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New dev blog: Pinch yourself: More bosses, more modules, more loot, less lurking, less scraps etc...

First post
Author
Alara IonStorm
#61 - 2011-11-11 18:24:16 UTC
CCP Soundwave hinted at the possibility that they would remove Mineral Drops form Drones to facilitate more profits from mining and replace the drops with regular loot and bounties.

Is there any chance that the new Faction Items will be Drone Loot?
Bienator II
madmen of the skies
#62 - 2011-11-11 18:25:57 UTC  |  Edited by: Bienator II
the popups are still a bit suboptimal.

It would be nice to merge all messages in some kind of logbook. Every time you get a message a small notification appears on screen (in a corner, not right in your face) or something like that... This would also make it easier to follow the story of escalations.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Largo Coronet
Perkone
Caldari State
#63 - 2011-11-11 18:29:13 UTC  |  Edited by: Largo Coronet
Bienator II wrote:
the popups are still a bit suboptimal.

It would be nice to merge all messages in some kind of logbook. Every time you get a message a small notification appears on screen (in a corner, not right in your face) or something like that... This would also make it easier to follow the story of escalations.
Maybe have it so you can right click on a bookmark, select Show Info, and have the information come up that way? Then you get rid of the need for pop-ups at all.

By the way, these 3/10 and 4/10 sites are for lowsec, right? I mean, the area needs love badly and new exploration sites for those folks might help a bit.

This is my signature. There are many others like it, but this one is mine.

Someday, this signature may save my life.

Jenn Makanen
Doomheim
#64 - 2011-11-11 18:33:35 UTC
Ty Delaney wrote:
Kristen Andelare wrote:
Ok, no one else has commented on this, so I might be off base. I haven't found a lot of exploration sites, but does it makes sense to despawn a site minutes after it is completed? How many minutes? What f the completion trigger is hit, and you no longer have time to run to a station, swap into your trusty Noctis, and return to salvage/grab loot? Is that at risk here? If it is, then I'd suggest a 30 minute despawn timer. Anyone? Anyone? Bueller?


The site despawning doesn't actually despawn the wrecks. Wrecks stay in space 2 hours, I believe.



just make sure to bookmark a wreck in each pocket.
Kristen Andelare
Night's Shadows
#65 - 2011-11-11 18:42:33 UTC
Largo Coronet wrote:


Now if you want to make those sites even more valuable, a non-five second fix is this:

Make data interfaces consumables. 5/10/15 percent when used for small/medium/large tasks. Same amounts as R.A.M. is used in manufacturing T2. And increase the drop rate of parts & BPCs to keep the demand from spiking too high. Double or triple what it is now. It won't be a problem if you make the volumetric change suggested above.


Absolutely, positively 100% against this idea. Data interfaces are computer hardware/software that should NOT be a consumable in any way. By making them such, you'd drive the price of all T2 parts/rigs/ships through the roof.
Kristen Andelare
Night's Shadows
#66 - 2011-11-11 18:43:35 UTC
Jenn Makanen wrote:
Ty Delaney wrote:
Kristen Andelare wrote:
Ok, no one else has commented on this, so I might be off base. I haven't found a lot of exploration sites, but does it makes sense to despawn a site minutes after it is completed? How many minutes? What f the completion trigger is hit, and you no longer have time to run to a station, swap into your trusty Noctis, and return to salvage/grab loot? Is that at risk here? If it is, then I'd suggest a 30 minute despawn timer. Anyone? Anyone? Bueller?


The site despawning doesn't actually despawn the wrecks. Wrecks stay in space 2 hours, I believe.



just make sure to bookmark a wreck in each pocket.



Good enough for me. Just wanted to make sure wrecks didn't disappear, for those anal-retentive salvagers out there.
Kristen Andelare
Night's Shadows
#67 - 2011-11-11 18:52:06 UTC
Alara IonStorm wrote:
CCP Soundwave hinted at the possibility that they would remove Mineral Drops form Drones to facilitate more profits from mining and replace the drops with regular loot and bounties.

Is there any chance that the new Faction Items will be Drone Loot?



