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CCP, what is your planned order of changing ship class stats

First post First post
Author
Dinsdale Pirannha
Pirannha Corp
#1 - 2013-08-09 13:46:21 UTC
I was going to write a snarky comment asking if the EAF's were going to see some love "soon" in normal human time, or geological terms.

But I won't.

I recognize that Kil2 and Raivi are working hard overhauling ship classes.
I may vehemently disagree with the direction they are are taking some, but I can't argue the fact that they are working on re-working the ship classes at a steady pace.

So my question is this:

Can you at least give us the order of ship classes you plan on tackling?
I am not looking for timelines, just the order in which they will be addressed.
baltec1
Bat Country
Pandemic Horde
#2 - 2013-08-09 13:53:20 UTC
T2 battleships and pirate faction cruisers are next on the list.
Bischopt
Sebiestor Tribe
Minmatar Republic
#3 - 2013-08-09 13:56:32 UTC
Hopefully they'll do interceptors (combat ones mainly) and e-war frigs in the next year or so.
Mr Kidd
Center for Advanced Studies
Gallente Federation
#4 - 2013-08-09 15:07:36 UTC
I predict it'll first be t1 frigates, then T1 cruisers, then BC's and BS's. After that it's anyone's guess but again I'll predict T2's. After that......I just don't know.

Don't ban me, bro!

bloodknight2
Revenu.Quebec
#5 - 2013-08-09 15:10:39 UTC
I swear i WILL kill a child and burn him in the name of Satan if CCP nerf my lovely nightmare!
CompleteFailure
DAWGS Corp.
Boatload of Destruction
#6 - 2013-08-09 15:38:58 UTC
bloodknight2 wrote:
I swear i WILL kill a child and burn him in the name of Satan if CCP nerf my lovely nightmare!


Totally a normal reaction to nothing whatsoever having been announced yet...
ShahFluffers
Ice Fire Warriors
#7 - 2013-08-09 15:56:33 UTC
No one loves EAFs enough. They won't get buffed. Ever.
Jake Warbird
Republic Military School
Minmatar Republic
#8 - 2013-08-09 16:03:37 UTC
bloodknight2 wrote:
I swear i WILL kill a child and burn him in the name of Satan if CCP nerf my lovely nightmare!

Did you know that saying these things, even in jest, can actually get you imprisoned these days?
Bienator II
madmen of the skies
#9 - 2013-08-09 16:15:51 UTC
pirate frigs need some love. cruor, succu and worm for example

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

bloodknight2
Revenu.Quebec
#10 - 2013-08-09 16:47:33 UTC
Jake Warbird wrote:
bloodknight2 wrote:
I swear i WILL kill a child and burn him in the name of Satan if CCP nerf my lovely nightmare!

Did you know that saying these things, even in jest, can actually get you imprisoned these days?


I'm in Canada. We do not put people in jail for no reason unlike some other place...like Texas.
Jake Warbird
Republic Military School
Minmatar Republic
#11 - 2013-08-09 17:15:52 UTC
bloodknight2 wrote:
Jake Warbird wrote:
bloodknight2 wrote:
I swear i WILL kill a child and burn him in the name of Satan if CCP nerf my lovely nightmare!

Did you know that saying these things, even in jest, can actually get you imprisoned these days?


I'm in Canada. We do not put people in jail for no reason unlike some other place...like Texas.

Fair enough, mate. I thought it was pretty messed up too.
Ranger 1
Ranger Corp
Vae. Victis.
#12 - 2013-08-09 17:39:35 UTC
Jake Warbird wrote:
bloodknight2 wrote:
Jake Warbird wrote:
bloodknight2 wrote:
I swear i WILL kill a child and burn him in the name of Satan if CCP nerf my lovely nightmare!

Did you know that saying these things, even in jest, can actually get you imprisoned these days?


I'm in Canada. We do not put people in jail for no reason unlike some other place...like Texas.

Fair enough, mate. I thought it was pretty messed up too.

