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New dev blog: Pinch yourself: More bosses, more modules, more loot, less lurking, less scraps etc...

First post
Author
Jowen Datloran
Science and Trade Institute
Caldari State
#41 - 2011-11-11 17:11:47 UTC
Could we please have each and every hackable container spawn something, even if it just a single piece of metal scraps?

I hate having to open, close and open again a container to double check if the server is lagging or the container really is empty.Straight

Mr. Science & Trade Institute, EVE Online Lorebook 

ChaseTheLasers
Ekchuah's Shrine Comporium
#42 - 2011-11-11 17:11:56 UTC
<3 Affinity
TheButcherPete
KarmaFleet
Goonswarm Federation
#43 - 2011-11-11 17:12:31 UTC
CCP, you are such a tease.
Lower the towel a bit more so I can see the new modules!

[b]THE KING OF EVE RADIO

If EVE is real, does that mean all of us are RMTrs?[/b]

Nyio
Federal Navy Academy
Gallente Federation
#44 - 2011-11-11 17:13:39 UTC
Cool! Time to dig up that old probe launcher then. Smile
Razin
The Scope
#45 - 2011-11-11 17:16:07 UTC
Quote:
CCP Punkturis has added a minimise function to pop-up messages in dungeons. This allows you to worry about the combat without missing out on the storyline. Gone are the days of being halfway through reading the information, only to realise that you are being attacked already and having to quickly close it. This is a continuation of our battle on little things to make your life easier!

Very nice! Hope this applies to all those info windows that pop up when you're traveling.
Alx Warlord
The Scope
Gallente Federation
#46 - 2011-11-11 17:20:27 UTC  |  Edited by: Alx Warlord
Sweet!!
Galmas
United System's Commonwealth
#47 - 2011-11-11 17:21:07 UTC
Nanana, dear CCP, i've got your numbers there, you just want to keep your customers extending their subscriptions. It's way to obvious by now. All these nice changes, improved and new features. I ve got your numbers a while ago on this. Big smile
Alx Warlord
The Scope
Gallente Federation
#48 - 2011-11-11 17:25:03 UTC
Galmas wrote:
Nanana, dear CCP, i've got your numbers there, you just want to keep your customers extending their subscriptions. It's way to obvious by now. All these nice changes, improved and new features. I ve got your numbers a while ago on this. Big smile


Isn't it good? they care about us now!!!
Wacktopia
Fleet-Up.com
Keep It Simple Software Group
#49 - 2011-11-11 17:30:17 UTC
Quote:
Exploration dungeons will now automatically despawn within a few minutes of being completed, even if players remain inside them


Naaaaiiiice :)

Kitchen sink? Seriousy, get your ship together -  Fleet-Up.com

Jekyl Eraser
Pator Tech School
Minmatar Republic
#50 - 2011-11-11 17:31:56 UTC
"You will see more NPCs in anomalies"

Do you like to torture us or do you really think this is a buff. click click

Otherwise nice work.
Kristen Andelare
Night's Shadows
#51 - 2011-11-11 17:36:51 UTC
Ok, no one else has commented on this, so I might be off base. I haven't found a lot of exploration sites, but does it makes sense to despawn a site minutes after it is completed? How many minutes? What f the completion trigger is hit, and you no longer have time to run to a station, swap into your trusty Noctis, and return to salvage/grab loot? Is that at risk here? If it is, then I'd suggest a 30 minute despawn timer. Anyone? Anyone? Bueller?
evs78
Imperial Collective
#52 - 2011-11-11 17:37:46 UTC
Please dont forget about WH's. Otherwise great job.
Largo Coronet
Perkone
Caldari State
#53 - 2011-11-11 17:39:00 UTC  |  Edited by: Largo Coronet
Praise Gaia, they've fixed the mag site BPC issue. I'd asked about that issue ages ago. I'd been thinking the drop rates should be 50/35/15% for small/medium/large rigs. Is that what you went with?

