These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

To benefit the EVE community at large,

First post First post
Author
GM Homonoia
Game Master Retirement Home
#81 - 2011-11-11 13:31:54 UTC
Zowie Powers wrote:


So where does it end?
Will it be an exploit to fund somebody else who picks on Incursion runners? Because, obviously, the incursion runner has no means of knowing about it, or avoiding it. And that does appear to be CCP's prevalent interpretation of logic here.

In-Corp ganking going to be NuCCP's next target?
Because Energy Core Systems are doing a roaring trade awoxing, if they can get ISD to report on it AND find a way to include Incursion runners in on their party, are you going to step in on that too?

Again, where will it end?


See above, I edited my last reply with relevant information. As for where it will end. I am not a game designer, so I have no say in the matter, nor am I qualified to set the exact context and borders. However, I will ask you to use your common sense (I know, dangerous to do so on the internet) and think about it.

A general guideline is: the rules and circumstances need to be clear for all involved. The rules are clear about corp mates shooting each other. You know, up front, what you are getting into. But in the loophole we closed you may or may not receive an aggression flag... maybe... completely at the mercy of another pilot. Oh, and you will not be warned about it. All the while severely limiting group play for a major game feature.

That is the difference.

Senior GM Homonoia | Info Group | Senior Game Master

Fille Balle
Ballbreakers R us
#82 - 2011-11-11 13:38:29 UTC
GM Homonoia wrote:
See above, I edited my last reply with relevant information. As for where it will end. I am not a game designer, so I have no say in the matter, nor am I qualified to set the exact context and borders. However, I will ask you to use your common sense (I know, dangerous to do so on the internet) and think about it.

A general guideline is: the rules and circumstances need to be clear for all involved. The rules are clear about corp mates shooting each other. You know, up front, what you are getting into. But in the loophole we closed you may or may not receive an aggression flag... maybe... completely at the mercy of another pilot. Oh, and you will not be warned about it. All the while severely limiting group play for a major game feature.

That is the difference.


I think the person you are trying to reason with has lost all reason. I salute you on your brave efforts though Sir/Madam o7

Stop the spamming, not the scamming!

Kata Amentis
Sebiestor Tribe
Minmatar Republic
#83 - 2011-11-11 13:40:53 UTC
Zowie Powers wrote:
So I can autopilot through lowsec in your vision of the future? After all, I'm not conscious or wilfully aggressive or criminal.
Consciously assisting another pilot carries a risk, consciously talking in local carries a risk, where does it end?


And when you jump into low sec there is a popup warning...

When you try shoot someone who isn't "flashy" there is a warning...

When you try to assist someone who is at war there is a warning...

etc. etc.


All of these warnings you can turn off, but you are told you are about to do something with a consequence.

Risk is good, but completely blind and unavoidable risk is not very high on the "fun" stakes.

Curiosity killed the Kata... ... but being immortal he wasn't too worried about keeping a count.

Zowie Powers
Aliastra
Gallente Federation
#84 - 2011-11-11 13:43:31 UTC
GM Homonoia wrote:
Zowie Powers wrote:


So where does it end?
Will it be an exploit to fund somebody else who picks on Incursion runners? Because, obviously, the incursion runner has no means of knowing about it, or avoiding it. And that does appear to be CCP's prevalent interpretation of logic here.

In-Corp ganking going to be NuCCP's next target?
Because Energy Core Systems are doing a roaring trade awoxing, if they can get ISD to report on it AND find a way to include Incursion runners in on their party, are you going to step in on that too?

Again, where will it end?


See above, I edited my last reply with relevant information. As for where it will end. I am not a game designer, so I have no say in the matter, nor am I qualified to set the exact context and borders. However, I will ask you to use your common sense (I know, dangerous to do so on the internet) and think about it.

A general guideline is: the rules and circumstances need to be clear for all involved. The rules are clear about corp mates shooting each other. You know, up front, what you are getting into. But in the loophole we closed you may or may not receive an aggression flag... maybe... completely at the mercy of another pilot. Oh, and you will not be warned about it. All the while severely limiting group play for a major game feature.

That is the difference.


So.

Join A Corp: Maybe Get Shot: Maybe Not: Without Any Warning.<--- This is ok.
Repair somebody else: Maybe Get Shot: Maybe Not: Without Any Warning. <--- This is not ok.

