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[Odyssey 1.1] Nosferatu mechanic change

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Author
Ranger 1
Ranger Corp
Vae. Victis.
#561 - 2013-08-06 14:19:34 UTC  |  Edited by: Ranger 1
Gypsio III wrote:
Ranger 1 wrote:

I'm quite content with their use increasing dramatically in every size of ship from BC's on down the line


You're going to get a shock.

BC Nos will be nerfed in usefulness and reliability against frigates and cruisers - I don't think this can be disputed, even by you. Against other BCs, nothing much really changes. Against BS and caps, it gets more useful on paper - but not in a way that is sensible to leverage in game. This is because fights involving large ships generally involve more ships on the field. BCs could use Nos effectively against caps or BS - but in those scale of fights, where the objective of cap warfare is to nuke an opponent's cap and turn off his hardeners or guns, you're far better off using neuts, with their 3x greater drain rate, fuelled by injectors. Yes, you can theorise fancy tricks to use with Nos, but it's just not worth it in-game. The drivers to fit neuts over Nos on BCs will become even stronger.

And really, the same argument applies to cruisers, too. There is more of a niche for your Nos here, because cruiser vs. combat BC is an type of engagement more common, and more commonly involving fewer ships. But the choice between neuts and Nos still remains, and it's not credible to think that, unless specifically fitting in advance for that engagement, a cruiser will choose to drop a neut, surrendering its flexibility and reliability against all targets, and its abilities to defend against frigates in particular.

So you mean that NOS will become more effective the smaller you are compared to your target, while Neuts remain more effective the larger you are compared to your target?

What a revelation. Smile

As a side note, you will also see a resurgence of certain hulls carrying a load out of of NOS and Neuts... primarily those hulls geared specifically for cap warfare fits, or those with no inherent weapons bonuses. It likely won't happen right away, it will take people a while to wrap their heads around the new mechanic. People have a tendency to make things more complicated in their head than they actually are.

Quite likely the first people to put the new NOS mechanic through it's paces will be the solo specialists, and those specializing in small gang roams (which with the HAC balancing should be seeing a renaissance if they don't screw it up Smile).

Personally I'm hoping that a few further tweaks will be considered for approval. Starting with normalizing fitting requirements between NOS and Neuts, and perhaps followed with a slight boost to cap draw amount (getting NOS somewhere in the neighborhood of 1/2 Neut draw levels). The latter is somewhat problematic, but I'm hoping it will be considered in light of the different viable target selection meta that will be in play.

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Dav Varan
State Protectorate
Caldari State
#562 - 2013-08-06 15:34:41 UTC
CCP Rise wrote:

The biggest effect here will most likely be that any time you're fighting up a class (frig vs cruiser, cruiser vs BS, etc) NOS will become a much more attractive choice. It also means that in fights with several ship sizes present, deciding on a target for your NOS should be more intuitive (target something big).

Gimme feedback o/

(PS - this would of course effect all sizes and all metas)


Target something big meta of course is not happening due to range.

Maybe time for them to get really big fall offs

e.g.
small nos 6km optimal 10km falloff
small neut 6km optimal 2km falloff

base nos amount on the cap percentage in the target vessel irrespective of own cap.

nos drain = base drain * target cap / target max cap

Veshta Yoshida
PIE Inc.
Khimi Harar
#563 - 2013-08-06 15:58:50 UTC
Ranger 1 wrote:
....Meaning that vs the proper target NOS become much, much more reliable....

You are absolutely right, but what exactly do you propose that cruiser use the cap for? He is likely already under the guns given the range of M.Nos so tank is shiny, an Omen will be able to run just 3 out of 5 (ignore the fact that it doesn't have a utility for now) with the cap gained so running guns is out .. leaving just tackle to be run with NOS cap.

How many dedicated tackling cruisers do you meet per week? Smile

On paper the proposed change is a very big deal, but it is in reality useless when you get right down to it. The drain would have to be high enough to (almost) drive a tank for it to have any real world applications and I for one am not ready to make them that good.
Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#564 - 2013-08-06 16:39:47 UTC  |  Edited by: Gypsio III
Ranger 1 wrote:
Gypsio III wrote:
It does jack all to med hulls, and these (and small ofc) are the hulls where Nos use is already viable. We've been through this before.

Under the current system, what is the difference between a cruiser operating at 50% cap and a BS operating at 50%?
Answer: Nothing. Under the current system the cruiser gets nothing for using a NOS.

What is the difference between a cruiser operating at 50% of it's cap points and a BS operating at 50% of its cap points?
Answer: The difference is that under the new system the BS still has plenty of cap for the cruiser to leach.

Meaning that vs the proper target NOS become much, much more reliable.

Yes indeed, we have been through this before.


You're obsessed about this nebulous "reliability" concept, but it is meaningless in itself. The important gameplay questions are:

a) What does this enable the Nos-fitted cruiser to do that it could not previously do?
b) Will these new abilities persuade people to drop neuts for Nos on their cruisers?

The answers to these are:

a) Not much. When a cruiser with low cap requirements is not neuted, the cruiser's cap will be maintained at a higher level, but since it is not under much cap pressure, this offers no significant tactical advantage. Meanwhile, cruisers that do have high cap requirements (running an AAR for example) will always prefer to fit a cap injector, because of the poor drain rate of Nos and its ineffectiveness against small ships. When neuted by a heavy neut, the cruiser will be quickly capped out (two cycles, generally) and the Nos will operate in exactly the same fashion as it does with the current mechanic. In all cases, the BS will see a greater rate of cap drain, which it will either absorb via cap buffer because of the low rate of drain of Nos, or simply cap-boost through.

b) Er, no. Nos will retain its ability to keep tackle running, but the change in mechanic offers no new abilities of note in practice.

