These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Planetary Interaction 2.0 - (Cities, tax, terraforming and beyond)

First post
Author
Alx Warlord
The Scope
Gallente Federation
#101 - 2011-11-10 00:33:16 UTC
Definitely PI need allot of changes! an CCP can take allot of things from here =D!
Bender 01000010
Caldari Provisions
Caldari State
#102 - 2011-11-10 07:27:48 UTC  |  Edited by: Bender 01000010
how about drones? Imagine a ginormous swarm of light drones (atmospheric capable version) fighting in a planet atmosphere being sent by lots of carriers orbiting the planet they attack.. the battle from surface would have to be epic from a dust player perspective :D.. ground arty turrets popping 1 drone per hit (for light drones).. i personally would carry a full drone bay of light drones in my first planetary battle just for the light show :)) if this will happen
Alx Warlord
The Scope
Gallente Federation
#103 - 2011-11-10 14:20:43 UTC
Dreadnoughts could have a Planetary Attack drone bay!! each drone "capsule" are trowed and when it reaches the ground, opens and some drones emerge from it! also carriers and titans could deploy large attack turrets!! and small ships could deploy soldier capsules that allow Dust players to enter combat from different spots... A force recon or some new type of ship could deploy Covert ops dust commandos capsules... this would be awesome!!! Allot of possibilities!!!!!
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#104 - 2011-11-10 16:02:24 UTC  |  Edited by: Asuka Solo
Alx Warlord wrote:
Dreadnoughts could have a Planetary Attack drone bay!! each drone "capsule" are trowed and when it reaches the ground, opens and some drones emerge from it! also carriers and titans could deploy large attack turrets!! and small ships could deploy soldier capsules that allow Dust players to enter combat from different spots... A force recon or some new type of ship could deploy Covert ops dust commandos capsules... this would be awesome!!! Allot of possibilities!!!!!


I do not want to introduce new guns for capitals to allow them to attack PI. I'd prefer it if they used their existing long range XL weapons, but restrict orbital bombardment to capital ships only.

We could allow drone based sub cap pew pew for ships within the atmosphere and within dust merc fire range, but this would require allot of fleshing out.

The only drones I would even entertain of allowing to attack PI from orbit would be fighters and bombers, but this would create an imbalance since drones don't have ammo per say.

Yes I know the future vision video had air strikes (presumably from carriers), but I'd also assume these strikes would be Dust beacon based and not Eve pilot driven in terms of shooting PI structures at will.

The Dust merc capsule by Carrier thing has some potential methinks.

Obviously still lots of areas to address. So keep the comments coming.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Corazani
EVE University
Ivy League
#105 - 2011-11-10 17:41:25 UTC  |  Edited by: Corazani
Asuka Solo wrote:

I was thinking of Bespin (Star Wars) when I was placing the Planets into those groups. Somehow I picture a floating Gas giant installation to be more habitable than some frozen Hoth hellhole. In Bespin you could actually sit on a bench outside and watch the sun go down. Hoth is a different story.

But I'm open to swapping those figures around if we could justify it with a valid enough point.



There's enough tech in EvE to justify the Bespin style floating cities as is, it may just make some sort of "contruction preimium" cost modification necessary. Building on a temperate world (even if CCPs idea of "temperate" is... questionable) would be fairly easy (we do it now after all). Building on a Lava, Plasma, or Gas giant should probably cost more due to the extra protections needed to maintain the populace (though this may have already been sort of figured in using your earlier growth and production modifiers).

Another possible source to look at for some inspiration might be some of the material from Transhuman Space for GURPS, or for another source available (legitmately free) online would be Eclipse Phase which has some of its material available under the creative commons license. Both are insanely well written and detailed if you love the trans/post humanism side of things, which we pod pilots are pretty safely a part of even without the more extreme "what is human?" modifications sometimes explored in the memes. I've never played either but own physical copies of everything ever written for both :P

EDIT: as for Dusties arriving by capsule from a carrier, I have two things to say:
1) I ain't shaving my head to ferry them around, and
2) "Do you apes wanna live forever!?"
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#106 - 2011-11-10 18:29:40 UTC  |  Edited by: Asuka Solo
Corazani wrote:
Asuka Solo wrote:

I was thinking of Bespin (Star Wars) when I was placing the Planets into those groups. Somehow I picture a floating Gas giant installation to be more habitable than some frozen Hoth hellhole. In Bespin you could actually sit on a bench outside and watch the sun go down. Hoth is a different story.

But I'm open to swapping those figures around if we could justify it with a valid enough point.