Hmmmm....
404, clear rules and circumstances not found.


ATX: The best of the rest.

Soi Mala
Whacky Waving Inflatable Flailing Arm Tubemen
#85 - 2011-11-11 13:47:09 UTC
TL:DR Highsec is risk free aside from wardecs, feel free to trust anyone, fleet anyone, rep anyone, farm anything, and autopilot around the land of rainbows and hugs.

CCP have now nerfed the old wardecced fleet members, remote repping, contracts and all other transactions, and introduced iskcursions. Tell me, where is the harsh and unforgiving part of this game again? Because i'm pretty sure it's supposed to be everywhere.

And as for the trolls claiming that ganking shouldn't be risk free and that griefers are running a one-sided argument, where is the risk that you guys are taking now? What risk is justifying that ridiculous income from incursions? Do you think you are at risk with 3 logis repping you? Do you think that maybe after running hundreds of sites a day that you might get the next one wrong and hit a trigger? Yes that does sound very dangerous, perhaps we should dock up until ccp can help us out with those nasty sanshas too.
Gankers don't need a risk, because in suicide ganking, you're GUARANTEED to lose the ship. You lose ships, isk, modules, and sec status. While the gankee only loses a ship.
You talk about risk free, why should you waltz around in pimp ships with pimp fits, disregarding any thought of risk when you're surrounded by people with a lot less to lose than you have? Would you walk around dark city allyways with your big old platinum chain and rolex hanging out of your shirt? If you do, then you deserve to get them taken from you.

It may be a small effort to rob you of your goodies, but it is an even smaller effort for you to protect them, you just don't do it because it would be inconvenient for you.
Jaroslav Unwanted
Brutor Tribe
Minmatar Republic
#86 - 2011-11-11 13:48:39 UTC
why was slavery great and promoted by leaders, be it religious or "state" until 1865.

hmm doesnt matter.

First you cry EVE is overlooked.

Then you cry things happens to EVE.
Zowie Powers
Aliastra
Gallente Federation
#87 - 2011-11-11 13:48:55 UTC  |  Edited by: Zowie Powers
Soi Mala wrote:
TL:DR Highsec is risk free aside from wardecs, feel free to trust anyone, fleet anyone, rep anyone, farm anything, and autopilot around the land of rainbows and hugs.

CCP have now nerfed the old wardecced fleet members, remote repping, contracts and all other transactions, and introduced iskcursions. Tell me, where is the harsh and unforgiving part of this game again? Because i'm pretty sure it's supposed to be everywhere.

And as for the trolls claiming that ganking shouldn't be risk free and that griefers are running a one-sided argument, where is the risk that you guys are taking now? What risk is justifying that ridiculous income from incursions? Do you think you are at risk with 3 logis repping you? Do you think that maybe after running hundreds of sites a day that you might get the next one wrong and hit a trigger? Yes that does sound very dangerous, perhaps we should dock up until ccp can help us out with those nasty sanshas too.
Gankers don't need a risk, because in suicide ganking, you're GUARANTEED to lose the ship. You lose ships, isk, modules, and sec status. While the gankee only loses a ship.
You talk about risk free, why should you waltz around in pimp ships with pimp fits, disregarding any thought of risk when you're surrounded by people with a lot less to lose than you have? Would you walk around dark city allyways with your big old platinum chain and rolex hanging out of your shirt? If you do, then you deserve to get them taken from you.

It may be a small effort to rob you of your goodies, but it is an even smaller effort for you to protect them, you just don't do it because it would be inconvenient for you.


OLD SCHOOL.

Incursions Blacklist hasn't had a single update since CCP started wiping their bottoms for them.

ATX: The best of the rest.

Blood Fart
Rock Hard Productions
#88 - 2011-11-11 14:02:09 UTC
I don't mind any of the "dumb button" changes.....as long as I don't get bothered when I use "unofficial" methods to escape Concord.
AkJon Ferguson
JC Ferguson and Son Ltd
Ferguson Alliance
#89 - 2011-11-11 17:00:14 UTC  |  Edited by: AkJon Ferguson
GM Homonoia wrote:
Soi Mala wrote:
AkJon Ferguson wrote:
GJ CCP If I'm in hi-sec, I'm entitled to know if the action I'm about to take will give someone else the right to shoot at me or not.

