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New dev blog: Pinch yourself: More bosses, more modules, more loot, less lurking, less scraps etc...

First post
Author
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#21 - 2011-11-11 16:32:40 UTC
When do these changes hit Sisi.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Destination SkillQueue
Doomheim
#22 - 2011-11-11 16:35:19 UTC
All good changes as far as I'm concerned. Special thanks for making mag sites worth doing again.
CCP Punkturis
C C P
C C P Alliance
#23 - 2011-11-11 16:35:25 UTC
Hiram Alexander wrote:
Also...

--- CCP Punkturis has added a minimise function to pop-up messages in dungeons.

Nice.

Punkturis, is there any chance you could also have a look at the 'close' ('x') function on normal windows... it currently seems like a 50/50 chance these days that when you mouse-over it, that it's going to vanish just as you're about to click it, then you have to move the mouse away and back again to get the 'x' to re-appear... Frustrating :(

Damn all these edits... too many questions... ;)

Can you guys say something about the 'distribution' of all this new stuff...? Is it being confined to Null, for example?



there was a whole megathread on the close window issue, it's been fixed now \o/

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

Hirana Yoshida
Behavioral Affront
#24 - 2011-11-11 16:39:55 UTC
Quote:
In an on-going commitment to iterate on existing content...

Holy hell are you ever full of yourselves. It should read:

As per the 4 week old corporate policy of not completely ignoring the years of work that has gone before ...

Just sayin' ..

Otherwise good stuff .. now when do you plan to announce stuff that matters like revisions to sovereignty and other big ticket items?
Hiram Alexander
State Reprisal
#25 - 2011-11-11 16:40:09 UTC
CCP Punkturis wrote:

there was a whole megathread on the close window issue, it's been fixed now \o/

Ah, you lovely people... I need to find something to be grumpy about, this is too good...
Alara IonStorm
#26 - 2011-11-11 16:40:15 UTC
I love you.

Deliver that to who is responsible for this.

Also please increase the number of Dungeons I do so love adventures.
Jenn Makanen
Doomheim
#27 - 2011-11-11 16:41:06 UTC
Hiram Alexander wrote:
--- This change involves reducing the size of metal scraps to 0.01 in volume...

Throughout the game...??? Ooh... interesting.

--- Exploration dungeons will now automatically despawn within a few minutes of being completed, even if players remain inside them.

Just DED complexes, or similar things, like Wormhole sites...?



Considering that trit is 0.01m3 as well, and there's 500 trit (I think) in perfectly refined scrap metal, I can see the market for it opening up. Nice compression ratio.

Scrapyard Bob
EVE University
Ivy League
#28 - 2011-11-11 16:44:33 UTC
Shaera Taam wrote:
HELIC0N ONE wrote:
I could get used to this whole "CCP actually working on features for Eve Online" routine.


but whatever will we do when they run out of things to work on?
Roll


You're quite the optimist...

They're only about 10% through that list of 1000 paper-cuts that we've all had to live with for the past few years.
Buzzmong
Aliastra
Gallente Federation
#29 - 2011-11-11 16:49:19 UTC
Quote:
Exploration dungeons will now automatically despawn within a few minutes of being completed, even if players remain inside them. This will stop players cloaking within dungeons to stop them from despawning and by extension, respawning elsewhere. This feature will greatly help players who run exploration sites and also alliances who have upgraded their hubs to have more exploration sites.


Excellent!

Are we going to see this mechanic added to the existing static DED sites? Or at least having the static sites using it to respawn elsewhere in the same system? Be a great way to stop people afk farming them, especially the ones requiring keys to get past the final gate.

Or is it sitll on the cards to remove all statics?

Florestan Bronstein
Ministry of War
Amarr Empire
#30 - 2011-11-11 16:50:21 UTC  |  Edited by: Florestan Bronstein
Quote:
Exploration dungeons will now automatically despawn within a few minutes of being completed, even if players remain inside them. This will stop players cloaking within dungeons to stop them from despawning and by extension, respawning elsewhere.

Does this change also include CAs?

if yes, awesome
if no, why not?
Apollo Gabriel
Kill'em all. Let Bob sort'em out.
Ushra'Khan
#31 - 2011-11-11 16:50:34 UTC
Not to sound ungrateful, ok well who cares ...

First, EXCELLENT, thank you ...


Any chance the AI for these things will change? They are still snorezzzzz
Always ... Never ... Forget to check your references.   Peace out Zulu! Hope you land well!
CCP Affinity
C C P
C C P Alliance
#32 - 2011-11-11 16:50:41 UTC
Hirana Yoshida wrote:
Quote:
In an on-going commitment to iterate on existing content...

Holy hell are you ever full of yourselves. It should read:

As per the 4 week old corporate policy of not completely ignoring the years of work that has gone before ...

Just sayin' ..

Otherwise good stuff .. now when do you plan to announce stuff that matters like revisions to sovereignty and other big ticket items?


I was referencing CCP Big Dumb Objects blog where he promised the iteration wouldn't be a one off ;) glad you like the changes!

