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Lag, TiDi, 6-VT and you...

First post
Author
Stitcher
School of Applied Knowledge
Caldari State
#361 - 2013-08-07 15:51:06 UTC  |  Edited by: Stitcher
Feyd Rautha Harkonnen wrote:
Irregardless of TiDi, #SuperComputerAwesomeness or things being 'better than they were before' -- the 'massive fleet battle' of EvE online is a LIE.

You will never convince me that pushing my warp-to button and waiting 45 minutes to land is realtime gameplay anymore, EvE with TiDi effectively turns regions of space into a localized turn-based MMO.


It's not supposed to be realtime gameplay. It's. Just. supposed. To. Be. SOME. Gameplay. as opposed to zero.

Get this into your head: TiDi is not, and was never intended to be, the wardrobe leading to some kind of Sex Narnia. all it does and all that it has ever been intended to, advertised and described as doing was to make the difference between a minimum standard of some gameplay, however lousy, and no gameplay at all. If that minimum standard is below your tolerance threshold, then GTFO and find something else to do where you won't encounter it. It's not hard, EVE is a big game, and fleet fights of that size are the exception, not the rule.

and this whole "the 'massive fleet battle' of EvE online is a LIE." thing is pure nonsense. It DID happen. The fact that it happened in super slow-mo doesn't invalidate the fact that massive fleets were there, battling, in EVE Online.

When four thousand people are all being tracked by the same computer which is having to deal with all of their different ping speeds, you will get problems. End of story. The technology to handle that kind of scenario flawlessly and in realtime simply does not exist, and may never.

So what's happening here is that you've gone into McDonald's, demanded a woolly mammoth steak, and are insulting them when, rather than giving you nothing at all they instead serve you a quarter pounder meal. Never mind that the steak you want simply doesn't exist, never mind that no restaurant in the world could meet that unreasonable request. they haven't given you what you feel you're entitled to and in your world the customer is always right, even if they're asking for unicorn eggs over easy.

Sure, a McDonald's burger is never going to be the equal of a good steak. or even a good burger. But it's still better than nothing at all. And when the other customers point out just what a colossal jackass you're being, you call it "Stockholm Syndrome".

I'm done with you. You've got the kind of stupid that's not cured by an Internet argument.

AKA Hambone

Author of The Deathworlders

Yeep
The Scope
Gallente Federation
#362 - 2013-08-07 16:07:09 UTC
Feyd Rautha Harkonnen wrote:

I however as an objective observer who flew down to 6-VDT for his first ever 'massive fleet battle' experience discovered that one of the core premises of EvE's 'single shard' 'one universe' is actually a lie.



You keep saying objective but what you really mean is uninformed. The people reporting it as 'awesome' and 'epic' are doing so because they know the context the fight occurred in. They know what was at stake and a lot of them were on comms and getting real time updates of at least some of the bigger picture from fleet commanders. Most of them had a personal investment in the outcome. You did not.

Nobody is pretending they wouldn't like every fleet fight to run reliably at full speed regardless of the number of participents but that is quite literally an unsolvable problem. Even if CCP continue to optimise their code and improve their hardware it will always be possible for players to push the limits and in those situations time dilation is the optimal and final solution. Its the fallback plan for when all other improvements fail and for that CCP should be applauded.
Grimpak
Aliastra
Gallente Federation
#363 - 2013-08-07 16:14:33 UTC
Feyd Rautha Harkonnen wrote:
Stitcher wrote:

...
In this regard, it (TiDi) works perfectly. If you think it's there to do anything else, you've completely missed the point

OP continues to demonstrate his idiocy.

No, you've missed my point, and I would argue that like other EvE Stokholm-syndrome sufferers in this thread deliberately so.

My point remains simply thus. There is a huge disconnect between the messaging around 'massive fleet battles' in EvE on the forums, on blogs, podcasts and in the media -- and the fact said large battles actually SUCK gameplay wise, and suck pretty hard...

Irregardless of TiDi, #SuperComputerAwesomeness or things being 'better than they were before' -- the 'massive fleet battle' of EvE online is a LIE.

