These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

walk in stations

First post
Author
Alavaria Fera
GoonWaffe
#61 - 2013-08-09 05:28:47 UTC
jujumagumboo wrote:
Stitcher wrote:
Real EVE players also run gambling, radio station, lottery and poker websites, and have been known to roleplay, write stories, invent languages and just trade without giving a damn about fighting or being fought.

All those things can be done outside of the game and don't force CCP to waste resources on things a tiny fraction of the playerbase wants. Besides, roleplayers are disgusting people...we shouldn't be encouraging them to infest our game.

POSes only affect a small fraction of players.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Stitcher
School of Applied Knowledge
Caldari State
#62 - 2013-08-09 05:55:39 UTC  |  Edited by: Stitcher
jujumagumboo wrote:
Roleplayers are disgusting people...we shouldn't be encouraging them to infest our game.


Funny, I feel much the same way about Goons. Roll

AKA Hambone

Author of The Deathworlders

Ilia Tresnor
Republic University
Minmatar Republic
#63 - 2013-08-09 06:29:14 UTC
jujumagumboo wrote:
The population of Eve has grown considerably since the dropoff of people quitting during the Incarna riots. The reason? CCP announced they were putting further nonsense on the backburner and returning to a focus on Eve's core gameplay.

Why would you want them to go back to doing something that cost them paying customers?

Funny, what I recall is people being upset about Monoclegate/golden ammo and related subplots. That lack of trust is what cost them customers. If Incarna had been properly implemented, which would have included the ability to ignore it like most everything else in Eve, it would have bothered only the most easily offended. So long as future versions include that ability, it won't cost them anyone they won't quickly replace.
TharOkha
0asis Group
#64 - 2013-08-09 06:48:05 UTC  |  Edited by: TharOkha
jujumagumboo wrote:
Eraza wrote:
"real eve players" are greatly varied and dont agree on what should be done :)


Sure they do. Real Eve players care about spaceships and the industry that supports space combat.

Anybody who doesn't care about those things can go play Second Life like all the other pedo roleplayers.


in other words." EVE is a sandbox, but you should play it my way". People like you disgust me Straight

Quote:
The population of Eve has grown considerably since the dropoff of people quitting during the Incarna riots. The reason? CCP announced they were putting further nonsense on the backburner and returning to a focus on Eve's core gameplay.

Why would you want them to go back to doing something that cost them paying customers?


The problem with incarna was greedy secret emails, ship hangar / spinning removal, "microtransactions" aurum nonsense, pay to win models and the future greedy plans with Wis, not the WiS itself.Roll

If CCP would had been sticked with the original plans with WiS (ambulation trailer) with hookers, casinos and pubs, where you could gamble and socialize with other station residents (or corp mates),there would be no incarna rage.
Arduemont
Rotten Legion
#65 - 2013-08-09 07:08:34 UTC  |  Edited by: Arduemont
jujumagumboo wrote:
Real Eve players don't care about WiS


Two stupid ignorant hicks on the forums are not the "Real Eve players". Take a look through this thread and see how much support it gets. Your a small minority here, and from my experience the same can be said of players in-game, off the forums.

Besides, your just a sad Goon alt with no kill-board. You are not a real Eve player.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Inokuma Yawara
University of Caille
Gallente Federation
#66 - 2013-08-09 07:31:05 UTC  |  Edited by: Inokuma Yawara
Zimmy Zeta wrote:
... but after that I'd actually like to see a well implemented WIS that adds meaningful gameplay.

And with meaningful gameplay I mean stuff like:

- breaking into the quarters of known scammers that never undock, so that they are no longer 100% immune to player retaliation

- infiltrating medical facilities to compromise an enemy's clone

- stealing from other players ships and hangars

- bribing or intimidating brokers to modify other player's market orders

etc


-Yes to breaking and entering, but you'll need to hire hit men to do it. We Capsuleers are puny and weak. We're vicious pilots, and we have drunken brawls in pubs, but we ain't strong enough or smart enough to know how to break and enter. We hire Dust mercenaries for that - or pirate NPC's...

