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Scan animation too much

First post
Author
Mag's
Azn Empire
#201 - 2013-08-07 09:59:35 UTC
Still would like the option to turn this off Mr Greyscale. Big smile

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Stitcher
School of Applied Knowledge
Caldari State
#202 - 2013-08-07 10:17:37 UTC
Dude, if you're still noticing this, then it's self-inflicted. I literally don't see the scanner sweep any more unless I look for it.

AKA Hambone

Author of The Deathworlders

Brother Mercury
Brutor Tribe
Minmatar Republic
#203 - 2013-08-07 13:23:12 UTC
I too would like the option to turn off the automatic scan animation. While it's animation generally has a minimal impact on performance, it can be, and has been (for me) the tipping point and extra strain on my PC in large fleets when loading a new system.
Icarus Able
Refuse.Resist
#204 - 2013-08-07 13:35:50 UTC
Yeh let me turn it off.Its still annoying.
flakeys
Doomheim
#205 - 2013-08-07 13:46:02 UTC
Respen Seriavo wrote:
I'll give you that I thought "this is neat" to myself as I left a station for the first time ans saw it.



First time i saw it i immediatly said to some friends 'Cool , this is gonna be really annoying after a few times' ....




The odd thing is i actually don't 'notice' it any more.As most stuff it just needs getting used to though i can imagine that for some people with a 'visual handicap' to the eyes it would be irritating every single time.

We are all born ignorant, but one must work hard to remain stupid.

Yogsoloth
Fliet Pizza Delivery
Of Essence
#206 - 2013-08-07 16:24:42 UTC
This is still the single most annoying feature of Odyssey.

Please make it go away.
Icarus Able
Refuse.Resist
#207 - 2013-08-07 16:25:35 UTC
flakeys wrote:
Respen Seriavo wrote:
I'll give you that I thought "this is neat" to myself as I left a station for the first time ans saw it.



First time i saw it i immediatly said to some friends 'Cool , this is gonna be really annoying after a few times' ....




The odd thing is i actually don't 'notice' it any more.As most stuff it just needs getting used to though i can imagine that for some people with a 'visual handicap' to the eyes it would be irritating every single time.



try ignoring it in a system with 20+ anoms and as many sigs.
Alexander the Great
Imperial Academy
Amarr Empire
#208 - 2013-08-07 19:54:02 UTC
More than a month passed but I'm still very annoyed with jump and scan animations.
Derp Action
Viziam
Amarr Empire
#209 - 2013-08-07 19:56:38 UTC
Yep, it's bugging the hell out of me too.
Commander Spurty
#210 - 2013-08-07 20:12:58 UTC
Additionally, If I have probes out, never let planets and moons grab the cursor so I can't move the probes around.

Ggagahahahha infuriating issue

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Arduemont
Rotten Legion
#211 - 2013-08-07 20:52:36 UTC
Nice to see this thread is getting attention again, but I doubt CCP will actually do anything about it.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Drax Concrilla
Viziam
Amarr Empire
#212 - 2013-08-07 21:20:51 UTC  |  Edited by: Drax Concrilla
Jumping on the "let us turn it off" bandwagon. What's the most annoying is how it hijacks sections of space - if you hover your mouse too near one of the popups it shows you that anom when you really wanted the station/planet/etc behind it.
flakeys
Doomheim
#213 - 2013-08-07 21:28:48 UTC
Icarus Able wrote:
flakeys wrote:
Respen Seriavo wrote:
I'll give you that I thought "this is neat" to myself as I left a station for the first time ans saw it.



First time i saw it i immediatly said to some friends 'Cool , this is gonna be really annoying after a few times' ....




The odd thing is i actually don't 'notice' it any more.As most stuff it just needs getting used to though i can imagine that for some people with a 'visual handicap' to the eyes it would be irritating every single time.



try ignoring it in a system with 20+ anoms and as many sigs.



I jump wormholes and null a lot so yes i am used to that but as said i can understand if people have a problemm with it.

We are all born ignorant, but one must work hard to remain stupid.

Gun Dulf
#214 - 2013-08-08 10:35:44 UTC
I just wonder why making this an option can be such a big deal.

zitti kitillabi billabi billabi zikko di zakkobam fisch kitti bisch

Arduemont
Rotten Legion
#215 - 2013-08-08 10:47:41 UTC  |  Edited by: Arduemont
To me, it's not even an issue of the visual.. It's the fact that it's handed to us and automatic whether we like it or not. I don't want everyone to see all the anomalies in system as soon as they jump in regardless of whether they are looking for them or not.

Like I think I have said before, CCP made a smart move taking ICE belts and moving them to anomalies, and making the hidden ore belts scannable without having to use probes was a lovely addition. But when you made the scan automatic, those two things now show up to everyone instantly anyway. What was the point in moving the ice belts out of the drop down menu if they are going to be view-able by everyone who jumps into the system anyway?

If I always want to see these things when I jump in, then turning it on perma-run is great and saves a lot of button spamming.. but showing it to everyone whether they like it or not takes away from the point of it and it becomes another area of the game where experience means nothing.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Stitcher
School of Applied Knowledge
Caldari State
#216 - 2013-08-08 13:20:41 UTC
seriously, are you all hyper-aware of your surroundings, or am I just oblivious? Because unless I actually look for the anomalies, scanner sweep, jump animation and whatever, I really don't notice them any more.

I still do pay attention to the anomalies and signatures because they've become central to my gameplay, and because I still think the jump animation is ludicrously frakking cool, but it takes a conscious effort now, otherwise they're just part of the background.

I'm telling you guys - if this is bothering you, it's self-inflicted bother.

AKA Hambone

Author of The Deathworlders

Muad 'dib
State War Academy
Caldari State
#217 - 2013-08-08 13:39:24 UTC
im not fond of it but i can live with it - a toggle in the menu would be lovely

Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.

Solaris Ecladia
Pator Tech School
Minmatar Republic
#218 - 2013-08-08 15:15:17 UTC
Its been more than a few weeks, turn it off
Erufen Rito
The Dark Space Initiative
Scary Wormhole People
#219 - 2013-08-08 16:07:14 UTC
CCP Greyscale wrote:
Our current plan is to leave it as-is for a few weeks and then see if it's still bothering people. It's very hard in advance to separate the things that will annoy people for a week and then stop being an issue from the things that will persist in annoying people forever. If you look at the initial feedback for the new font, for example, there was a near-riot when it was deployed - but if you go back and look at the old font now it's horrible.

Hear that guys? We need to spam till they get sick of it.

This is as nice as I get. Best quote ever https://forums.eveonline.com/default.aspx?g=posts&m=4137165#post4137165

Arduemont
Rotten Legion
#220 - 2013-08-08 16:55:10 UTC
Erufen Rito wrote:
CCP Greyscale wrote:
Our current plan is to leave it as-is for a few weeks and then see if it's still bothering people. It's very hard in advance to separate the things that will annoy people for a week and then stop being an issue from the things that will persist in annoying people forever. If you look at the initial feedback for the new font, for example, there was a near-riot when it was deployed - but if you go back and look at the old font now it's horrible.

Hear that guys? We need to spam till they get sick of it.


If it's spamming they need, it's spamming they'll get.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf