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Jump Tethering - A replacement for the jump portal

Author
Rowells
Pator Tech School
Minmatar Republic
#21 - 2013-08-08 04:12:15 UTC
I like it. And I don't think it would have too much effect on those who do hot drops a lot. It would in fact make it easier for those without titans to get into the fun. If you seriously wanted a lot of numbers on grid it would almost force you to invest capitals to a certain degree. Maybe changing tactics to dropping fleet next door instead of right in the action. It adds a degree of difficulty and asset dedication that bridging seems to lack.

My only concern is the range that carriers have. Would that be too much to move, say, a squad of battleships? Thoughts on that?
steave435
Perkone
Caldari State
#22 - 2013-08-08 10:41:52 UTC
Acidictadpole wrote:
I also realized recently that having this ability will help with relocation for lowsec/nullsec entities quite a bit. Reduction in the carrier ship maintanence bay might be required to balance the ability to tether-jump a bunch of mass in space.

Not really. Carriers are far from hard to get, and most people that need to move a lot have one if not several. The most pilot-efficient method to do what you suggest would be to bring 2 BS tethered, since that is the largest ship that can be bridged/moved in SMA, resulting in twice as much carrier - but with 3 times as many pilots needed. If those 2 pilots instead grabbed an another carrier each, they could carry a total of 6 BS instead of just 4, so it's less effective unless carrier count is a limitation for you. With stuff like cruisers etc, it'd be way more extreme than that, taking about 8-12 extra pilots to be able to carry as much as a single extra carrier load would.
Acidictadpole
Lethal Dosage.
Scary Wormhole People
#23 - 2013-08-08 19:15:07 UTC
Rowells wrote:


My only concern is the range that carriers have. Would that be too much to move, say, a squad of battleships? Thoughts on that?


It would need to be balanced for sure, there would be a number of concerns with the whole system, this being one of them. Carriers have pretty long jump range (and therefore tether range), but wouldn't be able to tether-jump as many things as a titan would.

Effectively a full sub-capital fleet could still be tethered by a single Titan, and doing that twice to get the same range as a carrier might be worth the tradeoff compared to the numerous carriers it would take to transport a whole sub-capital fleet its maximum range.

Steave435 wrote:

The most pilot-efficient method to do what you suggest would be to bring 2 BS tethered, since that is the largest ship that can be bridged/moved in SMA, resulting in twice as much carrier - but with 3 times as many pilots needed.


This is also a fair point that I hadn't really considered. I think we can both agree the capabilities of carriers to carry and tether ships at the same time should be considered when balancing the mechanic. I don't want to presume to know whether changing it is required or not, and that's primarily up to the lead designers.

Sigras
Conglomo
#24 - 2013-08-09 18:24:08 UTC
Acidictadpole wrote:
Sigras wrote:
Why not just reverse the direction of titan bridges?

Because now carriers will be able to do it to a lesser degree. In addition, "pulling" reinforcements to you from anywhere in range will be very, very convenient.

Carriers do NOT need to be able to bridge or tether or whatever . . . NO

Hot drops are already too prevalent and need to be nerfed not buffed. And yes pulling reinforcements to you would be really convenient but more for defense than force projection as it is used now.
Nikk Narrel
Moonlit Bonsai
#25 - 2013-08-09 18:30:56 UTC
Sigras wrote:
Acidictadpole wrote:
Sigras wrote:
Why not just reverse the direction of titan bridges?

Because now carriers will be able to do it to a lesser degree. In addition, "pulling" reinforcements to you from anywhere in range will be very, very convenient.

Carriers do NOT need to be able to bridge or tether or whatever . . . NO

Hot drops are already too prevalent and need to be nerfed not buffed. And yes pulling reinforcements to you would be really convenient but more for defense than force projection as it is used now.

I would not call the required exposure of billion ISK ships necessarily a buff.

If anything, hot drops are more successful than they might be otherwise, simply because there is too little to gain by baiting them.