-Yes to hiring NPC pirates to break into and sabotage a SINGLE character's clone vat. If you need a bunch of player's clones sabotaged, then hire Dust Mercs to come in and destroy a medical facility in a raid. Why? Because we don't have heavy weapons or armor to fight the Concord security forces guarding these facilities, but Dust players do...

-Yes to hiring Dust mercs to brake in and raid a player's hanger and destroying or stealing property. Why? Because we don't have heavy weapons or armor to fight the Concord security forces guarding these facilities, but Dust players do...

-No to bribing or intimidating brokers. It'll totally bork the whole economy.


Let's be real, CCP want's to make Dust work, and want Dust to be a part of the EVE Universe. This is one way to do it. I'm just saying.....

Hendelse wrote:
I love the spaceship part! It is the best part.

Yet I would love to be able to walk around and maybe play some poker for ISK.

Yes I know about EvE Poker, but still. Would be cool to have it properly integrated.

Just some minigames and a small space to walk around in. Should not be that hard for CCP to put together.



Also add the above to it. And add the following too:

Merely Runaway wrote:
The first time someone told me about DUST and how a FPS was being developed to interact with FW I thought it might be involve capturing space stations directly like the fighting in the opening scene of Star Wars. Not abstract fighting on planets but instead oldschool Quake or Counterstrike happening in my home station as I undock to join the space battle outside or even going through the "door" to fight hand-to-hand. Those space stations are massive and could quite conceivably remain operational while being fought over for days as defenders try to lock down access points.

You can probably imagine my disappointment when DUST was launched, pretty as it is. When Fweddit kicked us out of Arzad with the help of DUST players the DUST bunny contribution felt distant to say the least. The real fight was in pixel spaceships or at least that was how it felt. DUST is too abstracted from FW in spaceships.


And finally, my own vision of WiS, I'd like to have the option of going to the market and actually interact with an NPC broker when I put my stuff up for sale or place orders for things I want to buy. I would like to have the option of going to the manufacturing center and speaking to an NPC about leasing time for manufacturing. I would like to have the option to go to a "dry dock" facility and have my ship's crew use those facilities to install or remove modules and such to my ship. Also, I'd like to have my ship painted at the paint shop, and watch the progress, overtime, as the ship is painted over a few hours to a few days depending on the size of the ship.

Am I asking for too much? Who do I address this to? Santa Claus, right?

Watch this space.  New exciting signature in development.

Pierrot le fou
Amarrian Inquist Order
#67 - 2013-08-09 07:39:28 UTC
Some of these suggested things would be OP as ****.
embrel
BamBam Inc.
#68 - 2013-08-09 07:39:30 UTC
jujumagumboo wrote:
Real Eve players don't care about WiS.


Makes me wonder whether this "real" Eve player actually spends "real" money for his toons. if not, his opinion should "really" not matter much.

Stitcher
School of Applied Knowledge
Caldari State
#69 - 2013-08-09 07:48:48 UTC
jujumagumboo wrote:
All those things can be done outside of the game and don't force CCP to waste resources on things a tiny fraction of the playerbase wants.


Resources are only wasted if they're not used.

The fraction of the playerbase who would use WiS is much larger than the myopic minority to which you belong who have this irrational hatred of it, and in any case new features attract new players, expanding the game.

So long as a new feature doesn't break old ones, it's all added content and value, and therefore players and money. If a new feature ENHANCES an old one, then it's all gravy. There's no reason WiS can't manage the latter, none whatsoever.

AKA Hambone

Author of The Deathworlders

Lugalbandak
Doomheim
#70 - 2013-08-09 07:56:45 UTC
can we have /dance then? i want to saggle my ass in station with some nice techno Shocked

The police horse is the only animal in the world that haz his male genitals on his back

Jabu Smith
Ast Bandit Holdings
#71 - 2013-08-09 08:49:25 UTC
Inokuma Yawara wrote:
Zimmy Zeta wrote:
... but after that I'd actually like to see a well implemented WIS that adds meaningful gameplay.

