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New dev blog: Death to the session change timer!

First post First post
Author
Bienator II
madmen of the skies
#21 - 2011-11-11 18:15:41 UTC
great work

however timers have far to large impact to have no visual representation in the UI. You should consider placing human readable messages somewhere on screen. Something like "18s docking/jump/... blockade left". "decloak in x seconds"...

The session timer spinner is a little bit to generic and far to technical, i suppose most who don't do station games on a day to day basis even don't know that you can enable it in the options.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Swearte Widfarend
Ever Vigilant Fountain Defenders
#22 - 2011-11-11 18:24:51 UTC  |  Edited by: Swearte Widfarend
Bienator II wrote:
The session timer spinner is a little bit to generic and far to technical, i suppose most who don't do station games, or fly in nullsec or losec on a day to day basis even don't know that you can enable it in the options.

Fixed your post.



----EDIT----
Rather than double post, I'll mention some potential issues from a friend of mine DKM.

1). With the difference in session change and invulnerability, a jump freighter can now jump through a gate, and cyno out while still invisible, without a chance of being tackled. edit oops, not jump invisible, because you have to decloak, so this one may be moot.

2) Carriers can undock from a station and jump out (as long as there is no bubble) or redock without a chance of being tackled.

These are SERIOUS issues with this change - moreso than my little visible difference.

Democracy is only as good as the despot managing the voting booth.

Prince aikka
#23 - 2011-11-11 18:26:19 UTC
Andski wrote:
i got 102 clicks, beat me~

108, without using a macro :P
Aineko Macx
#24 - 2011-11-11 18:26:45 UTC
I will almost be missing the routine:
- Log in, wait 30 seconds
- Clone jump, wait 30
- Change ship, wait 30
- Join fleet, wait 30
- Move to correct spot in fleet, wait 30
- finally undock to fight

Great change! Cool
Chribba
Otherworld Enterprises
Otherworld Empire
#25 - 2011-11-11 18:27:18 UTC
cool cool

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Hya Bam
It's Hammer Time
#26 - 2011-11-11 18:27:31 UTC
Prince aikka wrote:
Andski wrote:
i got 102 clicks, beat me~

108, without using a macro :P
Dang, only 107.Sad

Is this sig EVE related?

quickshot89
89th Logistics
#27 - 2011-11-11 18:35:23 UTC
Dear CCP

stop making so many awesome changes, we need something to complain about Lol

<3 the new changes that are coming
Freelancer'Spb
Imperial Academy
Amarr Empire
#28 - 2011-11-11 18:35:47 UTC
CCP Atlas wrote:
Absent Sentry wrote:
Quote:
The same applies when jumping through a gate. You will continue to be invisible and invulnerable for 30 seconds or until you move.


This is actually 60s on Tranquility. Has this changed with the reduction in session change length?


Ah, good. You were paying attention. Just checking. 60s on gates, same as before. Bear


Wrong again. Actually it's 30s of invulnerability and 30s of invisibility. Proved by an old DD through aftergate invisibility.

Also nice changes.
Zendoren
Aktaeon Industries
#29 - 2011-11-11 18:49:24 UTC  |  Edited by: Zendoren
I got 100!!!!!!!!!!!!!!!!!!!!!!!

Edit: damn 108..... back to the drawing board!

❒ Single ❒ Taken ✔ Playing EVE Online

CCP Guard > Where's the shoot button on this thing?

CCP Space Cadet > What's this "offline guns" button do?

Unnamed Enemy
Imperial Shipment
Amarr Empire
#30 - 2011-11-11 18:50:45 UTC
Excellent !!!

CCP u r awesome
Raid'En
#31 - 2011-11-11 18:51:26 UTC
nice change !

and as stated before, i would love a timer visible for invulnerability, agression etc... at the same place as the current session timer
Alx Warlord
The Scope
Gallente Federation
#32 - 2011-11-11 18:51:29 UTC  |  Edited by: Alx Warlord
NIce CCP!!!

(127 clicks in 10 seconds without macro... and yes it hurts....)
CCP Atlas
C C P
C C P Alliance
#33 - 2011-11-11 18:53:18 UTC
Schnoo wrote:
Will the session change and invulnerability timers be affected by time dilation?