Quote:
As a side note, you will also see a resurgence of certain hulls carrying a load out of of NOS and Neuts... primarily those hulls geared specifically for cap warfare fits, or those with no inherent weapons bonuses. It likely won't happen right away, it will take people a while to wrap their heads around the new mechanic.


No. Dedicated cap warfare hulls will want to maximise their cap drain rate, and will do this using the current mechanic of logi cap support. Sacrificing ~25% of your cap drain rate for a cap-stable mix of Nos and neuts (Bhaal) is a deeply unattractive proposition when you will already have logi support on grid. For organised gangs, at least, i suppose kitchen-sink fleets might like it.
Ranger 1
Ranger Corp
Vae. Victis.
#565 - 2013-08-06 17:54:10 UTC
Gypsio III wrote:
Ranger 1 wrote:
Gypsio III wrote:
It does jack all to med hulls, and these (and small ofc) are the hulls where Nos use is already viable. We've been through this before.

Under the current system, what is the difference between a cruiser operating at 50% cap and a BS operating at 50%?
Answer: Nothing. Under the current system the cruiser gets nothing for using a NOS.

What is the difference between a cruiser operating at 50% of it's cap points and a BS operating at 50% of its cap points?
Answer: The difference is that under the new system the BS still has plenty of cap for the cruiser to leach.

Meaning that vs the proper target NOS become much, much more reliable.

Yes indeed, we have been through this before.


You're obsessed about this nebulous "reliability" concept, but it is meaningless in itself. The important gameplay questions are:

a) What does this enable the Nos-fitted cruiser to do that it could not previously do?
b) Will these new abilities persuade people to drop neuts for Nos on their cruisers?

The answers to these are:

a) Not much. When a cruiser with low cap requirements is not neuted, the cruiser's cap will be maintained at a higher level, but since it is not under much cap pressure, this offers no significant tactical advantage. Meanwhile, cruisers that do have high cap requirements (running an AAR for example) will always prefer to fit a cap injector, because of the poor drain rate of Nos and its ineffectiveness against small ships. When neuted by a heavy neut, the cruiser will be quickly capped out (two cycles, generally) and the Nos will operate in exactly the same fashion as it does with the current mechanic. In all cases, the BS will see a greater rate of cap drain, which it will either absorb via cap buffer because of the low rate of drain of Nos, or simply cap-boost through.

b) Er, no. Nos will retain its ability to keep tackle running, but the change in mechanic offers no new abilities of note in practice.

Quote:
As a side note, you will also see a resurgence of certain hulls carrying a load out of of NOS and Neuts... primarily those hulls geared specifically for cap warfare fits, or those with no inherent weapons bonuses. It likely won't happen right away, it will take people a while to wrap their heads around the new mechanic.


No. Dedicated cap warfare hulls will want to maximise their cap drain rate, and will do this using the current mechanic of logi cap support. Sacrificing ~25% of your cap drain rate for a cap-stable mix of Nos and neuts (Bhaal) is a deeply unattractive proposition when you will already have logi support on grid. For organised gangs, at least, i suppose kitchen-sink fleets might like it.


A) Practical use, even under the current system, already proves the points you are trying to make as fringe case examples. How many cruiser fits can you name that would not benefit directly from a steady stream of cap when they reach lower levels, whether under Neut pressure or not? Not very many my friend. Smile

We are also all aware of the uses of a cap booster when you can fit one, more to the point we are also aware of their short comings. Blink As are you, I'm sure, but it doesn't serve your argument to acknowledge them.

B) Nos remains a steady supply of cap when used against the correct target. Your attempt to trivialize this is getting a bit tiresome. In most cases, cap is life. You also know this, but are trying to dance around it.

Now your last example is interesting, as it assumes ships present dedicated to supplying cap, confirming you recognize it's importance. Sure, if you have a few Guardians laying around to support your gang with cap this is a highly efficient way to go. However that is often not the case, particularly for small gang/solo work... which is where we most often see cap warfare become a focus (outside of cap ship take downs). You are assuming that for serious cap warfare to be successful a logistic ship is a necessity, which is quite frankly rubbish.

A very common tactic is to put NOS on one or more vessels, and Neuts on your primary. Obviously this is most often used by boats that are either totally dedicated to the cap warfare role, or do their damage via drone use (Armageddon, Domi, Pilgrim, Curse, quite probably the new Eos etc.) In essence you use the enemy fleet to help supply the energy needed to deplete your target and run your tank, often in addition to cap injection... the exact ratio of NOS to Neut to cap injector depends on the ships bonuses and just how low on cap you prefer to run to maximize efficiency. Your weak link, cap injector cycle time and/or counter Neuting, gets some serious augmentation via the NOS drain amount.

This is capacitor warfare 101. You should know this already, but we are starting to get pretty far from the mark with these what-if scenario's.

This is a new meta, and it will take a while for people to discover how best to use the new advantages and limitations... and this is likely not the last tweak NOS will receive.

Time to step back and let things play out.

