with mixed results. Early tests looked pretty good, but later on we found the different ways to counter it (maneuvering, sig/AB tanking, good logi fits, killing the sentries and so on) and the whole kiting idea looked sketchy to us from logistics perspective, so we never adopted it.

I guess we couldn't have been more wrong. The first weekend of fights has shown that not only were the damps basically a niche tactic, but also that the Dominix sentry team comp was the real FOTM and THE cookie cutter setup of ATXI.

Fight #1 vs. 8CAS team
We've watched the 8CAS fight in the NEO tournament, and we knew they will bring a solid setup for their first ATXI fight. We have expected a dps-heavy BS comp, and decided to roll with what we considered our 2nd best tactic at the time - cruiser based AB team with a lot of damps and huge dps (we believed there is basically no setup that could tank that kind of damage with their logistic damped to hell and back). 8CAS have proven us totally wrong with their T3 logi tinker setup which we couldn't break through. Fortunately, we killed off their support and managed not to lose one too many cruisers, thus closely winning.

Biggest mistakes: that we didn't pull away once their support died and we were winning on points; that we didn't test the logi Tengu tank more thoroughly; and that our Vexor pilot who was primaried didn't start moving to reduce the damage.

Fight #2 vs. CVA
We had pre-selected the tactic for this fight before the start of the first weekend and sticked with it after we saw CVA's Legion setup from the first fight. We felt that we had an edge over the missile comp because of our heavy damps, and we expected them to field a new setup anyway. Well, they didn't and as it turned out - their comp was really TD heavy, and pretty damn good counter to our fleet, as our Megathron pilot wasn't able to hit anything for the whole fight. We should have lost this match; but we were lucky that CVA FC didn't primary our logistics earlier, which gave us the opportunity to chew through couple of ships, turn the match around and win on points. Phew ...

Biggest mistakes: that we didn't let CVA run into us and charged into them instead; that we welped our damping support by bringing it to the close range (there was no need to do it)

We have spent a good part of the next week trying to come up with fool-proof counters to sentry Domi's, and then finally gave up and decided to simply ban them during the second weekend or field them ourselves. Some logistics had to be also done - We had acquired 3B ISK worth of ships before the first weekend, and another 2B ISK during this one. All the logistics and most of the fitting duty was provided by just one guy on our team, so thank you Morgol.
Sairait
CHON
THE R0NIN
#2 - 2013-08-06 17:23:43 UTC
Fight #3 vs. YOUR VOTES DON'T COUNT
Oh my god, it's PL B (except it's not), hide your wives, lock your kids and pull out the big guns, we have a situation here! We have studied the scary, lean and mean shield dps setups that Waffles fielded over the first weekend, and decided that the best medicine here would be to give them the taste of the same tactic; that said, we were quite sure that Waffles will bring a new setup, a counter to our dps setups (a lot of TDs, maybe missiles, maybe a lot of neuts). We have banned the Dominix (to not have to worry about them), and then Malice - because basically there was no other ship that we would have been afraid of, and even though it was unlikely Waffles would field it, it's a nasty nasty ship, likely THE most evil tournament ship ever.

The match ended up to be a mirror match, only that we started in a slightly advantageous position (there was a good chance that Waffles would come at 0 with their big ships, so we had our BS's @10km with Null loaded, and intended to 90% web and TD their battleships and thus avoid most of their damage). The AFs were tasked to dive for the enemy logistic and kill it asap (with the support from sentry drones fielded by our BS's). And that's exactly what happened once the match started, we were slightly more on the ball, recieved less damage and killed their ships a little bit faster, which led to the victory.

Biggest mistakes: one burnt MWD, otherwise a pretty flawless match for us \o/

Fight #4 vs. Rote Kapelle
I remember Sakura Nihil and Bacchanalian from the early ATs. I enjoy and regularly read Jester's blog. I followed Bob Shaftoes and luckycss progress through NEO tournament. I knew Rote were the smart guys, the dangerous kind of smart guys, which I have a lot of respect for. What I didn't know was that there was a grudge between my guys and Rote from the Syndicate days, when I wasn't already flying any more. Apparently there have been many bitter fights, hotdrops, killmail disputes and R0NIN were usually on the losing side - something that my guys wanted to pay back.

