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New dev blog: Death to the session change timer!

First post First post
Author
CCP Guard
C C P
C C P Alliance
#1 - 2011-11-11 17:24:22 UTC  |  Edited by: CCP Guard
It's double whammy blog day today and to celebrate that fact, here's the second dev blog of the day, this time by CCP Atlas the Technical Director. It tells of a change to the session change timer and is pretty cool if you ask me.

Please tell CCP Atlas and the rest of us what you think of this change.

Have a nice weekend everyone!

CCP Guard | EVE Community Developer | @CCP_Guard

Apollo Gabriel
Kill'em all. Let Bob sort'em out.
Ushra'Khan
#2 - 2011-11-11 17:26:40 UTC  |  Edited by: Apollo Gabriel
1st

wow CCP two in one day, you're feeling spry aren't ya big boy!

Thanks guys, another fabulous change, I hope we get down to zero!

Atlas thank you for holding up the heavens!

CCP have a great weekend as well!
Always ... Never ... Forget to check your references.   Peace out Zulu! Hope you land well!
Xercodo
Cruor Angelicus
#3 - 2011-11-11 17:33:54 UTC
wooo \o/

The Drake is a Lie

Absent Sentry
#4 - 2011-11-11 17:34:07 UTC
Quote:
The same applies when jumping through a gate. You will continue to be invisible and invulnerable for 30 seconds or until you move.


This is actually 60s on Tranquility. Has this changed with the reduction in session change length?
Omega Tron
Edge Dancers
Pan-Intergalatic Business Community
#5 - 2011-11-11 17:35:31 UTC
Yes this is good -- Thank You all for the improvements. This is going to be an incredable winter update.

CCP's sand box is EVE Online.  The sand is owned by CCP.  We pay them a monthly fee to throw the sand at each other.  That is all that is here, so move along. Nothing more to be seen.

Jack Dant
The Gentlemen of Low Moral Fibre
#6 - 2011-11-11 17:37:37 UTC
Great news Shocked Reducing the fleet delays will be especially sweet.

One small note, tho:

Quote:
The same applies when jumping through a gate. You will continue to be invisible and invulnerable for 30 seconds or until you move.


Right now the gate cloak lasts for a minute. Is this being changed or is it a mistake in the devblog?

What happens in lowsec, stays in lowsec, lowering the barrier to entry to lowsec PVP: https://forums.eveonline.com/default.aspx?g=posts&m=476644&#post476644

GaiusAlexander
Starcorp Heavy Industries
#7 - 2011-11-11 17:39:38 UTC  |  Edited by: GaiusAlexander
Hurray!
Found out about the ship change timer last week when I was moving modules around. Saved me about 2 minutes of "Common, dammit!" frustration.
Djakku
U Subbed M8
#8 - 2011-11-11 17:43:22 UTC
Quote:
With this change, you will continue to be invulnerable for 30 seconds or until you move but you will be able to dock after 20 seconds.


Stealth bumping-off-stations/kickout stations nerf detected...
Kalmanaka
Deep Core Mining Inc.
Caldari State
#9 - 2011-11-11 17:47:34 UTC
Djakku wrote:
Quote:
With this change, you will continue to be invulnerable for 30 seconds or until you move but you will be able to dock after 20 seconds.


Stealth bumping-off-stations/kickout stations nerf detected...


That would only be necessary if CCP wasn't working steadily on making the game safer for everyone.
CCP Atlas
C C P
C C P Alliance
#10 - 2011-11-11 17:52:18 UTC
Absent Sentry wrote:
Quote:
The same applies when jumping through a gate. You will continue to be invisible and invulnerable for 30 seconds or until you move.


This is actually 60s on Tranquility. Has this changed with the reduction in session change length?


Ah, good. You were paying attention. Just checking. 60s on gates, same as before. Bear
Koronakesh
Seekers of a Silent Paradise
#11 - 2011-11-11 17:55:00 UTC
Why not just make Caldari stations with their hilarious docking radii a pvp-free zone and get it over with?

