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Player Features and Ideas Discussion

 
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Black Ops in W-Space

Author
Cry Meariver
Free T20 Industries
#1 - 2013-08-08 16:21:38 UTC
I currently dwell deep in W-Space and one thing I really miss from my previous null-sec homes are black ops battleship gangs.

Idea:
Could covert cynos and black ops battleships jump bridge/jump capability work in w-space in a similar fashion to how it currently works in null? Would add quite a bit of playability to a otherwise neglected class of ships as it would allow fleets of black ops battleships to travel through holes without reducing the mass.

Things to consider:
* Say you have a 5 wormhole chain scanned out. How far could you jump through the chain in a single jump?
* Should jumping between WH systems reduce the mass of the connecting wormholes? (I don't think it should)
* Should the class of wormholes being traveled through effect the jumps, and if so, how?

Disclaimer: I realize that the technical distance between wormholes is "unknown" which traditionally blows this idea out of the water. But couldn't technology exist that allows a black ops battleship to locate a covert cyno in a connecting wormhole? Personally I think this mechanic would be really fun, and would add another interesting layer to wormhole PVP and the black ops battleship class in general.

What do you think?

<3 Cry Meariver <3
Batelle
Federal Navy Academy
#2 - 2013-08-08 16:27:01 UTC
I'm sure your wormhole-dwelling collegues will love you for proposing to bring cyno's into W-space.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

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Cry Meariver
Free T20 Industries
#3 - 2013-08-08 16:34:54 UTC
Batelle wrote:
I'm sure your wormhole-dwelling collegues will love you for proposing to bring cyno's into W-space.


I know it's a touchy subject as many large null sec alliances would then have a fighting chance in W-Space. And nobody likes being blobbed.

Possible solutions:
*Only covert cynos work in w-space (maybe due to being more advanced than regular cynos vOv)
*The black ops ship and corresponding covert cyno must be tuned to WH space. AKA no jumping between K and W space.

What would you propose to keep a mechanic like this from being abused?


El Geo
Warcrows
#4 - 2013-08-08 16:43:15 UTC
it would be interesting if you could cyno within the light year distance of systems seeing as w-space does have constellations, but how you would know you were within jump range is a different story, i think if this ever came into effect it should be the strict domain of a tech 3 bs blops subsystem.
Cry Meariver
Free T20 Industries
#5 - 2013-08-08 17:00:21 UTC
El Geo wrote:
it would be interesting if you could cyno within the light year distance of systems seeing as w-space does have constellations, but how you would know you were within jump range is a different story, i think if this ever came into effect it should be the strict domain of a tech 3 bs blops subsystem.


This is why I proposed using the number of wormholes between the ship and the covert cyno as a "distance" modifier instead of the actual distance in light years. Just a thought.

As for this feature only being available for t3 battleships; one of my hopes for this idea is it adds some playability to current T2 black ops battleships. At the moment they are not used much and for good reason.
Lloyd Roses
Artificial Memories
#6 - 2013-08-08 17:35:25 UTC
Given there is no local in wormholes, that would be a little strong. Just start with a c5/c5 chain, some people now have to check coninuosly to find the cynoship in the 10second time it is catchable on dscan at all, not to mention to always be wary of such a threat.

'as#many#redeemers#as#you#can#have#online' jumping into your system just like that would be really dull.
Cry Meariver
Free T20 Industries
#7 - 2013-08-08 17:47:43 UTC
Good point. My first thought would be to make the max jump distance 1 wormhole to prevent the tactic from being 'OP'. But I am sure there are other ways to balance this.
El Geo
Warcrows
#8 - 2013-08-08 21:24:50 UTC
maybe just make a wh generator, suppose it could tie in with the sansha storyline
M1k3y Koontz
House of Musashi
Stay Feral
#9 - 2013-08-08 21:35:06 UTC
As a WHer, keep your cynos in K-space.

However.
I've heard rumors that the location of W-Space systems in relation to a central point can be calculated somehow, and that location can then be used to calculate the distance between two W-Space system. If the two system were close enough together, it would *theoretically* be possible to cyno caps/BLOPs between systems.

However, we have yet to test this theory.
If it works, well, we'll see if CCP declares it an exploit or not, but there is nothing to prevent cynos from being lit in WH space, so there's nothing I know of to prevent the jumping to a cyno that is in range.