You will never convince me that pushing my warp-to button and waiting 45 minutes to land is realtime gameplay anymore, EvE with TiDi effectively turns regions of space into a localized turn-based MMO. This is in direct contravention of the expectation set in a new subscribers mind who has been sold 'single shard', 'one universe'...

Now if people insist on measuring compelling gameplay solely based on 'number of ships killed' or 'number of ships in system' during these big fights, then that's their business...

I however as an objective observer who flew down to 6-VDT for his first ever 'massive fleet battle' experience discovered that one of the core premises of EvE's 'single shard' 'one universe' is actually a lie.

okay then, and for the nth time: do you have a better idea? if so, then please do say so.

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

Feyd Rautha Harkonnen
Doomheim
#364 - 2013-08-09 15:28:45 UTC  |  Edited by: Feyd Rautha Harkonnen
Yeep wrote:
Feyd Rautha Harkonnen wrote:

I however as an objective observer who flew down to 6-VDT for his first ever 'massive fleet battle' experience discovered that one of the core premises of EvE's 'single shard' 'one universe' is actually a lie.



You keep saying objective but what you really mean is uninformed. The people reporting it as 'awesome' and 'epic' are doing so because they know the context the fight occurred in. They know what was at stake and a lot of them were on comms and getting real time updates of at least some of the bigger picture from fleet commanders. Most of them had a personal investment in the outcome. You did not.

Again you are describing a Stokholm-syndrome type rationalization that relies on 'context'. i.e. 'Yeah large fleet fights suck, and yeah they shift into turn-based play instead of realtime, and the high magnitude of suck isn't mentioned in the marketing or tech blogs or media...BUT, at least the fight 'happened'!'

Quote:

Nobody is pretending they wouldn't like every fleet fight to run reliably at full speed regardless of the number of participents but that is quite literally an unsolvable problem. Even if CCP continue to optimise their code and improve their hardware it will always be possible for players to push the limits and in those situations time dilation is the optimal and final solution. Its the fallback plan for when all other improvements fail and for that CCP should be applauded.

I disagree that problem is unsolvable, its unsolvable perhaps with the current code kernel, architecture & infrastructure.

Question, will the budget dollars for the devs & infra team to do a re-write and solve this in a way that supports infinite horizontal scaling come sooner or later from the purse-string holders, if people like you keep rationalizing & trying to hide the fail?

And if it never comes, all I know is I wont be going down to a huge fleet fight like that again; losing an entire day on the weekend to turn-based gameplay under TiDi (for a fight that should have taken 1 hour) is just not my idea of 'one universe' 'single sandbox'
Tippia
Sunshine and Lollipops
#365 - 2013-08-09 15:40:22 UTC  |  Edited by: Tippia
Feyd Rautha Harkonnen wrote:
Again you are describing a Stokholm-syndrome type rationalization that relies on 'context'.
No, what he's describing is having a realistic outlook, which is neither a rationalisation, nor Stockholm syndrome. Having an unrealistic outlook is not the same as being objective observer, but rather being wilfully ignorant about what is actually going on.

Quote:
I disagree that problem is unsolvable
…and that is probably a large part of why people are calling you uninformed. It is unsolvable due to human nature. There has been exactly one constant throughout the ten years of EVE (and four decades of multiplayer gaming): if the system can handle N players, N+1 will show up because it's just better (for them) that way.

What TiDi does is ensure that the system can actually handle this. It does not turn huge fleet fights into turn-based gameplay, and it does not cast any kind of negative shadow on the “single universe” design concept. All it does is turn unprecedented large-scale fights into slow-motion fights to keep the game going. Objectively, this is awesome. Subjectively, some people might not like it, but that's their problem and they're free to stay away.
Onictus
Federal Navy Academy
Gallente Federation
#366 - 2013-08-09 15:49:12 UTC  |  Edited by: Onictus
Feyd Rautha Harkonnen wrote:

I disagree that problem is unsolvable, its unsolvable perhaps with the current code kernel, architecture & infrastructure.

Question, will the budget dollars for the devs & infra team to do a re-write and solve this in a way that supports infinite horizontal scaling come sooner or later from the purse-string holders, if people like you keep rationalizing & trying to hide the fail?




Its not unsolvable, weather its financially feasible is another matter.