As much as I hate not getting bounties a regular loot on Drones, I'd hate more to see this change. Drone minerals are the best source of high-end minerals for highsec industirialist/mission-runners. Adding some small bounties would be RP (CONCORD doesn't like Rogue Drones hanging about). And maybe a Drone Faction drop from bosses (instead of theuseless Drone AI Chip).
VaL Iscariot
Deep Core Mining Inc.
Caldari State
#68 - 2011-11-11 18:55:02 UTC
swoon Oops
Hero Tackler
Doomheim
#69 - 2011-11-11 19:04:57 UTC
\o/ for content Big smile

More meta than you

zxsteel
#70 - 2011-11-11 19:22:16 UTC  |  Edited by: zxsteel
This what I think ccp may be heading with this topic of re-balancing 0.0 if not take close look....

I do agree, all space should not be the same and should be fought for! with SECURITY LEVEL's...


0.0 - (1) top complex worth (30 million), and fell down to other levels.

In between, should fell other calls of the rebalanced.

-1.0 - (5) top complexes worth (50 million) each complex, and fells down to other levels.


I think point is with each level of sec makes the worth of all complex in system to be worth. All systems should be upgradeable to all levels. Which I like idea of looking at all options and changes.



""PVE COMPLEX ISKES OUT PUT ------======------- SEC LEVELS""

""ALL COMPLEX LEVELS ----====------ DON'T MATTER SEC LEVELS""
Cosmo Fox
Perkone
Caldari State
#71 - 2011-11-11 19:26:15 UTC
Jagga Spikes wrote:
minimize? really? as in, instead of pushing this big button in hurry, i can push that small button in hurry. how about making it appear minimized and then i can pop it up, if i'm interested?


Jagga, right now on Tranq try this... Doubleclick on top of info screen - it minimized - move anywhere on screen, where it didnt bother you, enjoy
Takseen
Federal Defense Union
Gallente Federation
#72 - 2011-11-11 19:28:13 UTC
I'm really, really, really looking forward to this, great news!

On the empty cans due to lag/rng weirdness issue, I'd love if all cans were just guaranteed to drop *something*. That way if we open a can and its empty, we know for sure its a bug and can just check again.
Nova Fox
Novafox Shipyards
#73 - 2011-11-11 19:34:44 UTC
or at least the icon, may be some funny things when you explode a station like a jet can.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

mkint
#74 - 2011-11-11 19:49:09 UTC
zxsteel wrote:
This what I think ccp may be heading with this topic of re-balancing 0.0 if not take close look....

I do agree, all space should not be the same and should be fought for! with SECURITY LEVEL's...


0.0 - (1) top complex worth (30 million), and fell down to other levels.

In between, should fell other calls of the rebalanced.

-1.0 - (5) top complexes worth (50 million) each complex, and fells down to other levels.


I think point is with each level of sec makes the worth of all complex in system to be worth. All systems should be upgradeable to all levels. Which I like idea of looking at all options and changes.



""PVE COMPLEX ISKES OUT PUT ------======------- SEC LEVELS""

""ALL COMPLEX LEVELS ----====------ DON'T MATTER SEC LEVELS""

Not a bad idea. not sure how feasible it is. Might have to rewrite a lot of code for it.

What is the bigger problem is that all space SHOULD be equal in value. That's not to say it's all exactly the same, but should be valuable for different reasons. Put the best ores in -0.1, the best complexes in -1.0.

But, no. Nullsec will always be the domain of RMT empires for dubious reasons belonging to CCP Grayscale. And is pretty much off-topic for this thread.

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Cerulean Ice
Royal Amarr Reclamation
#75 - 2011-11-11 19:57:44 UTC
Quote:
... reducing the size of metal scraps to 0.01 in volume ...

While I love this idea (this is the bulk of my salvage after missions), how will this affect those wanting to haul large amounts of tritanium? Could this imbalance things, making large-scale construction easier to get materials for? There's no way to efficiently make scraps, but scraps could increase in value by quite a lot because of the compression ratio to tritanium.
DeMichael Crimson
Republic University
Minmatar Republic
#76 - 2011-11-11 20:05:40 UTC
CCP, please rethink what you're doing, stop scrambling around clutching at straws attempting to look like you're buffing FiS. The other changes sound ok but these 2 have major problem.