Yes, these timers dilate.
CCP Atlas
C C P
C C P Alliance
#34 - 2011-11-11 18:55:45 UTC
Raid'En wrote:
nice change !

and as stated before, i would love a timer visible for invulnerability, agression etc... at the same place as the current session timer

Yes, all the different timers that are in the game are quite confusing and inconsistent with how (and if) they're shown. I've seen some designs floating around which attempt to consolidate them all visually at some point in the future but I can't make any promises.
Swearte Widfarend
Ever Vigilant Fountain Defenders
#35 - 2011-11-11 18:57:04 UTC
CCP Atlas wrote:
Raid'En wrote:
nice change !

and as stated before, i would love a timer visible for invulnerability, agression etc... at the same place as the current session timer

Yes, all the different timers that are in the game are quite confusing and inconsistent with how (and if) they're shown. I've seen some designs floating around which attempt to consolidate them all visually at some point in the future but I can't make any promises.



Ok, I was going to be patient, but the carrier invulnerability on station undock needs to be addressed.

At least say "we'll look at it"

Please?

Democracy is only as good as the despot managing the voting booth.

Kalaratiri
Full Broadside
Deepwater Hooligans
#36 - 2011-11-11 18:58:17 UTC
Station games 4 ever.

I like the reduced session change timer, but please keep the redock timer as it is. Station games are irritating enough already, and all this will do is make people effectively invulnerable on stations.

I will say again, so I don't only look like I'm complaining, I do like the reduced timers. All of them except the station one.

o7

She's mad but she's magic, there's no lie in her fire.

This is possibly one of the worst threads in the history of these forums.  - CCP Falcon

I don't remember when last time you said something that wasn't either dumb or absurd. - Diana Kim

Absent Sentry
#37 - 2011-11-11 19:00:57 UTC
CCP Atlas wrote:
Raid'En wrote:
nice change !

and as stated before, i would love a timer visible for invulnerability, agression etc... at the same place as the current session timer

Yes, all the different timers that are in the game are quite confusing and inconsistent with how (and if) they're shown. I've seen some designs floating around which attempt to consolidate them all visually at some point in the future but I can't make any promises.


One thing I would really like is the actual time remaining for session change being shown without having to mouse over it. There is a ton of extra space to the right of the timer with the new information layout, and "scaring" new players with timers shouldn't be an issue since you have to enable it manually in the first place. As it stands now, you basically have no mouse if you're checking the actual seconds remaining.
CCP Atlas
C C P
C C P Alliance
#38 - 2011-11-11 19:02:10 UTC
Swearte Widfarend wrote:

Rather than double post, I'll mention some potential issues from a friend of mine DKM.

1). With the difference in session change and invulnerability, a jump freighter can now jump through a gate, and cyno out while still invisible, without a chance of being tackled. edit oops, not jump invisible, because you have to decloak, so this one may be moot.

2) Carriers can undock from a station and jump out (as long as there is no bubble) or redock without a chance of being tackled.

These are SERIOUS issues with this change - moreso than my little visible difference.

Okay, so for 1) you have 60 seconds of cloaking time already so this should not change anything there. You do need to move before you can jump I believe.

For 2) from my experiences with jump-ships and undock/dock this does not make a difference. Today you just wait for the session-change timer to go away and spam that dock or jump button. Haven't been caught yet, even with a horde of ships waiting to tackle my lil' ol jump freighter. Smile
Other people might have other experiences though.
CCP Atlas
C C P
C C P Alliance
#39 - 2011-11-11 19:03:44 UTC
Absent Sentry wrote:
CCP Atlas wrote:
Raid'En wrote:
nice change !

and as stated before, i would love a timer visible for invulnerability, agression etc... at the same place as the current session timer

Yes, all the different timers that are in the game are quite confusing and inconsistent with how (and if) they're shown. I've seen some designs floating around which attempt to consolidate them all visually at some point in the future but I can't make any promises.


One thing I would really like is the actual time remaining for session change being shown without having to mouse over it. There is a ton of extra space to the right of the timer with the new information layout, and "scaring" new players with timers shouldn't be an issue since you have to enable it manually in the first place. As it stands now, you basically have no mouse if you're checking the actual seconds remaining.


That one is getting changed for this coming release. The session change timer will be a progress-bar thing rather than a spinning thing.
Centra Spike
Lonetrek Consulting Group
#40 - 2011-11-11 19:12:31 UTC
So now there is no chance to stop a capital ship from undocking and jumping out. Good change CCP.

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