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The destroyer buff

Author
Apollo Gabriel
Kill'em all. Let Bob sort'em out.
Ushra'Khan
#41 - 2011-11-11 16:59:11 UTC
Frigate = paper
Destroyers = Scissors

The rules are pretty simple.
Always ... Never ... Forget to check your references.   Peace out Zulu! Hope you land well!
He11sing
322 skulls and bones
#42 - 2011-11-11 18:19:12 UTC
Coercer still only has one mid slot Straight
Apollo Gabriel
Kill'em all. Let Bob sort'em out.
Ushra'Khan
#43 - 2011-11-11 18:49:59 UTC
He11sing wrote:
Coercer still only has one mid slot Straight


I think no ships should have ONLY 1 med slot, or all ships of that hull type should ONLY have 1, it just isn't fair.
Always ... Never ... Forget to check your references.   Peace out Zulu! Hope you land well!
Zircon Dasher
#44 - 2011-11-11 19:07:43 UTC
Apollo Gabriel wrote:
it just isn't fair.





LolLolLol

Nerfing High-sec is never the answer. It is the question. The answer is 'YES'.

Xenial Jesse Taalo
The Scope
Gallente Federation
#45 - 2011-11-11 19:15:04 UTC
Apollo Gabriel wrote:
He11sing wrote:
Coercer still only has one mid slot Straight


I think no ships should have ONLY 1 med slot, or all ships of that hull type should ONLY have 1, it just isn't fair.


Dunno, I think the mindset of "This is what you have to use" can simply be replaced with "This is what it does, and there are other things to use." I don't like the 1-mid Coercer, but I do like that at least I have a choice and that there is some strong variety to work one's head around in other jobs. The perfect example is that I can only pilot frigs and dessies, and I had to light a cyno. The guy jumping through had big fat armour reppers. So which ship did I go with?

Continuing with the point of switching mindsets, if an Amarr pilot doesn't like the Coercer he is only a Frigates III away from any other destroyer.

But I admit this does mean the battlefield is pretty much pre-determined.

So in the interests of variety I would like to see the other destroyers put on par with the Thrasher.
And in the interest of variety I would like to see that done without adjusting the slots layout.


Regarding the topic, this buff sounds like good fun to me. Shakes things up. I don't see a problem with dessies becoming very difficult for a T2 frigate to kill. Then again, will it make Assault Frigs redundant? That's a worry I admit, replacing frigate roaming variety with, basically, Thrashers. I don't know enough to predict. However, AFs are due their 4th bonus anyway, no? Sounds like good timing.


Kind of feels like an interdictor nerf though.



Jiji Hamin
Aliastra
Gallente Federation
#46 - 2011-11-11 20:27:50 UTC  |  Edited by: Jiji Hamin
The coercer, while not viable for solo, is the most minmaxable for raw dps/damage projection seeing as it has the most lowslots. moreover, pulses with their optimal-heavy nature benefit hugely from the ship's built-in role bonus and align perfectly with gang-oriented strategy for applying that dps. solo pvp is a pretty narrow/niche part of eve in which ship balance favors very few ships/strategies, as soon as you realize that and consider a ship's balance in a larger context you can often find a better use for it. the retribution, on the the other hand, needs to be wholly revamped. but that's another story...
Zarnak Wulf
Task Force 641
Empyrean Edict
#47 - 2011-11-12 02:05:13 UTC
Destroyer's ROF penalty removal was necessary to bring the other destroyers closer to the Thrasher's level. The penalty made the races all about alpha. Is it any surprise that the thrasher, as the only destroyer to also get a straight damage bonus, was the best? I've had alot of fun in the Catalyst over the past few days. And the cormorant is very unique in throwing out 300 salvoes 70km every three seconds.

If you want to truly balance destroyers change one of the Thrasher's turrets for a missile slot. That damage bonus along with 7 turrets still puts it ahead of the pack.

Oh - and has anyone tried destroyers with halo implants? Lol
Apollo Gabriel
Kill'em all. Let Bob sort'em out.
Ushra'Khan
#48 - 2011-11-12 04:13:38 UTC
Someone please show me I am wrong, but iirc only the amarr have ships with 1 med slot.
Always ... Never ... Forget to check your references.   Peace out Zulu! Hope you land well!
Jiji Hamin
Aliastra
Gallente Federation
#49 - 2011-11-12 04:26:16 UTC  |  Edited by: Jiji Hamin
Apollo Gabriel wrote:
Someone please show me I am wrong, but iirc only the amarr have ships with 1 med slot.


outside of rookie ships, i think that the only ships with 1 med-slot are the coercer and the retribution.

Zarnak Wulf wrote:
Destroyer's ROF penalty removal was necessary to bring the other destroyers closer to the Thrasher's level. The penalty made the races all about alpha. Is it any surprise that the thrasher, as the only destroyer to also get a straight damage bonus, was the best? I've had alot of fun in the Catalyst over the past few days. And the cormorant is very unique in throwing out 300 salvoes 70km every three seconds.

