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[Odyssey 1.1] Jump Clone skills *Updated with Advanced Infomorph Psychology*

First post First post
Author
DSpite Culhach
#401 - 2013-08-07 22:10:40 UTC
Sephira Galamore wrote:
Why?

In more words...
Why buff safe instantaneous travel?
If this change is supposed to help with implants, allow clone switching in stations.
I hope you give this some more thought :S


Since this (good idea) would have the consequence of creating "less tears", it goes against the EVE motto's, hence it won't be implemented.

I apparently have no idea what I'm doing.

El 1974
Green Visstick High
#402 - 2013-08-08 08:22:29 UTC
The problem I see with adding this skill is that CCP really needs to fundamentally redo the jumpcloning and deathcloning mechanics. Adding another skill as a quick and dirty fix to a minor problem when you know you will need to change its attributes 'soon' is not the right way forward when they can just reduce the timer without that skill now and come up with a more complete solution (incl. a new skill) later.
CCP Rise
C C P
C C P Alliance
#403 - 2013-08-08 11:34:52 UTC
Updated OP to reflect that we are also going to add another skill in this patch which allows for 5 more jump clones per character, bringing the max up to 10.

Many people asked for this skill and while we don't expect most players to need it, we wanted to support those that do. The skill will be called "Advanced Infomorph Psychology" and will require basic informorph to be level 5 before training.

@ccp_rise

Zappity
New Eden Tank Testing Services
#404 - 2013-08-08 11:44:04 UTC
CCP Rise wrote:
Updated OP to reflect that we are also going to add another skill in this patch which allows for 5 more jump clones per character, bringing the max up to 10.

Many people asked for this skill and while we don't expect most players to need it, we wanted to support those that do. The skill will be called "Advanced Infomorph Psychology" and will require basic informorph to be level 5 before training.


Thanks again Big smile

Zappity's Adventures for a taste of lowsec and nullsec.

Akturous
The Scope
Gallente Federation
#405 - 2013-08-08 11:50:12 UTC
Now just add the ability to store all your clones in one station and hot swap them with no or very little cooldown and I'll love you long time.

Vote Item Heck One for CSM8

Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#406 - 2013-08-08 11:53:48 UTC
CCP Rise wrote:
Updated OP to reflect that we are also going to add another skill in this patch which allows for 5 more jump clones per character, bringing the max up to 10.

Many people asked for this skill and while we don't expect most players to need it, we wanted to support those that do. The skill will be called "Advanced Infomorph Psychology" and will require basic informorph to be level 5 before training.



Awesome addition to our favorite game, so many players are going to be happy with these changes and be able to do so many more things now.

Awesome stuff.

removed inappropriate ASCII art signature - CCP Eterne

Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#407 - 2013-08-08 12:02:51 UTC  |  Edited by: Sergeant Acht Scultz
Gospadin wrote:
Ranger 1 wrote:
As for specific examples... well, to be honest there are far to many to begin to list here (and my time is limited at the moment). Perhaps the simplest way to say it in the limited time and space I have is that it becomes far too easy to go on a day trip in a fully equipped clone in one corner of EVE... and then that evening hop back across the universe (again in a fully equipped clone) for a completely different activity that night.

No commitment necessary, no real planning necessary, no sacrifices made... just click a button and there you are, fully outfitted for whatever the occasion may be. That's not really challenging game play.


Actually, what you describe isn't gameplay at all. It's the meta around the gameplay.



Also, the guy spending 19 hours in front of his computer complaining about how easy space pixels are could also do something else like take a shower, have some food, take a girlfriend to snack/restaurant, cinema, read a book, meet some friends, take care of his family call his parents brothers/sisters, play an instrument etc.