The change has nothing to do with GCC (which was fixed,) it has to do with can-flippers. It has nothing to do with logi being concordokken, it has to do with Slimy Worm.

tl;dr If you are in high-sec and someone you are about to rr can legally be shot at by anybody, you are given the option to not rep them (because if you do rr them, whoever can legally shoot them can now legally shoot you.)

Now if CCP would just nerf vanguard payouts about 20% then we'd be set.


Yet another one misunderstanding the issue. It is nothing to do with who you are going to rep, but the people you are already repping.


^ This.

1. Player A is repping player B
2. Player B steals from his friend player C
3. Player C gains aggression rights towards player A without player A receiving a warning, being informed or given the option to step out
4. Player C gets a risk free kill

In short, we fully endorse people blowing up space ships, but you should always have control over whether you receive an aggression flag or not. This is why can flipping is ok, but why we plugged this particular hole; there was no warning, defense or precautions you could take to combat this tactic, except by not participating in a huge feature of the game.


So you're saying that before this change player A was already getting a warning if player B had stolen from his friend player C 5 minutes ago and player A started repping player B? You're saying that Slimy Worm actually had to show up on grid personally (on his griefing main) to do the can-flipping in the middle of an Incursion site? Edit: Or leave a can on grid ahead of time (huge warning flag if a griefer corp can is on grid of a site I'm running.)

If that's true, then I stand corrected. But I seriously doubt Paul Clavet (of My Loot, Your Tears) is that stupid.

If it's not true, then put the paste down and get back to work.
Ranger 1
Ranger Corp
Vae. Victis.
#90 - 2011-11-11 17:31:51 UTC  |  Edited by: Ranger 1
AkJon Ferguson wrote:
GM Homonoia wrote:
Soi Mala wrote:
AkJon Ferguson wrote:
GJ CCP If I'm in hi-sec, I'm entitled to know if the action I'm about to take will give someone else the right to shoot at me or not.

The change has nothing to do with GCC (which was fixed,) it has to do with can-flippers. It has nothing to do with logi being concordokken, it has to do with Slimy Worm.

tl;dr If you are in high-sec and someone you are about to rr can legally be shot at by anybody, you are given the option to not rep them (because if you do rr them, whoever can legally shoot them can now legally shoot you.)

Now if CCP would just nerf vanguard payouts about 20% then we'd be set.


Yet another one misunderstanding the issue. It is nothing to do with who you are going to rep, but the people you are already repping.


^ This.

1. Player A is repping player B
2. Player B steals from his friend player C
3. Player C gains aggression rights towards player A without player A receiving a warning, being informed or given the option to step out
4. Player C gets a risk free kill

In short, we fully endorse people blowing up space ships, but you should always have control over whether you receive an aggression flag or not. This is why can flipping is ok, but why we plugged this particular hole; there was no warning, defense or precautions you could take to combat this tactic, except by not participating in a huge feature of the game.


So you're saying that before this change player A was already getting a warning if player B had stolen from his friend player C 5 minutes ago and player A started repping player B? You're saying that Slimy Worm actually had to show up on grid personally (on his griefing main) to do the can-flipping in the middle of an Incursion site?

If that's true, then I stand corrected. But I seriously doubt Paul Clavet (of My Loot, Your Tears) is that stupid.

If it's not true, then put the paste down and get back to work.


Perhaps this makes more sense as an example (although the one above is pretty clear).

I'm a bad guy that has infiltrated an Incursion fleet.
I holler that I need remote repping.
Various logistics, being good team mates, start repping me.
I perform a criminal act while being repped.

Previously the logistics pilots would be criminally flagged with no way to stop it or even being aware of it because they are repping me at the time of my offense. My buddies can swoop in and kill the lot of them with no repercussions.

Now, if I try to pull this trick at the moment I do my criminal act the logistics guys will automatically stop repping me, and get a pop up that lets them know I got myself flagged... and that if they resume repping me they will be criminally flagged (and fair game) as well.

They are closing a loop hole used to kill logistics pilots whilst they are still unaware they have become a target. Now if they are stupid enough to continue repping, or if they are intentionally boosting someone that gets a criminal flag (neutral remote repping) they can still do so.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Herzog Wolfhammer
Sigma Special Tactics Group
#91 - 2011-11-11 17:55:49 UTC
Let me guess, the people who don't like the rep warning are the same people who emoraged over WTZ and dialog boxes warning you before you went into lowsec.