Their issue is that Python is single thread, new god mode servers are designed to take a mutli-thead application and spread it all over multiple cores, thus improving performance without simply increasing the clock rates. So basically they are stuck without either porting the game into a multi-threaded language or figuring out some way to multi-thread python. Either or which is a non-trivial development goal. Hence, infiniband and brain in a box, which are optimizations certainly, but not solutions.

Remember this engine is an artifact of 2003, the same era as Everquest, predating WoW by a year. The server technology they are using currently simply didn't exist in anywhere near its current form back then.
Feyd Rautha Harkonnen
Doomheim
#367 - 2013-08-09 15:53:42 UTC  |  Edited by: Feyd Rautha Harkonnen
Tippia wrote:
Feyd Rautha Harkonnen wrote:
Again you are describing a Stokholm-syndrome type rationalization that relies on 'context'.
No, what he's describing is having a realistic outlook, which is neither a rationalisation, nor Stockholm syndrome. Having an unrealistic outlook is not the same as being objective observer, but rather being wilfully ignorant about what is actually going on.

Quote:
I disagree that problem is unsolvable
…and that is probably a large part of why people are calling you uninformed. It is unsolvable due to human nature. There has been exactly one constant throughout the ten years of EVE (and four decades of multiplayer gaming): if the system can handle N players, N+1 will show up because it's just better (for them) that way.

What TiDi does is ensure that the system can actually handle this. It does not turn huge fleet fights into turn-based gameplay, and it does not cast any kind of negative shadow on the “single universe” design concept. All it does is turn unprecedented large-scale fights into slow-motion fights to keep the game going. Objectively, this is awesome. Subjectively, some people might not like it, but that's their problem and they're free to stay away.

Tippia, your style of debating based on snipping out the main substance of someones comments, and then responding with red-herring obfuscations is why I war-decced you. :)

What compounds your forum fail however is that evidently the extent of your capabilities in EvE are indeed limited to forum warrior only, as you didn't undock (or even log in) during the dec. I submit that I play EvE while you just talk crap on the forums, people should measure the worth of your commentary accordingly.
Tippia
Sunshine and Lollipops
#368 - 2013-08-09 15:58:14 UTC  |  Edited by: Tippia
Feyd Rautha Harkonnen wrote:
Tippia, your style of debating based on snipping out the main substance of someones comments, and then responding with red-herring obfuscations is why I war-decced you.
Yes, I agree that it was a very ignorant, impotent, and overall uninformed dec.

Just because you don't understand the concept of context or have no conception of connecting the dots — i.e. point and counter-point — doesn't mean that the main substance is snipped out. In fact, it's rather the opposite.

Quote:
I submit that I play EvE while you just talk crap on the forums, people should measure the worth of your commentary accordingly.
I submit that your immediate fall-back to ad hominem, red herring, and faulty generalisation fallacies means that you have no actual argument to put up when faced with facts.

Do you want to actually address any of the points I made or should we just agree that I'm right?
Stitcher
School of Applied Knowledge
Caldari State
#369 - 2013-08-09 15:59:25 UTC
Tippia wrote:
should we just agree that I'm right?


We totally should, because you totally are.

AKA Hambone

Author of The Deathworlders

Onictus
Federal Navy Academy
Gallente Federation
#370 - 2013-08-09 15:59:39 UTC
Tippia wrote:


Just because you don't understand the concept of context or have no conception of connecting the dots — i.e. point and counter-point — doesn't mean that the main substance is snipped out. In fact, it's rather the opposite.



Not to mention that the forum only lets you have 5 quote tags, so its snip or don't post in some cases.

Just saying.
Yeep
The Scope
Gallente Federation
#371 - 2013-08-09 16:17:29 UTC
Feyd Rautha Harkonnen wrote:

I disagree that problem is unsolvable, its unsolvable perhaps with the current code kernel, architecture & infrastructure.

Question, will the budget dollars for the devs & infra team to do a re-write and solve this in a way that supports infinite horizontal scaling come sooner or later from the purse-string holders, if people like you keep rationalizing & trying to hide the fail?


