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New dev blog: Pinch yourself: More bosses, more modules, more loot, less lurking, less scraps etc...

First post
Author
CCP Guard
C C P
C C P Alliance
#1 - 2011-11-11 16:08:07 UTC  |  Edited by: CCP Guard
CCP Affinity and friends have been working on a lot of neat PVE changes and additions to benefit explorers and adventurers.

Check the blog out right here and make sure to let us know if you have feedback or questions.

CCP Guard | EVE Community Developer | @CCP_Guard

Kralin Ignatov
Federal Navy Academy
Gallente Federation
#2 - 2011-11-11 16:12:57 UTC  |  Edited by: Kralin Ignatov
nice!

I'll point out that you had the ability to post this on 11-11-11 11:11, and missed.

shame on you.

Glad to hear of the mag site buff, used to love running those (as the t2 rigs i produced generated a nice profit) but found them less and less appealing after the Apocrypha changes
Charles37
Bookmark Both Sides
#3 - 2011-11-11 16:13:04 UTC
These all look like nice changes. I approve. The metal scrap change in particular will be very nice. Their current large volume irks me to no end.
HELIC0N ONE
Republic Military School
Minmatar Republic
#4 - 2011-11-11 16:13:40 UTC
I could get used to this whole "CCP actually working on features for Eve Online" routine.
KayTwoEx
Di-Tron Heavy Industries
OnlyFleets.
#5 - 2011-11-11 16:15:03 UTC
finally...
Nova Fox
Novafox Shipyards
#6 - 2011-11-11 16:17:03 UTC
Any chances at cruiser and frigate officer modules?

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Ender Sai
Perkone
Caldari State
#7 - 2011-11-11 16:17:42 UTC
Rejoice!
Grideris
The Scope
Gallente Federation
#8 - 2011-11-11 16:17:50 UTC
HELIC0N ONE wrote:
I could get used to this whole "CCP actually working on features for Eve Online" routine.


I too, approve of this course of action.

http://www.dust514.org - the unofficial forum for everything DUST 514 http://www.dust514base.com -** the** blog site with everything else DUST 514 you need

Shaera Taam
Khanid Prime Free Irregulars
#9 - 2011-11-11 16:20:18 UTC
HELIC0N ONE wrote:
I could get used to this whole "CCP actually working on features for Eve Online" routine.


but whatever will we do when they run out of things to work on?
Roll

j/k ofc, good work guys! looking forward to the mag site buff and all the rest!

Thus Spake the Frigate Goddess!

Hiram Alexander
State Reprisal
#10 - 2011-11-11 16:20:22 UTC  |  Edited by: Hiram Alexander
--- This change involves reducing the size of metal scraps to 0.01 in volume...

Throughout the game...??? Ooh... interesting.

--- Exploration dungeons will now automatically despawn within a few minutes of being completed, even if players remain inside them.

Just DED complexes, or similar things, like Wormhole sites...?
St Mio
Imperial Academy
Amarr Empire
#11 - 2011-11-11 16:22:07 UTC
Many many many hugs from the Exploration channel ♥
Hiram Alexander
State Reprisal
#12 - 2011-11-11 16:25:40 UTC  |  Edited by: Hiram Alexander
Also...

--- CCP Punkturis has added a minimise function to pop-up messages in dungeons.

Nice.

Punkturis, is there any chance you could also have a look at the 'close' ('x') function on normal windows... it currently seems like a 50/50 chance these days that when you mouse-over it, that it's going to vanish just as you're about to click it, then you have to move the mouse away and back again to get the 'x' to re-appear... Frustrating :(

Damn all these edits... too many questions... ;)

Can you guys say something about the 'distribution' of all this new stuff...? Is it being confined to Null, for example?
Gogela
Epic Ganking Time
CODE.
#13 - 2011-11-11 16:27:11 UTC
Awesome... the hits just keep coming Big smile

Signatures should be used responsibly...

Horatius Caul
Kitzless
#14 - 2011-11-11 16:27:11 UTC
Ooh... exploration buff! Big smile
Crazy KSK
Tsunami Cartel
#15 - 2011-11-11 16:27:52 UTC
Good stuff!

Quote CCP Fozzie: ... The days of balance and forget are over.

Jason Edwards
Internet Tough Guy
#16 - 2011-11-11 16:27:52 UTC
cool story bro
Nagapito
The Scope
Gallente Federation
#17 - 2011-11-11 16:28:08 UTC
Quote:
reviewing the average payout for anomalies and increasing their values. You will see more NPCs in anomalies and, best of all, more ISK in your wallet!


If a player is already receiving the max ISK per tick he can with is skills, this is, he maximized the isk return on anomalies, more NPC's are not going to help anything. You just have more rats to kill and will take longer to finish an anomalies since you cant kill them faster! In the end, you get same isk but spend more time on same anomalies! If you really wanna boost them and make us raise more isk, you need to boost the bounties on the individual rats!

And I would suggest giving a 'bigger' buff to the low-end anomalies like hub's and stuff like that to make the crappy space and crappy anomalies less crappy but keeping the hing-end anomalies the gold mine!
Salpad
Carebears with Attitude
#18 - 2011-11-11 16:28:29 UTC
Hiram Alexander wrote:
--- This change involves reducing the size of metal scraps to 0.01 in volume...


I really like this part. It's so annoying getting hundreds of scraps when salvaging after a level 4 mission. Now they're nice and compact
gfldex
#19 - 2011-11-11 16:32:03 UTC
I would like to assert that the minimize button is a very small change.

If you take all the sand out of the box, only the cat poo will remain.

St Mio
Imperial Academy
Amarr Empire
#20 - 2011-11-11 16:32:35 UTC
Did you remember to change the volume of Reinforced Metal Scraps as well? :D
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