Well it's not really like a normal person with a job working 8-12H and happy to play his favorite space ship game to relax of his day work that now will not be stuck until late evening to give a hand to his friends and still be able to return tomorrow after work log in and return at his favorite in game stuff/

His comment has no sense but for people who lost all sense of reality and priorities. This mechanic brings absolutely nothing positive in terms of gaming experience and if they really like that much harsh stuff, finding a job and keep it would be a good place to start.

removed inappropriate ASCII art signature - CCP Eterne

Victor Rayl
Motiveless Malignity
Deepwater Hooligans
#408 - 2013-08-08 12:51:33 UTC
Akturous wrote:
Now just add the ability to store all your clones in one station and hot swap them with no or very little cooldown and I'll love you long time.

Why not just make implants unpluggable then? Switching implants is the only valid use of your proposal and I'm against it for obvious reasons.
Lephia DeGrande
Luxembourg Space Union
#409 - 2013-08-08 13:18:26 UTC
I want to transport my Jumpclones on my own!
Kyt Thrace
Lightspeed Enterprises
Goonswarm Federation
#410 - 2013-08-08 13:21:22 UTC
CCP Rise wrote:
Updated OP to reflect that we are also going to add another skill in this patch which allows for 5 more jump clones per character, bringing the max up to 10.

Many people asked for this skill and while we don't expect most players to need it, we wanted to support those that do. The skill will be called "Advanced Infomorph Psychology" and will require basic informorph to be level 5 before training.



\o/ WOOT! Finally, well done CCP

R.I.P. Vile Rat

KIller Wabbit
MEME Thoughts
#411 - 2013-08-08 13:27:35 UTC
Throwing bad after bad.

Mara Rinn
Cosmic Goo Convertor
#412 - 2013-08-08 14:19:39 UTC
Zaxix wrote:
It's hard to give feedback if you've limited all discussion to a non-existent skill you've already said isn't likely to change.

Nice start. Something is better than nothing. But just looking at votes in the reasonable things thread shows beyond a shadow of a doubt that significantly lowering the timer is what the community wants.

Thanks for chipping away at it though.


A common suggestion for improving chess is for my side to start with two ranks of queens. This won't necessarily make the game as much better as I expect.

The purpose of jump clones is to allow for a different play style during each daily play session. So once per 24 hours, allowing for an average of four to five hours play per day (because you log in immediately upon returning home from work and keep playing until bed time), means that 19 hours provides ample opportunity to switch to a new clone once every daily session.

The people looking for 12 hour jump clones are clearly looking to switch between null combat and hisec training clones every day. They want everything but wish to sacrifice nothing. There are clearly sacrifices to be made for the convenience of switching playstyles every day, one of those is the restriction to live in that clone for the next 19-24 hours.

Rather than reduce the clone jump timer to allow switching between training and combat implants every day, what about addressing the real issue which is remaps and attribute implants? But no, they want everything while sacrificing nothing. They are so addicted to accelerated training that taking away training implants (which would in many cases eliminate the requirement for jump clones in the first place) will be decried as anathema to the spirit of the game. Which is bunkum.

Some folks just need to learn to play the game, not the mechanics.
Major Thrasher
Native Freshfood
Minmatar Republic
#413 - 2013-08-08 15:23:49 UTC
12 hours would make alot more sense imo

also being able to switch clones without a timer if you travel to the station your clone is in,
imo wouldn't break anything. would still force people to travel, but at least then you could use your own clone when you need it.

.

Joe D'Trader
Native Freshfood
Minmatar Republic
#414 - 2013-08-08 15:45:05 UTC
\0/
Ranger 1
Ranger Corp
Vae. Victis.
#415 - 2013-08-08 15:49:08 UTC
Sergeant Acht Scultz wrote:
Gospadin wrote:
Ranger 1 wrote:
As for specific examples... well, to be honest there are far to many to begin to list here (and my time is limited at the moment). Perhaps the simplest way to say it in the limited time and space I have is that it becomes far too easy to go on a day trip in a fully equipped clone in one corner of EVE... and then that evening hop back across the universe (again in a fully equipped clone) for a completely different activity that night.