If you want to truly balance destroyers change one of the Thrasher's turrets for a missile slot. That damage bonus along with 7 turrets still puts it ahead of the pack.



it's not just the damage bonus+artilleries that makes the thrasher so epic alone, it's also the fact that autos have way easier fittings than other guns/artillery cannons, and the thrasher was balanced to use artillery cannons, and destroyers are way gun heavy and weak on med and lows, so you notice the pg/cpu difference between autos and artillery cannons WAY more on the thrasher than on any other ship. that, plus the damage bonus and an ideal 3 med 2 low slot arrangement left the thrasher as an epic monster capable of easily fitting 200mm autocannons as well as everything else you ever wanted, all T2 and still having grid to spare at the end, while the other dessies struggle with perennial fitting problems.
Naomi Knight
Ministry of War
Amarr Empire
#50 - 2011-11-12 10:45:34 UTC
As you already change destroyers , could you make them balanced between the class? like caldai should have that high signature compared to the matar , they are both shield tankers , and matar is already faster and lighter. I just dont get why matar ships are so small in signature , must be hard to lock on those huge rusty solarwings.
Bomberlocks
Bombercorp
#51 - 2011-11-13 02:44:51 UTC
Naomi Knight wrote:
As you already change destroyers , could you make them balanced between the class? like caldai should have that high signature compared to the matar , they are both shield tankers , ....

The Thrasher does very well as an armour tanker with scram and web in the mids.
Zarnak Wulf
Task Force 641
Empyrean Edict
#52 - 2011-11-13 14:39:17 UTC
Confirming that the Thrasher can be set up dual prop with 200mm II and a small nuet. With a full halo set I can get a 41m sig radius bumming around low sec.
Smabs
State War Academy
Caldari State
#53 - 2011-11-13 16:53:48 UTC
I think what the op is trying to get across is that thrashers will completely dominate small scale frigate pvp. There would be literally no point in flying any assault frigate anymore, even just for solo/pairs.

Yeah, I get that it sounds good in concept. Destroyers 'should' kill frigates. But it'll suck in the game when the whole game is thrashers/dramiels online. At least now you can kind of compete with fotm dramiels and get the satisfaction of a nice killmail/loot. Killing one of the new thrashers with a frigate (which would be next to impossible) would net you a rubbish pile 10 mil killmail that the other guy probably doesn't even care about.

A sig radius reduction and a rebalancing of the catalyst, coercer and cormorant would've been much better.

I can also see dumb scram double web fits sitting on deadspace plexes.
Dark Drifter
Sons of Seyllin
Pirate Lords of War
#54 - 2011-11-13 20:08:27 UTC
Sniperdoc wrote:
Alsyth wrote:
With their decreased sig and massive dps/EHP buff, they can murder cruisers and some BCs now, that's a bit overpowered in my opinion. An AB thrasher can solo any med-sized gunship if they can orbit close and kill its drones.


Yes. I found the same. You can actually use a destroyer to solo cruisers now as well. So, a BIT overpowered.


i have been using dessys to solo cruisers for the past 2 years. . .

DD
Maxsim Goratiev
The Scope
Gallente Federation
#55 - 2011-11-14 02:04:31 UTC
While the balancing change is welcome, this made the already superiour thrasher even better. THis character is gallnte, has **** projectiles skills and **** shield skills, and still finds t1 fitted thrasher more effective than any other t2 fitted destroyer. THis is wrong.
Jerick Ludhowe
Internet Tuff Guys
#56 - 2011-11-14 02:38:01 UTC
Bienator II wrote:
since frigs are currently a class without a real counter.


For realz dude?
Zarnak Wulf
Task Force 641
Empyrean Edict
#57 - 2011-11-14 05:07:26 UTC
Maxsim Goratiev wrote:
While the balancing change is welcome, this made the already superiour thrasher even better. THis character is gallnte, has **** projectiles skills and **** shield skills, and still finds t1 fitted thrasher more effective than any other t2 fitted destroyer. THis is wrong.


The destroyers for the past few years were all based on alpha. A ROF penalty hurts the races OTHER then Minmatar more because their damage is more DPS - it depends on the time factor alot more. Removing the ROF penalty in a sense unleashed them. They hybrid buff helped out the catalyst and cormorant immensly. I no longer need multiple fitting mods on those two destroyers to do anything.

A rail Catalyst has an optimal father then 280mm and 30 DPS more. Very nice. A blaster Catalyst does such sick damage it might be my new toy when they roll these things out. (again)

A rail cormorant can hit ranges undreamed of. It does similar damage DPS wise to the Thrasher at over twice the range.

The thrasher is still the best due to the sheer shock of it's alpha - and it should probably lose a turret. But it's not correct to say it was assisted by the changes more then the other destroyers. The gap is alot smaller then it used to be.
NorthCrossroad
Royal Amarr Institute
Amarr Empire
#58 - 2011-11-14 09:35:47 UTC
I like the buff - it creates a bigger role-window for destroyers. The problem is that having 1-mid on any small ship makes it useless 90% of the time for PvP. Coercer and Retribution are a good examples. Small ships favor flexibility of fits, and most part of flexibility comes from mid slots. So two+ midslots is a prerequisite for a ship that is used in PvP.

Some posters said that one can still fly them in fleets and use as pure DPS platform, but checking the stats of ships used/killed proves that it's not a valid point. Thrasher is great and is widely used - coercer will still be used only as a lightweight salvager or lvl 1-2 mission runner. Vengeance with it's 3 mids is a solid PvP boat solo and gang-wise - retribution is a very rare bird even for E-UNI fleets, that are famous for having kitchen-sink composition. You can do lvl 3 in it, but it's bad in everything else.

North
Roffle Roffle
Hedion University
Amarr Empire
#59 - 2011-11-14 15:54:52 UTC
Still having difficulty finding a reason to fly any of them except the thrasher. Cormorant is massively improved, but the thrasher is still better most of the time. Others I'm not even going to bother with. I require 3-4 mids, not 1 or 2. I think they should be faster also.
Mitsu Blutz
The Scope
Gallente Federation
#60 - 2011-11-15 04:30:52 UTC  |  Edited by: Mitsu Blutz