And with meaningful gameplay I mean stuff like:

- breaking into the quarters of known scammers that never undock, so that they are no longer 100% immune to player retaliation

- infiltrating medical facilities to compromise an enemy's clone

- stealing from other players ships and hangars

- bribing or intimidating brokers to modify other player's market orders

etc


-Yes to breaking and entering, but you'll need to hire hit men to do it. We Capsuleers are puny and weak. We're vicious pilots, and we have drunken brawls in pubs, but we ain't strong enough or smart enough to know how to break and enter. We hire Dust mercenaries for that - or pirate NPC's...

-Yes to hiring NPC pirates to break into and sabotage a SINGLE character's clone vat. If you need a bunch of player's clones sabotaged, then hire Dust Mercs to come in and destroy a medical facility in a raid. Why? Because we don't have heavy weapons or armor to fight the Concord security forces guarding these facilities, but Dust players do...

-Yes to hiring Dust mercs to brake in and raid a player's hanger and destroying or stealing property. Why? Because we don't have heavy weapons or armor to fight the Concord security forces guarding these facilities, but Dust players do...

-No to bribing or intimidating brokers. It'll totally bork the whole economy.


Let's be real, CCP want's to make Dust work, and want Dust to be a part of the EVE Universe. This is one way to do it. I'm just saying.....

Hendelse wrote:
I love the spaceship part! It is the best part.

Yet I would love to be able to walk around and maybe play some poker for ISK.

Yes I know about EvE Poker, but still. Would be cool to have it properly integrated.

Just some minigames and a small space to walk around in. Should not be that hard for CCP to put together.



Also add the above to it. And add the following too:

Merely Runaway wrote:
The first time someone told me about DUST and how a FPS was being developed to interact with FW I thought it might be involve capturing space stations directly like the fighting in the opening scene of Star Wars. Not abstract fighting on planets but instead oldschool Quake or Counterstrike happening in my home station as I undock to join the space battle outside or even going through the "door" to fight hand-to-hand. Those space stations are massive and could quite conceivably remain operational while being fought over for days as defenders try to lock down access points.

You can probably imagine my disappointment when DUST was launched, pretty as it is. When Fweddit kicked us out of Arzad with the help of DUST players the DUST bunny contribution felt distant to say the least. The real fight was in pixel spaceships or at least that was how it felt. DUST is too abstracted from FW in spaceships.


And finally, my own vision of WiS, I'd like to have the option of going to the market and actually interact with an NPC broker when I put my stuff up for sale or place orders for things I want to buy. I would like to have the option of going to the manufacturing center and speaking to an NPC about leasing time for manufacturing. I would like to have the option to go to a "dry dock" facility and have my ship's crew use those facilities to install or remove modules and such to my ship. Also, I'd like to have my ship painted at the paint shop, and watch the progress, overtime, as the ship is painted over a few hours to a few days depending on the size of the ship.

Am I asking for too much? Who do I address this to? Santa Claus, right?


^ This

I definitely agree with these views it would bring a whole new interaction and usefulness to the dust 514 players, one thing I will say is that it will probably also open up an avenue for another type of ship one that works hand in hand with dust players to infiltrate the station.

It could be quite Epic.
Guttripper
State War Academy
Caldari State
#72 - 2013-08-09 09:00:18 UTC
Whereas I would like to see game play involving avatars - and no, not a bunch of emotes popular in other games, reading these forums and the actions of others would dictate otherwise.

- Since everybody would want to be in the "popular" stations, these very same stations would crash under the hardware strain. So people get spread around, or are forced to move, and next thing the complaints will be from "Nobody wants to visit my stores!" to "Those RMT idiots can afford the best spots!" Many times I idle in a station without agents or other players - will CCP force me to break my tranquility of silence so I can listen to a bunch of spammers spamming their spew about their cookie cutter bar and grille?

- I am still in the largest npc corporation (by choice) and there have been many times that channel was silent for hours. So these claims of social chatting and interaction are where exactly - in local? "Need to sell for plex - (link tritanium piece here as scam material)!"