♥ CCP Affinity ♥

Follow me on Twitter

Game Designer for EVE Online

Team Astro Sparkle

Grady Eltoren
Hogyoku
#33 - 2011-11-11 16:50:52 UTC
Team BFF - another great job it seems : )

It would be nice to know if there is (are) any other plans though and details just because I think most will point out and I will have to agree (plexes and anomolies) have felt neglected for SO LONG.

I remember being part of that big long discussion thread a few months ago as to the major things so any other details or plans would be great to know and (or) some more examples of what to see.

I think a lot of people, myself included, don't really know what to expect as far as plexes and anomolies in general anymore so any extra details or examples to "wet our whistles" and get the word out would be appreciated for those of us who do not live on Sisi.

Low sec? WHs? or just null included in this?

Thanks and great week.

Grady
Jenn Makanen
Doomheim
#34 - 2011-11-11 16:51:52 UTC
would be nice if Grav sites despawned after a chunk of mining time. (though exactly how you do it is the problem)


I've scanned down a few where all that was left was one rock, with next to nothing in it (few hundred units)
Calipygian
State War Academy
Caldari State
#35 - 2011-11-11 16:52:31 UTC
Nagapito wrote:
Quote:
reviewing the average payout for anomalies and increasing their values. You will see more NPCs in anomalies and, best of all, more ISK in your wallet!


If a player is already receiving the max ISK per tick he can with is skills, this is, he maximized the isk return on anomalies, more NPC's are not going to help anything. You just have more rats to kill and will take longer to finish an anomalies since you cant kill them faster! In the end, you get same isk but spend more time on same anomalies! If you really wanna boost them and make us raise more isk, you need to boost the bounties on the individual rats!

And I would suggest giving a 'bigger' buff to the low-end anomalies like hub's and stuff like that to make the crappy space and crappy anomalies less crappy but keeping the hing-end anomalies the gold mine!


But that doesn't factor in time you aren't in an anomaly, does it? So with more enemies you are spending a larger percentage of your total time earning ISK.
Jagga Spikes
Spikes Chop Shop
#36 - 2011-11-11 16:52:46 UTC
minimize? really? as in, instead of pushing this big button in hurry, i can push that small button in hurry. how about making it appear minimized and then i can pop it up, if i'm interested?
Ty Delaney
Gambit Roulette
#37 - 2011-11-11 16:57:24 UTC
Hiram Alexander wrote:
--- This change involves reducing the size of metal scraps to 0.01 in volume...

Throughout the game...??? Ooh... interesting.

--- Exploration dungeons will now automatically despawn within a few minutes of being completed, even if players remain inside them.

Just DED complexes, or similar things, like Wormhole sites...?



It's going to up the risk quite a bit if it apples to wormhole anoms -- waiting for the site to despawn was/is a damned useful way to tell if someone's lurking in the site and waiting for your salvager. (Yes, there's ways around it, but it at least weeds out the lazy ambushers.)
Korbin Dallaz
Center for Advanced Studies
Gallente Federation
#38 - 2011-11-11 17:03:37 UTC
This is nice since magno sites and analyzers more specifically have been nearly useless in anything but C5,6 wormholes.

When I was new to this game I started a second account and trained a toon specifically for Archaeology only to find out it was a worthless profession luckily that toon has become my main mission runner but still kinda sucked the wind out of my sails so to speak.
CCP Affinity
C C P
C C P Alliance
#39 - 2011-11-11 17:05:35 UTC
Grady Eltoren wrote:
Team BFF - another great job it seems : )

It would be nice to know if there is (are) any other plans though and details just because I think most will point out and I will have to agree (plexes and anomolies) have felt neglected for SO LONG.

I remember being part of that big long discussion thread a few months ago as to the major things so any other details or plans would be great to know and (or) some more examples of what to see.

I think a lot of people, myself included, don't really know what to expect as far as plexes and anomolies in general anymore so any extra details or examples to "wet our whistles" and get the word out would be appreciated for those of us who do not live on Sisi.

Low sec? WHs? or just null included in this?

Thanks and great week.

Grady


There will be another blog out next week from Greyscale that goes into a lot of detail about the changes to anomalies this Winter :)

♥ CCP Affinity ♥

Follow me on Twitter

Game Designer for EVE Online

Team Astro Sparkle

Apollo Gabriel
Kill'em all. Let Bob sort'em out.
Ushra'Khan
#40 - 2011-11-11 17:10:21 UTC
CCP Affinity wrote:
Grady Eltoren wrote:
Team BFF - another great job it seems : )

It would be nice to know if there is (are) any other plans though and details just because I think most will point out and I will have to agree (plexes and anomolies) have felt neglected for SO LONG.

I remember being part of that big long discussion thread a few months ago as to the major things so any other details or plans would be great to know and (or) some more examples of what to see.

I think a lot of people, myself included, don't really know what to expect as far as plexes and anomolies in general anymore so any extra details or examples to "wet our whistles" and get the word out would be appreciated for those of us who do not live on Sisi.

Low sec? WHs? or just null included in this?

Thanks and great week.

Grady


There will be another blog out next week from Greyscale that goes into a lot of detail about the changes to anomalies this Winter :)


TEAM BFF ROCK IT!
Always ... Never ... Forget to check your references.   Peace out Zulu! Hope you land well!