These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
Previous page123
 

Buff small gang PvP: move logi off-grid

Author
Daisai
Daisai Investments.
#41 - 2013-08-07 01:47:47 UTC
So in case a station or pos needs reps you can do it inside a forcefield aswell ?
Anyway, there is no more solo pvp in eve its dead and has been dead for a very long time.

People dislike being killed no matter what they fly, even if you fly a tech 1 cruiser and you get blown up by a group of 10 it just sucks.
So what do players do ? They form a 10 player fleet to fight this other 10 player fleet.
This one in turn goes and becomes a 15 player fleet, its a simple evolution in what happens when a game gets more and more players.

Breaking the game with these awfull ideas of nerfing off grid boosts ( its not the links thats the problem its them not being on grid ) and then this idea which is clearly a troll.
Alavaria Fera
GoonWaffe
#42 - 2013-08-07 02:09:11 UTC
Daisai wrote:
So in case a station or pos needs reps you can do it inside a forcefield aswell ?
Anyway, there is no more solo pvp in eve its dead and has been dead for a very long time.

People dislike being killed no matter what they fly, even if you fly a tech 1 cruiser and you get blown up by a group of 10 it just sucks.
So what do players do ? They form a 10 player fleet to fight this other 10 player fleet.
This one in turn goes and becomes a 15 player fleet, its a simple evolution in what happens when a game gets more and more players.

That's what fweddit did. By the time they had gotten to 100-man armor cruiser fleets, the enemy couldn't go any further.

Then they came to Fountain Big smile

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

advii
Ministry of War
Amarr Empire
#43 - 2013-08-07 09:26:58 UTC
What if we take it a step further and move EVERYONE off-grid?
The Spod
Center for Advanced Studies
Gallente Federation
#44 - 2013-08-07 09:47:48 UTC
Fun topic, irrelevant wall of text (topic speaks for itself).
Lugalbandak
Doomheim
#45 - 2013-08-07 11:29:08 UTC
Petrus Blackshell wrote:
The recent buff to T1 logi has completely thrown off the delicate balance between small gangs/solo and blobs in Eve. What serious small gangs can engage is seriously limited now by the fact that remote reps are mandatory due to their prevalence.

As is stands right now (with logi being required to be on grid), blobs have a significant advantage becuase their expensive and vulnerable logi ships are safe in the swarm of bads surrounding them. As a small gang PvPer trying to engage a larger gang, you cannot afford this luxury, and are thus damned to not being able to use the huge force multiplier that remote rep gives, try as you might to use a fast repping ship that stays 70+ km away. Even there, it is far too vulnerable.

So, idea: move remote rep off grid. They already don't show up on killmails, so it's not as if the battle report changes -- it's still the same combatants. This way, small gangs and soloers can have the same force multipliers that blobs full of space-rich people can afford, narrowing the performance gap and thus buffing small gang PvP.

Other advantages:

  • Not required to be on grid = lower SP requirements. Not only does this buff small gang PvP, it is an improvement to the new player experience by enhancing a newbie role and making it more accessible.
  • More usefulness for the combat scanner role, in order to hunt down super-vulnerable RR ships.
  • More at-the-keyboard play, as the RR pilots will have to be constantly vigilant to watch for being caught.
  • Using RR ships inside a POS is a great buff to people who think ahead and are prepared for fights by having POSes set up. Reward infrastructure and forethought, CCP!
  • Ed: Another advantage! Since super vulnerable logi ships don't have to be on grid, all small gangs/solo PvPers can have logi! This bridges the performance gap with blobs, making for better balance and fairer gameplay.


Seriously, the current state of RR is unacceptable. Either find a way to make remote reps benefit all, or remove them from the game.

Edit: Hmm... I just realized a problem. RR is targeted and targeting is not a thing when you're off grid.

How about this? You can rep everyone in your squad/wing/fleet at the same time, but it's only by a little bit (15% or something). That's of course followed up by bonuses and skills, but it should be balanced, right?


Take it a bit further , wy not rep while you offline playing a other game , that would be awesome and good for small gang pvp

The police horse is the only animal in the world that haz his male genitals on his back

Lechert
Republic Military School
Minmatar Republic
#46 - 2013-08-07 14:29:00 UTC  |  Edited by: Lechert
Petrus Blackshell wrote:
The recent buff to T1 logi has completely thrown off the delicate balance between small gangs/solo and blobs in Eve. What serious small gangs can engage is seriously limited now by the fact that remote reps are mandatory due to their prevalence.

As is stands right now (with logi being required to be on grid), blobs have a significant advantage becuase their expensive and vulnerable logi ships are safe in the swarm of bads surrounding them. As a small gang PvPer trying to engage a larger gang, you cannot afford this luxury, and are thus damned to not being able to use the huge force multiplier that remote rep gives, try as you might to use a fast repping ship that stays 70+ km away. Even there, it is far too vulnerable.

So, idea: move remote rep off grid. They already don't show up on killmails, so it's not as if the battle report changes -- it's still the same combatants. This way, small gangs and soloers can have the same force multipliers that blobs full of space-rich people can afford, narrowing the performance gap and thus buffing small gang PvP.

