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Skill Discussions

 
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Balance Skill Training Time

First post
Author
CCP Phantom
C C P
C C P Alliance
#21 - 2011-11-02 14:37:02 UTC
Off topic posts removed. Please stay on topic and constructive, thank you.

CCP Phantom - Senior Community Developer

Omnathious Deninard
University of Caille
Gallente Federation
#22 - 2011-11-02 17:03:07 UTC
Players who would take the hardest hit would be those that are less than 6 months old, a brand new player would not know any difference, it would be just part of the game, when I started playing captain quarters was just introduced, I had no knowledge of ship spinning and therefore had no care or understanding about the anger resulting from the loss of it. Players would adjust to this kind of a change, some would get angry and quit, but as I have noticed players who get angry and quit when core changes are made, generally would have quit due to any unfavorable change.

If you don't follow the rules, neither will I.

rodyas
Tie Fighters Inc
#23 - 2011-11-02 17:14:29 UTC
Omnathious Deninard wrote:
Players who would take the hardest hit would be those that are less than 6 months old, a brand new player would not know any difference, it would be just part of the game, when I started playing captain quarters was just introduced, I had no knowledge of ship spinning and therefore had no care or understanding about the anger resulting from the loss of it. Players would adjust to this kind of a change, some would get angry and quit, but as I have noticed players who get angry and quit when core changes are made, generally would have quit due to any unfavorable change.



WoW I think I just found hilmar's alt right here. Thanks for introducing monocles for the players as well as great humanity letters. Keep up the good posting.

Signature removed for inappropriate language - CCP Eterne

Omnathious Deninard
University of Caille
Gallente Federation
#24 - 2011-11-02 19:05:29 UTC
Shivus Tao wrote:
Currently it's possible for a new player to hop into a fleet and contribute by tackling after only a day or less. Under the proposed change new players would have to spend their first few weeks training the necessary skills. What might some do in those few weeks? Become bored and quit most likely. To say the players against this are only interested in instant gratification is grossly incorrect. Most of these players, myself included, would only benefit from such a change as we're at a point where the majority of skills still on the list are level 5 skills. CCP could only redistribute SP such that we retain skill levels we've already trained, in essence we'd get millions if not tens of millions worth of free SP, and a much shorter ride to level 5. We're against the change you propose because it serves no purpose, would be unfair to new players leading many to quit, and would actually dampen much of the final gratification of hearing "Skill training completed" on Heavy/sentry drones 5, drone interfacing 5, AWU 5, BC 5, Racial BS 5, etc.

If you're only four months old you have at least 6 months of training remaining to fully utilize your battleships . And that's only one race of battleships. And at the expense of every other ship type and activity in the game.

You are suggesting that a new player would have fun after maybe 4 hours of actual game time, let's face it nobody plays for 24a hours straight, then being thrown into what what has already been posted as the most challenging part of the game, while lacking the core skills to survive more than 30 seconds in the fight?

If you don't follow the rules, neither will I.

Shivus Tao
Brutor Tribe
Minmatar Republic
#25 - 2011-11-02 20:56:31 UTC
Omnathious Deninard wrote:

You are suggesting that a new player would have fun after maybe 4 hours of actual game time, let's face it nobody plays for 24a hours straight, then being thrown into what what has already been posted as the most challenging part of the game, while lacking the core skills to survive more than 30 seconds in the fight?


You seem to have never heard of rifter blobs before.

Killing a 250+ million isk ship in a collection of sub 1million isk ships and ruining someone's day is one of the greatest things in eve. The greatness in this is that new players can hop in a ship and contribute in well under a day.

And there was a lot more at work than the removal of ship spinning that caused people to quit. It was the perfect storm of design oversights, bad marketing decisions, and poorly timed email leaks that basically caused everything to grind to a halt. Mostly players were mad about incarna being peddled as an expansion, the prospect of gold ammo and pay to win being hinted at from a leaked email; the removal of ship spinning forcing CQ was the straw that broke the camel's back, or it might have been the email. Either way it was a collection of events that pushed the playerbase over the edge and forced CCP to take note of their path.
Tippia
Sunshine and Lollipops
#26 - 2011-11-02 22:33:54 UTC
Omnathious Deninard wrote:
You are suggesting that a new player would have fun after maybe 4 hours of actual game time, let's face it nobody plays for 24a hours straight, then being thrown into what what has already been posted as the most challenging part of the game, while lacking the core skills to survive more than 30 seconds in the fight?
He's suggesting that that new player would have more fun after four hours because he could actually have train part of those core skills under the current system, whereas under the one suggested here, he wouldn't even be finished with a single skill in that time.
Omnathious Deninard
University of Caille
Gallente Federation
#27 - 2011-11-02 22:48:18 UTC
This thread seems to be just spinning in circles, I see valid points from your side and must not be able to properly explain the benefits that I see, so this will be my last post to this thread, though I will state that the idea has not left my mind and one day when I am able to convey my ideas better, it may surface again.
Until then, Omnathious

If you don't follow the rules, neither will I.

Ometoch
Nothing Useful
#28 - 2011-11-03 08:44:01 UTC
Omnathious Deninard wrote:
By adjusting the training times you would be in frigs and cruisers longer, there fore taking the time to learn to fly each ship be fore you went to a black ops, all the while you would most likely be running missions, getting standings, isk, and gear to fit your ship, you might even find a good corp that has a need for a skilled black ops pilot, where as current they could look at your age and see you went straight to a BO ship you would probally lack the experience to fly it well and loose a expensive ship, not because you didn't have the skills up, but because you never really learned how to fly.