Now, if you change that into: Kill the drop, and win a capital kill mail.... I see hot drops becoming the meal of the day....
Tiberu Stundrif
Nifty Idustries
Pandemic Horde
#26 - 2013-08-09 18:42:58 UTC  |  Edited by: Tiberu Stundrif
If you are going to do this, the Titan needs to cost 1/10th as much as it currently does.

Why? Because I am not going to wtf-tether-jump my 100+ billion ship to move a couple of ships worth less than a billion.

You are bringing this up because (1) you don't own a titan or have to put one at risk and (2) you've been hotdropped by someone who does and it made you very butt-hurt.

I'm a fan of removing Titans from the game completely instead of this abomination mechanic you're suggesting. There are literally 2 roles a titan has left in this game, DD and Portal. Any titan pilot will tell you that the DD is RARELY used, which makes the portal it's only useful remaining role.

If you want to prevent 50-man hot-drops on the lone-solo-l33t-pvp'r, require a 10-sec spin-up time on Cynos or something.
Acidictadpole
Lethal Dosage.
Scary Wormhole People
#27 - 2013-08-09 19:43:09 UTC  |  Edited by: Acidictadpole
Tiberu Stundrif wrote:
If you are going to do this, the Titan needs to cost 1/10th as much as it currently does.

Why? Because I am not going to wtf-tether-jump my 100+ billion ship to move a couple of ships worth less than a billion.



Sure, this is up to the game designers, not us. They've already made it pretty clear they aren't really happy with the supercapital meta.

Tiberu Stundrif wrote:

You are bringing this up because (1) you don't own a titan or have to put one at risk and (2) you've been hotdropped by someone who does and it made you very butt-hurt.


I don't own a titan, no. And I'm usually on the side doing the hotdropping, and I've been playing eve long enough to not be butthurt by losing internet spaceships.

Tiberu Stundrif wrote:


I'm a fan of removing Titans from the game completely instead of this abomination mechanic you're suggesting. There are literally 2 roles a titan has left in this game, DD and Portal. Any titan pilot will tell you that the DD is RARELY used, which makes the portal it's only useful remaining role.


Instead? This works with other capitals too. If you're only moving less than a billion in ships, use tethering with a carrier or two instead. As for the portal remaining its only useful role, that sounds terrible. Such that I think we should split up the portalling role and give Titan's something else they can do well. Let's split up the portalling role and give it to the other capitals in the form of jump tethering!


Tiberu Stundrif wrote:

If you want to prevent 50-man hot-drops on the lone-solo-l33t-pvp'r, require a 10-sec spin-up time on Cynos or something.


I'm not trying to prevent hotdrops. I'm trying to make the game more engaging. Hotdrops will still be possible, but it's a little more risky depending on how many forces you're committing to it. I don't think more risk involved in shuttling billions of isk around the galaxy really quick is too much of a problem.

I'm not expecting this single mechanic idea to solve all of eve's capital problems. But I agree Titans have some serious problems. Right now 99% of owning a Titan is sitting in a POS or Safe waiting for it to be called on for bridging. I want this to change. By removing its unique ability to shuttle other ships around quickly, it'll force the Titan to get something else that might actually be fun.
Nikk Narrel
Moonlit Bonsai
#28 - 2013-08-09 19:53:25 UTC
Acidictadpole wrote:
I'm not expecting this single mechanic idea to solve all of eve's capital problems. But I agree Titans have some serious problems. Right now 99% of owning a Titan is sitting in a POS or Safe waiting for it to be called on for bridging. I want this to change. By removing its unique ability to shuttle other ships around quickly, it'll force the Titan to get something else that might actually be fun.

The moment I knew the devs found titans to be an unexpected presence in game, I realized it had changes coming eventually.

They expected a few, and balanced them so they were special.
Then a lot more were built, and special stopped being a good description. The DD nerf happened, and a bunch of other items, trying to reduce the unexpected impact so many of these were having.

I am just curious how the whole thing ends up, really.
Sigras
Conglomo
#29 - 2013-08-10 19:37:01 UTC
Nikk Narrel wrote:
Sigras wrote:
Acidictadpole wrote:
Sigras wrote:
Why not just reverse the direction of titan bridges?