How much herp could a herp derp derp if a herp derp could herp derp.

Alec Freeman
Sebiestor Tribe
Minmatar Republic
#10 - 2013-08-08 22:05:05 UTC  |  Edited by: Alec Freeman
Altrue
Exploration Frontier inc
Tactical-Retreat
#11 - 2013-08-08 22:10:39 UTC
Well, properly balanced, it could certainly give a new life for this ship type.

I'm sure there are things to deep about your idea.

But I'm also sure that the devs haven't made any improvement to wormhole space for years.

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Maximus Aerelius
PROPHET OF ENIGMA
#12 - 2013-08-08 23:25:27 UTC
I thought the attraction, or one of the attractions, of W-Space was the lack of cyno's and BlOps?

If you want this why don't you just live in Null again? I quite like the differences between K and W-Space, it makes it so much more different, no cynos, no Local (unless you speak up) etc, etc, etc.

I can't support this as it's too much like Null and well you could just go to Null instead.
General Guardian
Perkone
Caldari State
#13 - 2013-08-09 07:44:36 UTC
Hmm I made a suggestion pretty much exactly the same as this a while ago in a black ops thread.
Jint Hikaru
OffWorld Exploration Inc
#14 - 2013-08-09 08:24:44 UTC
Altrue wrote:

But I'm also sure that the devs haven't made any improvement to wormhole space for years.


Probably because WH Space is one of the things CCP got right first time.

Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.

Nagarythe Tinurandir
Einheit X-6
#15 - 2013-08-09 12:26:00 UTC  |  Edited by: Nagarythe Tinurandir
i guess a comprehensive POS-overhaul would do much more for WHs than introducing cyno-madness to them.
if POSs wouldn't be such a pain in the tushie, there would be much more people willing to live out of them, in a WH.
Cry Meariver
Free T20 Industries
#16 - 2013-08-09 13:43:25 UTC
Maximus Aerelius wrote:
I thought the attraction, or one of the attractions, of W-Space was the lack of cyno's and BlOps?

If you want this why don't you just live in Null again? I quite like the differences between K and W-Space, it makes it so much more different, no cynos, no Local (unless you speak up) etc, etc, etc.

I can't support this as it's too much like Null and well you could just go to Null instead.



I also love w-space because of the lack of cynos/cap blobs. The last thing I want is traditional cynos to work in w-space as it would ruin the stalker/sneaky/under the radar type of atmosphere. However, I feel that covert cynos and black ops battleships would be a really cool addition to w-space. I LOVE the idea behind black ops battleships, unfortunately they arn't very viable in null sec due to blobbing etc (I know they are occasionally used to great effect but not very often). I think w-space could be a cool nitch for this underutilized ship class.


Another idea that could be applied to black ops, or a different class of battleship (marauders for instance), would be to dramatically lower their mass to reduce their impact on wormholes. Would make these battleships worth flying which currently arn't viable at all other than for collapsing holes.

Again just tossing around ideas. I am a fan of critical feedback as long as its constructive ;)

Maximus Aerelius
PROPHET OF ENIGMA
#17 - 2013-08-09 14:48:23 UTC
Cry Meariver wrote:
snipped...lower their mass to reduce their impact on wormholes.

Again just tossing around ideas. I am a fan of critical feedback as long as its constructive ;)


Apologies if you thought I wasn't being constructive, I was and tried to convey that and I did like your reply. On furthering your idea (see snipped above) if you lowered the mass you should also lover the EHP of the ship as it needs to be a trade-off I personally think but I'm still of the same mind that these shouldn't be allowed in W-Space.

These are of course just my opinions and others I'm sure will chime in with theirs both for and against. If you keep replying as you have been you'll do great and flesh out your idea and refine it further with others suggestions.

I wish you all the best with it Cry.
Altrue
Exploration Frontier inc
Tactical-Retreat
#18 - 2013-08-09 19:33:10 UTC
Maximus Aerelius wrote:
I thought the attraction, or one of the attractions, of W-Space was the lack of cyno's and BlOps?


Just the lack of regular Cynos...

The idea of having a Black ops being able to do something unique in wormhole space, being a covert jump portal or another new feature, is however opening a new array of possibilities...

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