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Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#566 - 2013-08-06 20:22:57 UTC
Quote:
Practical use, even under the current system, already proves the points you are trying to make as fringe case examples. How many cruiser fits can you name that would not benefit directly from a steady stream of cap when they reach lower levels, whether under Neut pressure or not? Not very many my friend.


Asking this question demonstrates a misunderstanding of the issue. The stream of cap that you describe is already possible under current mechanics. To rebut the point, you need to describe common situations where the change in mechanics allows a cruiser to gain a significant in-game advantage. And no, simply having 10% more cap does not count - you need to identify what this extra cap allows you to do. You must have something in mind,but you need to give specific examples.

The case of being neuted is not valid - the proposed new mechanic offers very little advantage, because neuting by a higher-level neut rapidly alphas your cap, reducing it to a level where Nos is effective regardless of the mechanism.

"Cap is life" is a gross oversimplification. It matters little if you are cap-stable at 50% or 60% - in both cases you already have enough cap to run mods. It matters more in the case of cap-unstable ships, but I am struggling to think of cruisers that match that description while wanting to operate inside tackle (med Nos) range and would also not fit an injector. You must have something in mind,but, again, you need to give specific examples.

You mis-state my argument. I did not claim that serious cap warfare requires logi, I claimed that logi are required to maximise its effectiveness. Given that people are already well used to using logi and setting up cap chains in small-gang engagements, I believe that they will continue to use this method rather downgrading their cap-draining power and range of targets. For context, I live in a C5 WH - logi are ubiquitous, cap warfare is very common and engagements frequently escalate to capitals, and I do not believe it is dissimilar among other organised entities.

I believe it is Cap Warfare 102 that states that spreading your cap-warfare mods away from a high-cap primary is a suboptimal and inefficient application of cap warfare. You need to focus on that Archon to break its triage reps, on that Moros to turn its guns off, or on that Naglfar to stop it converting cap to EHP. Spreading Nos around hostiles is only good for maintaining your own cap, and this is already effective with current mechanics.
Ranger 1
Ranger Corp
Vae. Victis.
#567 - 2013-08-07 14:30:26 UTC  |  Edited by: Ranger 1
Gypsio III wrote:
Quote:
Practical use, even under the current system, already proves the points you are trying to make as fringe case examples. How many cruiser fits can you name that would not benefit directly from a steady stream of cap when they reach lower levels, whether under Neut pressure or not? Not very many my friend.


Asking this question demonstrates a misunderstanding of the issue. The stream of cap that you describe is already possible under current mechanics. To rebut the point, you need to describe common situations where the change in mechanics allows a cruiser to gain a significant in-game advantage. And no, simply having 10% more cap does not count - you need to identify what this extra cap allows you to do. You must have something in mind,but you need to give specific examples.

The case of being neuted is not valid - the proposed new mechanic offers very little advantage, because neuting by a higher-level neut rapidly alphas your cap, reducing it to a level where Nos is effective regardless of the mechanism.

"Cap is life" is a gross oversimplification. It matters little if you are cap-stable at 50% or 60% - in both cases you already have enough cap to run mods. It matters more in the case of cap-unstable ships, but I am struggling to think of cruisers that match that description while wanting to operate inside tackle (med Nos) range and would also not fit an injector. You must have something in mind,but, again, you need to give specific examples.

You mis-state my argument. I did not claim that serious cap warfare requires logi, I claimed that logi are required to maximise its effectiveness. Given that people are already well used to using logi and setting up cap chains in small-gang engagements, I believe that they will continue to use this method rather downgrading their cap-draining power and range of targets. For context, I live in a C5 WH - logi are ubiquitous, cap warfare is very common and engagements frequently escalate to capitals, and I do not believe it is dissimilar among other organised entities.

I believe it is Cap Warfare 102 that states that spreading your cap-warfare mods away from a high-cap primary is a suboptimal and inefficient application of cap warfare. You need to focus on that Archon to break its triage reps, on that Moros to turn its guns off, or on that Naglfar to stop it converting cap to EHP. Spreading Nos around hostiles is only good for maintaining your own cap, and this is already effective with current mechanics.

Just a few points:
Current methods (cap boosters, logistic cap chain) have their own inherent weaknesses and limitations. NOS used to be the primary way to maintain cap in a fight for a reason. While I would not want to them to become as overpowered as they have been in the past, this is a good step towards making them practical again for many hulls.

You also try to make it sound like running Neuts in all of your high slots is practical to focus all of your cap warfare ability on primary... but you know full well that is impractical in most cases. And while it is true that at a basic level you want to focus all of your efforts on the primary, there comes a point where you begin to realize that not all of your efforts should be directed at the primary in many situations... either due to part or all of your efforts being overkill and wasted, or the need to exercise some sort of control or effect over the other combatants while dealing with the primary (whether that be other forms of Ewar, limiting their mobility, or using them as a cap resource while wearing down their own).

Your assumption that Neuting doesn't affect the new situation differently than the current one is also incorrect. You assume that the Neuting ship will always be at a higher percentage of cap, which is not and (never is) a given. He can be running weapons and tank that may easily run him quickly to low levels as well. Or as another example that cruiser that is being Neuted may be running a cap booster or getting logistic cap support. Previously it was a roll of the dice if he would get any extra cap from a NOS running (percentile system), now he will continue to get a stream of cap from that NOS if used against an appropriate target because even if his larger targets percentage of cap slips low its raw cap remaining will likely still be higher than the cruisers until the very end.