Other advantages:

  • Not required to be on grid = lower SP requirements. Not only does this buff small gang PvP, it is an improvement to the new player experience by enhancing a newbie role and making it more accessible.
  • More usefulness for the combat scanner role, in order to hunt down super-vulnerable RR ships.
  • More at-the-keyboard play, as the RR pilots will have to be constantly vigilant to watch for being caught.
  • Using RR ships inside a POS is a great buff to people who think ahead and are prepared for fights by having POSes set up. Reward infrastructure and forethought, CCP!
  • Ed: Another advantage! Since super vulnerable logi ships don't have to be on grid, all small gangs/solo PvPers can have logi! This bridges the performance gap with blobs, making for better balance and fairer gameplay.


Seriously, the current state of RR is unacceptable. Either find a way to make remote reps benefit all, or remove them from the game.

Edit: Hmm... I just realized a problem. RR is targeted and targeting is not a thing when you're off grid.

How about this? You can rep everyone in your squad/wing/fleet at the same time, but it's only by a little bit (15% or something). That's of course followed up by bonuses and skills, but it should be balanced, right?


So basically, the idea you are proposing is to remove the logistics role in fleets and substitute it with some AoE/Squad Repping system?

This idea just helps the blobs even more as they will simply be able to alpha through any of these 'aoe reps' with impunity and logistics won't be able to respond to critically low fleet members.

Also, the t1 logi cruisers are really not that difficult to train into. It's a short-training time and does provide a great introduction to the logistics role.
Lipbite
Express Hauler
#47 - 2013-08-07 14:45:39 UTC
Not only you'll be able to buy and use OGB and carrier (fighter) alts for $$$ to boost your lonely ship - but also couple relatively inexpensive logi pilots. This option will boost EVE's pay-to-win functionality tremendously and surely will make the game much more comfortable for veterans and rich people.
Petrus Blackshell
Rifterlings
#48 - 2013-08-07 14:49:21 UTC
Lechert wrote:

So basically, the idea you are proposing is to remove the logistics role in fleets and substitute it with some AoE/Squad Repping system?

This idea just helps the blobs even more as they will simply be able to alpha through any of these 'aoe reps' with impunity and logistics won't be able to respond to critically low fleet members.

Also, the t1 logi cruisers are really not that difficult to train into. It's a short-training time and does provide a great introduction to the logistics role.

If you're so outnumbered in a fight that your guys are getting alpha'd without a chance to remote rep, you probably shouldn't have taken that fight.

That, or you didn't bring enough reps. Geez, do I have to explain everything to you people? Have any of you ever PvPed, even?

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

March rabbit
Aliastra
Gallente Federation
#49 - 2013-08-07 14:57:52 UTC
Frostys Virpio wrote:
While you're at it, can you request for my ship to not have to be on grip to do PvP? Completely logged off and enver losing would be awesome.

that was the first thing i came to while reading OP Lol

The Mittani: "the inappropriate drunked joke"

Frostys Virpio
State War Academy
Caldari State
#50 - 2013-08-07 15:03:18 UTC
Petrus Blackshell wrote:
Lechert wrote:

So basically, the idea you are proposing is to remove the logistics role in fleets and substitute it with some AoE/Squad Repping system?

This idea just helps the blobs even more as they will simply be able to alpha through any of these 'aoe reps' with impunity and logistics won't be able to respond to critically low fleet members.

Also, the t1 logi cruisers are really not that difficult to train into. It's a short-training time and does provide a great introduction to the logistics role.

If you're so outnumbered in a fight that your guys are getting alpha'd without a chance to remote rep, you probably shouldn't have taken that fight.

That, or you didn't bring enough reps. Geez, do I have to explain everything to you people? Have any of you ever PvPed, even?


Wouldn't a 500 vs 500 fight be one where you are not outnumbered but reps still won't hold against the massive alpha?
bloodknight2
Revenu.Quebec
#51 - 2013-08-07 15:06:28 UTC
I agree with op and we should be able to run lv4 in empire with a carrier docked in LS while being afk.
Petrus Blackshell
Rifterlings
#52 - 2013-08-07 15:06:38 UTC
Frostys Virpio wrote:
Petrus Blackshell wrote:
Lechert wrote:

So basically, the idea you are proposing is to remove the logistics role in fleets and substitute it with some AoE/Squad Repping system?

This idea just helps the blobs even more as they will simply be able to alpha through any of these 'aoe reps' with impunity and logistics won't be able to respond to critically low fleet members.

Also, the t1 logi cruisers are really not that difficult to train into. It's a short-training time and does provide a great introduction to the logistics role.

If you're so outnumbered in a fight that your guys are getting alpha'd without a chance to remote rep, you probably shouldn't have taken that fight.

That, or you didn't bring enough reps. Geez, do I have to explain everything to you people? Have any of you ever PvPed, even?


Wouldn't a 500 vs 500 fight be one where you are not outnumbered but reps still won't hold against the massive alpha?

Target spectrum breakers, brah. Roll

I swear, the forums are full of such scrubs these days. Nobody actually knows how to PvP like in the days before the nano nerf. No wonder Eve is dying.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

flakeys
Doomheim
#53 - 2013-08-07 15:08:25 UTC
Kijo Rikki wrote:
I like where this is going.....off-grid warp disruptions, webs and neuts soon to follow! Big smile


I'm waiting for the golden egg ... offgrid shooting .

We are all born ignorant, but one must work hard to remain stupid.

Previous page123