SASPR Amir al-Mu'minin

Absent Sentry
#12 - 2011-11-11 17:55:48 UTC  |  Edited by: Absent Sentry
CCP Atlas wrote:
Absent Sentry wrote:
Quote:
The same applies when jumping through a gate. You will continue to be invisible and invulnerable for 30 seconds or until you move.


This is actually 60s on Tranquility. Has this changed with the reduction in session change length?


Ah, good. You were paying attention. Just checking. 60s on gates, same as before. Bear


Excellent. Thanks for checking and nice speed.
Swearte Widfarend
Ever Vigilant Fountain Defenders
#13 - 2011-11-11 17:56:24 UTC
So my question is about the ever-so-important "Show Session-Change Timer" option in the UI.

If you are reducing the timer, but this is no longer tied to the invulnerability period, can you modify the visible timer?

For example:

Undock/Jump (Session Change Timer Starts)
Session Change Timer Icon is Blue
20 seconds passes (session change is over)
Session Change Timer Icon turns Red
10/40 seconds passes (invulnerability ends)
Session Change Timer Icon disappears

I ask this because many pilots in losec and null use the session change timer icon as a functional measure of when to dock, jump, join fleets, etc, but also as a measure of invulnerability (at undock, in bubbles, etc.)

Just a thought...

Democracy is only as good as the despot managing the voting booth.

Nyio
Federal Navy Academy
Gallente Federation
#14 - 2011-11-11 17:58:21 UTC
CCP Atlas wrote:
The most bothersome place where the session-change timer kicked in was in stations when changing ships. The timer for changing ships in station was removed completely in the Incarna expansion by fundamentally changing the way changing ships is done.


Yes that change is awesome, so awesome I sometimes forget it's there and wait.. Oops
Good to see you guys are working on stuff like this, keep it up!
Schnoo
The Schnoo
#15 - 2011-11-11 17:58:38 UTC
Will the session change and invulnerability timers be affected by time dilation?
Destination SkillQueue
Doomheim
#16 - 2011-11-11 18:01:04 UTC
Session change timers have always bothered me with their length and I remember raising it as an issue once, but there wasn't much interest in reducing them at the time. I'm glad you decided to review their need and I'm very pleased with the results so far. The removal of session change timer on ship changes removed a lot of needless frustration from the game and I'm hoping any future improvements can achieve similar results, although some session timers will propably have to remain. If you can reduce or remove the ones that aren't absolutely needed, it would help with the flow of gaming, as in that flow wouldn't be disrupted and take you out of the game and create frustration.

Thanks for all your hard work on this front.
Vanessa Vansen
Vandeo
#17 - 2011-11-11 18:01:42 UTC  |  Edited by: Vanessa Vansen
first page?

edit: Yes Big smile

comment:
I thought the missing timer between changing ships was a bug Cool
Well, in terms of consulting ...
"It's not a bug, it's a feature"
Ariane VoxDei
#18 - 2011-11-11 18:02:14 UTC
"The session-change timer and the invulnerability timer are two different and unrelated concepts. When you undock on Tranquility today you are invulnerable for 30 seconds (invulnerability timer) and it just so happens that you cannot dock for 30 seconds (session-change timer). With this change, you will continue to be invulnerable for 30 seconds or until you move but you will be able to dock after 20 seconds."

Until you move. But we undock at high speed (something like 150%).

I have never flown under the assumtion that there is a 30s unvuln from undock.
Is that invulnerability not meant to be in regard to gate jumps, not undocks?
Can we get a explicit version of this.
Kristen Andelare
Night's Shadows
#19 - 2011-11-11 18:04:41 UTC
Good work CCP! +1
Andski
Science and Trade Institute
Caldari State
#20 - 2011-11-11 18:09:40 UTC
i got 102 clicks, beat me~

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

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