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Player Features and Ideas Discussion

 
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The Local channel Debate

Author
General Guardian
Perkone
Caldari State
#1 - 2013-08-09 23:05:20 UTC
Since there has been a lot of debate about whether or not to remove the local channel (like Wormhole space) and with some pretty damn good reasons not to, as well as some interesting side effects if it was changed, why not a compromise?

I wanted to throw in my 2 cents after reading some of the discussions without hijacking a thread.

Have a blank box in local where the persons Name/Icon would usually be until you've successfully gotten a visual (on grid) of that character. Once you've gotten a visual that characters name and icon takes place of their blank box.

This way you still know how many people are in local, but you don't know who they are until you've seen them. (Kinda Logical)

I'd like to discuss the positives and negatives of this idea.
Unsuccessful At Everything
The Troll Bridge
#2 - 2013-08-09 23:27:00 UTC
So....replace horribly OP intel tool with space scavenger hunt.






...... Nope.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

General Guardian
Perkone
Caldari State
#3 - 2013-08-09 23:44:25 UTC
Very well thought out and articulated response.
Robbie Robot
Royal Amarr Institute
Amarr Empire
#4 - 2013-08-09 23:49:28 UTC
Your idea is not feasible with current tech. Who would be able to see this person you spotted? Corp? Alliance?

How about you don't appear in local and can't see local if cloaked.
Rowells
Pator Tech School
Minmatar Republic
#5 - 2013-08-10 00:16:09 UTC
local is tied to a lot of things. certain mechanics aren't possible with it's existence and others are too powerful with it. if you just change local without anything else you throw a lot of things out of whack, which (while chaos can be fun) would create constant chaos and paranoia. which makes a lot of things that null is for difficult to do or in other cases too easy. There's no real silver bullet to solve it. It's more like a shotgun blast of changes.
General Guardian
Perkone
Caldari State
#6 - 2013-08-10 00:25:27 UTC  |  Edited by: General Guardian
Robbie Robot wrote:
Your idea is not feasible with current tech. Who would be able to see this person you spotted? Corp? Alliance?

How about you don't appear in local and can't see local if cloaked.


Only you would be able to see the person you spotted, that scout would have to relay info to anyone else. Scouts would have much more of an important role if this change was to occur.

I don't feel that not having local while cloaked is enough of a penalty for someone who wouldn't appear in local while cloaked. But cloaking is another thing.

I am not sure how many other things are actually tied to local, but I don't think local is ever going to be removed from high/low/null however I still think the amount of intel straight away is far too much. I think scouts play a far more important/logical role in low/null.

It doesn't make sense to me that as soon as someone enters system in low/null you know who they are and in a few clicks know nearly everything about them.
Takari
Promised Victorious Entropy
#7 - 2013-08-10 01:56:34 UTC
Hijacking your thread for random local idea.. When anyone enters system they show up on local for a minute or so, then drop off if they dont interract with another player or structure (Gate, Station, etc..) or unless they type something at which point the timer resets.

This gives instant intel but it's only temporarily reliable.

"Roll the dice, don't think twice. This is the way of things. Welcome to EVE." ~ CCP Falcon

"Good luck, shoot straight and don't back down." - Serendipity Lost

General Guardian
Perkone
Caldari State
#8 - 2013-08-10 02:07:48 UTC
Takari wrote:
Hijacking your thread for random local idea.. When anyone enters system they show up on local for a minute or so, then drop off if they dont interract with another player or structure (Gate, Station, etc..) or unless they type something at which point the timer resets.

This gives instant intel but it's only temporarily reliable.


Yeah I guess this would have a similar effect. But not knowing at all how many people in local won't tickle many peoples fancy.
Katia Echerie
The Tuskers
The Tuskers Co.
#9 - 2013-08-10 02:12:01 UTC  |  Edited by: Katia Echerie
Honestly the whole local mechanic is part of the game. It is necessary like it or not.

I'm not bothered by the current mechanic in any way but I suppose it could be changed.

Perhaps what we could have is a pilot counter and a chat channel that updates as you fly around. Say you come in to a given system through gate A. That gate relays your ship information about every pilot still in system that came through such gate. If you dock you get information about every pilot that has docked in the system. Visiting every gate in a system would thus reveal info on every pilot in system. If a pilot logs in the system they will show up in local regardless to avoid exploits, unless they log in a station, in which case they will be revealed upon docking.

In low-sec and high sec the current system remains unchanged.