If we suspected Waffles to bring a counter to our turret setups, we were certain in the case of Rote that they will do it. We knew we have to surprise them, and force them into a game they won't expect. Saturday late night, we had this idea to bring the very same setup we have flown against Waffles, but make it so that Rote will never suspect that we're bringing it - by banning both armor logistics, and thus outing all of the setups we have flown previously. I think the plan worked pretty well, and even though Rote fielded a decent anti-turret counter, it was gimped by T1 logistics, and the Geddons are not that great neut platforms due to 24sec heavy neut activation timer.

Biggest mistakes: we have lost the fleet bonuses when Navy Dominix died because we didn't shuffle the fleet structure accordingly; this is why was the poor Vindi so close to death during the middle of fight (the ship survived with 8% of structure); also I joined the prestigious Beyond the Edge of Glory club during this fight.

We have been thrilled to make it through the second weekend without a loss, and started preparing for the final weekend. We have been painfully aware of the amount of fights that can potentially happen on the road to finals, and decided we cannot let us lose a single match. We made a one big final shopping list (about 9B worth of ships), prepared two setups for Saturday and carefully examined the Exodus team for any sort of weakness. We have also decided that our variant of Minnie rush tactic will work fine against the Dominix fleet and that it's rather about how one flies the tactic, than what one fields. We knew we will want to play the tactic against the Exodus, but were not sure in which one match to field it. In the end we figured that we must wait for the bans, see if we will ban first or second, direct the bans one way or the other and then field a tactic accordingly. Last but not least, we had prepared two new anti-Ishtar/Gila setups (based on our existing setups, but modified for survivability against the sentry drones).

Fight #5 vs. Exodus (series match #1)
For some reason, we've been able to gather only very little intel on the Exodus, and I have totally missed the part where they have been second twice in the SCL o_O. This is not to say that we have underestimated them, but maybe we did, a little. After seeing the first ban (Claymore), we decided to roll with cruiser/damp fleet and ban Dominix and Armageddon in the hopes they will bring their flagship, we will have an early damping advantage, and kill the flagship for some nice extra income. Exodus avoided the bait, and brought the Ishtar/Gila fleet - which was one of the things we expected to see, but did have very little practice against.

We have been struggling right from the start of the match - we have lost the early e-war, slowly won the control back, and then again lost it several times during the match due to frenetic switching of the damps between the targets who managed to outdampen us, and their logistics. We had the lead at one point in the battle, but we failed to capitalize on it and instead of collapsing back into the ball of blaster death, we loosened up our formation even more, spread the damage too thin while trying to catch up with the targets and started losing ships. Crap.

Biggest mistakes: not sticking to the plan; not pulling away once we had a lead.
Sairait
CHON
THE R0NIN
#3 - 2013-08-06 17:24:19 UTC
Fight #6 vs Exodus (series match #2)
With the cruiser/damp comp crushed, this was obviously time for the Minmatar rush; we banned both armor logistics (partially to out some tactics, partially to misdirect Exodus in a sense that we will bring the Vindi shield setup flown in the second week, with the same bans). But since we didn't ban Dominixes, we have totally expected to see them - in tinker or shield tanked version, and were quite happy once we warped in the arena. The tactic worked pretty well, and we didn't even had to commit to killing the sentry drones, because the shield tanked Dominix tactic has to be kinda light-weight.

Biggest mistakes: warp disruptor fitted on one of the AFs

Fight #7 vs. Exodus (series match #3)
Now we were in a trouble; we hadn't really planned to have more than two matches on Saturday, and didn't have a good strategy for the situation at hand. We were quite certain we won't be able to fly the Minmatar fleet again because of bans, and didn't want to fly the BS/AF rush nor cruiser rush, because of their weakness to sentries. We had this one setup with MJD Navy Scorps, which we thought would be nice counter against most counters against turret fleets, but we haven't properly practiced it. Oh well, the decision had to be done fast, because we had only half of the ships fitted and ready, and there has been a lot of work to do. We managed to prepare everything in time, got transferred to arena, and faced the Rattlesnake/Tengu/Gila comp.