Well, they usually have a reason when they throw someone in jail even in Texas.

It's just in Texas that reason usually involves your cousin wife, rustling cattle, or asking questions prior to shooting someone.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

CCP Ytterbium
C C P
C C P Alliance
#13 - 2013-08-09 18:04:42 UTC  |  Edited by: CCP Ytterbium
Our balancing plan is based on numerous design discussions, intense brainstormings and has to go through the strictest review processes to be validated. But here it is.

We grab a 6-faced dice, then use the table below to act in consequence.

"Which ship should we look at next?"

  1. Marauders
  2. Black Ops
  3. Nerf bloodknight2's Nightmare (only his, no one else).
  4. Pirate ships
  5. New ships
  6. Tech3 cruisers
  7. EAFs


When we picked a class, we then take a 8-faced dice to decide how many high-slots we want. Repeat with mid and low slots. For values that go above the number of fingers on our two hands, we just roll our face on the digit part of the keyboard - that's why many of the hitpoint or mineral values have weird formatting like 135469213247. Twisted


Alright, more seriously, what's next on the menu?


  • Tech1 hulls are mostly done, even if that doesn't prevent us from iterating on them if need be. Except for capitals and supercapitals. Those will come late in the balancing plan as they play a part in Sovereignty warfare.

  • So now we are focusing on Tech2 hulls, as you noticed. We've started with HACs and Command Ships. Next on the line are Marauders (we have started looking at them). EAS and Black Ops are high in priority as well and will most likely come after that, depending on bandwidth. Once that's done, we'll look at other Tech2 hulls if need be. But we also want to fix some of the Tech2 manufacturers, like Roden Shipyards, which aren't great at all (mix of hybrids and missiles, bleargh).

  • Things start to become blurry from here - but in all probability we will have a look at Pirate Ships next. Depending on circumstances some may come above the other Tech2 hulls. Can't say for sure, Fozzie and Rise are machines sent from the future to kill Sarah Connor: they tend to stay in front of their computer all the time, even when I sleep or have a tasty croissant.

  • Once Tech1, 2 and Pirate / Navy hulls are in an acceptable state, we will need to dive in the Abyss(™) and look at Tech3s and our dear friends the (super)capitals. I'll make sure to be sick when that happens so that "honor" falls on the two freaks mentioned above P


Here you go, hope that helps. Remember all of this is subject to change, anywhere, anytime.
Hoarr
Caldari Provisions
Caldari State
#14 - 2013-08-09 18:10:58 UTC  |  Edited by: Hoarr
Ytterbium's posts are my favorite posts.


Edit: rolling a 7 on a d6 for EAFs. Well played.
Jenn aSide
Worthless Carebears
The Initiative.
#15 - 2013-08-09 18:13:13 UTC
CCP Ytterbium wrote:
Our balancing plan is based on numerous design discussions, intense brainstormings and has to go through the strictest review processes to be validated. But here it is.

We grab a 6-faced dice, then use the table below to act in consequence.

"Which ship should we look at next?"

  1. Marauders
  2. Black Ops
  3. Nerf bloodknight2's Nightmare (only his, no one else).
  4. Pirate ships
  5. New ships
  6. Tech3 cruisers
  7. EAFs


When we picked a class, we then take a 8-faced dice to decide how many high-slots we want. Repeat with mid and low slots. For values that go above the number of fingers on our two hands, we just roll our face on the digit part of the keyboard - that's why many of the hitpoint or mineral values have weird formatting like 135469213247. Twisted


Alright, more seriously, what's next on the menu?


  • Tech1 hulls are mostly done, even if that doesn't prevent us from iterating on them if need be. Except for capitals and supercapitals. Those will come late in the balancing plan as they play a part in Sovereignty warfare.

  • So now we are focusing on Tech2 hulls, as you noticed. We've started with HACs and Command Ships. Next on the line are Marauders (we have started looking at them). EAS and Black Ops are high in priority as well and will most likely come after that, depending on bandwidth. Once that's done, we'll look at other Tech2 hulls if need be. But we also want to fix some of the Tech2 manufacturers, like Roden Shipyards, which aren't great at all (mix of hybrids and missiles, bleargh).