While I agree with you in the last part of your statement, about getting into a ship quickly, and not knowing how to fly it.... forcing players to got from frigs the cruisers then battelships is not conducive to EvE's playstyle. I know of people who have 40+ million SP that have never even trained battle ships at all, and other characters that only have trained cruisers, with the minimal skills into frigates. If you want to specialize, you can, and get to the start of your specialization quickly. If you want to generalize, you can do that as well, but every skill will take a very long time to master, just like the real world. With all the "unbalnaced" or "broken" things in EvE, skill training has always been pretty good. A few months in, it's understandable that you might find parts of EvE easy.... but I know of no one that plays for a long time that can't find something that is enjoyable and endlessly challenging.
Will Strafe
Caldari Provisions
Caldari State
#29 - 2011-11-05 12:33:12 UTC
Omnathious Deninard wrote:
Well I am a fairly new player, 4 months, when I started playing I was told that Eve Online was one of the hardest MMOs on the web, I have since found that it is not so much hard to play the game it is just the bordom of the experienced playerd that makes the game hard. Due to the easiness of skill training the game is already begining to run into the ground.


New players says Eve is dying.
Will Strafe
Caldari Provisions
Caldari State
#30 - 2011-11-05 12:49:32 UTC  |  Edited by: Will Strafe
Omnathious Deninard wrote:
By adjusting the training times you would be in frigs and cruisers longer, there fore taking the time to learn to fly each ship be fore you went to a black ops, all the while you would most likely be running missions, getting standings, isk, and gear to fit your ship, you might even find a good corp that has a need for a skilled black ops pilot, where as current they could look at your age and see you went straight to a BO ship you would probally lack the experience to fly it well and loose a expensive ship, not because you didn't have the skills up, but because you never really learned how to fly.


One thing you say here, I will agree too. And that is as a new guy doing missions, you have to thread the beaten path aimed at doing level 4 in a Battleship.

I remember it oh so well, I thought Assault Frigates were sexy, and Heavy Assault Ships even more so. Then I got an Assault Frigate, what could I do? I was done with level 1 missions, and with Level 2. There was no point doing these, as level 3 were so much better. I could do level 3 in a frigate, but as a new player, the advanced ship was just so much worse doing this than in a Battle Cruiser, and the risk was too big. Same with HACs and level 4 missions. I ended up using my Assault Frigate for hisec belt ratting while I trained up BC skills. And after that BS skills with all the support. Needless to say it took a long time before I was any good in an Assault Frigate. And regarding HACs? Yeah I can fly a HAC if I need to. I never became the HAC specialist I wanted to become when I started out.

This is something I find to be a big design flaw by CCP. That I can't make a living as a new guy if I want to be an AF pilot, and not a BS pilot. All the cool special ships that are the selling point of Eve, have no PvE scenarios of their own to perform in, but need to be wedged into scenarios where they almost always will perform worse than the intended mainstream ships.

I once proposed that they made new missions. So that the ones we have now would get a bronze star. And the new missions would get a silver star, and were meant for Tech 2 ships. Level 1 silver star mission; you need a ceptor or an Assault Frigate. Do a beefed up version of World Collides. They should pay well enough to make you not need to do level 4 bronze missions. Level 2 silver star missions: meant for HACS. Level 4 silver could be on par with the last Enemies Abound for example, or the Angel Extravaganza bonus room.

If they introduced gold stars it could be missions for groups of a certain ship type.

It's not too late CCP, everybody would love to put their favourite ship to the test.
Kagan Storm
Doomheim
#31 - 2011-11-05 13:18:32 UTC
Cunane Jeran wrote:
I like the current system, very easy to try something new, get into a larger ship, but to do it well is a considerable investment in time. As for the Ore skills to level 5, it does have a use if your forced to use the 30% base refine stations, but generally there is always a better option.



If you have ore ship skills to 5 you are not gona use base 30% refine stations..... you are gona pack it compress it and jump it to highsec....

My ego is the the size of my carriers jump range.

Ireland VonVicious
Vicious Trading Company
#32 - 2011-11-07 22:27:42 UTC  |  Edited by: Ireland VonVicious
All levels are not equal.

Example:

Salvaging.

Level 1-4 gives you 5% better chance using the T1 salvager.

L1 = 5%
L2 = 10%
L3 = 15%
L4 = 20 %

Level 5 lets you use T2 salvager. T2 salvagers give you 7% chance per level.

L5 = 35%

So level 5 is a roughly like getting 3 levels worth of the skill when compared to the others.
Why should/would L4 to L5 be the same gap as L3 to L4 when these aspects exist.

That big jump can also make the need of salvage rigs or number of salvagers reduce which can add to other aspects like cargo or more beams. You get the idea. Time is money and in this example having L5 compared to L4 for a mission runner who salvages can pay off big.

Then add in the fact that high level of this skill allows you to access better salvage ((complexes, T2 salvage)).

If you ask the question of what is the isk per hour gap between L4 and L5 if both are being used to full potential you may see that the isk gap can be very close to the time gap needed in order to train.
Rodj Blake
PIE Inc.
Khimi Harar
#33 - 2011-11-11 11:30:07 UTC
Higher levels requiring more SPs is one of the reasons why a 50M SP character isn't twice as good as a 25M SP character.

Dolce et decorum est pro Imperium mori

Tippia
Sunshine and Lollipops
#34 - 2011-11-11 14:21:00 UTC
Rodj Blake wrote:
Higher levels requiring more SPs is one of the reasons why a 50M SP character isn't twice as good as a 25M SP character.
…unless the 50M SP character has applied his skillpoints cleverly and the 25M guy has wasted them all on L5s, in which case the 50M SP character is probably three or four time as good. Or vice versa, in which case the 25M SP guy can easily be twice as good as the 50M SP guy. Blink

This is not an XP / Level / Class-based system, so any line of thinking that uses assumptions from such a system will almost always turn out to be entirely false.
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