There's enough tech in EvE to justify the Bespin style floating cities as is, it may just make some sort of "contruction preimium" cost modification necessary. Building on a temperate world (even if CCPs idea of "temperate" is... questionable) would be fairly easy (we do it now after all). Building on a Lava, Plasma, or Gas giant should probably cost more due to the extra protections needed to maintain the populace (though this may have already been sort of figured in using your earlier growth and production modifiers).

Another possible source to look at for some inspiration might be some of the material from Transhuman Space for GURPS, or for another source available (legitmately free) online would be Eclipse Phase which has some of its material available under the creative commons license. Both are insanely well written and detailed if you love the trans/post humanism side of things, which we pod pilots are pretty safely a part of even without the more extreme "what is human?" modifications sometimes explored in the memes. I've never played either but own physical copies of everything ever written for both :P

EDIT: as for Dusties arriving by capsule from a carrier, I have two things to say:
1) I ain't shaving my head to ferry them around, and
2) "Do you apes wanna live forever!?"


I for one can safely proclaim my ambition for post humanism. One of the core reasons I flocked to Eve Online and Freelancer.

As for your comment regarding construction costs, I agree completely. Construction costs for networks on certain planet types should outweigh others that would be considered easier and cheaper to colonize. One good reason I avoided including construction costs in my initial posts because I knew this issue might pop its head up and conceivably derail my suggestion.

We have to start throwing around ideas for these cost structure mechanisms and modifiers before I repost an updated version of this suggestion.

My only real concern with the carrier ferrying dust mercs idea... will be the functional aspect. It implies the mercs will be on the ship in offline mode, running around some mess-hall while the ship makes its way to the war zone. What happens if that ship never makes it....

Will that kind of configuration be compatible with Eve's current database structures? Would it even be feasible?

Not to mention it would open up Pandora's box. If dust mercs can live on your ship, why can't you. Cue the whole "gimme hallways and CQs on my ship etc" arguments. I'm all for that direction for Capital ships 100%. But I can already see the angry nerd rage of PvPers and jihaddists who would demand an equal amount of dev time and effort into making their PvP lives of griefing industrialists and miners more interesting or threatening to rage quit because of the new space-barbie online mode.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Corazani
EVE University
Ivy League
#107 - 2011-11-10 19:11:52 UTC
The Mercs on ships aspect of things is very definitely a good issue to try and skirt around if you can. If I recall correctly, one of the initial ideas tossed around for Dust was that the mercs would have their own ships (or at least be able to work up to having their own orbital battle barge) that would function as transport, lounge, and C&C entities. That also went quiet pretty fast, if I had to bet because somebody brought up the whole "if you give it stats someone will kill it" issue.

As far as costs involved, in the end most would essentially be arbitrary. "Building on 'x' costs 'y' more than 'z' because you need to use 'n' number of fancy gribbly bits."

Likely the simple way would be to establish a baseline cost (probably for 'temperate' worlds for simplicity), and then modify from there. Likely a good way of lining up the increase in costs would be to look at the potential profitability of the world they're being placed on vs that of the baseline world type and have some kind of increase based on the difference. Sure you can produce *insert insanely profitable item here* on plasma worlds (or whatever), but you also have to install additional shield generators, medical facilities, etc... to keep you workers moderately safe.

Idealy, some worlds likely shouldn't be profitable/growable at all unless you build them up in a very specific manner. It reminds me of the old film "Outland." People only go there because they're paid stupid amounts of money, and most don't stay for too long because of the conditions.
Alx Warlord
The Scope
Gallente Federation
#108 - 2011-11-11 00:09:43 UTC
Asuka Solo wrote:
If this topic can make 3 pages of positive responses and/or another 30 odd likes... I will be posting it over in the Assembly Hall with some additions.

Then spam every PI alliance in Eve hoping to garner enough support to push it to the top of the next CSM refocus list.


Count me in
bornaa
GRiD.
#109 - 2011-11-11 00:15:00 UTC  |  Edited by: bornaa
To OP: I love you! :)

and yea... that's positive response...


And please CCP... get some better graphic for PI...
now it looks like sewerage system... only pipes pipes and pipes...
[Yes, I'm an Amateur](http://www.youtube.com/watch?v=hRa-69uBmIw&feature=relmfu)
Alx Warlord
The Scope
Gallente Federation
#110 - 2011-11-11 00:17:56 UTC
Burseg Sardaukar wrote:
Ingvar Angst wrote:
Screw this. I don't log on to spend hours doing PI. I do it to fuel my pos and put a little extra isk in the pocket.