- Ironic people bring up drugs as a potential trade item in walking in stations. As I have mentioned before, one of my earliest missions when I first started this game over seven years ago was to supply the agent with a stash of drugs. Since then, CCP have limited anything ~negative~ from the game or from the lore. You can not even gather drugs out of a mission without custom agents automatically spawning at every gate in that system. And there are no way to smuggle contraband without the omnipresence watching over you and catching you. Anyone remember "A bad woman." as an item in the game? Or how Minmatar are / were slaves to the Amarrians? No no, can not talk about any of that...

- Any negative action towards an avatar will quickly have the forums fill with rage and demand of change. Look at the past events involving Hulkageddon (sp?) and how CCP made mining ships into a flying brick instead of players adapting to tanking their feeble ships. So assassinate an avatar or destroy a clone - nope. Manipulate their marketing tactics or steal from their personal wallet - nope. Raid and steal something from their hangar - nope. "Only people I know and trust can access my personal bar, grille, poker game, quarters, etc." will be the rallying cry. And CCP will oblige since any company that puts a safety switch in a combat game in case of a player's mistake... *shakes head*.

- And lo and behold if CCP introduces any new skills involving avatar gaming from aggressive combat maneuvering to passive defensive deflections to fend off avatar versus avatar combat. "New players have so many skills required before playing the game and CCP just added more!" to "OMG! It is already taking me twenty plus years to train everything to max and now CCP wants more of my money for training - we need training boosters NOAW!!11!"

And let's look at CCP' past and present history too.

- Once Incarna was released, CCP went back on their word and forced everyone to load the station for every aspect of the game people were used to performing in a hangar: manufacturing, research, and development aspects, market gaming and tactics, talking with agents. "You will load this aspect and you WILL like it!!!"

- Jumping into every system no matter what type of ship is used forces the scanner to probe the whole system and reveal everything for a spell, even if it overlaps your destination and clutters the screen. "You will load this aspect and you WILL like it!!!"

- And of course if star gates and their toilet flush effects give you a (slight) headache to outright nausea - tough luck and such it up; or their infamous HTFU phrase... "You will load this aspect and you WILL like it!!!"

So what will happen if and when CCP adds anything involving avatar and station game play? Every player will be forced to load it; and if your computer can not handle it, then you need to buy top of the line to keep pace. And since CCP partners with Alienware (Dell) and Nvidia, "By paying x amount of plexes, you too can have this awesome computer that will run Eve until our next expansion!"

History - learn it so you do not repeat it.

Thanks for reading my rambling here.
Roime
Mea Culpa.
Shadow Cartel
#73 - 2013-08-09 09:15:49 UTC
This would require CCP assigning dev resources to EVE Online again, which seems to be not what they want to do.

I'm predicting CCP announces an EVE-themed FTP sports game on Wii next, which will fail horridly as everyone predicted, and finally cause them to shut down everything.

.

Emily Jean McKenna
The Scope
Gallente Federation
#74 - 2013-08-09 09:18:03 UTC
Ivy greene wrote:
I find the whole space part daunting and overwhelming. I'd rather just socialize on a station after a quiet afternoon of mining :3

oh well, maybe some time down there road...


Try SWTOR
Norian Lonark
Center for Advanced Studies
Gallente Federation
#75 - 2013-08-09 09:21:24 UTC
Solhild wrote:
Something tells me WIS would be great, but what would we actually do that wouldn't be pointless crap?


Isn't it all pointless crap really when it comes down to it. Getting pixels blown up in space is just about having fun, people who like mining is just about having fun, people who like industry is just about having fun (you get the idea).

If wis had been made with the same fundamental concept and ideas of the space part, i.e. everything manufactured by players giving the players tools to do stuff. not a way to rip us off with micro transactions via nex store it could have added a lot more fun to the game.

A whole new industry for starters, gambling dens, corp / player run stores. Maybe pointless crap but fun. I know atm when station trading I don't really have much fun while waiting to check my orders but if I could be playing some space poker, managing a production line of expensive space pants, training some exotic dancers or some such pointless crap at the same time it would have been great.

I really do feel EVE would really benefit from expanding our universe, giving us more to do and giving us avatar gameplay, just they seriously went about implementing it incorrectly.