EvE is a single shard universe. Should CCP expend time and money on developing a server that could handle the incredibly unlikely scenario of every single concurrent subscriber showing up to the same system, warping to the same grid, launching drones and spamming ungrouped weapons at random targets? Is EvE not a real time simulation because it is unable to support this scenario?

Even if it did, what if every player invited a friend to come along on a trial account? Should the server be able to handle that too? What about two friends?

People will always push the limits of the system no matter how powerful or flexible you make it. Your call for "infinite horizontal scaling" is flawed because interaction between players requires exponential growth in processing power. Two players on the same grid require more resources than two players on different grids. Even a magical system that allowed one grid's processing to spread out over every node in the cluster would still hit the limits of available resources eventually and thats why Time Dilation is the solution.
Jenn aSide
Soul Machines
The Initiative.
#372 - 2013-08-09 16:31:14 UTC
Tippia wrote:
Feyd Rautha Harkonnen wrote:
Tippia, your style of debating based on snipping out the main substance of someones comments, and then responding with red-herring obfuscations is why I war-decced you.
Yes, I agree that it was a very ignorant, impotent, and overall uninformed dec.

Just because you don't understand the concept of context or have no conception of connecting the dots — i.e. point and counter-point — doesn't mean that the main substance is snipped out. In fact, it's rather the opposite.

Quote:
I submit that I play EvE while you just talk crap on the forums, people should measure the worth of your commentary accordingly.
I submit that your immediate fall-back to ad hominem, red herring, and faulty generalisation fallacies means that you have no actual argument to put up when faced with facts.

Do you want to actually address any of the points I made or should we just agree that I'm right?


Underlined the only available option lol.

You'll of course never convince a "pie in the sky" thinker that what they want to happen will not happen. CCP isn't going to devote it's every resource to improving a system that already works well and is mainly focused on rare events in a part of EVE space that only holds 11% of the games active characters ie null sec. Sure they "could", but who would do that?

It's seems to me that folks like Feyd can't separate their personal wants from the realities of others (in this case ccp, and those of us who are perfectly ok with the TiDi system). I hope tthings improve in the future, but the way things are now are AWESOME compared to the past or what any other game can do.

Sometimes, people get spoiled by how awesome modern tech is.
Onictus
Federal Navy Academy
Gallente Federation
#373 - 2013-08-09 16:39:30 UTC
Jenn aSide wrote:
Tippia wrote:
Feyd Rautha Harkonnen wrote:
Tippia, your style of debating based on snipping out the main substance of someones comments, and then responding with red-herring obfuscations is why I war-decced you.
Yes, I agree that it was a very ignorant, impotent, and overall uninformed dec.

Just because you don't understand the concept of context or have no conception of connecting the dots — i.e. point and counter-point — doesn't mean that the main substance is snipped out. In fact, it's rather the opposite.

Quote:
I submit that I play EvE while you just talk crap on the forums, people should measure the worth of your commentary accordingly.
I submit that your immediate fall-back to ad hominem, red herring, and faulty generalisation fallacies means that you have no actual argument to put up when faced with facts.

Do you want to actually address any of the points I made or should we just agree that I'm right?


Underlined the only available option lol.

You'll of course never convince a "pie in the sky" thinker that what they want to happen will not happen. CCP isn't going to devote it's every resource to improving a system that already works well and is mainly focused on rare events in a part of EVE space that only holds 11% of the games active characters ie null sec. Sure they "could", but who would do that?

It's seems to me that folks like Feyd can't separate their personal wants from the realities of others (in this case ccp, and those of us who are perfectly ok with the TiDi system). I hope tthings improve in the future, but the way things are now are AWESOME compared to the past or what any other game can do.

Sometimes, people get spoiled by how awesome modern tech is.



Considering my cell phone about the processing power of a Pentium D desktop ....and better graphics than a lot of the GPUs back then, yeah, peoples are spoiled.
Stitcher
School of Applied Knowledge
Caldari State
#374 - 2013-08-09 16:45:48 UTC
And your average Pentium D had vastly more processing power and memory than all of the computers that were used in the entirety of the Apollo program combined.

Hell, my CAR probably has more processing power than that, just to be able to play the MP3s off my USB stick.