Making things more complicated for the sake of making things more complicated benefits noone ultimately. Besides, how in the hell do you expect these populations centers to pop up in a wormhole? Yeah, civilians will realltechnically "y go for that...


The idea keeps the simplicity you currently use, but adds much more depth to those wanting more from planets (as was advertised with the original launch of Tyrannis).

Also, technically, how do customs offices get into wormhole space? They shouldn't exist either...

But I don't see why population centers couldn't develop in wspace.


Fixed: Custom offices don't get there anymore... you will have to build them there...

So time to build star-gates? for the planetary migration!
tengen san
Triton-TC
#111 - 2011-11-11 11:47:02 UTC  |  Edited by: tengen san
It is a well formulated and thought trough proposal. But as Igvar Angst stated, on good reason out of the perspective of a sole FiS player, its complexity will take an enormous effort of time to interact with the growth and maintenance pattern as described. The complexity and time investment would require, but foremost attract a new type of player, no more the pod pilot but the “colonist”.

In 2005 aprox 12.000PL were active subscriber, venturing in 0.0. Space was rather a “sightseeing tour”, in 2008 (25.000 PL) things have changed dramatically and in 2011 (near to 40.000Pl) there are earning problems argued in 0.0. By 2016, with an anticipated overpopulation of 70.000 PL active, the whole player space would be completely in a gridlock. Not adding much to the fun. Personally I estimate a 60.000 active subscriber are enough to put the lid on the can.
To some extend WIS was designed to shutter valve subscribers out of FiS, players with lesser intent to interact on the High end provisions of the game, the proposed type of extended PI could go very well in this direction and serve as a new space while the game is growing in population.

If so, it would be clearly to be accessed from the Dust platform. (If Dust ever will succeed, I have no daub on it beside all the political argumentation). This would give the proposal more likely the requested acceptance as it will meet the utter resistance of the ruling alliances in and out game if accessible by the Eve launcher. In its present form and in its complexity it pose as a parallel game with own contend diverting strongly form the sole FiS content on which EvE is originated.

I remember Hilmar Petterson made a notion some time ago: “What we see on Eve by today is just scratching the surface of its potential”.
From this point of view the proposal is digging below the surface.
Kingston Black
Federal Navy Academy
Gallente Federation
#112 - 2011-11-11 13:13:56 UTC
i like god games, would definately play this one +10 internets! Big smile
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#113 - 2011-11-11 19:43:51 UTC
tengen san wrote:
but foremost attract a new type of player, no more the pod pilot but the “colonist”.


The colonizers have been here since Tyranis.

Some of us even longer, setting up hi-sec POS colonies.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

tengen san
Triton-TC
#114 - 2011-11-12 16:15:45 UTC
Asuka Solo wrote:
tengen san wrote:
but foremost attract a new type of player, no more the pod pilot but the “colonist”.


The colonizers have been here since Tyranis.

Some of us even longer, setting up hi-sec POS colonies.


Right, but nothing of it comes close to the extend of this proposal.
Fournone
Pyromaniacs Anonymous
#115 - 2011-11-12 23:57:42 UTC
Shocked Please tell me you didn't change it much since the old forums, I don't want to read through this all agian. Ugh

I supported old version, so gonna support this one.
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#116 - 2011-11-13 05:52:50 UTC
Fournone wrote:
Shocked Please tell me you didn't change it much since the old forums, I don't want to read through this all agian. Ugh

I supported old version, so gonna support this one.


The difference between this version and the old forum version is about 10% of new stuff.

PI 2.1 (The soon to be re-posted version) will have 40% new stuff compared to this one. So it's already a 20 something post threadnought.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

tankus2
HeartVenom Inc.
#117 - 2011-11-13 15:52:29 UTC
its already a threadnought that makes titans jealous!

Where the science gets done

Li'ara Katarn
Stark Industriez
#118 - 2011-11-13 20:59:47 UTC
Supported the old one.

+1 to this.
Ta Mo
#119 - 2011-11-15 04:52:04 UTC
+1
Mr Pimms
I N E X T R E M I S
Tactical Narcotics Team
#120 - 2011-11-15 09:56:59 UTC  |  Edited by: Mr Pimms
Alx Warlord wrote:

So time to build star-gates? for the planetary migration!


Asuka's been bouncing ideas around about planetary stargates after reading that. You have no idea what that post has done. He's going on and on about it, the future of smuggling, customs, the alternative to FiS travel with offline characters and offline-avatar based gate camping on planets.

This topic just got bigger.

██ (ಠ_ృ) yes, quite