  • Things start to become blurry from here - but in all probability we will have a look at Pirate Ships next. Depending on circumstances some may come above the other Tech2 hulls. Can't say for sure, Fozzie and Rise are machines sent from the future to kill Sarah Connor: they tend to stay in front of their computer all the time, even when I sleep or have a tasty croissant.

  • Once Tech1, 2 and Pirate / Navy hulls are in an acceptable state, we will need to dive in the Abyss(™) and look at Tech3s and our dear friends the (super)capitals. I'll make sure to be sick when that happens so that "honor" falls on the two freaks mentioned above P


Here you go, hope that helps. Remember all of this is subject to change, anywhere, anytime.


Dictionary.com says the word "Ytterbium" is ancient Aramaic for "he who trolls yo ass I mean donkey". Is that rue?

Lol
Cade Windstalker
#16 - 2013-08-09 18:22:01 UTC
CCP Ytterbium wrote:
  • So now we are focusing on Tech2 hulls, as you noticed. We've started with HACs and Command Ships. Next on the line are Marauders (we have started looking at them). EAS and Black Ops are high in priority as well and will most likely come after that, depending on bandwidth. Once that's done, we'll look at other Tech2 hulls if need be. But we also want to fix some of the Tech2 manufacturers, like Roden Shipyards, which aren't great at all (mix of hybrids and missiles, bleargh).

  • Things start to become blurry from here - but in all probability we will have a look at Pirate Ships next. Depending on circumstances some may come above the other Tech2 hulls. Can't say for sure, Fozzie and Rise are machines sent from the future to kill Sarah Connor: they tend to stay in front of their computer all the time, even when I sleep or have a tasty croissant

  • \o/

    Any chance of a Maurauders idea/feedback/other stuff thread or will that come after the initial pass is done?

    Any chance of rounding out the pirate faction skill crosses?

    It's sort of my own little slice of bitter-vet that arguably the best Hybrds boat in the game requires not Caldari/Gallente (what I have trained) but Gallente/Minmattar and that you also get two of the best ship sets in the game by training those two ship skills. I'm sure the balance of those pirate lines will get a look during pirate faction balancing but are we going to see any new ships? :)

    *is hoping for a Mordu's Legion Rokh hull*
    War Kitten
    Panda McLegion
    #17 - 2013-08-09 18:24:09 UTC
    CCP Ytterbium wrote:
    Our balancing plan is based on numerous design discussions, intense brainstormings and has to go through the strictest review processes to be validated. But here it is.

    We grab a 6-faced dice, then use the table below to act in consequence.

    "Which ship should we look at next?"

    1. Marauders
    2. Black Ops
    3. Nerf bloodknight2's Nightmare (only his, no one else).
    4. Pirate ships
    5. New ships
    6. Tech3 cruisers
    7. EAFs


    When we picked a class, we then take a 8-faced dice to decide how many high-slots we want. Repeat with mid and low slots. For values that go above the number of fingers on our two hands, we just roll our face on the digit part of the keyboard - that's why many of the hitpoint or mineral values have weird formatting like 135469213247. Twisted


    Alright, more seriously, what's next on the menu?


    • Tech1 hulls are mostly done, even if that doesn't prevent us from iterating on them if need be. Except for capitals and supercapitals. Those will come late in the balancing plan as they play a part in Sovereignty warfare.

    • So now we are focusing on Tech2 hulls, as you noticed. We've started with HACs and Command Ships. Next on the line are Marauders (we have started looking at them). EAS and Black Ops are high in priority as well and will most likely come after that, depending on bandwidth. Once that's done, we'll look at other Tech2 hulls if need be. But we also want to fix some of the Tech2 manufacturers, like Roden Shipyards, which aren't great at all (mix of hybrids and missiles, bleargh).