AKA Hambone

Author of The Deathworlders

Tippia
Sunshine and Lollipops
#375 - 2013-08-09 16:49:37 UTC
Stitcher wrote:
And your average Pentium D had vastly more processing power and memory than all of the computers that were used in the entirety of the Apollo program combined.

Hell, my CAR probably has more processing power than that, just to be able to play the MP3s off my USB stick.

Speaking of which, book tip of the day.
Onictus
Federal Navy Academy
Gallente Federation
#376 - 2013-08-09 16:49:53 UTC  |  Edited by: Onictus
Stitcher wrote:
And your average Pentium D had vastly more processing power and memory than all of the computers that were used in the entirety of the Apollo program combined.

Hell, my CAR probably has more processing power than that, just to be able to play the MP3s off my USB stick.


I'm talking about a gap that covers the time this game has been live, you are comparing 50 years....basically at the dawn of digital computing. You ever see an analogue computer? Hope you don't they (usually) big scary monsters.


...and forget the USB, the fuel injection in many vehicles far surpass Apollo's computers.
March rabbit
Aliastra
Gallente Federation
#377 - 2013-08-09 16:52:22 UTC
Jenn aSide wrote:

You'll of course never convince a "pie in the sky" thinker that what they want to happen will not happen. CCP isn't going to devote it's every resource to improving a system that already works well and is mainly focused on rare events in a part of EVE space that only holds 11% of the games active characters ie null sec. Sure they "could", but who would do that?

what is strange that THIS GAME heavily uses these "little 11% active characters" and battles they make in every advertisement.
But it's not that all this BBC news, advertisements and all this stuff is important, yea? Lol

I remember last event about low-sec, Nyx and thousand frigates. I was killed there, client crashed and I was not able to return to the system. So i can't say "system works well". Yea, last 0.0 battle shown that system can hold more people (4000?) so i see progress. However i don't agree with your "system works well" and "nothing to do". Either Eve Online is a game of big alliances/big battles and it handles such numbers well or not.

The Mittani: "the inappropriate drunked joke"

Stitcher
School of Applied Knowledge
Caldari State
#378 - 2013-08-09 16:53:55 UTC
Just putting it in perspective. And this guy's whining about how one of the most sophisticated and powerful HPC clusters in the world isn't able to accomplish the impossible.

AKA Hambone

Author of The Deathworlders

Onictus
Federal Navy Academy
Gallente Federation
#379 - 2013-08-09 16:55:46 UTC
March rabbit wrote:
Jenn aSide wrote:

You'll of course never convince a "pie in the sky" thinker that what they want to happen will not happen. CCP isn't going to devote it's every resource to improving a system that already works well and is mainly focused on rare events in a part of EVE space that only holds 11% of the games active characters ie null sec. Sure they "could", but who would do that?

what is strange that THIS GAME heavily uses these "little 11% active characters" and battles they make in every advertisement.
But it's not that all this BBC news, advertisements and all this stuff is important, yea? Lol

I remember last event about low-sec, Nyx and thousand frigates. I was killed there, client crashed and I was not able to return to the system. So i can't say "system works well". Yea, last 0.0 battle shown that system can hold more people (4000?) so i see progress. However i don't agree with your "system works well" and "nothing to do". Either Eve Online is a game of big alliances/big battles and it handles such numbers well or not.



I remember the old soul crushing lag kicking in around 400, they have come a LOT way since then. I remember saying "this is just a little fight, only three hundred or so" than thinking about it ......whao, cool.
Ranger 1
Ranger Corp
Vae. Victis.
#380 - 2013-08-09 17:11:23 UTC
Quote:
Again you are describing a Stokholm-syndrome type rationalization that relies on 'context'. i.e. 'Yeah large fleet fights suck, and yeah they shift into turn-based play instead of realtime, and the high magnitude of suck isn't mentioned in the marketing or tech blogs or media...BUT, at least the fight 'happened'!'


Interesting, every independent article on the subject I've ever seen has described TIDI in detail... and applauded CCP for their ingenuity for such an elegant pressure valve in over populated situations.

If you had actually read anything about TIDI you would be aware of this.

Perhaps this is yet another reason people are telling you that you are uninformed.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.