The Navy Scorp/AF setup didn't have any particular advantage against the Rattler setup, but we still decided to stick with the offensive play, MJD the Scorps to close range, dive rush their logistics with AFs and proceed from there. We had no bonus-giver this time, and Exodus had a decent amount of damps, neuts and tackle, and managed to stop most of our AFs before they got to the logistics. One of our Hawk pilots then panicked; he was remote sensor boosting our logistics, got damped, lost the lock on enemy logistics, helped to kill our logistic and called to switch a target thinking enemy logi was down. Before we cleared up on what is going on, it was already too late, Navy Scorps were damped and couldn't shoot the logi any more, and we had split damage from drones assigned to AF on logistics, and missiles on the Rattler. The logi took too long to kill, and we have lost all of our support, thus losing the fight. Down to the losers bracket.

Biggest mistakes: not bringing a better tactic; not bringing a bonus giver; also not using the +1 score at the start of the battle to our advantage for a defensive play (we noticed that only after the fight).

Fight #8 vs. Darkside
Our morale was pretty low at this point, we were stressed, tired and we had to fight one more fight that we were not properly prepared for, against one of the toughest opponents on the whole roster. We decided that we could try the trick with anti-Dominix Sleipnir comp once again, hoping that the Darkside guys couldn't have paid full attention to Saturday's stream, and that they won't be expecting it. Also - because they were fielding a lot of Dominix setups - we thought they might jump on the opportunity to pull them once again. So we banned armor logistics again, and brought the very same setup that worked against Exodus (and also basically the only setup that we had left in hangars that night in any decent shape or form).

DarkSide brought the tinker Domi setup that we wanted to see, and this time it was clear that we need to strip them off of their drone damage first, because there was no way of breaking any of that tank soon enough. So we dived onto a close range orbit, didn't pay attention to neuting (most ships had cap boosters) and shot the sentry drones. DarkSide guys obviously noticed the drones are dying, but they didn't have any other chance than to scoop and redeploy the drones again and again. After 3 or 4 minutes, the job was done, and DarkSide were left with only light drones in their bays, which we killed for a good measure too. We then tried to switch damage between the ships, looking for an opening, and finally the Malediction went down. In the hindsight - we should have tested the Legion's tank; if we knew it was only passive tanked, we would have primaried it and killed it sooner or later. But 3 points were enough and we were among the Top 4 teams advancing into the final day.

Biggest mistakes: our logi pilot stayed in neut range of Domis too long, way too long, and there was no reason for it after the second minute or so

Not wanting to repeat the fiasco with not enough setups ready for fights, I've spent big part of the Saturday night doing inventory check in our staging system, sorting the ships and preparing the shopping list (which wasn't particularly long in the end, but still a billion or two of ISK worth of modules). After a few hours of sleep, I joined the team and we were fitting every ship we had prepared, in total 8 full team comps. We finished the job less than 2 hours before our first match of the day.
Sairait
CHON
THE R0NIN
#4 - 2013-08-06 17:24:38 UTC
Fight #9 vs. Pandemic Legion (series match #1)
If there is a Nemesis of the R0NIN team, it would have to be the Pandemic Legion. On our best day (or when they shoot themselves in the foot), we can beat them - as we did in AT4 and NEO; but this match was our first proper AT rematch ever since they defeated us in AT6 finals. And Sunday wasn't our best day, sadly. We had a really simple strategy for Sunday - ban Dominix and Malice in all the fights, bring our anti-Ishtar/Gila setups (Sleipnir comp, group tanked BS/AF comp, Proteus comp), and if they ban Sleipnirs, immediately use their armor counterpart fleet comp - the Protei. That situation happened right in the first match, and it was on.

We wanted to take out their logistics, tackle some of their big ships nearby and have our logi surviving as long as possible. PL surprised us with their counter-dive on our logistic instead of kiting around, and threw us off balance. We swapped the logistics, and started brawling. PL was either lucky, or analysed our team really well, because the first Proteus to go down had the armor link (and we've been a bit cheap and predictable on the links front - the same guy had always armor links). If it wasn't for this - we might have had a slightly better chance, but would still probably lose, since PL had always the opportunity to starburst or kite away once they had a decent point lead.