Because now carriers will be able to do it to a lesser degree. In addition, "pulling" reinforcements to you from anywhere in range will be very, very convenient.

Carriers do NOT need to be able to bridge or tether or whatever . . . NO

Hot drops are already too prevalent and need to be nerfed not buffed. And yes pulling reinforcements to you would be really convenient but more for defense than force projection as it is used now.

I would not call the required exposure of billion ISK ships necessarily a buff.

If anything, hot drops are more successful than they might be otherwise, simply because there is too little to gain by baiting them.

Now, if you change that into: Kill the drop, and win a capital kill mail.... I see hot drops becoming the meal of the day....

oh, come on, carriers are a dime a dozen; theyre everywhere!

Sure, ill grant you that theres more risk involved in hot dropping because now your risking about 10 battleships worth of isk in one ship, but youre also increasing the number of people who can perform hot drops by an order of magnitude!

Also, think of what this would do to large alliance scale combat. Instead of needing to correctly position their limited titan fleet to get ships into battle quickly, all they have to do is sacrifice a carrier. No more spies or recon finding where their titans are deployed and extrapolating where they'll strike next; unlimited force projection everywhere.
Nikk Narrel
Moonlit Bonsai
#30 - 2013-08-11 02:39:28 UTC
Sigras wrote:
Nikk Narrel wrote:
I would not call the required exposure of billion ISK ships necessarily a buff.

If anything, hot drops are more successful than they might be otherwise, simply because there is too little to gain by baiting them.

Now, if you change that into: Kill the drop, and win a capital kill mail.... I see hot drops becoming the meal of the day....

oh, come on, carriers are a dime a dozen; theyre everywhere!

Sure, ill grant you that theres more risk involved in hot dropping because now your risking about 10 battleships worth of isk in one ship, but youre also increasing the number of people who can perform hot drops by an order of magnitude!

Also, think of what this would do to large alliance scale combat. Instead of needing to correctly position their limited titan fleet to get ships into battle quickly, all they have to do is sacrifice a carrier. No more spies or recon finding where their titans are deployed and extrapolating where they'll strike next; unlimited force projection everywhere.

That is supposed to be bad, judging by the way you refer to it.

If the choices are chaos versus ISK dependent strategy, I kinda gotta lean towards chaos. ISK dependent strategy limits things to more capable alliances. Chaos is more fun in a game, in my opinion.
Acidictadpole
Lethal Dosage.
Scary Wormhole People
#31 - 2013-08-11 16:26:16 UTC
Sigras wrote:


Also, think of what this would do to large alliance scale combat. Instead of needing to correctly position their limited titan fleet to get ships into battle quickly, all they have to do is sacrifice a carrier. No more spies or recon finding where their titans are deployed and extrapolating where they'll strike next; unlimited force projection everywhere.



Carriers would not have the mass capability to jump an entire fleet, you'd need many carriers to jump an entire fleet.
Andski
Science and Trade Institute
Caldari State
#32 - 2013-08-11 16:54:33 UTC
All of these "power projection nerfs" do nothing to limit actual power projection (a small carrier move op can move enough T3s to fill multiple fleets) and only screw those who don't care for the capital meta.

Not everyone likes 50 Stargate Jumps Online.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Pidgeon Saissore
Tyrant's
#33 - 2013-08-11 22:46:57 UTC
Sounds like it would need to limit both mass and total number of ships. Say for a carrier make that about 3 battleships worth of mass or 10 ships.

On a semi-related note I would like to have the ability to tow unpiloted ships. Any battleship with the towing module fitted would be able to bring a single cruiser, industrial or smaller ship with it. Possibly make an Orca or freighter able to tow a battleship. The only purpose of this would be to migrate with fewer trips. The ships would be clearly visible and clearly attached to the towing ship and always drop if the towing ship is destroyed.
Towing would have to significantly drop speed. Half warp speed and double inertial modifier.
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