No commitment necessary, no real planning necessary, no sacrifices made... just click a button and there you are, fully outfitted for whatever the occasion may be. That's not really challenging game play.


Actually, what you describe isn't gameplay at all. It's the meta around the gameplay.



Also, the guy spending 19 hours in front of his computer complaining about how easy space pixels are could also do something else like take a shower, have some food, take a girlfriend to snack/restaurant, cinema, read a book, meet some friends, take care of his family call his parents brothers/sisters, play an instrument etc.

Well it's not really like a normal person with a job working 8-12H and happy to play his favorite space ship game to relax of his day work that now will not be stuck until late evening to give a hand to his friends and still be able to return tomorrow after work log in and return at his favorite in game stuff/

His comment has no sense but for people who lost all sense of reality and priorities. This mechanic brings absolutely nothing positive in terms of gaming experience and if they really like that much harsh stuff, finding a job and keep it would be a good place to start.

I work a full time job and have 3 children, yet somehow I still find the 30 seconds necessary to think about whether a clone jump fits my plans better or to simply fly there.

Sure, I like to play games that boil down to "click the button = instant action" from time to time.... usually when I'm tired and can't be bothered to engage my brain. That also explains why I play EVE more often than those other games. I prefer to actually use my brain to achieve my goals, as well as point and laugh at those that can't seem to handle that. Smile

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

maCH'EttE
Perkone
Caldari State
#416 - 2013-08-08 15:52:48 UTC
CCP Rise wrote:
Updated OP to reflect that we are also going to add another skill in this patch which allows for 5 more jump clones per character, bringing the max up to 10.

Many people asked for this skill and while we don't expect most players to need it, we wanted to support those that do. The skill will be called "Advanced Infomorph Psychology" and will require basic informorph to be level 5 before training.

HAHAHAHA..ANOTHER F'EN SKILL..
THANKS CCP.
Mag's
Azn Empire
#417 - 2013-08-08 15:54:59 UTC
CCP Rise wrote:
Updated OP to reflect that we are also going to add another skill in this patch which allows for 5 more jump clones per character, bringing the max up to 10.

Many people asked for this skill and while we don't expect most players to need it, we wanted to support those that do. The skill will be called "Advanced Infomorph Psychology" and will require basic informorph to be level 5 before training.
This was rather unexpected. I will be training it and thanks.

My only issue with it, is not being able to use them all in my system. Lol Any chance we could have more in one station?

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Ranger 1
Ranger Corp
Vae. Victis.
#418 - 2013-08-08 16:07:07 UTC  |  Edited by: Ranger 1
Mag's wrote:
CCP Rise wrote:
Updated OP to reflect that we are also going to add another skill in this patch which allows for 5 more jump clones per character, bringing the max up to 10.

Many people asked for this skill and while we don't expect most players to need it, we wanted to support those that do. The skill will be called "Advanced Infomorph Psychology" and will require basic informorph to be level 5 before training.
This was rather unexpected. I will be training it and thanks.

My only issue with it, is not being able to use them all in my system. Lol Any chance we could have more in one station?

Yes, finding homes for all those boys will be an issue. Smile

However they probably want to avoid a situation where you are able to swap clones (and more importantly implants) as easily as you would change clothes.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

ApertureKubi
Blut Krieg Sturmtruppen
#419 - 2013-08-08 16:12:16 UTC
How about throwing in the ability to name jump clones for quick reference as well?
Palamon
0utbreak
#420 - 2013-08-08 16:13:17 UTC
CCP Rise wrote:
Updated OP to reflect that we are also going to add another skill in this patch which allows for 5 more jump clones per character, bringing the max up to 10.

Many people asked for this skill and while we don't expect most players to need it, we wanted to support those that do. The skill will be called "Advanced Infomorph Psychology" and will require basic informorph to be level 5 before training.


...and the crowd go wild!

How about removing the single clone per station restriction too?