Let's all help them out: let's all go to Amamake or Old Man Star and wait to be ganked by them, with our best ships, just so they can feel good for a minute.


I train people in the use of small arms, and they get very excited and full of drama about paper targets that don't shoot back.

Griefer tears and carebear rage reminds of me all that.


It's s freaking game. FFS.

I can think of a 1000 things for people to be angry at that are worthy of being angry at.

That's burns my ass, like a 3' flame.

Bring back DEEEEP Space!

AkJon Ferguson
JC Ferguson and Son Ltd
Ferguson Alliance
#92 - 2011-11-11 18:14:44 UTC
Ranger 1 wrote:
Answering a question that wasn't asked.


Before the change, if I can-flip someone and a minute later someone else activates a remote rep module on me, did he get a pop-up warning or not?

This guy says no.

If the correct answer is yes, I stand corrected. If the correct answer is no, then I've been right all along. I've never played station games so I defer to the wisdom of the mouth-breathing experts of that art.
Soi Mala
Whacky Waving Inflatable Flailing Arm Tubemen
#93 - 2011-11-11 19:10:35 UTC
AkJon Ferguson wrote:
Ranger 1 wrote:
Answering a question that wasn't asked.


Before the change, if I can-flip someone and a minute later someone else activates a remote rep module on me, did he get a pop-up warning or not?

This guy says no.

If the correct answer is yes, I stand corrected. If the correct answer is no, then I've been right all along. I've never played station games so I defer to the wisdom of the mouth-breathing experts of that art.



Yes, you would get a warning. The warning would only happen when you start the rep. If the rep was already running you'd get no warning. Why are people having such a hard time with this?

Ranger 1
Ranger Corp
Vae. Victis.
#94 - 2011-11-11 19:46:39 UTC
Soi Mala wrote:
AkJon Ferguson wrote:
Ranger 1 wrote:
Answering a question that wasn't asked.


Before the change, if I can-flip someone and a minute later someone else activates a remote rep module on me, did he get a pop-up warning or not?

This guy says no.

If the correct answer is yes, I stand corrected. If the correct answer is no, then I've been right all along. I've never played station games so I defer to the wisdom of the mouth-breathing experts of that art.



Yes, you would get a warning. The warning would only happen when you start the rep. If the rep was already running you'd get no warning. Why are people having such a hard time with this?



Exactly.

My example showed exactly what this change was aimed at preventing... not neutrals repping people engaged in supposed 1 v 1's, not people that try to rep people that are already criminally flagged (they already got a warning).

This change was specifically designed to prevent a logistics pilot from unknowingly becoming a target because the person he is helping gets flagged DURING the repping cycle.

As much as you might want this change to prevent other things being possible, this is not the case.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

AkJon Ferguson
JC Ferguson and Son Ltd
Ferguson Alliance
#95 - 2011-11-11 20:04:58 UTC  |  Edited by: AkJon Ferguson
Here's a few quotes from an Incursion griefer's blog. I've bolded the important bits. The tl;dr is that I was right all along (big surprise.) You got NO pop-up warning before you started repping a can-flipper before this change, you only got a notification once you'd repped him that you now have an aggression flag.

"Last night, however, we got one of the most delicious kills. I had invited several people to a fake fleet and told them to meet up at a planet. I was paying special attention to those with remote cap or shield/armor rep or whatever. I had a Basi on the line when I spotted a Rattlesnake I couldn’t turn down. He had an armor rep in his utility high and when I asked him about it he told me a story about how it had saved the day recently. I pretended it was a cool story, bro, and commented off-handedly that he should hit me with it. He didn’t buy it.

I was on comms with both the incursion fleet and fellow Skunks and our aggression was starting to tick down and the Rattlesnake wasn’t biting, so we decided to pounce on the Basi so that we’d at least get something. The fleet was mid-warp when the Basi started asking why he got aggression from me and started even naming specific people I had aggression on. I feigned ignorance while the fleet landed and started ruining his day."

Notice he says "our aggression was starting to tick down," hence he already had done the can-flipping.

He continues ...

"I hit planet five and went through the whole ‘what happened’ song and dance when he offered to fix up my armor for me. I was absolutely stoked and told the rest of the fleet to get into position while I had this exchange with him:

Him: “Okay, I’m targeting you. Do you have aggression?

