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when will td effecting missiles ?

Author
Maggeridon Thoraz
Viziam
Amarr Empire
#1 - 2013-08-08 20:49:25 UTC
when do we get td effecting missiles as promised for 1.0 odyssey. once 1.0 odyssey hit the streets you , ccp , told us its delayed to get used to the missiles nerfs that came with it ? . I think with with 1.1 coming enogh time passed already.
Shahai Shintaro
State War Academy
Caldari State
#2 - 2013-08-08 21:15:13 UTC
Truthfully, tracking disruptors should never effect missiles. However, there should be a separate class of ewar that has a similar effect. Otherwise, TD will be on every ship
Phaade
LowKey Ops
Snuffed Out
#3 - 2013-08-08 21:19:43 UTC
Shahai Shintaro wrote:
Truthfully, tracking disruptors should never effect missiles. However, there should be a separate class of ewar that has a similar effect. Otherwise, TD will be on every ship


Agreed, missiles should be dealt with in other ways.

CIWS that takes out missiles and drones, mountable on destroyers, doesn't require lock, auto-engages anything within 8km, .2 damage modifier vs piloted ships.

Would be epic
Luc Chastot
#4 - 2013-08-08 21:32:07 UTC
"Affecting".

Make it idiot-proof and someone will make a better idiot.

Voxinian
#5 - 2013-08-08 21:38:36 UTC  |  Edited by: Voxinian
So not target disrupting, but ´trajectory distortion´. I do not agree with nerving missiles if that is the plan, but a counter measure to missiles sounds fair i guess (if it is not over done). On the other hand, you can already have dampeners to deal with missiles, ECM, etc. It is not that missile boats have the upper hand in EVE pvp.
Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
#6 - 2013-08-08 21:49:49 UTC  |  Edited by: Kirimeena D'Zbrkesbris
Shahai Shintaro wrote:
Truthfully, tracking disruptors should never effect missiles. However, there should be a separate class of ewar that has a similar effect. Otherwise, TD will be on every ship

TP affects all ships. Neuts, webs, damps, ECM also affect all ships. Why should TD be a special snowflake? Also TD affecting missiles will be a buff because TE/TC will also affect range/damage application.

Opinions are like assholes. Everybody got one and everyone thinks everyone else's stinks.

Harvey James
The Sengoku Legacy
#7 - 2013-08-08 21:51:48 UTC
Kirimeena D'Zbrkesbris wrote:
Shahai Shintaro wrote:
Truthfully, tracking disruptors should never effect missiles. However, there should be a separate class of ewar that has a similar effect. Otherwise, TD will be on every ship

TP affects all ships. Neuts, webs, damps, ECM also affect all ships. Why should TD be a special snowflake? Also TD affecting missiles will be a buff because TE/TC will also affect range/damage application.


Indeed... but HAMS and small missiles are due a range nerf so maybe they want to do it together.

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Little Dragon Khamez
Guardians of the Underworld
#8 - 2013-08-08 22:44:52 UTC
Kirimeena D'Zbrkesbris wrote:
Shahai Shintaro wrote:
Truthfully, tracking disruptors should never effect missiles. However, there should be a separate class of ewar that has a similar effect. Otherwise, TD will be on every ship

TP affects all ships. Neuts, webs, damps, ECM also affect all ships. Why should TD be a special snowflake? Also TD affecting missiles will be a buff because TE/TC will also affect range/damage application.


The clue is in the name 'tracking disruptor' guns track, missiles don't.

Dumbing down of Eve Online will result in it's destruction...

Aglais
Ice-Storm
#9 - 2013-08-08 22:49:20 UTC
If tracking disruptors affect both turrets and missiles, then... Well, they'll not only be everywhere, but missile combat in PvP will probably slowly die, for good.

It'd definitely be the beheading strike to HMLs as a usable weapon system, if nothing else.
Maximus Aerelius
PROPHET OF ENIGMA
#10 - 2013-08-08 22:50:24 UTC  |  Edited by: Maximus Aerelius
I'm sorry was Defender Missiles not enough for you? You know the missile that destroys other missiles available in a number (well two actually) of flavours?

EDIT: Also the tactic know as "Firewalling" in that Smartbombs can destroy incoming missiles...

Mmmm...
Jerick Ludhowe
Internet Tuff Guys
#11 - 2013-08-08 22:55:29 UTC
CCP needs to rewrite the server code, and then buff defenders.
Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
#12 - 2013-08-08 23:02:25 UTC  |  Edited by: Kirimeena D'Zbrkesbris
Little Dragon Khamez wrote:

The clue is in the name 'tracking disruptor' guns track, missiles don't.

Then you should look up "guided missiles". With recent change to guided missile precision skill affecting every type of missiles - there are no non-guided missiles left in EvE.

Maximus Aerelius wrote:
I'm sorry was Defender Missiles not enough for you? You know the missile that destroys other missiles available in a number (well two actually) of flavours?

EDIT: Also the tactic know as "Firewalling" in that Smartbombs can destroy incoming missiles...
Mmmm...

About defender missiles argument - those are useless and should be removed completely. One must be insane to ever use any, auto-targeting are better choice anyway.

Firewalling works only in large fleets, also it is a byproduct of missile HP imbalance which should be fixed separately.

Opinions are like assholes. Everybody got one and everyone thinks everyone else's stinks.