    • Things start to become blurry from here - but in all probability we will have a look at Pirate Ships next. Depending on circumstances some may come above the other Tech2 hulls. Can't say for sure, Fozzie and Rise are machines sent from the future to kill Sarah Connor: they tend to stay in front of their computer all the time, even when I sleep or have a tasty croissant.

    • Once Tech1, 2 and Pirate / Navy hulls are in an acceptable state, we will need to dive in the Abyss(™) and look at Tech3s and our dear friends the (super)capitals. I'll make sure to be sick when that happens so that "honor" falls on the two freaks mentioned above P


    Here you go, hope that helps. Remember all of this is subject to change, anywhere, anytime.


    Empty quoting, just because this whole post was full of win.

    (Except the singular form of dice is die, but only a real grammar-nazi would point that out.)

    I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

    Obunagawe
    #18 - 2013-08-09 18:26:19 UTC
    TFW I started training T2 hulls to 5 in order from Frigates to Battleships, and CCP decides to do the rebalance in completely random order :(
    mynnna
    State War Academy
    Caldari State
    #19 - 2013-08-09 18:28:26 UTC
    CCP Ytterbium wrote:
    Our balancing plan is based on numerous design discussions, intense brainstormings and has to go through the strictest review processes to be validated. But here it is.

    We grab a 6-faced dice, then use the table below to act in consequence.

    "Which ship should we look at next?"

    1. Marauders
    2. Black Ops
    3. Nerf bloodknight2's Nightmare (only his, no one else).
    4. Pirate ships
    5. New ships
    6. Tech3 cruisers
    7. EAFs


    When we picked a class, we then take a 8-faced dice to decide how many high-slots we want. Repeat with mid and low slots. For values that go above the number of fingers on our two hands, we just roll our face on the digit part of the keyboard - that's why many of the hitpoint or mineral values have weird formatting like 135469213247. Twisted


    Alright, more seriously, what's next on the menu?


    • Tech1 hulls are mostly done, even if that doesn't prevent us from iterating on them if need be. Except for capitals and supercapitals. Those will come late in the balancing plan as they play a part in Sovereignty warfare.

    • So now we are focusing on Tech2 hulls, as you noticed. We've started with HACs and Command Ships. Next on the line are Marauders (we have started looking at them). EAS and Black Ops are high in priority as well and will most likely come after that, depending on bandwidth. Once that's done, we'll look at other Tech2 hulls if need be. But we also want to fix some of the Tech2 manufacturers, like Roden Shipyards, which aren't great at all (mix of hybrids and missiles, bleargh).

    • Things start to become blurry from here - but in all probability we will have a look at Pirate Ships next. Depending on circumstances some may come above the other Tech2 hulls. Can't say for sure, Fozzie and Rise are machines sent from the future to kill Sarah Connor: they tend to stay in front of their computer all the time, even when I sleep or have a tasty croissant.

    • Once Tech1, 2 and Pirate / Navy hulls are in an acceptable state, we will need to dive in the Abyss(™) and look at Tech3s and our dear friends the (super)capitals. I'll make sure to be sick when that happens so that "honor" falls on the two freaks mentioned above P


    Here you go, hope that helps. Remember all of this is subject to change, anywhere, anytime.


    The Nullsec RMT Cartels approve of this order of balancing.



    You know, since it's Dinsdale asking and all. Blink

    Member of the Goonswarm Economic Warfare Cabal

    MotherMoon
    Tribal Liberation Force
    Minmatar Republic
    #20 - 2013-08-09 19:13:00 UTC
    Please, for the EAS, to give a reason to train years of skills to fly a frigate with ECM instead of a cruiser of a battleship.

    Just take that into account , that's the question the player should be asking. I hope you guys can give the EASs a real edge, especially over tech 3 cruisers. At least in terms of versatility , or direct range or strength Have you thought about expanding the grid and give them long range E-war as their advantage?

    http://dl.eve-files.com/media/1206/scimi.jpg

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