Start wide, expand further, and never look back

Emily Jean McKenna
The Scope
Gallente Federation
#76 - 2013-08-09 09:22:32 UTC
Arduemont wrote:
jujumagumboo wrote:
Real Eve players don't care about WiS


Two stupid ignorant hicks on the forums are not the "Real Eve players". Take a look through this thread and see how much support it gets. Your a small minority here, and from my experience the same can be said of players in-game, off the forums.

Besides, your just a sad Goon alt with no kill-board. You are not a real Eve player.


The reason WIS has not been put in game already is that they had a MASSIVE walk off when they tried. WIS and a Cash Market. The CEO of CCP put out a dev blog apologizing to the player base and begging they return to the game.

He promised no more focus on WIS, no Cash Market, and a complete focus on taking care of things that have been ignored for years.

He got his people back, dont think CCP will risk that again for one minute.
Norian Lonark
Center for Advanced Studies
Gallente Federation
#77 - 2013-08-09 09:34:10 UTC  |  Edited by: Norian Lonark
Emily Jean McKenna wrote:


The reason WIS has not been put in game already is that they had a MASSIVE walk off when they tried. WIS and a Cash Market. The CEO of CCP put out a dev blog apologizing to the player base and begging they return to the game.

He promised no more focus on WIS, no Cash Market, and a complete focus on taking care of things that have been ignored for years.

He got his people back, dont think CCP will risk that again for one minute.


They released WIS not as WIS was imagined, not as what the players had been told it was going to be but as a quick fix money making micro or not so micro transaction store that offered nothing absolutely nothing. Greed is good and the abomination that was given is what prompted the protests and "walk off" not the concept of WIS.

If WIS had been delivered how it had been envisaged people would have been joining the game not leaving.

Start wide, expand further, and never look back

Tranquil Hegemony
Mellivora Nulla Irrumabo
#78 - 2013-08-09 09:41:28 UTC
TharOkha wrote:
The problem with incarna was greedy secret emails, ship hangar / spinning removal, "microtransactions" aurum nonsense, pay to win models and the future greedy plans with Wis, not the WiS itself.Roll

If CCP would had been sticked with the original plans with WiS (ambulation trailer) with hookers, casinos and pubs, where you could gamble and socialize with other station residents (or corp mates),there would be no incarna rage.


As previously stated this
Boom Boom Longtime
EVE Corporation 6908469858
Heroes and Villains.
#79 - 2013-08-09 09:41:42 UTC
Still have aspirations to open a neckbeard shaving salon in Amarr's trade station if WIS ever becomes a reality.

I'd imagine some of the more bushier beards of the neck might need garden shears to curtail but i enjoy a challenge.

A side business will be using the groomed facial hair to make Merkins.

Make it happen please CCP.

Concord Approved Trader

Tranquil Hegemony
Mellivora Nulla Irrumabo
#80 - 2013-08-09 09:52:19 UTC  |  Edited by: Tranquil Hegemony
jujumagumboo wrote:
Stitcher wrote:
Real EVE players also run gambling, radio station, lottery and poker websites, and have been known to roleplay, write stories, invent languages and just trade without giving a damn about fighting or being fought.


All those things can be done outside of the game and don't force CCP to waste resources on things a tiny fraction of the playerbase wants. Besides, roleplayers are disgusting people...we shouldn't be encouraging them to infest our game.


I made the part bold that this refers to:

With regards to role players, whilst at first I did not think much of James 315 and his new order, I have over time found his website to offer some of the most entertaining and fun emergent game play of late, his interactions with miners and the growth in popularity of the NO has proven people enjoy what they do, based on Role playing even if tongue in cheek.
So if you just want pew, boring pew for the sake of it, great have fun with that, but role playing like it or not creates really fun and entertaining game play if done well.

If you are saying people like James 315 are disgusting people for roleplay activities I suggest you head to www.minerbumping.com and have yourself a good chuckle at all the stories / news on there. You might even learn a thing or two, I know I did, there is a lot of useful information there in addition to roleplay entertainment.
After all entertainment is what a game is all about right?