Now since I'm the one that originally made the point that cap stability is not a necessity in most PVP, your observations along that line are a bit silly. You need cap long enough to finish the fight, whether that be a long term or a short term affair. NOS is simply another mechanism that provides it, from a high slot (usually a utility slot), without the need for boosters/logistics or as an augmentation to them. That can have a great deal of value to an experience pilot. If it has no value to you, don't use them. Stick with your logistics team.

As far as explaining what a smaller vessel will actually do with cap that it gains from a NOS... really? You need that explained to you? Big smile

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Ranger 1
Ranger Corp
Vae. Victis.
#568 - 2013-08-07 14:47:12 UTC
Veshta Yoshida wrote:
Ranger 1 wrote:
....Meaning that vs the proper target NOS become much, much more reliable....

You are absolutely right, but what exactly do you propose that cruiser use the cap for? He is likely already under the guns given the range of M.Nos so tank is shiny, an Omen will be able to run just 3 out of 5 (ignore the fact that it doesn't have a utility for now) with the cap gained so running guns is out .. leaving just tackle to be run with NOS cap.

How many dedicated tackling cruisers do you meet per week? Smile

On paper the proposed change is a very big deal, but it is in reality useless when you get right down to it. The drain would have to be high enough to (almost) drive a tank for it to have any real world applications and I for one am not ready to make them that good.

WOW.

Okay.

1: NOS isn't your only source of cap. If nothing else NOS is augmenting your normal cap recharge rate to run your guns/tank/tackle.

2: Even when you are under their guns (not a given even at medium NOS ranges... and we are also discussing all sizes of NOS) you still likely need to survive drones and/or missile fire.

3: Now you've got me there. Cruiser hulls are almost never used for tackling.
Wait, no, that's not right. They are used commonly have have hulls dedicated to that purpose. Smile Leaving aside that rather obvious point, this also covers small NOS as well on frigate hulls.

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bloodknight2
Revenu.Quebec
#569 - 2013-08-07 15:56:37 UTC
NOS mods shouldn't be based on pourcentage, but simply have a penalty based on the size of the mod (smal, med, heavy NOS) and the target.

What i mean is :
Heavy NOS T2 : 120 cap leached per cycle. 150% effective VS capital hull, 100% effective VS BS hull, 50% effective VS cruiser and 25 (or 15)% against frigate.

Med NOS : 50% effective VS frigate, 100% VS cruiser, 150% VS BS and 200% VS capital

Small NOS : 100% effective VS frigate, 150% vs cruiser, 200% vs BS and 300% vs capital

NOS should be able to cap out a ship just like neut, but much more slower.
Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#570 - 2013-08-07 16:54:19 UTC
Ranger 1 wrote:
Current methods (cap boosters, logistic cap chain) have their own inherent weaknesses and limitations. NOS used to be the primary way to maintain cap in a fight for a reason. While I would not want to them to become as overpowered as they have been in the past, this is a good step towards making them practical again for many hulls.


Frigates, yes. Cruisers and BCs, hardly. BS? lolno. This idea simply will not have the effect that you think it will, because it changes the drivers that influence highslot fitting little outside frigates, certainly far too little to force a change in fittings.

Ranger 1 wrote:
You also try to make it sound like running Neuts in all of your high slots is practical to focus all of your cap warfare ability on primary... but you know full well that is impractical in most cases.


I don't know anything of the sort. Impractical? What an absurd comment. Is it impractical for ships to focus their DPS too? What are you even trying to say here?

The most important use of cap warfare involves focusing it on ships that are highly resistant to DPS, and are highly influential on the battlefield. You can't kill them quickly, so you neut them to disable modules. In WH space, this generally means capitals; in null fleet actions it can mean caps and supercaps. Given the large cap buffers and/or recharge rates of these ships, focused neuting is essential. Of course, if you're flying a, say, neut Legion and you're faced with just generic subcapitals, then you'll spread neuts - but this is not because of any nebulous concept of "impracticality", but because you are able to alpha targets' caps with fewer than your full loadout of neuts. The driver of eliminating ships' capacitors as quickly as possible still stands.

Ranger 1 wrote:
You assume that the Neuting ship will always be at a higher percentage of cap, which is not and (never is) a given. He can be running weapons and tank that may easily run him quickly to low levels as well. Or as another example that cruiser that is being Neuted may be running a cap booster or getting logistic cap support. Previously it was a roll of the dice if he would get any extra cap from a NOS running (percentile system), now he will continue to get a stream of cap from that NOS if used against an appropriate target because even if his larger targets percentage of cap slips low its raw cap remaining will likely still be higher than the cruisers until the very end.


Oh come on, this is marginal stuff. You know full well that the cap drain from a Nos is dwarfed by the amount incoming from cap transfers and injectors. You cannot seriously think this is worth giving up a highslot.

And again, you do not answer the question of what this few extra percentage points of cap allows the pilot to actually do. Why do you think it is worth dropping a neut to fit a Nos that, in some rather improbable situations, lets your cap stabilise at a few percentage points higher?

Ranger 1 wrote:
As far as explaining what a smaller vessel will actually do with cap that it gains from a NOS... really? You need that explained to you? Big smile


Yes, I do. Straight

I keep asking you to give plausible specific scenarios where the mechanic change leads to an advantage sufficient to make a cruiser or BC pilot switch a utility high to a Nos - as per your opinion that Nos use would increase significantly among cruiser and BC pilots. Alas, you refuse every time, and the silence is telling. And no, simply having a little more cap is not an answer, you need to state what this allows you to do that you could not otherwise achieve, and why it was worth giving up a neut to achieve this.