Me: “I was going to rep that logi, but then you told me I would end up dead that way, so I didn’t.”

Him: “Okay. Take a look around, is there anybody on grid who aggressed you?

Me, pretending to check my overview carefully: “…nope.”

Him: “Okay. Repping you.”"

There'd be no reason for this cautious victim to ask about aggression if there was a pop-up. This cautious victim activated his remote armor repper, got no pop-up, and lost his Rattlesnake.

Moral of the story: CCP employees/fanbois: when someone who is right as often as I am makes a claim, and you know that you are wrong as often as you are, do your homework before you dispute that claim. Thanks.
Blood Fart
Rock Hard Productions
#96 - 2011-11-11 20:25:05 UTC
I always thought this mechanic was the same as being framed for a crime.

You were a foolish, careless, greedy person who helped someone that you don't know for profit or favors and were framed . The police take you down and the person who framed you benefits.

This is EvE we're talking about here?
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#97 - 2011-11-11 21:00:59 UTC
AkJon Ferguson wrote:
GM Homonoia wrote:

1. Player A is repping player B
2. Player B steals from his friend player C
3. Player C gains aggression rights towards player A without player A receiving a warning, being informed or given the option to step out
4. Player C gets a risk free kill

In short, we fully endorse people blowing up space ships, but you should always have control over whether you receive an aggression flag or not. This is why can flipping is ok, but why we plugged this particular hole; there was no warning, defense or precautions you could take to combat this tactic, except by not participating in a huge feature of the game.

So you're saying that before this change player A was already getting a warning if player B had stolen from his friend player C 5 minutes ago and player A started repping player B? You're saying that Slimy Worm actually had to show up on grid personally (on his griefing main) to do the can-flipping in the middle of an Incursion site? Edit: Or leave a can on grid ahead of time (huge warning flag if a griefer corp can is on grid of a site I'm running.)

I don't see where that was said at all as the scenario presented says player A was already repping B. No other cases were presented. Did i miss something?
Takseen
Federal Defense Union
Gallente Federation
#98 - 2011-11-11 21:05:32 UTC  |  Edited by: Takseen
Blood Fart wrote:
I always thought this mechanic was the same as being framed for a crime.

You were a foolish, careless, greedy person who helped someone that you don't know for profit or favors and were framed . The police take you down and the person who framed you benefits.

This is EvE we're talking about here?


Eve isn't real life, and the benefits of encouraging co-op between relative strangers outweight the benefits of allowing such framing shenanigans. Or atleast CCP believe so, and I'm inclined to agree.

Edit : Also doctors are not arrested and shot for performing first aid on a mugger, so that argument doesn't even fly :P
Blood Fart
Rock Hard Productions
#99 - 2011-11-11 21:34:31 UTC  |  Edited by: Blood Fart
Takseen wrote:
Blood Fart wrote:
I always thought this mechanic was the same as being framed for a crime.

You were a foolish, careless, greedy person who helped someone that you don't know for profit or favors and were framed . The police take you down and the person who framed you benefits.

This is EvE we're talking about here?


Eve isn't real life, and the benefits of encouraging reckless co-op between complete strangers outweight the benefits of allowing such framing shenanigans that makes EvE unique. Or atleast CCP believe so, and I'm inclined to agree.




I fixed your spin to put a little more emphasis on the "important to EvE's uniqueness in a world of ****** PvE MMOs" aspect of the changes....
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#100 - 2011-11-11 21:58:57 UTC
Blood Fart wrote:
Takseen wrote:
Blood Fart wrote:
I always thought this mechanic was the same as being framed for a crime.

You were a foolish, careless, greedy person who helped someone that you don't know for profit or favors and were framed . The police take you down and the person who framed you benefits.

This is EvE we're talking about here?


Eve isn't real life, and the benefits of encouraging reckless co-op between complete strangers outweight the benefits of allowing such framing shenanigans that makes EvE unique. Or atleast CCP believe so, and I'm inclined to agree.


I fixed your spin to put a little more emphasis on the "important to EvE's uniqueness in a world of ****** PvE MMOs" aspect of the changes....

So you think eve's uniqueness is at risk due to people being aware of the results of their actions and having some measure of control? Why is cooperation so bad for the game to the point that all mechanics should inherently promote distrust as much as possible?