Biggest mistakes: being in the losers bracket, pitted against PL

Fight #10 vs. Pandemic Legion (series match #2)
With Sleipnir being banned again, we had just the one setup to field - tanked flagship Vindicator AF rush with 5+2 super-bonused Damnation and Guardian that was supposed to tank a lot, and heal a lot. I'm still not sure what went wrong in this one - probably everything at once, because the Guardian evaporated in the first 20 seconds, and our flagship followed within the first minute. This was quite embarassing, we simply crumbled and got dunked.

Biggest mistakes: everything

And that was it, we were out in the 4th place, richer by the awesome experience of flying in the best and toughest Alliance Tournament that has happened ever so far, but otherwise still poor and without the shinies that we sought so much after. It's quite paradoxical that the best feeling about the tournament (apart from winning it) is to be finally out and relieved of the stress on all the levels that need to be managed. But we will be back for more, this was great!

I'd like to thank CCP for creating this wonderful game and tournament, and giving us players the opportunity to experience the e-sport of the future. I'm pretty sure that tournaments like these are one of the next big things in the entertainment industry, there will be more of it, and they will be ever more popular. Some of my buddies who've never played EvE admitted that this stuff is actually pretty intense and in a way even better than the regular sports they're used to watching.

I would also like to thank to all our opponents for the good fights; to all of my team-mates for the hard work, commitment and determination; to everyone who has been cheering for us; to the ATXI tournament commentators and the whole production team for a damn fine job; and to our Eve Online Hold'em (eohpoker.com) sponsors for their generous financial help.

/Sairait
Forlorn Wongraven
Habitual Euthanasia
Pandemic Legion
#5 - 2013-08-06 18:13:50 UTC
Nice AAR! Cu next year!

Winner ATXI , 3rd place ATXII, winner ATXIII, 2nd ATXIV - follow me on twitter: @ForlornW

Tore Vest
#6 - 2013-08-06 18:29:17 UTC
awesome AAR Big smile

No troll.

Destoya
Habitual Euthanasia
Pandemic Legion
#7 - 2013-08-06 19:33:20 UTC
Nice AAR; you guys gave us a great fight in the first match on sunday!
Elise Randolph
Habitual Euthanasia
Pandemic Legion
#8 - 2013-08-06 19:58:22 UTC
A great read for sure. A fantastic team, your match vs Darkside was just great.

~

Tycoonigan
Garoun Investment Bank
Gallente Federation
#9 - 2013-08-06 20:43:25 UTC
Great AAR. Thanks for putting out such a good team this year, as you guys always do.
Tyrrax Thorrk
Guiding Hand Social Club
#10 - 2013-08-06 21:22:41 UTC
Great AAR thanks for taking the time to post it :)
Kearl
Sniggerdly
Pandemic Legion
#11 - 2013-08-07 00:06:16 UTC
Very nice AAR I enjoyed the insight into your team thanks.
Bei ArtJay
Side Kicks
Unspoken Alliance.
#12 - 2013-08-07 08:46:48 UTC
Good read, thanks.
Buhhdust Princess
Mind Games.
Suddenly Spaceships.
#13 - 2013-08-07 08:57:20 UTC
A great read, and one of the teams I was supporting throughout. Great job keeping us entertained :)
Terrorfrodo
Interbus Universal
#14 - 2013-08-07 09:44:35 UTC
+1 thanks for the good read and detailed insights

.

Eshnala
TURN LEFT
#15 - 2013-08-07 09:56:31 UTC
A good read, thx for putting the effort into it! Also thx for the nice matches :)
Fafer
Tr0pa de elite.
#16 - 2013-08-08 23:56:30 UTC
Thank you for the good read. I was very impressed with you guys last year when I observed you during our training session prior to NEO, and I think that with 12 only people you made fantastic result. Hopefully you will continue with your competitive flying and we meet again.
Shivaja
CHON
THE R0NIN
#17 - 2013-08-11 00:26:19 UTC
Thanx Sairait no one did better job than you this year including this awesome AAR. You are our hero samurai of the year Pirate