This is really the source of your confusion about the value of Nos in the event of this change - you seem to be thinking, "Ooh, I might have a bit more cap, isn't that useful?", failing to appreciate that cap is merely a means to an end, not an end in itself. Neglecting entirely the opportunity cost of fitting the Nos in the first place isn't exactly helping either.
Ranger 1
Ranger Corp
Vae. Victis.
#571 - 2013-08-07 17:44:06 UTC  |  Edited by: Ranger 1
Gypsio III wrote:
Ranger 1 wrote:
Current methods (cap boosters, logistic cap chain) have their own inherent weaknesses and limitations. NOS used to be the primary way to maintain cap in a fight for a reason. While I would not want to them to become as overpowered as they have been in the past, this is a good step towards making them practical again for many hulls.


Frigates, yes. Cruisers and BCs, hardly. BS? lolno. This idea simply will not have the effect that you think it will, because it changes the drivers that influence highslot fitting little outside frigates, certainly far too little to force a change in fittings.

Ranger 1 wrote:
You also try to make it sound like running Neuts in all of your high slots is practical to focus all of your cap warfare ability on primary... but you know full well that is impractical in most cases.


I don't know anything of the sort. Impractical? What an absurd comment. Is it impractical for ships to focus their DPS too? What are you even trying to say here?

The most important use of cap warfare involves focusing it on ships that are highly resistant to DPS, and are highly influential on the battlefield. You can't kill them quickly, so you neut them to disable modules. In WH space, this generally means capitals; in null fleet actions it can mean caps and supercaps. Given the large cap buffers and/or recharge rates of these ships, focused neuting is essential. Of course, if you're flying a, say, neut Legion and you're faced with just generic subcapitals, then you'll spread neuts - but this is not because of any nebulous concept of "impracticality", but because you are able to alpha targets' caps with fewer than your full loadout of neuts. The driver of eliminating ships' capacitors as quickly as possible still stands.

Ranger 1 wrote:
You assume that the Neuting ship will always be at a higher percentage of cap, which is not and (never is) a given. He can be running weapons and tank that may easily run him quickly to low levels as well. Or as another example that cruiser that is being Neuted may be running a cap booster or getting logistic cap support. Previously it was a roll of the dice if he would get any extra cap from a NOS running (percentile system), now he will continue to get a stream of cap from that NOS if used against an appropriate target because even if his larger targets percentage of cap slips low its raw cap remaining will likely still be higher than the cruisers until the very end.


Oh come on, this is marginal stuff. You know full well that the cap drain from a Nos is dwarfed by the amount incoming from cap transfers and injectors. You cannot seriously think this is worth giving up a highslot.

And again, you do not answer the question of what this few extra percentage points of cap allows the pilot to actually do. Why do you think it is worth dropping a neut to fit a Nos that, in some rather improbable situations, lets your cap stabilise at a few percentage points higher?

Ranger 1 wrote:
As far as explaining what a smaller vessel will actually do with cap that it gains from a NOS... really? You need that explained to you? Big smile


Yes, I do. Straight

I keep asking you to give plausible specific scenarios where the mechanic change leads to an advantage sufficient to make a cruiser or BC pilot switch a utility high to a Nos - as per your opinion that Nos use would increase significantly among cruiser and BC pilots. Alas, you refuse every time, and the silence is telling. And no, simply having a little more cap is not an answer, you need to state what this allows you to do that you could not otherwise achieve, and why it was worth giving up a neut to achieve this.

This is really the source of your confusion about the value of Nos in the event of this change - you seem to be thinking, "Ooh, I might have a bit more cap, isn't that useful?", failing to appreciate that cap is merely a means to an end, not an end in itself. Neglecting entirely the opportunity cost of fitting the Nos in the first place isn't exactly helping either.

Absolutely clueless. Sorry my friend, I think I've wasted enough time explaining things to you. If telling you repeatedly that a smaller vessel needs enough cap to continue running prop mods, tank, and tackle when operating at close ranges hasn't sunk in yet it's not going to.

It's been patiently explained to you how the new meta operates.
It's be elaborated on how your target list will be affected depending on your relative ship sizes.
It has been fully detailed how relying on raw cap instead of percentage of cap is much more reliable against an appropriate target under a variety of tactical situations.
It's been explained how NOS does and will work in conjunction with Neuts and/or other cap affecting equipment such as cap boosters.

You seem to be hung up on the tactics used in the extremely marginal case of neuting out a cap ship to discuss this reasonably from any other point of view.

Not a problem. Since these changes will evidently be going through regardless (hopefully to be followed soon with a few more tweaks) I have no further reason to point out the flaws in your reasoning. They will soon become self evident.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

SOL Ranger
Imperial Armed Forces
#572 - 2013-08-08 01:11:31 UTC  |  Edited by: SOL Ranger
Counter proposal

Key points:
-Enemy capacitor % should be taken into account to assess difficulty in draining, the less enemy cap % the harder it is to retrieve.
-Enemy size should be taken into account to determine the NOS modules ease in draining from such size capacitor, the larger the capacitor the easier it is to access it, the smaller the harder, determining size we can use signature radius.
-The capacitor of the ship draining should be irrelevant in the decision process for draining amount.
-Larger modules should not be useless against smaller targets nor fully effective, only less effective.
-NOS should not allow anyone to effectively cap out anyone else, in effect be a Neut, not for small ships nor for large ones in any situation.