Quote:
CCP Bettik has been going spreadsheet crazy; reviewing the average payout for anomalies and increasing their values. You will see more NPCs in anomalies and, best of all, more ISK in your wallet! A more detailed blog about the Anomaly rebalancing effort, by CCP Greyscale, will be published next week.



If "seeing more NPC's in anomalies" means that Commander NPC's and escorts will spawn more often, then that's excellent news.

Other than that, increasing the amount of regular NPC's per spawn wave just makes the anomaly take longer to complete. Cosmic Anomaly is supposed to be a quick, mini combat site. Not be all buffed up like the 'Unknown' Cosmic Signatures. If you want Cosmic Anomalies to get more player action, you need to increase either the chance of having Commander NPC spawn with Faction loot drop or getting an escalation to DED complex.

There's plenty of Cosmic Anomalies being passed up because most players are looking for the 'Unknown' Cosmic Signature combat sites. The Cosmic Signatures have a higher chance to escalate and or drop Faction loot. Adding more NPC's to the Anomalies isn't going to create more player action.


Quote:
Exploration dungeons will now automatically despawn within a few minutes of being completed, even if players remain inside them. This will stop players cloaking within dungeons to stop them from despawning and by extension, respawning elsewhere. This feature will greatly help players who run exploration sites and also alliances who have upgraded their hubs to have more exploration sites.


Using the ole reason "stop players from cloaking in dungeons to stop them from despawning and respawning elsewhere" is pure bull pucky poppycock. I highly doubt that trick is done a lot to keep Alliance Hub's from respawning more exploration sites.

The cloaking and camping trick is used in the static DED complexes. Doing that and waiting for other players to come in, get full room aggro, then decloak and get Overseer Faction loot. Then recloak and wait for another player or NPC's to respawn since those site locations never change and the NPC's are on a respawn timer.

Having the combat sites automatically despawn within a few minutes is a bad idea for a couple of reasons.

1. Mining asteroids or destroying the various structures contained inside the sites for loot. Some of these sites drop a lot of various trade items and have multiple asteroids.

2. Looting and salvaging wrecks and cans. Some of these sites require a specific key to enter the last area or room. This helps to keep the last area secure while the player can reap the rewards. Basically all you're doing here is creating more opportunity for Ninja Looters and PvP gank squads.
MNagy
Yo-Mama
#77 - 2011-11-11 20:07:50 UTC
It's changes like this that make us users happy.... the little things do matter!

TY CCP
Takseen
Federal Defense Union
Gallente Federation
#78 - 2011-11-11 20:11:48 UTC
I doubt this will be added anytime soon, but I'd like it if all the relevant flavour text from "dungeons" showed up in your journal for later review. As it is I tend to resort to copy pasting it into notepad so I can have a look at it later. A lot of it is pretty damn clever.
Largo Coronet
Perkone
Caldari State
#79 - 2011-11-11 20:21:12 UTC
Kristen Andelare wrote:
Largo Coronet wrote:


Now if you want to make those sites even more valuable, a non-five second fix is this:

Make data interfaces consumables. 5/10/15 percent when used for small/medium/large tasks. Same amounts as R.A.M. is used in manufacturing T2. And increase the drop rate of parts & BPCs to keep the demand from spiking too high. Double or triple what it is now. It won't be a problem if you make the volumetric change suggested above.


Absolutely, positively 100% against this idea. Data interfaces are computer hardware/software that should NOT be a consumable in any way. By making them such, you'd drive the price of all T2 parts/rigs/ships through the roof.
Again, increasing the drop rate for interface parts would counteract that increase while still providing a steadier income for explorers.

Computer hardware DOES wear out. I get to deal with that first hand every day as an e-tech.

This is my signature. There are many others like it, but this one is mine.

Someday, this signature may save my life.

Airu Naari
Deep Core Mining Inc.
Caldari State
#80 - 2011-11-11 20:57:51 UTC
St Mio wrote:
Many many many hugs from the Exploration channel ♥


I second this! :)