Meanwhile, I've got a five second fix you could have done just in time for this update that will make life MUCH easier for explorers:

RADAR SITES

Right now, the components for making data interfaces are listed as 1.0 m3 in volume. But when you build an actual interface, that is ALSO 1.0 m3 in volume. Either the manufacturing process is REALLY good at compression, or there's one hell of a lot of wasted packaging on those parts. And schlepping those parts around when running a site is a pain in the patootie.

Please make the volume of the parts 0.01 m3, and you will instantly make the sites that much easier.

Now if you want to make those sites even more valuable, a non-five second fix is this:

Make data interfaces consumables. 5/10/15 percent when used for small/medium/large tasks. Same amounts as R.A.M. is used in manufacturing T2. And increase the drop rate of parts & BPCs to keep the demand from spiking too high. Double or triple what it is now. It won't be a problem if you make the volumetric change suggested above.

This is my signature. There are many others like it, but this one is mine.

Someday, this signature may save my life.

mkint
#54 - 2011-11-11 17:49:48 UTC
Jowen Datloran wrote:
Could we please have each and every hackable container spawn something, even if it just a single piece of metal scraps?

I hate having to open, close and open again a container to double check if the server is lagging or the container really is empty.Straight

Little known fact: exploration containers are never empty.

If a container shows up as empty, let it lock itself again, and try again. Repeat until it spits something out.

That's probably a mechanic worth considering changing. Increase the access difficulty instead of not showing it's contents.

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Ty Delaney
Gambit Roulette
#55 - 2011-11-11 17:54:51 UTC
Kristen Andelare wrote:
Ok, no one else has commented on this, so I might be off base. I haven't found a lot of exploration sites, but does it makes sense to despawn a site minutes after it is completed? How many minutes? What f the completion trigger is hit, and you no longer have time to run to a station, swap into your trusty Noctis, and return to salvage/grab loot? Is that at risk here? If it is, then I'd suggest a 30 minute despawn timer. Anyone? Anyone? Bueller?


The site despawning doesn't actually despawn the wrecks. Wrecks stay in space 2 hours, I believe.
Largo Coronet
Perkone
Caldari State
#56 - 2011-11-11 17:59:00 UTC  |  Edited by: Largo Coronet
mkint wrote:
Little known fact: exploration containers are never empty.

If a container shows up as empty, let it lock itself again, and try again. Repeat until it spits something out.

That's probably a mechanic worth considering changing. Increase the access difficulty instead of not showing it's contents.
I'd never heard of this, and will test it next site I run. If it's true, then that crap needs to be dropped immediately. Especially with the new despawning mechanic coming up.

This is my signature. There are many others like it, but this one is mine.

Someday, this signature may save my life.

Zagdul
Federal Navy Academy
Gallente Federation
#57 - 2011-11-11 18:02:59 UTC
I approve.

Dual Pane idea: Click!

CCP Please Implement

Schnoo
The Schnoo
#58 - 2011-11-11 18:07:19 UTC
Nice job, more challenging stuff and exploration is always a good thing, something that will make the game richer for sure!
Can you also buff incursion NMCs (a lot) and OTAs (a bit) to be on par with NCOs?
mkint
#59 - 2011-11-11 18:13:27 UTC
Largo Coronet wrote:
mkint wrote:
Little known fact: exploration containers are never empty.

If a container shows up as empty, let it lock itself again, and try again. Repeat until it spits something out.

That's probably a mechanic worth considering changing. Increase the access difficulty instead of not showing it's contents.
I'd never heard of this, and will test it next site I run. If it's true, then that crap needs to be dropped immediately. Especially with the new despawning mechanic coming up.

It might not show up even on the second try... afaik it's all % based. Last time I had someone confirm this they got impatient and didn't recheck every last container more than once, but did get at least one container to drop loot that hadn't before.

Generally speaking, the no-show mechanic is completely inconsistent with how other stuff works in EVE, and hardly anyone seems to know it even exists.

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Alx Warlord
The Scope
Gallente Federation
#60 - 2011-11-11 18:15:03 UTC
Make containers disappear when there is noting more inside please!!!