Take into account signature radius and add a signature resolution to NOS like other weapon systems, then check the enemy amount of cap remaining to multiply with as well.
MaxAmountDrained = InitialModuleDrainAmount * EnemyCapPercentageRemaining * MIN(1,SignatureEnemy/SignatureNOS)

Example for a large unchanged NOS on a Frigate at 50% capacitor with 40m signature, large NOS signature resolution is 400m.
120 * 0.5 * 40/400 -> 60 * 0.1 = 6 drained. (long cycle)

Example for a small unchanged NOS on a Battleship at 50% capacitor with 320m signature, small NOS signature resolution is 40m.
9.6 * 0.5 * 320/40 -> 4.3 * 1 = 4.3 drained.(short cycle)

Solution key points:
-It will be impossible to abuse NOS as a full on neut mechanic as is possible in the current proposal.
-Smaller ships will not be able to permanently stick themselves onto large ships running off of their capacitor if that large ship runs into lower cap.
-Allows NOS always to work for everyone even if not ideal in large to small ship situations. Large NOS will cause a reduced amount of draining on smaller ships and reduced amounts than the smaller modules due to the cycle time, which is better than the alternatives of virtually no drain which this proposal I'm addressing would bring.
-You will always want to NOS a larger ship since their capacitor will usually be at higher percentages and will be affected less by your own draining than smaller ships.
-Your own capacitor amount has no part in the drain amount decision, rightly so.
-NOS application will be an active decision ongoing in a battle, as one target goes low on cap you might need to find a new target to mooch from.
-Target painting would potentially become a useful tool in cap warfare especially against smaller ships.


Final thoughts:

A 25-50% NOS drain increase could be warranted in this proposal as capacitors tend to run in the lower percentages usually.

This is a general solution to make especially NOS a useful module for every size, the variables may be altered to receive the desired result but I think it would be fine with my proposed formula and allowing TPs to affect it.

Some would argue that the signature radius isn't warranted for capacitor warfare, but I tend to disagree, I would apply it to Neuts as well as capacitor warfare is way too effective against smaller ships and especially smaller capacitor weapon platforms as it currently stands, it is an absolute mechanic and harms cap reliant ships the most without any justification to its allowed continued dominance.

To discuss Neuts, most of this would apply well to them as well, although instead of the hard break at 100% cap drain reduction at 0% enemy cap as for the NOS, a 50% maximal cap destruction reduction at 0% enemy cap would be used to adjust Neuts from the obligatory utility slot occupier to something more like a tool, useful when used in the correct situation, not always in every fight with hardly any other tool to consider in its place.

Adjusting the effectiveness of Neuts
Ex.
A ship has large NEUTs and wants to drain a same size ship fully.
The enemy cap is at 50%, thus the Neut will function at 75% efficiency.
The enemy cap is at 25%, thus the Neut will function at 62.5%.
The enemy cap is at 10%, thus the Neut will function at 55%.
The enemy cap is at 5%, thus the Neut will function at 52.5%.

On cruiser and frigate size ships this would be even less due to signatures, Neuts will still be good to use but no longer the be all end all absolute utility module and the NOS would be a contender as well to replace its place in some ships.


NOS would have its weakness in signature resolution effect on smaller ships and low efficiency on low enemy capacitor.
Neut would have its weakness in signature resolution effect on smaller ships, a slight reduction on effect based on enemy capacitor % and a high capacitor use.


Sorry if anyone already proposed something similar, I didn't read through all posts in the thread because it's quite long and I'm lazy.

TL;DR

The less capacitor the enemy has the less you drain/destroy, also based on signature resolution and affected by TPs.

The Vargur requires launcher hardpoints, following tempest tradition.

Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#573 - 2013-08-08 09:12:58 UTC
I will repeat myself. I intend to drag this answer out of you eventually.

Give plausible specific scenarios where the mechanic change leads to an advantage sufficient to make a cruiser or BC pilot switch a utility high to a Nos - as per your opinion that Nos use would increase significantly among cruiser and BC pilots.

What is this extra cap needed for? Why is it worth giving up, say, a medium neut for or a turret for?

Why should Rupture drop a neut for a Nos when it is already cap-stable at 78% running tackle? What does the extra few cap units let it achieve? If the answer is "Because it expects to get neuted and needs to hold tackle", then it should already be fitting a Nos; the proposed change is therefore not a driver to increase Nos's use.

Why should a Harbinger make the sacrifices necessary to jam on a Nos, when it already deals with its cap problem via its cap booster? What overall advantage does dropping its neut, or downgrading its tank in exchange for the Nos give it?

Your problem is that you're simply obsessing about piffling little changes in cap, while being being blind to opportunity cost and the bigger picture in general.
Callidus Marus
The Scope
Gallente Federation
#574 - 2013-08-08 11:44:59 UTC  |  Edited by: Callidus Marus
i'm Sorry CCP I still don't get why you use the old mechanic or the new one at the moment.
Both look to me like a forced and unnatural solution to an old problem.

My Understanding:
the Problem with nos was:
1. It could generate cap out of thin air
2. It drained to much and u got cap back instead of loosing it. (Neut)

The clear Solution in my eyes is.
1. force shutdown nos if not enough cap is on the targeted ship for a cycle to drain.
2. balance the drain amount, that it's not effective as neut.