Matthias Thullmann
Dynatron Inc.
#13 - 2013-09-11 20:56:45 UTC
I have an idea, lets just remove missiles from the game.

Then we don't have to bother depressing everyone who flies caldari on every single expansion just because they're outnumbered 3 to one (or more).

fml
Zan Shiro
Doomheim
#14 - 2013-09-11 23:26:04 UTC
Matthias Thullmann wrote:
I have an idea, lets just remove missiles from the game.

Then we don't have to bother depressing everyone who flies caldari on every single expansion just because they're outnumbered 3 to one (or more).

fml



worked for nag, right? lol. No one is missing them.


We'd have to leave torps and bombs ofc....bombers are nice part to the game imo. And they would not need td fixing and such. Why e-war them when you can just pop them just as readily.
Estella Osoka
Cranky Bitches Who PMS
#15 - 2013-09-11 23:40:24 UTC
Why don't TDs affect missiles? Because there is no mod to counter the TD if it does affect missiles. Turrets get Tracking Computers and Tracking Enhancers, but those 2 mods do not effect missiles.

Sensor Damps can be countered by Sensor Boosters.
TDs are countered by TE and TC.
Jams are countered by ECCM (although not as effective).
TPs are countered by nothing.

Missiles were nerfed heavily. To introduce TDs affecting missiles would nerf missiles so much they would no longer be used.

TL;DR - TDs affecting missiles would create a bad game imbalance.
Hopelesshobo
Hoboland
#16 - 2013-09-11 23:50:52 UTC
Kirimeena D'Zbrkesbris wrote:

Then you should look up "guided missiles". With recent change to guided missile precision skill affecting every type of missiles - there are no non-guided missiles left in EvE.


Om fine, you can now lock all missiles and hit each one with a TD.

Lowering the average to make you look better since 2012.

Xequecal
Ministry of War
Amarr Empire
#17 - 2013-09-12 00:07:13 UTC
Missiles are already crappy enough without TDs effecting them. If you have skirmish links missiles of the same size class as your ship do 50% of their EFT DPS or less unless you're webbed.
Zan Shiro
Doomheim
#18 - 2013-09-12 00:38:48 UTC  |  Edited by: Zan Shiro
Estella Osoka wrote:
Why don't TDs affect missiles? Because there is no mod to counter the TD if it does affect missiles. Turrets get Tracking Computers and Tracking Enhancers, but those 2 mods do not effect missiles.

Sensor Damps can be countered by Sensor Boosters.
TDs are countered by TE and TC.
Jams are countered by ECCM (although not as effective).
TPs are countered by nothing.

Missiles were nerfed heavily. To introduce TDs affecting missiles would nerf missiles so much they would no longer be used.

TL;DR - TDs affecting missiles would create a bad game imbalance.




that is what I am thinking is the hold up. internal testing is showing missiles go to crap with td.

Spec'd right and basically td jsut chips away at any tracking bonuses from te/tc/shipbonuses/gun choice/ammo choice for a gun boat basically. I take a jag with 125's or 150's ac's (smaller the bore, better the tracking) slap on te/tc and its 37.5% tracking ship bonus and then hit it with TD I still got a fair bit of "extra" tracking


With no counter for missiles....I'd bet a coffee ccp is going man these suck when hit with td. With the added fun if they are making test internal mods to boost missile tracking to counter this they have play tested what happens when the missile boat is not TD'd.

Snipe hml boats for example if not td'd if these mythical mods exist I imagine are quite fun to fly. Too fun most likely.
zbaaca
Republic Military Tax Avoiders
#19 - 2013-09-12 01:39:45 UTC  |  Edited by: zbaaca
Kirimeena D'Zbrkesbris wrote:
.

again posting and not seen whole picture

Kirimeena D'Zbrkesbris wrote:

Then you should look up "guided missiles". With recent change to guided missile precision skill affecting every type of missiles - there are no non-guided missiles left in EvE.

total facepalm Big smile

Bugs are opportunities to cause unprecedented amounts of destruction. --Zorgn ♡♡♡

Kitty Bear
Deep Core Mining Inc.
Caldari State
#20 - 2013-09-12 02:42:18 UTC  |  Edited by: Kitty Bear
Estella Osoka wrote:
Why don't TDs affect missiles? Because there is no mod to counter the TD if it does affect missiles. Turrets get Tracking Computers and Tracking Enhancers, but those 2 mods do not effect missiles.

Sensor Damps can be countered by Sensor Boosters.
TDs are countered by TE and TC.
Jams are countered by ECCM (although not as effective).
TPs are countered by nothing.

Missiles were nerfed heavily. To introduce TDs affecting missiles would nerf missiles so much they would no longer be used.

TL;DR - TDs affecting missiles would create a bad game imbalance.


There are 2 missile boosting modules in game, the major difference is how they are applied.

there are both local and remote modules that boost a ship attacking with turrets, the target ship can also be TP'ed and webbed for additional benefit

there are no local or remote modules that boost a ship using missiles, for missiles TP and Webbifiers are the only source to reduce the effective defences of the target ship,



[edit]
I think you might be wrong on the bit underlined .. TP's increase a targets signature making it easier to hit
kind of a handy parameter to affect if your tracking has been reduced
Amarr E-War vs Minnie E-War at it's finest
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