If You still want some Hullbased meta add something like this:
bloodknight2 wrote:
NOS mods shouldn't be based on pourcentage, but simply have a penalty based on the size of the mod (smal, med, heavy NOS) and the target.

What i mean is :
Heavy NOS T2 : 120 cap leached per cycle. 150% effective VS capital hull, 100% effective VS BS hull, 50% effective VS cruiser and 25 (or 15)% against frigate.

Med NOS : 50% effective VS frigate, 100% VS cruiser, 150% VS BS and 200% VS capital

Small NOS : 100% effective VS frigate, 150% vs cruiser, 200% vs BS and 300% vs capital

NOS should be able to cap out a ship just like neut, but much more slower.


From my point of view I would think about fitting NOS on following ships:
ALL Gallente/Amarr Ships with an Utility highslot. (there are more but these are easy to point out)
Because all of them have cap problems and normaly need an injector. with NOS they might not need the Injector and so could gain a med slot and also some energy warfare.

with the current system and the new changes u only want to fit nos on figs destroyer and maybe cruiser.

That makes this module more or less useless on more than half of the ship classes ingame.
imho that's just not a good solution.
Ranger 1
Ranger Corp
Vae. Victis.
#575 - 2013-08-08 20:11:13 UTC  |  Edited by: Ranger 1
Gypsio III wrote:
I will repeat myself. I intend to drag this answer out of you eventually.

Give plausible specific scenarios where the mechanic change leads to an advantage sufficient to make a cruiser or BC pilot switch a utility high to a Nos - as per your opinion that Nos use would increase significantly among cruiser and BC pilots.

What is this extra cap needed for? Why is it worth giving up, say, a medium neut for or a turret for?

Why should Rupture drop a neut for a Nos when it is already cap-stable at 78% running tackle? What does the extra few cap units let it achieve? If the answer is "Because it expects to get neuted and needs to hold tackle", then it should already be fitting a Nos; the proposed change is therefore not a driver to increase Nos's use.

Why should a Harbinger make the sacrifices necessary to jam on a Nos, when it already deals with its cap problem via its cap booster? What overall advantage does dropping its neut, or downgrading its tank in exchange for the Nos give it?

Your problem is that you're simply obsessing about piffling little changes in cap, while being being blind to opportunity cost and the bigger picture in general.

Actually, my observations come from a decade of using capacitor warfare. Few things are as humorously enjoyable as using the "useless" Pilgrim to solo a Mega. Smile An excellent example by the way of where fitting NOS will keep you alive and victorious, where fitting Neuts will more often end with a Pilgrim dead by drones.

More to the point (again)...

1: Any situation where your cap booster is not sufficient to keep up with demand. It is common for a cap booster to not complete it's reload cycle quickly enough, causing you to lose point or velocity or tank long enough to either loose your target or be destroyed.

2: In the constant back and forth of capacitor warfare it is not uncommon for a NOSing ship to attain or even maintain a higher percentage of cap than it's target as the fight progresses (even when dropping to very low cap amounts for both) most often with the target ship is running a cap intensive fit, however it is MUCH more unlikely that a NOSing ship will attain or maintain a higher raw cap amount than a ship a class or two larger than itself. This means you draw cap continuously, leaving you in a MUCH healthier position to deal with the next opponent, and the next.

3: Often a free utility high is left open because the vessel can not spare the cap to run a Neut (depending on fit), even more so on ships with a limited number of mids free for a cap booster. A NOS provides not only some cap drain on your opponent, but can help provide cap for a cap starved fit. Even if it can't run everything for you, it can certainly extend the time you CAN run them by quite a bit.

This is obviously only a few of the most generic scenarios, I'm not even going to bother going into the advantages and fitting options it provides to ships specialized in cap warfare.

Feel free to ignore them again if you like, or contrive more what if scenarios mostly focused around Neuting cap ships. I'm going to be focused on actual testing as soon as they hit Sisi. Perhaps you should as well.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Tibus Bravour
State War Academy
Caldari State
#576 - 2013-08-08 21:31:43 UTC  |  Edited by: Tibus Bravour
Ranger 1 wrote:

Actually, my observations come from a decade of using capacitor warfare. Few things are as humorously enjoyable as using the "useless" Pilgrim to solo a Mega. Smile An excellent example by the way of where fitting NOS will keep you alive and victorious, where fitting Neuts will more often end with a Pilgrim dead by drones.


Anecdotes are not evidence, please say how the NOS saved your life and why a neut would cause your death.

Ranger 1 wrote:

More to the point (again)...

1: Any situation where your cap booster is not sufficient to keep up with demand. It is common for a cap booster to not complete it's reload cycle quickly enough, causing you to lose point or velocity or tank long enough to either loose your target or be destroyed.


This doesn't answer the question. This scenario was possible BEFORE this change, he's asking you for a scenario that is made possible WITH this change.
Ranger 1 wrote:


This is obviously only a few of the most generic scenarios, I'm not even going to bother going into the advantages and fitting options it provides to ships specialized in cap warfare.


Because they don't exist, cap warfare ships fit neut's and receive cap via logi if they need them or use cap boosters. Nothing is opened up for them with this change that didn't exist before it (i.e. equally bad why is CCP wasting time with this change).
Ranger 1
Ranger Corp
Vae. Victis.
#577 - 2013-08-08 21:56:20 UTC  |  Edited by: Ranger 1
Tibus Bravour wrote:
Ranger 1 wrote:

Actually, my observations come from a decade of using capacitor warfare. Few things are as humorously enjoyable as using the "useless" Pilgrim to solo a Mega. Smile An excellent example by the way of where fitting NOS will keep you alive and victorious, where fitting Neuts will more often end with a Pilgrim dead by drones.


Anecdotes are not evidence, please say how the NOS saved your life and why a neut would cause your death.

Ranger 1 wrote:

More to the point (again)...

1: Any situation where your cap booster is not sufficient to keep up with demand. It is common for a cap booster to not complete it's reload cycle quickly enough, causing you to lose point or velocity or tank long enough to either loose your target or be destroyed.


This doesn't answer the question. This scenario was possible BEFORE this change, he's asking you for a scenario that is made possible WITH this change.
Ranger 1 wrote:


This is obviously only a few of the most generic scenarios, I'm not even going to bother going into the advantages and fitting options it provides to ships specialized in cap warfare.


Because they don't exist, cap warfare ships fit neut's and receive cap via logi if they need them or use cap boosters. Nothing is opened up for them with this change that didn't exist before it (i.e. equally bad why is CCP wasting time with this change).

The answer to these questions is cleverly hidden in the parts you choose not to quote. Big smile

It has been explained countless time where NOS will be more reliable when used against a larger ship class than they currently are, or why Neuts will not always the best choice for a ship (small or medium sized vs. large especially) with cap warfare bonuses.

Logistics cap chains are fine... when you have them available.

Cap boosters are fine... but not sustainable for long periods of time or over multiple engagements, and they have a nasty reload time.

Neither one have a detrimental effect on your enemy.

NOS can be left running regardless at no penalty to you (as Neuts have), are not dependent on charges, and are not dependent on having a logistics present. They will also not stop pulling when that larger target runs itself to a lower percentage of cap than you have as they do now. And finally they do apply a small but steady drain on your enemy's cap while bolstering your own.

This is just one small step towards making NOS a viable alternative to Neuts again, without making them decidedly superior to Neuts as they have been in the past. Hopefully it will only be the first of many.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Flex Carter
Caldari Independant Mining Association
#578 - 2013-08-09 07:28:01 UTC
They will still be just as useful as the day they "balanced" them.
Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#579 - 2013-08-09 09:38:36 UTC
Ranger 1 wrote:


1: Any situation where your cap booster is not sufficient to keep up with demand. It is common for a cap booster to not complete it's reload cycle quickly enough, causing you to lose point or velocity or tank long enough to either loose your target or be destroyed.

2: In the constant back and forth of capacitor warfare it is not uncommon for a NOSing ship to attain or even maintain a higher percentage of cap than it's target as the fight progresses (even when dropping to very low cap amounts for both) most often with the target ship is running a cap intensive fit, however it is MUCH more unlikely that a NOSing ship will attain or maintain a higher raw cap amount than a ship a class or two larger than itself. This means you draw cap continuously, leaving you in a MUCH healthier position to deal with the next opponent, and the next.

3: Often a free utility high is left open because the vessel can not spare the cap to run a Neut (depending on fit), even more so on ships with a limited number of mids free for a cap booster. A NOS provides not only some cap drain on your opponent, but can help provide cap for a cap starved fit. Even if it can't run everything for you, it can certainly extend the time you CAN run them by quite a bit.

4. This is obviously only a few of the most generic scenarios, I'm not even going to bother going into the advantages and fitting options it provides to ships specialized in cap warfare.


A small amount of progress here. However...

1 & 2. I asked you to be more specific, not to continue being generic. Show us some fits that are so cap-demanding that the difference in Nos mechanics is able to bridge the cap gap in the fashion that you describe, and is worth dropping a neut or weapon for.

3. These ships should already be fitting a Nos, for exactly those reasons. The proposed change is therefore not a driver for "dramatically increased use in cruisers and BCs" in these ships.

4. You need to bother. Oh okay, I'll do it for you. The Pilgrim is the good example here because it commonly operates in 1v1 situations, and takes forever to kill anything because of low DPS. This means that it needs to reduce pressure on its cap charges to ensure they last prolonged fights, particularly in roams away from easy resupply, and here a Nos is a good idea. For the alternative cap-battery fit, the Nos gives you defence against counter-neuting. A 2-med, 1-small neut Pilgrim is not cap stable without boosting; however, switch a med neut to a Nos and it is, and I regard the sacrifices in raw neuting power and flexibility of target selection to be worth it.

There's only one problem here. The Pilgrim is as dead as the dodo. It died years ago, from a lack of target flexibilty and mobility. It's only really good for ganking ratters, who have a distressing tendency to be using missiles that neither neuts nor TDs do much to, while it's so slow that actually attempting to sneak up cloaked on someone who is moving is a deeply frustrating experience, and its DPS is so poor that the target generally has time to yell for help in intel.

The other examples are the Curse or neut Legion. These are gang ships and we run into the well-addressed problems of it being much less attractive to drop neuts for Nos here. Their jobs are to apply maximum cap pressure on high-value targets, and it is simply suboptimal to sacrifice neuting power and target flexibility when logi support exists.
Zen Dad
Solitary Sad Bastard In Space
#580 - 2013-08-09 14:30:32 UTC
and a readout of your opponents cap status will also now be shown on the HUD ...... zzzzzzz sorry zzzzzz was day dreaming....